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Eve Online does not evolve quickly enough

Author
Xin Veaux DuBois
University of Caille
Gallente Federation
#81 - 2012-07-31 17:00:53 UTC
in the case of EVE, and New Eden, the arms race is going strong.

new weapons would be nice, but its alot to ask, since they would have to fit into existing powergrids and CPUs, which are already tight fits for optimal output.

instead of focusing on weapons, the arms race is more about making new ships. Getting more ships into space, and better organized and trained capsuleers.

Surely this was what led to the t3 cruisers that dominate the game in so many ways. New weapons are not necessarily needed. It is easy for us to think in the paradigm of WW2, because it is heralded, but in truth the arms race that spawned failed in the 1980s.

It has even been shown in Afghanistan that the most awesome weapons, and high technology, can be defeated by environment.

Space is a much harsher environment, and we are in a perpetual war fought by bigoted immortals.

Obviously, the arms race is evident in the new mining vessels that are seeing production open up in a few months. That is where the science of winning the war lies. We all know that, properly fit, even a t1 gun can win in combat situations where pilots are trained and properly supported. It is the minerals to build more ships that will win the conflict.

Also bear in mind that the arms race philosophy was one of nation states. In EVE we are more in line with corporate models of profit. While Roden Industries might want to make a missile that uses Amar tech to travel instantly to its destination, the logistics of creating that RnD dept. is vastly difficult, and will be mismanaged and corrupted until its just senior executives boosting up in pleasure hubs.

Its been tried, but consistently failed, as T2 and better weapons do their jobs to excellent ability.

It is also worth noting that pilot skill also comes into play with corps. On any given day in EvE, how many untalented Gurista and Serpentis pilots outfit their ships with t1 mods to protect corporate interests throughout the galaxy?

While players may drunkenly think they are the most important feature of New Eden, game developers know that there are literally billions of people living on the planets that rely upon free trade and commerce throughout space. Exotic weapons would only bring warfare to a much greater destructive level.

Drug addicts at a drug convention might push for stronger Oxycodone, but the developers know better.
Arkturus McFadden
Anukar
#82 - 2012-07-31 22:19:48 UTC
I hope more live events occur. Oh live events..
Messoroz
AQUILA INC
Verge of Collapse
#83 - 2012-07-31 23:00:18 UTC
Istvaan Shogaatsu wrote:
Disclaimer: this is a drunk post.

The arms race. We've had one in recent history, the past (20th) century demonstrating the rapid and aggressive adaptability of technology. Technology is a funny beast. It grows faster and faster. An exponential level of advancement. Arguably this is a continuing effect.

World War I: Infantry waves, trench warfare, brutal artillery. Stalemate-breaker: Tanks.

World War II: Blitzkrieg warfare, tanks, aircraft and carriers. Stalemate-breaker: The atomic bomb.

You see what I'm getting at, don't you?

We've been using the same goddamn weapons since the alpha/beta, bar a few exceptions like doomsday weapons. But there has been no arms race. Sure, the ships gradually and laboriously slowly get better... when Eve started, we had T1... a few years later, T2... and a few years after that, T3...

But they're still using the same damn guns. The same old, stagnant weapons we started with. They may get a % bonus to damage or RoF that's greater than lower-class ships of the line, but they're still using... the same weapons.

No scientist in New Eden appears to be working on NEW WEAPONS.

Here's what I'd like to see:

The Amarr Empire, after decades of technological collaboration with the Caldari State, discovers a method of projecting a particle free vacuum-beam through which an anti-matter beam can be channeled without the risk of anti-matter encountering matter until it hits the target. These weapons produce intense blast and kinetic effects upon impact.

The Caldari, employing exotic particle research involved in the creation of Amarr tachyon beams, invent a new tachyon-shielded warhead that slips through space instantly and arrives on target the second it is fired.

The Gallente, who strategically prefer defense over attack, combine high-explosive knowledge from the Minmatar Republic with their own drones, to create deployable self-regenerating minefields filled with seeking bomb-drones that function like a warp-bubble that hurts.

The Minmatar, thanks to their close relations with the fading Jovian empire, have secured exotic matter warhead technology never before seen among the four empires. These warheads are often unreliable, but when they function correctly, are devastating; capable of converting an Apocalypse battleship into a burning ball of exotic matter with a few solid strikes.

And here's the most important bit: this shit shouldn't be fair. Every few months, there should be a new breakthrough. A new weapon, just invented, that gives one empire an edge over the others... just long enough for the next counter-weapon to be developed.

tl;dr: New ships are nice. We want new weapons too. ("Like" this post if you agree, or post insults if you don't.)


You forgot:

The Jovians, the supreme master race that gives to other factions the technology that another invented to keep it fair.

Plus they can one volley a Titan with their noob ships.
Natalcya Katla
Astropolitan Front
#84 - 2012-08-01 01:06:10 UTC
Adhesive charge launchers

A weapon system launching a charged warhead that, once delivered, will attach itself to its target and apply damage over time until it burns itself out.

Mediocre DPS compared to conventional weaponry, but it will continue to deliver its payload for the entire duration, even if the attacker or the target warps off, or the attacker is destroyed.

E-war payloads of various kinds are of course a possibility too.
Saede Riordan
Alexylva Paradox
#85 - 2012-08-03 03:49:30 UTC
Supported. I want to see new, really new things. Interesting things. Countermeasures to those interesting things and countermeasures to those countermeasures in a constantly shifting and spiraling game of power between the empires.
Haulin Gneiss
Ministry of War
Amarr Empire
#86 - 2012-08-03 03:52:54 UTC
When's my exotic dancer launcher coming?
Haulin Gneiss
Ministry of War
Amarr Empire
#87 - 2012-08-03 03:53:51 UTC
Natalcya Katla wrote:
Adhesive charge launchers

A weapon system launching a charged warhead that, once delivered, will attach itself to its target and apply damage over time until it burns itself out.

Mediocre DPS compared to conventional weaponry, but it will continue to deliver its payload for the entire duration, even if the attacker or the target warps off, or the attacker is destroyed.

E-war payloads of various kinds are of course a possibility too.


Sticky icky bombs laden with space herpes
Corina Jarr
en Welle Shipping Inc.
#88 - 2012-08-03 06:00:28 UTC
A way to build snowballs.

That is all.
Richard Desturned
GoonWaffe
Goonswarm Federation
#89 - 2012-08-03 06:57:12 UTC
Istvaan Shogaatsu wrote:
10 years...

In World War II, designs went from blueprint to build within a span of months, not years.


I guess it helped that almost every Ph.D. in the world was employed in the arms industry in one way or another.

npc alts have no opinions worth consideration

alittlebirdy
All Hail The Liopleurodon
#90 - 2012-08-03 07:56:09 UTC
Istvaan Shogaatsu wrote:
World War I: Infantry waves, trench warfare, brutal artillery. Stalemate-breaker: Tanks.

World War II: Blitzkrieg warfare, tanks, aircraft and carriers. Stalemate-breaker: The atomic bomb.

You see what I'm getting at, don't you?




All I see is a guy who does not know history lol

Stalemate breaker?

Try life saver... we had no stalemate... the bombs were dropped to force japan to end the war as a invasion of the homeland woulda be epic bloody for BOTH sides...

Also WW II
Current day

What we got?

More powerful nukes...
Faster better armored tanks...
larger carriers
Jet carriers

MAYBE a rail gun...

Um... ya your super fast progression does not really fit...