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If you really want to get people into low-sec, you need to do only 1 simple thing..

Author
Knoppaz
distress signals
#1 - 2012-08-03 14:28:51 UTC
change as follows:

high-sec = low-end ore
0 sec = high-end ore
low sec = mercoxit (next to the usual stuff ofcourse)

problem solved..


Knoppaz / distressSIGNALS http://distresssignals.tumblr.com

a capsuleer's way to insanity

Viceroy Jane
Demons on Wings
#2 - 2012-08-03 14:33:05 UTC
Hi I believe you misclicked and are in the wrong forum. Features and Ideas is in another section. Glad I could help!
Rek Seven
University of Caille
Gallente Federation
#3 - 2012-08-03 14:33:50 UTC
I don't think it is that simple but i agree the different security zones should have unique resources.

I personally think that low sec should be the primary place for drug harvesting/manufacture.
Knoppaz
distress signals
#4 - 2012-08-03 14:42:28 UTC
well, T2 production needs it so people have to go to low to produce stuff. also to minimize the whining the damage cloud concept could be scrapped and deep core mining skill could give 2% additional output per level. that should compensate a bit for the added danger of low-sec P

..and if they add your drug/stim idea to it, low-sec could be a nice place to hang around.

Knoppaz / distressSIGNALS http://distresssignals.tumblr.com

a capsuleer's way to insanity

Rek Seven
University of Caille
Gallente Federation
#5 - 2012-08-03 14:54:53 UTC
Yep, they could also restrict high level incursions to low sec.

Sadly CCP are not brave enough to change the game in the ways we are suggesting here. Low sec and HS will remain a very vanilla experience for some time to come i think.

I'll be waiting in W-space until they get their act together.

Seishi Maru
doMAL S.A.
#6 - 2012-08-03 15:07:31 UTC
Rek Seven wrote:
Yep, they could also restrict high level incursions to low sec.

Sadly CCP are not brave enough to change the game in the ways we are suggesting here. Low sec and HS will remain a very vanilla experience for some time to come i think.

I'll be waiting in W-space until they get their act together.




Incursiosn only in low sec would simply not be run. There are very few groups organized enough to do an incursions only by themselves.. and you will not trust in anyone that is not in your group in low sec.
Rek Seven
University of Caille
Gallente Federation
#7 - 2012-08-03 15:10:37 UTC
Seishi Maru wrote:

Incursiosn only in low sec would simply not be run. There are very few groups organized enough to do an incursions only by themselves.. and you will not trust in anyone that is not in your group in low sec.


Don't you think you would get groups that specialize in running low sec incursions. Maybe FW guys would do it or defend other people while they do it...
Rengerel en Distel
#8 - 2012-08-03 15:26:36 UTC
Rek Seven wrote:
Seishi Maru wrote:

Incursiosn only in low sec would simply not be run. There are very few groups organized enough to do an incursions only by themselves.. and you will not trust in anyone that is not in your group in low sec.


Don't you think you would get groups that specialize in running low sec incursions. Maybe FW guys would do it or defend other people while they do it...


FW guys are more than likely to let pirate gangs wipe you out then try and finish the incursion on their own. Hell, most of them have alts in different militias and pirate gangs to chase you out of plexes so they can finish those themselves too.

With the increase in shiptoasting, the Report timer needs to be shortened.

Rek Seven
University of Caille
Gallente Federation
#9 - 2012-08-03 15:34:02 UTC
There we go then. The incursions will get run by somebody and maybe FW will get more people signing up so that they can run high level incursions again.

We just fixed low sec CCP. You are welcome Blink
King Rothgar
Deadly Solutions
#10 - 2012-08-03 15:40:39 UTC
Speaking from experience, the militia's are far more likely to shoot you than help you. Regardless, low/null sec do need exclusive resources that are absolutely required to produce common items. Simply making low sec pay 10% better for whatever activity your doing isn't much of an incentive. It has to be setup so that if you want to build a BC, someone at some point must go to low sec to mine mineral A, someone must go to null and mine mineral B and mineral C can be mined anywhere, including high sec. This is the only way to insure low/null sec actually has some industry going on. So with that said, I love the OP's idea.

Obviously for this type of setup to work, non-bpc loot drops from NPC's would have to cease entirely or have reprocessing only give the lowest class mineral types.

[u]Fireworks and snowballs are great, but what I really want is a corpse launcher.[/u]

Cloned S0ul
POCKOCMOC Inc.
#11 - 2012-08-03 15:42:27 UTC
What the point of this topic, because pirates are bored? come on ;/ you cant force people to visit low sec even if low sec become rich place with rare ore.

People wont enter low sec because pirates need more target, and here is main problem, even low sec get a lot super ore pirates probably start to expolit this, like more gate camps, own mining op, this make no sense for me, more goods in low sec more bloobs and more boring gate camp because noone come to system where people gate camp 24/7.
Arkturus McFadden
Anukar
#12 - 2012-08-03 15:44:34 UTC
Simple, High sec doesn't have low end ore.. just hugely inferior in terms of amounts.


Have null have the high end, and low have the immensely vast quantities of veldspar and other regular ore.


Wait, it already is like that but no one goes down there to grab it. HOPEFULLY these fixes and buffs to certain ships will encourage more people to actually go there and mine..
Hammer Borne
Doomheim
#13 - 2012-08-03 15:47:34 UTC
I think a multitude of small fixes are needed. Nothing too drastic, but also not just one fix. Redistribution of Ores would sure help, but that would really only bring mining ship activity and likely only small amounts. One must also address the fact that getting through a Hi-Lo gate in anything other than a cloaky or frigate is more risk than many are willing to take. Also, non-miners would still have little reason to come to lowsec from just shuffling ore.
Shukuzen Kiraa
F4G Wild Weasel
#14 - 2012-08-03 15:59:13 UTC
Cloned S0ul wrote:
What the point of this topic, because pirates are bored? come on ;/ you cant force people to visit low sec even if low sec become rich place with rare ore.

People wont enter low sec because pirates need more target, and here is main problem, even low sec get a lot super ore pirates probably start to expolit this, like more gate camps, own mining op, this make no sense for me, more goods in low sec more bloobs and more boring gate camp because noone come to system where people gate camp 24/7.


So you're against the idea of more valubale ore in low sec because pirates might get more combat and make isk off of the change? Just about the dumbest thing I've ever heard.
More valuable ore in low sec would indeed bring more traffic, miner corps would try to arrange ops for the good ores in low sec...with their own security which would make for some fun ops.
Besides, if you don't like pirates camping on a gate in a system you want access to...you can try to chase them out yourself.
Plaude Pollard
Aliastra
Gallente Federation
#15 - 2012-08-03 16:09:55 UTC
Rek Seven wrote:
I don't think it is that simple but i agree the different security zones should have unique resources.

I personally think that low sec should be the primary place for drug harvesting/manufacture.

So... static Gas Clouds?

New to EVE? Want to learn? The Crimson Cartel will train you in the fields of _**your **_choice. Mainly active in EU afternoons and evenings. Contact me for more info.

Rek Seven
University of Caille
Gallente Federation
#16 - 2012-08-03 16:11:37 UTC
Plaude Pollard wrote:
Rek Seven wrote:
I don't think it is that simple but i agree the different security zones should have unique resources.

I personally think that low sec should be the primary place for drug harvesting/manufacture.

So... static Gas Clouds?


No, increased gas cloud spawns in low sec.
Vel'drinn
Sanguine Vipers
#17 - 2012-08-03 16:29:46 UTC
Sec status hits, in my opinion, keep some people from pvping in low. That is, the people that don't want to get locked out of high or be bothered with repping sec status and find aggression games lame. Drop sec status hits and people will likely fight more. It should be well understood low sec is an entry point to pvp. If you don't want to pvp, stay in high... simple as that. Sec status hits work just fine in high sec so that can stay as is.

I kind of wish low was like null but with gate guns and kill rights. Either way I prefer null pvp, shoot anybody anytime no complications. Low sec PvP just has too many friction mechanics associated with it and is needlessly complex.
Jita Joe2 Jones
taxes are for communists
#18 - 2012-08-04 12:28:42 UTC
In the real world the hi dollar areas are the most secure , with the "poorer" areas being more dangerous.
Chainsaw Plankton
FaDoyToy
#19 - 2012-08-04 12:33:34 UTC
Cloned S0ul wrote:
People wont enter low sec because pirates need more target, and here is main problem, even low sec get a lot super ore pirates probably start to expolit this, like more gate camps, own mining op, this make no sense for me, more goods in low sec more bloobs and more boring gate camp because noone come to system where people gate camp 24/7.


when you get pirates to mine you know you are doing something right Lol

@ChainsawPlankto on twitter

Lin-Young Borovskova
Doomheim
#20 - 2012-08-04 12:37:55 UTC
Rek Seven wrote:
Yep, they could also restrict high level incursions to low sec.

Sadly CCP are not brave enough to change the game in the ways we are suggesting here. Low sec and HS will remain a very vanilla experience for some time to come i think.

I'll be waiting in W-space until they get their act together.




Low sec environment has already enough rewards, those are exponentially stronger than high sec. The problem is not the environment it self, except some obvious awkward stuff, but what players do with.

brb

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