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Player Features and Ideas Discussion

 
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Group Remote Shield/Armor Reps/Neuts/Nos'

Author
Tarchus
#1 - 2012-08-01 19:26:31 UTC  |  Edited by: Tarchus
Hello,

Why isn't possible to group up, like turrets and missile launchers, the remote armor/shield reps/transfers and etc that goes in high slots ?
It would act the same like grouped turrets.

As a logistics pilot, i feel left aside by the devs,
Why turret/launcher ships get all the love ( new models, new animation, grouped weapons ) and we get nothing?
I, too, want to press 1 key and all my shield reps engage at once. Why should i press a gazillion buttons? The dps ships can play with the button in peace, we have to struggle with the module layout.
Share the love!


At least let us group up the remote armor/shield reps/transfers! And nos/neuts!


Thank You,
Tarchus
Pippan
Big Noob
The Initiative.
#2 - 2012-08-01 19:27:53 UTC
What the gentleman above me said!
Onslaughtor
Phoenix Naval Operations
Phoenix Naval Systems
#3 - 2012-08-01 19:31:06 UTC
+1
Xander Karsoth
Caldari Provisions
Caldari State
#4 - 2012-08-01 19:37:32 UTC
Tarchus wrote:

At least let us group up the remote armor/shield reps/transfers! And nos/neuts!

+1
Lukriss
Caldari Provisions
Caldari State
#5 - 2012-08-01 19:43:13 UTC
This is a terrible idea, 90% of the time I'd be slightly helpful, but those 10% of the time where it wouldn't it can be catastrophic.
FireT
Venom Pointe Industries
#6 - 2012-08-01 19:51:10 UTC
I am not going to pass judgment on your fleets..... but min would wreck.
Incursions might have a suicide rate if people use that. Imagine split income damage and everyone suddenly targets only one person with all their bunched up RRs.
Similarly fleet fights can have incoming damage bounce around.

A strange option to request.
Tarchus
#7 - 2012-08-01 19:53:57 UTC
FireT wrote:
I am not going to pass judgment on your fleets..... but min would wreck.
Incursions might have a suicide rate if people use that. Imagine split income damage and everyone suddenly targets only one person with all their bunched up RRs.
Similarly fleet fights can have incoming damage bounce around.

A strange option to request.



You can keep them grouped as well ungrouped. Your preference. But why shouldnt we have this option?
Why only a part of ships get this feature and not all ?
FireT
Venom Pointe Industries
#8 - 2012-08-01 20:10:25 UTC
Tarchus wrote:
FireT wrote:
I am not going to pass judgment on your fleets..... but min would wreck.
Incursions might have a suicide rate if people use that. Imagine split income damage and everyone suddenly targets only one person with all their bunched up RRs.
Similarly fleet fights can have incoming damage bounce around.

A strange option to request.



You can keep them grouped as well ungrouped. Your preference. But why shouldnt we have this option?
Why only a part of ships get this feature and not all ?


That is a good question. But I assume CCP was thinking along the lines of only grouping weapons systems. Something to do with coding I assume (too): weapon grouping, ECM, and others.
Its not like you would want to group salvagers. Tractor beam grouping would be impossible.
Tarchus
#9 - 2012-08-02 20:22:59 UTC  |  Edited by: Tarchus
pmub!

i'll keep bumping it, unti CCP makes it so or i get banned... .or this gets deleted... which comes first!



SHARE THE GROUPED REMOTE ARMOR/SHIELD REPS!
FloppieTheBanjoClown
Arcana Imperii Ltd.
#10 - 2012-08-02 21:05:14 UTC
Pretty much every logi pilot who used a feature like this would be in some deep **** the first time it cost someone a ship. One combat pilot messing up just costs some DPS. One logi messing up costs the fight. Stacking your reps is a great way to mess up.

Founding member of the Belligerent Undesirables movement.

Tarchus
#11 - 2012-08-02 21:28:01 UTC
In some situations, yes, the grouping of remote reps could bring a lot of sufferance, but not in all. Perhaps you haven't been in all situations to see why i'd like this feature extended to logistics.

Most of all, it bugs me why you can group only turrets+launchers.
They all have to do is press just 1 button and all damage is applied, while we have to press 4-6 buttons for all of our reps to be applied. 1 button for all turrets/launchers also means you have space for anything else ( f1 turrets, f2 scram, f3 stasis web, f4 neut ) and everything is applied with 4 buttons without concern.

While we have to press 4-6 buttons for our reps to be applied, another 2-3 for remote sensor booster/tracking link, another one for mwd. Instead we could press 1 button for all reps, 2-3 for remote sensor booster/tracking link, 1 for mwd.
I'm not playing to piano, you know!


Understand now?
Tarchus
#12 - 2012-08-06 15:31:38 UTC
I really want this feature!
Obsidiana
Atrament Inc.
#13 - 2012-08-06 16:14:24 UTC
For good ol' Nos it makes perfect sense. Typically you use that on one target even if you have two. Other stuff, IDK, but that is up to the pilot.

+1
FloppieTheBanjoClown
Arcana Imperii Ltd.
#14 - 2012-08-06 16:40:48 UTC
Tarchus wrote:
In some situations, yes, the grouping of remote reps could bring a lot of sufferance, but not in all. Perhaps you haven't been in all situations to see why i'd like this feature extended to logistics.

Most of all, it bugs me why you can group only turrets+launchers.
They all have to do is press just 1 button and all damage is applied, while we have to press 4-6 buttons for all of our reps to be applied. 1 button for all turrets/launchers also means you have space for anything else ( f1 turrets, f2 scram, f3 stasis web, f4 neut ) and everything is applied with 4 buttons without concern.

While we have to press 4-6 buttons for our reps to be applied, another 2-3 for remote sensor booster/tracking link, another one for mwd. Instead we could press 1 button for all reps, 2-3 for remote sensor booster/tracking link, 1 for mwd.
I'm not playing to piano, you know!


Understand now?


I understand. I can fly logi, as can one of my alts. That doesn't address my point, though: grouped reps is a BAD IDEA. There are plenty of fleets that will straight up shoot you if stacking your reps resulted in someone dying because you couldn't spread them quickly. Plus you'll push your cap harder than necessary by laying all your reps on someone who could tank the DPS with two.

Most of my combat ships have a bank either of shield hardeners or armor reps, plus a DC. There are cap boosters, neuts, MWDs, webs, points, and finally guns. I'm constantly pulsing some mod or another.

Founding member of the Belligerent Undesirables movement.

Velicitia
XS Tech
#15 - 2012-08-06 17:02:07 UTC
FloppieTheBanjoClown wrote:


Most of my combat ships have a bank either of shield hardeners or armor reps, plus a DC. There are cap boosters, neuts, MWDs, webs, points, and finally guns. I'm constantly pulsing some mod or another.


This, pretty much ...

and from the logi side, it's better to be spreading the love ... the philosophies are completely different.

Gunboat --> Fire everything we've got at that guy!
Logi --> Get just enough rep on him to mitigate the incoming DPS. Spread out the reps to as many people as we can.

Not to mention, having the reps off by 1/4 to 1/2 cycle means you're a little better cap-wise, and are keeping your fleetmate's shield/armour more stable...

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Nalha Saldana
Aliastra
Gallente Federation
#16 - 2012-08-06 20:01:55 UTC
+1 this should be a choice that makes some better then others.
Tarchus
#17 - 2012-08-17 13:53:14 UTC
I still want and need this feature!