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low sec sentrys and pvp arenas ( csm minutes quotes )

Author
Jonah Gravenstein
Machiavellian Space Bastards
#21 - 2012-08-03 05:01:25 UTC
MotherMoon wrote:
can't wait for arenas. Here is how I see them. You set up objects in space one on the left and one on the right. This creates the field of battle and protects the ships inside.

This stops players from gaming the match with little to no effort. 2 teams go in, one team comes out. OR timer untill the deathshield goes down.

But here is why it's not breaing the sandbox. You can blow up the arena from the outside. You can hot drop in and take out the arena and then kill all of the yummy tasty ships inside.

Arena should be low sec only as they are illegal.





As far as set up PvP taking away from eve, that is a direct insult to my alliance. we do set up fights all of the time. Liek last week we had an atatck fleet and a defence fleet and we fought over a single Super carrier. It was awesome. The rule was if anyone outside showed up we would turn and fight them as a group.

Now here is the catch, adding in a system where we could set up an object in space to set limits and trap everyone inside is AWESOME, and i WANT IT. Plus how cool would it be for a final match to be interrupted and the fleets inside stop fighting each other while a fleet outside bashing in the shields. Once the shields are down they get to fight the 2 fleets inside. think of the panic, think of the fun, think of the sandbox.



^^ oh so much yes in this post.

Arenas should be like underground cage fights, totally illegal, hugely profitable via bets and with the opportunity for the combatants to turn upon anyone who tries to interfere. Someone like Chribba holds the betting cash though, don't trust any of you bastages enough for that.

In the beginning there was nothing, which exploded.

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Helen Tredius
Doomheim
#22 - 2012-08-03 06:26:46 UTC
Arena idea is something that will see the biggest exodus in history of EVE if it ever becomes live on TQ. Fundamental gameplay changer. Incarna will be a joke comparing to that. If you want to kill the game beyond recovery be my guest and do that. Because you will not recover from that type of exodus.

Sentry guns in lowsec is something to look much more into in link with more changes to low. As for example removing local. So if someone wants to mine in the belts there or pvp then he have to find the target and target have chances to hide and run. Anything at all but not only sentry guns because only sentry guns will make lowsec a desert with no population at all.
Karim alRashid
Starboard.
#23 - 2012-08-03 07:00:05 UTC
Go, go Space Olympics. Big smile

Pain is weakness leaving the body http://www.youtube.com/user/AlRashidKarim/videos

MotherMoon
Tribal Liberation Force
Minmatar Republic
#24 - 2012-08-03 07:06:28 UTC
Helen Tredius wrote:
Arena idea is something that will see the biggest exodus in history of EVE if it ever becomes live on TQ. Fundamental gameplay changer. Incarna will be a joke comparing to that. If you want to kill the game beyond recovery be my guest and do that. Because you will not recover from that type of exodus.

Sentry guns in lowsec is something to look much more into in link with more changes to low. As for example removing local. So if someone wants to mine in the belts there or pvp then he have to find the target and target have chances to hide and run. Anything at all but not only sentry guns because only sentry guns will make lowsec a desert with no population at all.

Sry to break it you, but red verus blue Allready does arena fights.

So I guess we killed eve. Oh well it was fun while it lasted.

http://dl.eve-files.com/media/1206/scimi.jpg

MotherMoon
Tribal Liberation Force
Minmatar Republic
#25 - 2012-08-03 07:10:27 UTC  |  Edited by: MotherMoon
Roll Sizzle Beef wrote:
Syphon Lodian wrote:

I don't even like the concept of being able to go "test" on SiSi with no risk. I hate that, I've never done it and never will. Fighting and "testing" should be happening on TQ. I know a lot of people disagree with me, but half the people who try to "school you" on what "Risk" is in EVE, usually test on SiSi for everything they do... Risk, what?


If you read the whole minutes. It goes into detail about the thoughts of "arena" fighting.
A: you still lose ships
B: Supports player organized events and betting with the flagging support
C: Don't have to wander around for a hour looking for someone to blob jump or for a group to challenge you.
D: Don't need sisi for instant gratification pvp.
E: Wont stop people who want to own space or break enemy infrastructure.

You missed the best part. Having something to do while waiting an hour to get your roam up. You're just sitting around anyways. Will keep people logged in with something to do when you only have an hour or two to play, or your waiting for an op to start. Right now people just log out untill the op is set to start.

Also c and d are what people seem scared of but rvb Allready those those. More tools for us please. Let us trap people in it.

Hell you know what I really want ? I want to be able to use a hacking device to trap someone into an arena. Maybe it only works once they are in hull. Then you can force them into a fight , and if they leave the bounary they use the ship and the pod. Arenas will lead to in game kidnapping.

Hoe could anyone be apposed to ungerground cage fights in eve?

http://dl.eve-files.com/media/1206/scimi.jpg

Stukkler Tian
Brutor Tribe
Minmatar Republic
#26 - 2012-08-03 07:45:56 UTC  |  Edited by: Stukkler Tian
I love rvb but your arena fights are way different from the ones that they are suggesting even in rvb ffa's there is the off chance that one of your 3rd party will come by and crash it, or a fellow rvber will pop you on the way over. On top of that the arena that you have created is a wonderful player creation that can be destroyed by another group of players (theoretically mate). It is not a invulnerability button for the unexpected. As far as sitting around waiting for an op being boring its called solo even if you suck its still pvp and its still fun. The destroyable sheild would be neato but dreaming it and doing it are two different things
Kryss Darkdust
The Skulls
#27 - 2012-08-03 08:16:00 UTC
Helen Tredius wrote:
Arena idea is something that will see the biggest exodus in history of EVE if it ever becomes live on TQ. Fundamental gameplay changer. Incarna will be a joke comparing to that. If you want to kill the game beyond recovery be my guest and do that. Because you will not recover from that type of exodus.

Sentry guns in lowsec is something to look much more into in link with more changes to low. As for example removing local. So if someone wants to mine in the belts there or pvp then he have to find the target and target have chances to hide and run. Anything at all but not only sentry guns because only sentry guns will make lowsec a desert with no population at all.


Quite possibly the most uninformed, speculative and over reactive post I have seen in Eve in quite sometime. Pretty much everything you said is not only a poorly constructed opinion but completetly out of touch with the game as a whole. Its almost like you and I are a playing a completetly different game.


First thing is first. Arena fighting doesn't have anything to do with any sort of fundemental shift in game mechanics. We already have this, its just that people have to work around the mechanic. Its been around for years and no one has ever complained. Why is it that when something has a work around its fine, but when they give you a mechanic that does the same thing somehow the world is ending. Its simple a way for players to fight in consentual PvP without having to circle jerk around with War Dec mechanics, criminal flagging and all the other crap. Eve is practically designed to ensure that if two people actually want to fight they have to jump through a ton of hoops to do so. This would allow for War Game Training, Tournaments, Social "lets see what you guys have" fights... Its a great system.

The problem with Sentry guns is that at present time, with the right fit they are no threat at all to criminals and hence they are useless in the purpose for which they are intended, detering crime. I like piracy and I want pirates to exist, it creates a dynamic to the game that keeps my heart rate up and thats what I want. Unfortunatly the only people getting this dynamic benefits are people entering pirate traps. Being a pirate in low sec is about the most boring thing you can do in this game short of mining, its mind numbing and it dumbs down the entire game, I barely lasted two days of being a pirate before I started falling asleep at the bloody keyboard on a nightly bases... in short, pirates are board as **** in this game because it takes zero talent, effort or imagination to be one. All you need is a **** load of time to waste, a proper fit and a gate to sit on. They need to spice it up and make it more interesting. Give pirates some tactics to use.

In the same token they need to give people motivation and reason to risk going into low sec for profit, which unfortunatly isn't the case right now for the most part.

The reality of Eve is that, if you don't love it like it is today, you should probobly go ahead and unsub. 

Eugene Kerner
TunDraGon
Goonswarm Federation
#28 - 2012-08-03 08:29:06 UTC
Kryss Darkdust wrote:
Helen Tredius wrote:
Arena idea is something that will see the biggest exodus in history of EVE if it ever becomes live on TQ. Fundamental gameplay changer. Incarna will be a joke comparing to that. If you want to kill the game beyond recovery be my guest and do that. Because you will not recover from that type of exodus.

Sentry guns in lowsec is something to look much more into in link with more changes to low. As for example removing local. So if someone wants to mine in the belts there or pvp then he have to find the target and target have chances to hide and run. Anything at all but not only sentry guns because only sentry guns will make lowsec a desert with no population at all.


Quite possibly the most uninformed, speculative and over reactive post I have seen in Eve in quite sometime. Pretty much everything you said is not only a poorly constructed opinion but completetly out of touch with the game as a whole. Its almost like you and I are a playing a completetly different game.


First thing is first. Arena fighting doesn't have anything to do with any sort of fundemental shift in game mechanics. We already have this, its just that people have to work around the mechanic. Its been around for years and no one has ever complained. Why is it that when something has a work around its fine, but when they give you a mechanic that does the same thing somehow the world is ending. Its simple a way for players to fight in consentual PvP without having to circle jerk around with War Dec mechanics, criminal flagging and all the other crap. Eve is practically designed to ensure that if two people actually want to fight they have to jump through a ton of hoops to do so. This would allow for War Game Training, Tournaments, Social "lets see what you guys have" fights... Its a great system.

The problem with Sentry guns is that at present time, with the right fit they are no threat at all to criminals and hence they are useless in the purpose for which they are intended, detering crime. I like piracy and I want pirates to exist, it creates a dynamic to the game that keeps my heart rate up and thats what I want. Unfortunatly the only people getting this dynamic benefits are people entering pirate traps. Being a pirate in low sec is about the most boring thing you can do in this game short of mining, its mind numbing and it dumbs down the entire game, I barely lasted two days of being a pirate before I started falling asleep at the bloody keyboard on a nightly bases... in short, pirates are board as **** in this game because it takes zero talent, effort or imagination to be one. All you need is a **** load of time to waste, a proper fit and a gate to sit on. They need to spice it up and make it more interesting. Give pirates some tactics to use.

In the same token they need to give people motivation and reason to risk going into low sec for profit, which unfortunatly isn't the case right now for the most part.


You Sir are an Idiot without comparison.
Quite possibly the most uninformed, speculative and over reactive post I have seen in Eve in quite sometime.

TunDraGon is recruiting! "Also, your boobs [:o] "   CCP Eterne, 2012 "When in doubt...make a diȼk joke." Robin Williams - RIP

baltec1
Bat Country
Pandemic Horde
#29 - 2012-08-03 08:32:40 UTC
Every game that has added arena pvp has killled the pvp elsewhere in the game. Needless to say I am very worried over this.
Helen Tredius
Doomheim
#30 - 2012-08-03 08:36:03 UTC
Kryss Darkdust wrote:
Eve is practically designed to ensure that if two people actually want to fight they have to jump through a ton of hoops to do so.


Find a wormhole. Jump through. Fight.

If you can't do that no arenas will help you. The game is not for you then. Leave.

The rest of your post reads as heavily uninformed noob post.
Arnst Atram
Downgraded Avengers
Hard Knocks Citizens
#31 - 2012-08-03 08:45:27 UTC
I have to ask, what exactly do Gate Guns even add to the game? All they serve to do is artificially limit PvP in a way that is not interesting OR fun. I get the initial concept, something to protect Haulers and such... But that point is completely moot in the days when most Freighters are either impossible to catch regardless, or don't even use gates anymore. Yeah, lowsec Gatecamps are annoying when you get want to go past them in something less agile, but there are plenty of ways around them.
Kryss Darkdust
The Skulls
#32 - 2012-08-03 08:58:41 UTC
Yeah I don't think you guys are getting it.

Sitting on a gate, waiting for some random hauler to fly through it is not PVP... its a gank. No one sitting on a low sec get is "looking for PvP", they are looking for easy kills. Its boring as ****.

Going through a wormhole to fight is a work around which is my point. You CAN already do arena PvP, you just have no mechanic for it so people find work arounds...If you want consentual PvP you can War Dec each other, join the same corp, go to a wormhole and fight... all work arounds. Why would having an item that simply lets you fight be a problem?

The point of gate guns is not to reduce PvP but to add a dynamic element for those who have and advantage in a fight to contend with, aka people on the gate waiting and prepared for someone coming through (range, fittings, fleet makeup etc..).

The biggest wine of pirates today is that there is not enough activity (fights) in low sec. Well not **** sherlock, anyone with any brains knows to scout out gates before going through to low sec and if its camped, you don't go in, so by sitting on a gate pirates elimenate the possibility of the one thing they are after (killing someone).

Hence as a whole the entire profession of low sec piracy is a hunt for stupid and unprepared people, not a search for PvP.

With some minor changes to the mechanics in low sec (giving people a profitable reason to go there, giving them some sort of edge when walking into a camp) would increase the amount of people ready to take the risk. This game is founded (or is supposed to be founded) on the idea of risk vs. reward. In low sec, it has failed miserably to achieve this.

The reality of Eve is that, if you don't love it like it is today, you should probobly go ahead and unsub. 

rodyas
Tie Fighters Inc
#33 - 2012-08-03 09:00:47 UTC
^ They risk boredom, and the reward is ganking a hauler or some random person.

Signature removed for inappropriate language - CCP Eterne

Keno Skir
#34 - 2012-08-03 09:02:51 UTC
Eugene Kerner wrote:
You Sir are an Idiot without comparison.
Quite possibly the most uninformed, speculative and over reactive post I have seen in Eve in quite sometime.


Yeah i agree.
Helen Tredius
Doomheim
#35 - 2012-08-03 09:03:15 UTC
Kryss Darkdust wrote:
Yeah I don't think you guys are getting it.

Sitting on a gate, waiting for some random hauler to fly through it is not PVP... its a gank. No one sitting on a low sec get is "looking for PvP", they are looking for easy kills. Its boring as ****.

Going through a wormhole to fight is a work around which is my point. You CAN already do arena PvP, you just have no mechanic for it so people find work arounds...If you want consentual PvP you can War Dec each other, join the same corp, go to a wormhole and fight... all work arounds. Why would having an item that simply lets you fight be a problem?

The point of gate guns is not to reduce PvP but to add a dynamic element for those who have and advantage in a fight to contend with, aka people on the gate waiting and prepared for someone coming through (range, fittings, fleet makeup etc..).

The biggest wine of pirates today is that there is not enough activity (fights) in low sec. Well not **** sherlock, anyone with any brains knows to scout out gates before going through to low sec and if its camped, you don't go in, so by sitting on a gate pirates elimenate the possibility of the one thing they are after (killing someone).

Hence as a whole the entire profession of low sec piracy is a hunt for stupid and unprepared people, not a search for PvP.

With some minor changes to the mechanics in low sec (giving people a profitable reason to go there, giving them some sort of edge when walking into a camp) would increase the amount of people ready to take the risk. This game is founded (or is supposed to be founded) on the idea of risk vs. reward. In low sec, it has failed miserably to achieve this.



Whole post show that you live in High Sec and know nothing at all about Wormholes and very little about Lowsec. I don't think you will get intelligent replies to your post because it is not possible to keep intelligent conversation with person who does not know what he talks about. My best suggestion to you would be to get more information on topics you try to talk about. May be try living there for starters.
Eugene Kerner
TunDraGon
Goonswarm Federation
#36 - 2012-08-03 09:06:42 UTC  |  Edited by: Eugene Kerner
Kryss Darkdust wrote:
Yeah I don't think you guys are getting it.

Sitting on a gate, waiting for some random hauler to fly through it is not PVP... its a gank. No one sitting on a low sec get is "looking for PvP", they are looking for easy kills. Its boring as ****.

Going through a wormhole to fight is a work around which is my point. You CAN already do arena PvP, you just have no mechanic for it so people find work arounds...If you want consentual PvP you can War Dec each other, join the same corp, go to a wormhole and fight... all work arounds. Why would having an item that simply lets you fight be a problem?

The point of gate guns is not to reduce PvP but to add a dynamic element for those who have and advantage in a fight to contend with, aka people on the gate waiting and prepared for someone coming through (range, fittings, fleet makeup etc..).

The biggest wine of pirates today is that there is not enough activity (fights) in low sec. Well not **** sherlock, anyone with any brains knows to scout out gates before going through to low sec and if its camped, you don't go in, so by sitting on a gate pirates elimenate the possibility of the one thing they are after (killing someone).

Hence as a whole the entire profession of low sec piracy is a hunt for stupid and unprepared people, not a search for PvP.

With some minor changes to the mechanics in low sec (giving people a profitable reason to go there, giving them some sort of edge when walking into a camp) would increase the amount of people ready to take the risk. This game is founded (or is supposed to be founded) on the idea of risk vs. reward. In low sec, it has failed miserably to achieve this.



I rarely see pirates whining about anything to be honest...those pirates that are mains and not just "ohyeahiamacarebearbutihaveapiratealttogetmyaggressionissuesworkedout" and make a living out of it have figured out to adapt but this sentry - buff IS a game changer. Somewhere else someone wrote (an I agree) that there will be carebears sitting at gates and in front of stations in low-sec in the future but noone will run sites and belts because of pirates...until the mount sentries there too ;-)

TunDraGon is recruiting! "Also, your boobs [:o] "   CCP Eterne, 2012 "When in doubt...make a diȼk joke." Robin Williams - RIP

Kryss Darkdust
The Skulls
#37 - 2012-08-03 09:10:35 UTC
Quote:

Whole post show that you live in High Sec and know nothing at all about Wormholes and very little about Lowsec. I don't think you will get intelligent replies to your post because it is not possible to keep intelligent conversation with person who does not know what he talks about. My best suggestion to you would be to get more information on topics you try to talk about. May be try living there for starters.


So far you have called me a noob and insulted me with vague reference but provided zero actual information, so if Im a high sec noob how about you enlighten me.

I think this whole thing boils down to "Oh no... no more easy kills... how unfair".

The reality of Eve is that, if you don't love it like it is today, you should probobly go ahead and unsub. 

baltec1
Bat Country
Pandemic Horde
#38 - 2012-08-03 09:12:04 UTC
Kryss Darkdust wrote:
Yeah I don't think you guys are getting it.

Sitting on a gate, waiting for some random hauler to fly through it is not PVP... its a gank. No one sitting on a low sec get is "looking for PvP", they are looking for easy kills. Its boring as ****.

Going through a wormhole to fight is a work around which is my point. You CAN already do arena PvP, you just have no mechanic for it so people find work arounds...If you want consentual PvP you can War Dec each other, join the same corp, go to a wormhole and fight... all work arounds. Why would having an item that simply lets you fight be a problem?

The point of gate guns is not to reduce PvP but to add a dynamic element for those who have and advantage in a fight to contend with, aka people on the gate waiting and prepared for someone coming through (range, fittings, fleet makeup etc..).

The biggest wine of pirates today is that there is not enough activity (fights) in low sec. Well not **** sherlock, anyone with any brains knows to scout out gates before going through to low sec and if its camped, you don't go in, so by sitting on a gate pirates elimenate the possibility of the one thing they are after (killing someone).

Hence as a whole the entire profession of low sec piracy is a hunt for stupid and unprepared people, not a search for PvP.

With some minor changes to the mechanics in low sec (giving people a profitable reason to go there, giving them some sort of edge when walking into a camp) would increase the amount of people ready to take the risk. This game is founded (or is supposed to be founded) on the idea of risk vs. reward. In low sec, it has failed miserably to achieve this.



The changes to gate guns means that the campers can use instalock frigs and can catch everything plus the changes will ecorage more blobs due to the time constraints on killing things. In short, going to lowsec will go from dangerous to down right deadly while pvp will nosedive at the same time.
Kryss Darkdust
The Skulls
#39 - 2012-08-03 09:13:09 UTC
rodyas wrote:
^ They risk boredom, and the reward is ganking a hauler or some random person.


Thats all Im trying to point out. Its a gank fest, CCP is making it a bit harder for pirates, opening up some potential opertunities for people to crawl out of high sec and into low sec. Not sure exactly what aspect of potentially more people coming into low sec (more targets) would be bad for pirates?

The reality of Eve is that, if you don't love it like it is today, you should probobly go ahead and unsub. 

baltec1
Bat Country
Pandemic Horde
#40 - 2012-08-03 09:15:32 UTC
Kryss Darkdust wrote:
rodyas wrote:
^ They risk boredom, and the reward is ganking a hauler or some random person.


Thats all Im trying to point out. Its a gank fest, CCP is making it a bit harder for pirates, opening up some potential opertunities for people to crawl out of high sec and into low sec. Not sure exactly what aspect of potentially more people coming into low sec (more targets) would be bad for pirates?


It only makes it harder for solo players. More people will not go to lowsec.