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New dev blog: CSM Meeting Minutes - Summer 2012

First post First post First post
Author
Ethilia
Freelance Excavation and Resistance
#61 - 2012-08-02 19:47:25 UTC
Where are the summaries???! I don't have time to read 5 million pages of geek chat.
MotherMoon
Tribal Liberation Force
Minmatar Republic
#62 - 2012-08-02 19:47:48 UTC  |  Edited by: MotherMoon
"Seleene exercised his chairmanly powers, declared the topic beaten to death"

xD

Ethilia wrote:
Where are the summaries???! I don't have time to read 5 million pages of geek chat.


the basic ones were released months ago.

and if you don't have the time to read it then HTFU
you know, or just wait for someone to do it. Someone does every year, even when it was shorter.

http://dl.eve-files.com/media/1206/scimi.jpg

Seleene
Body Count Inc.
Mercenary Coalition
#63 - 2012-08-02 19:55:27 UTC
Ethilia wrote:
Where are the summaries???! I don't have time to read 5 million pages of geek chat.


What you are asking for is essentially here and here. I had those out within two weeks of the Summit concluding. I spent about 2 days on each of those blogs, watching the recordings of all the sessions and shooting for something that would at least let people know the basics of what was covered in each session. Even then, I hit damn near 12k words myself in those two blogs. If folks don't want to comb through the official minutes, they can read those blogs and still get a general idea of what we did. Smile

2004-2008: Mercenary Coalition Boss

2007-2010: CCP Game Designer | 2011-2013: CSM6 Delegate & CSM7 Chairman

2011-2015: Pandemic Legionnaire

2015- : Mercenary Coalition Boss

Follow Seleene on Twitter!

Ravcharas
Infinite Point
Pandemic Horde
#64 - 2012-08-02 19:55:39 UTC
Quote:
Seleene commented, at this time in the discussion, that he was still waiting for the ‘money-shot’, what about Technetium, POSes, sovereignty? CCP Soundwave’s reply was that these topics were not on the schedule for the Winter 2012 release, but they would be covered in more detail in the next session about EVE Future, i.e. the release/s beyond Winter 2012.

Sad

And that's all I have to say about that.

Quote:
CCP Ytterbium continued on the Frigate path and stated that he believed AF, Interceptors, Covert Ops, and Bombers were all well balanced, to which there were no disagreements.

The combat interceptors could maybe use some attention.

Quote:
Summarizing the meeting, CCP Xhagen asked the CSM what they thought of the general plan that CCP Ytterbium laid out, and asked CCP Ytterbium and CCP Soundwave what their timeframe for implementing these changes was.

Was the bolded question answered somewhere, or am I just blind?
Takeshi Yamato
Ministry of War
Amarr Empire
#65 - 2012-08-02 20:27:41 UTC  |  Edited by: Takeshi Yamato
Some interesting stuff in there. POS equipped with jumpdrives would be amazing, seriously! Don't dismiss this idea. Also some mechanic to counter on-grid probing in order to make sniping at high ranges viable would be nice.

As Amarr specialized pilot, I also feel the need to provide some feedback about the ideas that were brought up.

1) I agree that there should be an Amarrian T1 HAM ship that serves as stepping stone to the Sacrilege. I believe this ship should be the Prophecy so that the Maller can become the mini-Abaddon and the Omen can remain the mini-Zealot.

It would be good to have some T1 Amarrian cruiser that can use HAMs as well for a more continuous progression of the Khanid line of ships, and the Arbitrator is ideal for this because unbonused HAM/Heavy Missiles work better than unbonused lasers on it. The HAMs compliment close-ranged energy neuting based fits, while Heavy Missiles have the range to compliment TD fits.

In my opinion, this distribution of weapon systems makes the most sense.

2) I'm skeptical about a drone-based destroyer because destroyer hulls are fragile and fights with them are short. Yet drones rarely make for fast fights, this conflicts with the philosophy of destroyer hulls. I would honestly rather see a rocket destroyer, or one with bonuses to energy neutralizers. Perhaps a drone-based destroyer with a bonus to drone speed would work though...

3) I was disappointed to not see any discussion about the controversial -10% laser cap usage bonus. The tendency to replace this bonus on more and more ships with a 5% damage bonus is essentially an admission that it's not working as intended and should be looked at as a whole.
Tanaka Aiko
Ministry of War
Amarr Empire
#66 - 2012-08-02 20:35:42 UTC  |  Edited by: Tanaka Aiko
currently page 78, UI pannel.

liked a lot the "who said what", and I must say that the POS and UI ideas are full of win.
hope it'll become reality soon :)

also you really trolled us on incarna, not saying anything about what csm saw
Seleene
Body Count Inc.
Mercenary Coalition
#67 - 2012-08-02 20:44:12 UTC
Tanaka Aiko wrote:
also you really trolled us on incarna, not saying anything about what csm saw


Yeah, I'm not too happy about that but we'll see what can be said in the near future.

2004-2008: Mercenary Coalition Boss

2007-2010: CCP Game Designer | 2011-2013: CSM6 Delegate & CSM7 Chairman

2011-2015: Pandemic Legionnaire

2015- : Mercenary Coalition Boss

Follow Seleene on Twitter!

Pinky Denmark
The Cursed Navy
#68 - 2012-08-02 20:50:07 UTC
Thank you for a good read - I would really really love to get a more compressed version though even if I migh lose funny details...

About logistics: Logistic ships are super important for large fleets, however they currently are a bit too tricky to counter for small scale fleets... Basically you need your own because ewar and raw dps cannot reliably counter logistics...

Perhaps CCP should work out a system to make all sizes important:
make small shield transporters, remote reppers and cap transfers have the longest range/smallest amount
make large shield transporters, remote reppers and cap transfers have the shortest range/highest amount
make medium shield transporters, remote reppers and cap transfers have stats between the other sizes

This pulls heavy repping logis closer to fleet, but they can help tacklers further out if fit for it.
IMO 72km is fine for small modules but not for the heavy modules. Especially when logistics are capable of easily remote repairing eachother with a strong effect

Pinky Denmark

PS. Tier 3 made sniping viable again, but plz nerf scan resolution, remove Talos drone bay and remove that 1 turret as suggested. People only defend them because they like to use them as they are right now...
Tanaka Aiko
Ministry of War
Amarr Empire
#69 - 2012-08-02 20:56:30 UTC  |  Edited by: Tanaka Aiko
Seleene wrote:
Tanaka Aiko wrote:
also you really trolled us on incarna, not saying anything about what csm saw


Yeah, I'm not too happy about that but we'll see what can be said in the near future.

what's really strange is that for incarna we have "NDA sorry", while for POS we have "warning ! this is only ideas from what may or may not happen. i repeat : this may NOT happen at all. to be sure you understand : these are just ideas, not facts."

hey CCP, if you want i'll clic on a TOS like UI to be able to read the incarna thing :P

what's more strange is that for the UI pannel, where I'm pretty sure most of the stuff is also on early stages, there's nothing saying it is that. so for 3 differents pannels we have totally differents things regarding NDA and early concepts :/

well anyway, i'm at 83/165, and if i was really disapointed seing only 2 pages for winter 2012 after 30 for csm whitepaper (that have not much importance for us who'll never be candidates), i'm really pleased with what i read on the UI, while i wasn't hoping for anything here.

also, it seems xhagen is pretty obsessed by his mates scared by losing their jobs to csm mistakes, while two step was in full bittervet mode xD

ps : on the "Present:" line you only tell the special guests, nowhere is listed the main cast :/

pps : time for a break, i'm not a native english speaker and this was a bit too much for me. i'll read the other half later.
Jupix
MuroBBS United
#70 - 2012-08-02 20:57:02 UTC
Thank you for an exhaustive document. I'm in the process of reading but at p. 84 I'm running out of Thursday...

I really like the long formats. I read transcripts of TV shows too, so I'm very much at home with that format. The elongated minutes are fine too. If I got to choose, I'd take the transcript version for everything. I really appreciate the little tidbits of humor as well. Add flavor to an otherwise lengthy and dry document.

As an aside:
Quote:
CCP Arrow also noted that they had been watching video footage of planes that were in the process
of crashing, and gaining inspiration from actual cockpit indicators that assisted pilots during an
emergency and seeing how they transitioned into a state where essentially all they were doing was
telling you that you were about to die.


Link to vid? Cool

Also, I fail !

Fon Revedhort
Monks of War
#71 - 2012-08-02 21:03:05 UTC  |  Edited by: Fon Revedhort
CCP Ytterbium: ”Something I really don't like in Factional Warfare, is just the capital hot drop. To me it has nothing to do with what Factional Warfare is supposed to do.”
Elise: “Well I don't know, triages are pretty cool small gang PvP thing.”

I lol'ed. Hope you guys don't believe small-gang PvP can utilize carrier, otherwise it would be really ridiculous. At the very least it takes like 10 damage-dealers alone to counter a single triage carrier and defining a gang of 15 as small will show just how blobtarded eve has become.

You are definitely missing a true small-scale view on PvP, something between 1-5 man, where logistics are not used but constant communication is compulsory.

Btw, no one said anything on cyno mechanics? How does that make any sense Question

"Being supporters of free speech and free and open [CSM] elections... we removed Fon Revedhort from eligibility". CCP, April 2013.

Zarnak Wulf
Task Force 641
Empyrean Edict
#72 - 2012-08-02 21:14:40 UTC  |  Edited by: Zarnak Wulf
FW:
LP for mission running MIGHT get nerfed. More LP for kills for the losing side. Better system upgrades without details.... I hope more thought has gone into this since the summit. It didn't seem like anyone was on the same page. CCP Soundwave is a nullseccer at heart too. If a corp/ alliance fails in null they can retreat to low or empire, reinvent themselves, and recommit back to null. That's not an option for FW as it is a self contained system.

Ship balancing:
Interceptors are not ok. A pure missile typhoon with a TP bonus? Yuck. You realize you need to be within 20km to use those, right?
Takeshi Yamato
Ministry of War
Amarr Empire
#73 - 2012-08-02 21:14:59 UTC  |  Edited by: Takeshi Yamato
Also, no discussion about how +30% falloff tracking enhancers have shifted the game more towards kiting, not-having-to commit-to-a-fight and bluntly put, winmatar?
Ethan Revenant
Adhocracy Incorporated
Adhocracy
#74 - 2012-08-02 21:18:43 UTC
Proposal of ditching force fields for docking modules and ship mooring makes me a sad panda. What is the underlying goal behind removing force fields and do you have other options for exploring it on the table somewhere?
Two step
Aperture Harmonics
#75 - 2012-08-02 21:19:32 UTC
Fon Revedhort wrote:
CCP Ytterbium: ”Something I really don't like in Factional Warfare, is just the capital hot drop. To me it has nothing to do with what Factional Warfare is supposed to do.”
Elise: “Well I don't know, triages are pretty cool small gang PvP thing.”

I lol'ed. Hope you guys don't believe small-gang PvP can utilize carrier, otherwise it would be really ridiculous. At the very least it takes like 10 damage-dealers alone to counter a single triage carrier and defining a gang of 15 as small will show just how blobtarded eve has become.

You are definitely missing a true small-scale view on PvP, something between 1-5 man, where logistics are not used but constant communication is compulsory.


There are plenty of people out there that consider 10-15 people small gang PVP. Just because it doesn't fit into your master plan for how EVE PVP should work doesn't mean it is wrong. Perhaps you might spend a little more time outside of your bunker and see how the rest of us inferior people play the game.

CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog

Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#76 - 2012-08-02 21:20:39 UTC
Great read. Will read againTwisted


Great job on the minutes.

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Vera Algaert
Republic University
Minmatar Republic
#77 - 2012-08-02 21:21:20 UTC  |  Edited by: Vera Algaert
Would have liked some more information on what all these CCP employees are actually working on... What?

POS revamp in early 2013, ring mining being pushed back to winter 2013, destructible outposts completely off the map, no timeline for a sov rework, nothing on bringing PI closer in line with its original design goals, nothing about the corp management UI, ...

the only positive surprise was that there seems to be some progress on an improved S&I UI.

I still have the feeling that the "iterations" concept is bad for the game - features are released in a bare-bones state that does not meet the expectations set when they were drafted, followed up by a series of small iterations that mostly fix bugs and improve usability, until focus turns elsewhere while essential parts of the original vision (that was underlying the design of the feature) never get realized.

At the same time I find it impossible to believe the "no more Jesus features" commitment when I read discussion such as the one on the revamped POSes - I can tell you today that 2/3 of the "awesome" ideas discussed in that session will never make it into actual planning while the remaining third will be postponed for future iterations and then forgotten because some more pressing issue comes along.

DUST seems to go the way of WiS - its core feature, the interaction between EVE and DUST players, that has been emphasized over and over again over the past year simply won't be available at launch.

Want me to dig up all the interviews in which CCP employees promised "EVE and DUST players will be in the same chat channels, corporations and alliances", "EVE and DUST will share the same economy", "0.0 alliances will very much want to hire DUST mercenaries for their wars", ... all these key selling points seem to be hazy at best and got postponed into the indefinite future.

I see a lot of :18months: and I don't really see where all these resources go to.

At some point CCP has to deliver the features they love to talk about at FanFest and player meetings so much, and all your current organization allows you to deliver are hollow structures of what could have been (and were hyped as) awesome features (see mercenary marketplace for the most recent example, compare the original vision with the actual product, tell me this is satisfying state of affairs).

.

Fon Revedhort
Monks of War
#78 - 2012-08-02 21:21:23 UTC
Two step wrote:
Fon Revedhort wrote:
CCP Ytterbium: ”Something I really don't like in Factional Warfare, is just the capital hot drop. To me it has nothing to do with what Factional Warfare is supposed to do.”
Elise: “Well I don't know, triages are pretty cool small gang PvP thing.”

I lol'ed. Hope you guys don't believe small-gang PvP can utilize carrier, otherwise it would be really ridiculous. At the very least it takes like 10 damage-dealers alone to counter a single triage carrier and defining a gang of 15 as small will show just how blobtarded eve has become.

You are definitely missing a true small-scale view on PvP, something between 1-5 man, where logistics are not used but constant communication is compulsory.


There are plenty of people out there that consider 10-15 people small gang PVP. Just because it doesn't fit into your master plan for how EVE PVP should work doesn't mean it is wrong. Perhaps you might spend a little more time outside of your bunker and see how the rest of us inferior people play the game.

Yeah. Everyone knows you 'are small gang compared to 0.0 guys' Big smile

"Being supporters of free speech and free and open [CSM] elections... we removed Fon Revedhort from eligibility". CCP, April 2013.

Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#79 - 2012-08-02 21:25:42 UTC
Vera Algaert wrote:
Would have liked some more information on what all these CCP employees are actually working on... What?

POS revamp in early 2013, ring mining being pushed back to winter 2013, destructible outposts completely off the map, no timeline for a sov rework, nothing on bringing PI closer in line with its original design goals, nothing about the corp management UI, ...

the only positive surprise was that there seems to be some progress on an improved S&I UI.

I still have the feeling that the "iterations" concept is bad for the game - features are released in a bare-bones state that does not meet the expectations set when they were drafted, followed up by a series of small iterations that mostly fix bugs and improve usability, until focus turns elsewhere while essential parts of the original vision (that was underlying the design of the feature) never get realized.

At the same time I find it impossible to believe the "no more Jesus features" commitment when I read discussion such as the one on the revamped POSes - I can tell you today that 2/3 of the "awesome" ideas discussed in that session will never make it into actual planning while the remaining third will be postponed for future iterations and then forgotten because some more pressing issue comes along.

DUST seems to go the way of WiS - its core feature, the interaction between EVE and DUST players, that has been emphasized over and over again over the past year simply won't be available at launch.

Want me to dig up all the interviews in which CCP employees promised "EVE and DUST players will be in the same chat channels, corporations and alliances", "EVE and DUST will share the same economy", "0.0 alliances will very much want to hire DUST mercenaries for their wars", ... all these key selling points seem to be hazy at best and got postponed into the indefinite future.

I see a lot of :18months: and I don't really see where all these resources go to.


Things can change alot in 2 months when the patch goes out on the 8th we will start to hear more about the winter stuff

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Lyron-Baktos
The Scope
Gallente Federation
#80 - 2012-08-02 21:29:51 UTC
Vera Algaert wrote:
Would have liked some more information on what all these CCP employees are actually working on... What?

POS revamp in early 2013, ring mining being pushed back to winter 2013, destructible outposts completely off the map, no timeline for a sov rework, nothing on bringing PI closer in line with its original design goals, nothing about the corp management UI, ...

the only positive surprise was that there seems to be some progress on an improved S&I UI.

I still have the feeling that the "iterations" concept is bad for the game - features are released in a bare-bones state that does not meet the expectations set when they were drafted, followed up by a series of small iterations that mostly fix bugs and improve usability, until focus turns elsewhere while essential parts of the original vision (that was underlying the design of the feature) never get realized.

At the same time I find it impossible to believe the "no more Jesus features" commitment when I read discussion such as the one on the revamped POSes - I can tell you today that 2/3 of the "awesome" ideas discussed in that session will never make it into actual planning while the remaining third will be postponed for future iterations and then forgotten because some more pressing issue comes along.

DUST seems to go the way of WiS - its core feature, the interaction between EVE and DUST players, that has been emphasized over and over again over the past year simply won't be available at launch.

Want me to dig up all the interviews in which CCP employees promised "EVE and DUST players will be in the same chat channels, corporations and alliances", "EVE and DUST will share the same economy", "0.0 alliances will very much want to hire DUST mercenaries for their wars", ... all these key selling points seem to be hazy at best and got postponed into the indefinite future.

I see a lot of :18months: and I don't really see where all these resources go to.

At some point CCP has to deliver the features they love to talk about at FanFest and player meetings so much, and all your current organization allows you to deliver are hollow structures of what could have been (and were hyped as) awesome features (see mercenary marketplace for the most recent example, compare the original vision with the actual product, tell me this is satisfying state of affairs).


agreed. seems as if mose of the developers are working on dust. Things are just moving way to slow in this game What?