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Black Ops, Local Chat Beacons as systems upgrades

Author
A Soporific
Perkone
Caldari State
#21 - 2012-07-31 18:50:43 UTC
Nikk Narrel wrote:
A Soporific wrote:
I am concerned by this.

Why replace local? It's an essential tool for any pilots in Eve. By fundimentally changing it you fundimentally change everything, and create and even bigger barrier to movement from High Sec to Null Sec.

Additionally any update that boosts defense that also doesn't boost offense is something to be avoided. The balance of power in null sec needs to be fluid. Without that then the end game just falls apart.

Local has significant flaws. You can choose to ignore them, but this doesn't make them go away.

The whole AFK cloaking aspect many people keep crying about. The funny part of it, it doesn't actually require a cloak to do this.
You just need local.

You can be anywhere in a system. If you can find one of the multiple ways to make it too hard for others to track you down, seeing your name in local is all it takes to paralyze many systems.


There are ways to manage AFK cloaking, it can be problematic but it's it's a question of uncertainty for a few people some of the time and uncertainty for almost all people almost all the time. I don't view this as fixing the problem, but merely shifting the burden from one group to another.
Cearain
Plus 10 NV
#22 - 2012-07-31 18:58:12 UTC
Nikk Narrel wrote:
Cearain wrote:
I do not consider calling someone a carebear an attack. Its just that you play the game different than pvpers.

There is no 'you' defined in this context.

Your assumption that I lack PvP experience because I disagree with you is my point.
You have no way of knowing what I know about the game. Don't make assumptions so quickly.


Is this you?

http://eve-kill.net/?a=pilot_detail&plt_id=43276

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Nikk Narrel
Moonlit Bonsai
#23 - 2012-07-31 19:13:27 UTC
Cearain wrote:
Nikk Narrel wrote:
Cearain wrote:
I do not consider calling someone a carebear an attack. Its just that you play the game different than pvpers.

There is no 'you' defined in this context.

Your assumption that I lack PvP experience because I disagree with you is my point.
You have no way of knowing what I know about the game. Don't make assumptions so quickly.


Is this you?

http://eve-kill.net/?a=pilot_detail&plt_id=43276

More specifically, that is one of my alts.

If you want to assume my experience is limited to simply what I have done with Nikk, feel free to do so. I have no interest in providing details on alts, so that is up to you to decide.
Cearain
Plus 10 NV
#24 - 2012-07-31 19:27:04 UTC
Nikk Narrel wrote:
Cearain wrote:
Nikk Narrel wrote:
Cearain wrote:
I do not consider calling someone a carebear an attack. Its just that you play the game different than pvpers.

There is no 'you' defined in this context.

Your assumption that I lack PvP experience because I disagree with you is my point.
You have no way of knowing what I know about the game. Don't make assumptions so quickly.


Is this you?

http://eve-kill.net/?a=pilot_detail&plt_id=43276

More specifically, that is one of my alts.

...... I have no interest in providing details on alts, ....


I'm sure you don't.

Like I said, lots of "lets nerf local" threads filled with posters with similar killboards to yours telling everyone how pvp works and how nerfing local will improve pvp. I think allot of pvpers just get tired of explaining how local helps people find good fights, avoid blobs, and generally leads to more pvp. But whatever carry on.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Nikk Narrel
Moonlit Bonsai
#25 - 2012-07-31 20:56:15 UTC
A Soporific wrote:
There are ways to manage AFK cloaking, it can be problematic but it's it's a question of uncertainty for a few people some of the time and uncertainty for almost all people almost all the time. I don't view this as fixing the problem, but merely shifting the burden from one group to another.

AFK cloaking is not, nor has it ever been a problem.

It is blamed instead of the real issue, which is some players cannot handle knowing that they cannot do anything about other players for whatever reason.

You see a name present in local. For whatever reason you are unable to locate the listed pilot.
You then make assumptions that the pilot has overwhelming force backing them, and surrender any activity viewed as too risky while you see them.

Now, are you trying to say they could not do this without a cloak?
Gerrick Palivorn
Caldari Provisions
Caldari State
#26 - 2012-08-01 04:22:08 UTC
Cearain wrote:
Nikk Narrel wrote:
Cearain wrote:
Nikk Narrel wrote:
Cearain wrote:
I do not consider calling someone a carebear an attack. Its just that you play the game different than pvpers.

There is no 'you' defined in this context.

Your assumption that I lack PvP experience because I disagree with you is my point.
You have no way of knowing what I know about the game. Don't make assumptions so quickly.


Is this you?

http://eve-kill.net/?a=pilot_detail&plt_id=43276

More specifically, that is one of my alts.

...... I have no interest in providing details on alts, ....


I'm sure you don't.

Like I said, lots of "lets nerf local" threads filled with posters with similar killboards to yours telling everyone how pvp works and how nerfing local will improve pvp. I think allot of pvpers just get tired of explaining how local helps people find good fights, avoid blobs, and generally leads to more pvp. But whatever carry on.


Lets keep away from personal attacks and actually talk about the thread, your attempts to derail the OP by selecting particular aspects of Nikk's threads are an obvious and childish way of changing the subject.

You disagree and you use WH's as an example of how no local decreases PVP. But you are just taking one aspect of WH's and applying the answer you want to hear as a conclusion. When I look at the data I see something completely different, WH's have major barriers to PVP that I will list.

- No local means that PVP engagements take dedicated effort to find targets. (your only point)
- Nonstatic/collapsing entries into systems prevents quick reinforcements
- Lack of stations to provide medical clones for quick reshipping
- Extreme difficulty of logistics to replace lost ships quickly
- Lack of population due to the difficulties of living in a WH
- Lack of targets due to corps not being online (many corps only play during one TZ, this means that you may find an inhabitated WH but all the natives are offline)
- No cyno fields to allow for hotdrops

There are probably more but thats all I could think of off the top of my head. A very focused argument like yours fails as soon as all the other factors are considered; and when you realize that you cannot win, you resort to personal attacks in an attempt to discredit. In reviewing Nikk's recent posts he seems to have a very good and clear view of the matters pertaining to local intel and cloaking. He is also working (and has purposed many good ideas) on a good agreeable solution to the issues that people have with AFK Cloaking and Local Chat Intel.

Eve is a game filled with alts, and people don't want to use there mains to post on the forums because of reasons that only they can explain. I do this myself (yes, big surprise, this is a forum alt) because I want to play Eve in peace. Eve players are vindictive little ***** and will do anything to grief someone (you have proven such with your posts attacking Nikk).

Make a valid argument to state why the OP is a bad idea and when someone counters you, you use actual information to counter the argument, not attack the person. This isn't an election, we are not running for office, we can act like adults here. Please stay constuctive and state your case, if you do a good job people will support you.

Have a nice day,

Gerrick

MMOs come and go, but Eve remains.  -Garresh-

Bender 01000010
Caldari Provisions
Caldari State
#27 - 2012-08-01 09:48:02 UTC
Thanks you Mr.Gerrick Palivorn
Morghulis Valar
Federal Navy Academy
Gallente Federation
#28 - 2012-08-03 09:03:42 UTC
A man likes this.
Cearain
Plus 10 NV
#29 - 2012-08-03 13:49:00 UTC
Gerrick Palivorn wrote:
Lets keep away from personal attacks and actually talk about the thread, your attempts to derail the OP by selecting particular aspects of Nikk's threads are an obvious and childish way of changing the subject.


Pointing out that he has no experience in pvp and therefore has little understanding of how local works to promote pvp is not a personal attack. Iits just a fact. Its also a fact that the nerf local threads are almost always supported by people who have very little pvp experience other than a few whose killboards are full of ganking transports and pve ships.

Again this is not a personal attack it is just pointing out a fact. look for yourself.


Gerrick Palivorn wrote:
You disagree and you use WH's as an example of how no local decreases PVP. But you are just taking one aspect of WH's and applying the answer you want to hear as a conclusion. When I look at the data I see something completely different, WH's have major barriers to PVP that I will list.

- No local means that PVP engagements take dedicated effort to find targets. (your only point)


And people who have little experience in pvp rarely understand the significance of this.

But that is not my only point of nerfing local will hurt pvp. There are pleny of reasons why. Read all the other nerf local threads to see how it will lead to blobs and a reduction in skill of piloting. Its just a bad idea and its always mainly people who don't do pvp or people who just gank carebears that want it changed.

Gerrick Palivorn wrote:

- Nonstatic/collapsing entries into systems prevents quick reinforcements
This is good and bad. often times knowing a side will get reinforcements deters pvp.
Gerrick Palivorn wrote:

- Lack of stations to provide medical clones for quick reshipping
LOL this is a non issue. its not like people move their clone facitlity to the system everytime they fight.
Gerrick Palivorn wrote:

- Extreme difficulty of logistics to replace lost ships quickly
Isnt' this your first point? I don't know that the difficulty is that extreme either. Few fights involve multiple reships anyway. Sso this is minor at best.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Cearain
Plus 10 NV
#30 - 2012-08-03 13:49:10 UTC
Gerrick Palivorn wrote:

- Lack of population due to the difficulties of living in a WH
Drastically less pvp per person. so this is taken into account. The biggest difference is no local. And most people dont like it. so why force it on the rest of eve?
Gerrick Palivorn wrote:

- Lack of targets due to corps not being online (many corps only play during one TZ, this means that you may find an inhabitated WH but all the natives are offline)
Oh the other areas of space people never sleep or work?? Nice difference between wormholes and other places.
Gerrick Palivorn wrote:

- No cyno fields to allow for hotdrops
This promotes pvp as much as it hurts. People who don't pvp may not understand that. But constant hotdrops is not something that really promotes pvp.

So after going through your quibbling points the main reason we don't have pvp in wormholes is the no local.

Gerrick Palivorn wrote:

Have a nice day,

Gerrick


You too.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Bender 01000010
Caldari Provisions
Caldari State
#31 - 2012-08-03 14:47:22 UTC
this is not a nerf local thread.
Nikk Narrel
Moonlit Bonsai
#32 - 2012-08-03 15:05:06 UTC
Cearain wrote:
Pointing out that he has no experience in pvp and therefore has little understanding of how local works to promote pvp is not a personal attack. Iits just a fact. Its also a fact that the nerf local threads are almost always supported by people who have very little pvp experience other than a few whose killboards are full of ganking transports and pve ships.

Again this is not a personal attack it is just pointing out a fact. look for yourself.

This alt actually has decent combat experience.

I am the guy flying that logi keeping the other ships alive.
I am the guy in a cloaked scout warning and advising my fleet on enemy presence.
I am the support guy.

It says more about the limits to your own experience that you seem to assume PvP cannot exist without more kill mails and losses.
Nikk Narrel
Moonlit Bonsai
#33 - 2012-08-03 15:08:23 UTC
Bender 01000010 wrote:
this is not a nerf local thread.

Of course not.

Local becomes a factor because your idea affects it to a degree, however.

I still maintain that such an upgrade needs to be vulnerable.

It can have the function of an alarm, but like many alarms, must be possible to silence by invaders.

The local residents still get their warning, in any case.
Gerrick Palivorn
Caldari Provisions
Caldari State
#34 - 2012-08-04 04:37:23 UTC  |  Edited by: Gerrick Palivorn
Cearain wrote:
Pointing out that he has no experience in pvp and therefore has little understanding of how local works to promote pvp is not a personal attack. Iits just a fact. Its also a fact that the nerf local threads are almost always supported by people who have very little pvp experience other than a few whose killboards are full of ganking transports and pve ships.

Again this is not a personal attack it is just pointing out a fact. look for yourself.


I will stop you right there, Nikk makes some very good points, you also seemed to ignore one of the points of my post in order to make it so you don't sound completely ignorant. He flies logistics and covops scouts. I can imagine that his scanning skills are pretty decent too. In my experience people who are scouts and logi have a greater understanding of the basics of pvp and the process of engagement than most. As scouts they literately are the ones finding the enemy fleets and tracking them, and as logi they have to understand the flow of combat to anticipate what will be coming next. Strange how both of these roles if done properly will never produce Killmails for that specific pilot.

So your FACT is just a poorly based assumption. So with that established I will consider your remarks a personal attack, with a poorly masked excuse as to why you cannot think outside the realm of your own understanding.

Looking at your own killboard, all I can see is FW ganks with laughably one sided engagements, but I will commend you for at least living in lowsec. I don't see how your experience even gives you the perspective required to judge how Sov local should operate.

I support the OP because as a scout myself I think it'll bring a good deal more difficulty to the scouting proffession and actually require anyone in the scouting role to think, rather than park and look at local. Scouting needs to be better than it is now, and the OP is something that would make this happen.

MMOs come and go, but Eve remains.  -Garresh-

Bender 01000010
Caldari Provisions
Caldari State
#35 - 2012-08-04 13:12:45 UTC  |  Edited by: Bender 01000010
Cearain please stop posting, until you came with some veritable arguments and opinions.
Bender 01000010
Caldari Provisions
Caldari State
#36 - 2012-08-06 13:31:27 UTC
Gerrick Palivorn wrote:
Some interesting idea's here,

I would imagine that thes beacons are destructable and unable to be anchored near POS's. This way small gangs can move in and wreck havoc on local intel networks.

The range on the beacons is short, 3-4 AU so blind spots would be more obvious. Also I would say that if someone is not detectable (cloaked) they wouldn't show up on the network.

That is all.


I don't agree with what I underlined and bolded in your comment..
Nikk Narrel
Moonlit Bonsai
#37 - 2012-08-06 14:16:42 UTC
Bender 01000010 wrote:
- you could scan with your covert ops frigate for some blind spots in a solar system, where you can warp in that area and disappear from local, because the local subspace beacon don't have coverage in certain areas (like behind planets, certain space clouds, etc).

- Black Ops ship will have the native ability to see the coverage of the local chat beacons on map and be able to warp to blind spots in order to disappear from local chat for some serious guerrilla action.

Kudos to throwing BLOPS a bone, they obviously are missing something to justify their costs and risks properly. Not sure this is it, but anything that tries to solve the issue at least points out it exists too.

The first part, above.
Reverse engineering the details, I am trying to figure out how the scanning ship actually sees blind spots.
At a guess, I am thinking if they launch their own probes, they can pick up the presence of these objects.
Now, at that point they can either cross reference the coverage area and see what is not covered, or see the energy output and achieve the same result.

What limit would you use to inspire these blind spots?
ISK cost is probably the worst, as wealthy alliances have proven money is no object to them already.
This leaves, perhaps, the idea that they interfere with each other, and cannot overlap coverage as a result.
Possibly a fixed number may be used per system, perhaps tied into an upgrade level. Based on that, SOV holders would need to prioritize the placement in system to make sure important areas were covered first.
Cearain
Plus 10 NV
#38 - 2012-08-06 14:55:10 UTC
Nikk Narrel wrote:
Cearain wrote:
Pointing out that he has no experience in pvp and therefore has little understanding of how local works to promote pvp is not a personal attack. Iits just a fact. Its also a fact that the nerf local threads are almost always supported by people who have very little pvp experience other than a few whose killboards are full of ganking transports and pve ships.

Again this is not a personal attack it is just pointing out a fact. look for yourself.

This alt actually has decent combat experience.

I am the guy flying that logi keeping the other ships alive.
I am the guy in a cloaked scout warning and advising my fleet on enemy presence.
I am the support guy.

It says more about the limits to your own experience that you seem to assume PvP cannot exist without more kill mails and losses.



Ah I see at first you didn't want to discuss what combat experience you had. Nor did you want to post with your main. You just wanted us to believe that some other character had all this pvp experience. Ok right not the first.

But now all of a sudden you are the logi pilot and you have "decent combat experience" with this character. Except when we look at your killboard we see you never lost a ship with a remote repper fit to it. Hmm.

I guess all your "combat experience" is being a cloaky scout for your carebear buddies.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Cearain
Plus 10 NV
#39 - 2012-08-06 14:58:30 UTC
Gerrick Palivorn wrote:
Cearain wrote:
Pointing out that he has no experience in pvp and therefore has little understanding of how local works to promote pvp is not a personal attack. Iits just a fact. Its also a fact that the nerf local threads are almost always supported by people who have very little pvp experience other than a few whose killboards are full of ganking transports and pve ships.

Again this is not a personal attack it is just pointing out a fact. look for yourself.


I will stop you right there, Nikk makes some very good points, you also seemed to ignore one of the points of my post in order to make it so you don't sound completely ignorant. He flies logistics and covops scouts. I can imagine that his scanning skills are pretty decent too....


Yeah we may need to "imagine" quite a bit about his pvp. He claims he gets allot of combat experience as a logistics pilot. In my experience logistics are called primary quite quickly. Yet he never lost a ship with a repper fit to it.

As for skipping arguments I pretty much addressed everything you said and now you just sort of drop that. I don't blame you, because the arguments you made were bad.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Nikk Narrel
Moonlit Bonsai
#40 - 2012-08-06 15:18:09 UTC
The few months I spent in a wormhole made it plain to me that Local Chat is not the limit to how different that part of the game is.

The OP's idea may be workable, but I need clarification on details.

How does a covops or other scanning pilot locate the safe spots you described?
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