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AB HACS

Author
Quentin Marshall
#1 - 2012-07-31 21:43:03 UTC
Why is the Zealot used for Afterburner AHAC gangs but the Deimos is not? More importantly, where would the Deimos have an advantage over the Zealot for a typical AHAC/Logi gang?
Liang Nuren
No Salvation
Divine Damnation
#2 - 2012-07-31 21:49:07 UTC
Seems like the Zealot can deal effective damage from anywhere on the battlefield while the Deimos would spend a huge amount of time ABing from one victim to the next?

-Liang

I'm an idiot, don't mind me.

Abannan
Federal Navy Academy
Gallente Federation
#3 - 2012-07-31 22:19:26 UTC
Have you ever heard of the TWEED concept?
http://www.evealtruist.com/2012/03/introducing-tweed-gang.html
A good read
Lili Lu
#4 - 2012-07-31 23:22:51 UTC  |  Edited by: Lili Lu
AHAC gangs require support to work. By that I mean the max range is realistically about 40km. You need well fit tech III lokis and proteuses to reel in targets from 70 km or so that the ab HACs can kill them. AHACs either need the tech III heavy tacklers, a gread prober to warp you right on top of the target, or an opposing fleet stupid or unlucky enough to jump right into you and aggress or actually choose for some reason to get up close. (to say nothing of the skirmish and armor links, skilled logis, and midslot ewar strategies).

Munnins with the 1600 and 650s require an acr or if they go 425 ac they need those targets reeled in further. The pulse Zealots can fit the requisite 1600 and heavy pulse with a single rig. Deimos either are 1600 and 200mm rails for 40km damage application, or blasters and thus the same necessity for closer capture to reliably start applying dps. If rails the damage at 40 km is anemic in comparison to the Zealot. Of course if point blank the blaster damage is better. But heavy neutron IIs would require more grid than just an ACR rig. Additionally, the resist profile is more tanky on the Zealot. The Zealot simpy presents more and easier options.

That being said, a mixed AHAC fleet means that an opposing gang/fleet cannot just load up em and therm resists. A deimos would have an advantage if you have a great prober that gets you warp ins right on top of your targets and you are fit with blasters. You would further need some skilled tackling to hold multiple targets within your 10km killzone.

AHAC gangs are quite fun to fly. Watching people get reeled in or trapped after warpin, and then shredded is fun. But they take some training and very good ship skills. Some folks with less skills use navy omens and fleet stabbers and such in them. But they don't have HAC in the name for nothing. And unfortunately the ships stats and weapon stats being what they are make the Zealot the easiest and best choice for them. I do however find the multi race AHAC fleets prettier and imo more deadly.
Hatsumi Kobayashi
Perkone
Caldari State
#5 - 2012-08-01 01:51:14 UTC
Abannan wrote:
Have you ever heard of the TWEED concept?
http://www.evealtruist.com/2012/03/introducing-tweed-gang.html
A good read


I'm sure you meant "terrible read", because that's what it is.

The Zealot dominates AHAC fleets because of its potential range (great damage from 0 to 40km~), good base armor resists and 7 low slots. The amount of low slots means that with a 4 slot tank, which is all ahacs really need, you still get to fit 3 damage mods, further establishing that dominance.

Compare that to the Muninn, who is left with a single, or more often no damage mod, making it either the weakest tank or the weakest dps (despite decent alpha), or the Deimos, whose effective range is abysmal.

The dprop thing works well on paper or against clueless opponents, but the typical response of a LR Battleship, the target of choice for AHACs, will be to reduce transversal by burning away in a straight line, relying on the fact a MWDing BS is still faster than an afterburning HAC. If your HACs have to MWD to keep up, not only are they losing the signature radius advantage that makes them hard to track, but by burning after the BSs they're helping them reduce transversal. Combined with the prevalent recon/T3 support most BS fleets have these days you get a cocktail of failure and terribleness. If you look at the kill reports cited as example in the tweed thing page, you'll notice that the opposing fleets could have easily been dispatched by just about anything flown competently, as they were mostly a mishmash of whatever battlecruisers people had on hand, or something that simply can't deal with any sort of AHAC concept.

If you really want a quality AHAC fleet however, you'd pick 6pulse Legions, 720mm arty webbing Lokis some tackle Proteus mixed in with Devoters for tackle and the amount of logistics you deem necessary. Brick tank the Proteus and Devoters, the Lokis and Legions should be DPS fit with at least 2 dmg mods.

No sig.

Corina Jarr
en Welle Shipping Inc.
#6 - 2012-08-01 03:34:15 UTC
The Zealot simply does not have to be at near point blank to apply decent damage.

A blaster Deimos does (not sure on the viability of a rail Deimos...).
Hatsumi Kobayashi
Perkone
Caldari State
#7 - 2012-08-01 04:18:49 UTC
Corina Jarr wrote:
(not sure on the viability of a rail Deimos...).

(none)

No sig.

Noisrevbus
#8 - 2012-08-01 04:29:55 UTC  |  Edited by: Noisrevbus
I don't think that article is as bad as Hatsumi make it out to be.

When discussing AHACs alot of people seem to forget that the trend first started as a response to the growing logi-buffer and projection profileration (Hi Lili, you are quite familiar with this topic now, aren't you? Smile). The article mention AHACs countering BS, but it should also definately include Drakes.

When RR and turtling moved over toward Logi and LR tackle support the NHAC (and SHAC) trends at the time had to adapt. The natural adaption was to blitz the lower buffered support (ie., kill the Huginn, because he is what will kill you, and even with Logi he can drop under pressure). To blitz that support the HAC gangs needed to increase staying power and firepower to do so, and the first resurgence of AHACs came about.

Beyond that, as everything else, i'd say it's a question of scale.


Deimos

The Deimos saw profiling in the small-medium scale, where spread tackle and utility have a higher value. The extra mids on the Deimos enable it to control snap-range (either through web-scram or dual-prop; at a smaller scale, scram-webbed BS do not dictate transversal, and do not coast apart), the extra highslot (stacked tank-breaking neuts, or nos as anti-neut measure) and the drones (burst damage or ECM on hostile Logi and Recon) provide utility. Last but not least, don't forget the KN-peak resist against Drakes, taking away their damage bonus (or having them shoot into a ridiculous 95% resist). Good groups running single prop would utilize "impulse speed" and simply turn off MWD to coast with high intial mitigation (and then picked up by Logi) when primaried. Dualprop offer better sustain, but results in less snap.

Compare the Deimos to Vagabond NHAC. Not as quick, but underestimated speed, twice the tank and 500-750 dps, compared to 250-500.


Ishtar

Well into the medium scale Ishtars were popular as they had the best potential projection. I've made some notes (recently as well) that it surprises me a bit that it hasn't become more popular again since Crucible with all the undertanked BS-snipers. The projection can be used in both directions. It enable you to setup position on opponents (think: Drakes or Baddons on a gate) and opening up outside their reach, while even if you stay on approach you are not helpless. Similarily you can attempt to box lighter targets in (on gates or such), and if they escape your grasp you can still push the grid. In that sense they are very similar to Drakes (flexible, and not helpless out of ideal positions), additionally really good against Drakes too.

Compare the Ishtars to Muninn/Zealot SHACs, and you're looking at three times the tank plus the sigtank and 400-500 dps compared to 200-300 dps at distance.


Zealot (and incarnations, Legions etc.)

Drones wether they are utility on Deimos or primary weapon system on an Ishtar are not very reliable when you begin to hit laggy grids though. Hatsumi should remember that from the PL-discussions in 2010, when abadoned drones kept PL ships in combat due to bugs in lag, leaving them stuck on gates. There are other issues as well, such as bomber-wings being more common supplements, and your own reaction time to events not being as good in lag, or on cleared overview settings and cluttered grids. It's difficult spotting that bomb being dropped. Those reasons were equally important to the Zealot being the pick for the largest scale as the seven lows. Zealots were just more reliable on heavy grids.

Ishtars remained the superior pick as long as you could maintain the micromanagement (in my eyes), and Deimos as long as you could snap, overpower and control the grid (ie., catch hostile lynchpins, force them to congregate, have them continue the fight without the control provided by the lynchpins or see them warp off the cheap rabble and declare victory).

There's the answer to the OP as well: When the Deimos would be used.

Hatsumi is right about one thing though, any use of SFI, Muninn or Omen is mainly rabble as blobs picked up the AHAC concept (blobs as in, when the extra number matter more to you than the composition or integrity of your gang). SFI were used briefly as tackle by some of the early better AHAC groups, before Tech III prices came down, but once they did - SFI were quickly supplanted by better options (Proteus etc.), and only kept around as second- or third rate options (in some cases even Recons are better than faction Cruisers).
Hatsumi Kobayashi
Perkone
Caldari State
#9 - 2012-08-01 05:02:46 UTC
Noisrevbus wrote:
I don't think that article is as bad as Hatsumi make it out to be.


I could have said much worse things about :3

Quote:
Deimos

good words
The problems AHACs faced when fielded vs Drake blobs weren't that the Drakes were a threat to the HACs, it was that they could actually volley the Logistics and once a critical logi mass was removed, the HACs were meat waiting to be cleaved the fleet's thin bones. The Deimos has terrific advantages on paper, but they just don't translate well once put to the test vs competent fleets. On a small scale level sure, it does well. But on the small scale, there's a dozen gang setups that can do just as well, if not better, against similar or larger odds.

Quote:
Ishtar

more good words


The problems we (PL) faced when we tried the Ishtar based AHAC fleet - we called it Swiftcats (f*ckallcats is what I say) - was that their DPS is essentially on a timer. AHACs need to stay on or pretty close to their target for their tank to matter, so you're generally pretty far away from your drones (heavies are worse than sentries here, just fyi). So one of three things happen: A) your three set of drones get bombed to dust or otherwise destroyed by a clever opponent B) in your attempt to continue to sig/speed tank your opponent, your drones get out of dps range or C) you run out of drones after multiple warps on various grids to repositioning. Ishtars are amongst the strongest AHACs out there, but they really only prevail in short fights. Any fight that is stretched out through various systems or grids hurts them a lot.

Quote:
When the Deimos would be used. and assorted words


For this, I agree. But typically, in large scale fights (200+ involved total) the Deimos simply can't overcome its shortcomings, no matter how good the pilot is at micromanaging and the Ishtar is iffy due to all the "what ifs" that revolve around a limited drone bay.

But then, in small scale fights, the natural advantages and disadvantages aren't as limited (mostly due to volleying lynchpin ships, bomber squads, offensive and defensive bubbles) meaning that piloting and cleverness of both FC and pilot plays a much more important role in deciding who wins and who goes back home in a pod.

Quote:
any use of SFI


The SFI is probably the only minmatar ship I'd recommend in an AHAC fleet short of a Loki. A smart pilot with a good fit can just annihilate enemy tackle and provide incredibly worthwhile support for the fleet. Just don't count on the ship for its DPS and as long as the SFI knows what he's doing, he'll be an asset for your fleet.

No sig.

Lili Lu
#10 - 2012-08-01 05:40:57 UTC
Since Drakes were brought up -

Drakes v AHACs is a numbers game. As Hatsumi says it is the volley potential of the Drakes that matter. There is a tipping point where up to that point AHACs will beat Drakes, but over that point Drakes will beat AHACs, numbers being equal for each. So if you have a 100 ship AHAC fleet v a 100 ship Drake fleet with roughly equal logi for each the AHACs should win. But make that a full 256 fleet of each and the AHACs will lose. The tipping point is somewhere in the 150 to 200 ship range depending on various factors of fleet makeup (tackle ability range, logi numbers, FC/prober skills, etc).

Of all fleet types I loved AHACs the most. Maybe because I was flying a damnation (and logi) in them. But there was just something so ******* cool about a rolling ball of not cheap or noob skilled kickass bowling into some other fleet, or reeling in kiters to their doom. The old sniper BS fleets, old rr BS fleets, sniper shield HACs, Drake fleets (barf), Alpha Maels, Abaddons, or geddons none of these is as much fun as an AHAC fleet imo. I'd love a HAC buff but really CCP would have to be careful lest they would totally dominate the battlefield again as they did at their peak.

It will be interesting to see what happens after CCP finishes with the BC nerf (yay it's comingSmile . . in a rather long timeSad) and reaches tech II and III cruisers and BSs. Not sure what they will do regarding ship rebalancing then. Until then I am most looking forward to tech I cruiser buffs. Newer characters should have worthwhile cruisers to roll in. The greatest feeling for me in reading dev comments in the last couple years was when one of the devs finally vocalized their dismay with the rush to tier 2 BC and plan to make cruisers desirable again.

Anyway, HACs do need something now that we have tier 3 BCs having pounded the last nail into the coffin of the old sniper HAC doctrine and AHACs being somewhat disadvantageous. Shield fleets seem to predominate atm. It would be nice to have AHACs (of all kinds and not just Zealots) become a pinacle again. Just it has to be done with a delicate touch so as not to kill BS utility as well.
Abyssum Invocat
Yet Another Tax Haven
#11 - 2012-08-01 05:51:12 UTC
I saw great success with using Deimos's for lowsec AHAC gangs. A surprising amount of the fights occurred on gates and stations where the distance the Deimos needed to burn was made up for by the strength of tackle it provided via it's mid-slots and it's increased DPS. I think in certain circumstances the Deimos is a valid choice but the Zealot is still very much the king of the AHAC line up.
Lin-Young Borovskova
Doomheim
#12 - 2012-08-01 11:25:58 UTC
Corina Jarr wrote:
The Zealot simply does not have to be at near point blank to apply decent damage.

A blaster Deimos does (not sure on the viability of a rail Deimos...).


Actually just slap 250's in and see what happens, it's quite hilarious and probably the main reason why Deimos is still a bad choice.

brb

W0lf Crendraven
Federal Navy Academy
Gallente Federation
#13 - 2012-08-01 11:35:22 UTC
Hatsumi Kobayashi wrote:
Abannan wrote:
Have you ever heard of the TWEED concept?
http://www.evealtruist.com/2012/03/introducing-tweed-gang.html
A good read


I'm sure you meant "terrible read", because that's what it is.

.


Im pretty sure you dont understand how tssi gang works or what its supposed to take on or you woudnt say this! It isnt a fleet to warp in with a blob and orbit an anchor while shooting the enemy blob, its for small scale pvp, beeing a hardcounter to the nano skirmish shield gangs you see running around everywhere, its supposed to hunt down these fleets pin them downa nd then kill them. It has nothing to do with the original ahac concept for fleet fights!

(also imo dualprop isnt a very good idea, webs are better)
Maeltstome
Ten Thousand Days
#14 - 2012-08-01 12:56:35 UTC
Hatsumi Kobayashi wrote:
Corina Jarr wrote:
(not sure on the viability of a rail Deimos...).

(none)


The vigilant however...
Maeltstome
Ten Thousand Days
#15 - 2012-08-01 13:01:40 UTC
Ona more serious note though, drake gangs aren't unbeatable. Any good logistics communication will beat a small-medium sized gang of drakes. The travel time on missile advertises where the damage is going, allowing some pre-locking and repping. Once a ship can be 1-shot though, it becomes an issue.

Then again, any fleet that can 1-shot, drakes or otherwise, present the same issue to logistics.
Tarunik Raqalth'Qui
Native Freshfood
Minmatar Republic
#16 - 2012-08-03 03:46:35 UTC
One question I ask of all you AHAC folks out there: have you considered full-brawl armor T3 gangs as adversaries yet? It seems like nobody has ever bothered to consider how an AHAC gang (optimized for sigtanking of larger guns at intermediate range) would do when faced with a gang with similar tackle properties and base sig, but much more applied DPS when in range and much larger buffers (so alpha is less effective).
Hatsumi Kobayashi
Perkone
Caldari State
#17 - 2012-08-03 08:05:10 UTC
W0lf Crendraven wrote:
Hatsumi Kobayashi wrote:
Abannan wrote:
Have you ever heard of the TWEED concept?
http://www.evealtruist.com/2012/03/introducing-tweed-gang.html
A good read


I'm sure you meant "terrible read", because that's what it is.

.


Im pretty sure you dont understand how tssi gang works or what its supposed to take on or you woudnt say this! It isnt a fleet to warp in with a blob and orbit an anchor while shooting the enemy blob, its for small scale pvp, beeing a hardcounter to the nano skirmish shield gangs you see running around everywhere, its supposed to hunt down these fleets pin them downa nd then kill them. It has nothing to do with the original ahac concept for fleet fights!

(also imo dualprop isnt a very good idea, webs are better)


Quote:
On a small scale level sure, it does well. But on the small scale, there's a dozen gang setups that can do just as well, if not better, against similar or larger odds.

No sig.

W0lf Crendraven
Federal Navy Academy
Gallente Federation
#18 - 2012-08-03 10:32:50 UTC
Hatsumi Kobayashi wrote:

Quote:
On a small scale level sure, it does well. But on the small scale, there's a dozen gang setups that can do just as well, if not better, against similar or larger odds.


No there isnt, anything with guardians in them is to slow and to big a target, tier3s with oneiros are to fragile!
Hatsumi Kobayashi
Perkone
Caldari State
#19 - 2012-08-03 10:39:19 UTC
If you think this is the only counter to nano skirmish shield gangs, tier3s or not, or even the best...

To remain polite I'll just say you've got a lot to figure out about game mechanics and leave it at that.

No sig.

Sigras
Conglomo
#20 - 2012-08-03 12:03:49 UTC
FYI, the deimos can do almost as much damage as the zealot, at all ranges with the added bonus of being able to go further, and use a flight of drones for utility.