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Warfare & Tactics

 
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FW IS FINE L2P

Author
Kalicor Lightwind
Garoun Investment Bank
Gallente Federation
#21 - 2012-08-01 23:37:19 UTC
Make plexes like incursions and have an optimum size, and then make people kill all rats (or the commander or something) before they will payout. If attackers warp out, count back down to zero or even to the defender's side (delete the plex if it gets to -15).

Also, dplexing needs rewards to not turn this into the tol barad of WoW (Each side died and let the attackers win, so they could in turn capture it back, it was much more rewarding than actually fighting over it.
Cearain
Plus 10 NV
#22 - 2012-08-01 23:48:56 UTC  |  Edited by: Cearain
Just let us know where people are running plexes so we can go fight them. Also a countdown timer if an enemy is on grid at the time of warp out. The problem would be solved.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Garr Earthbender
Imperial Shipment
Amarr Empire
#23 - 2012-08-01 23:51:38 UTC
Cearain wrote:
*snip*

They need to stop the ninja plexing. Plexes should be fought over not farmed.


The main plexes that are fought over are the ones where a corp lives in. Other than that, it's free reign.

-Scissors is overpowered, rock is fine. -Paper

Taoist Dragon
Okata Syndicate
#24 - 2012-08-02 00:08:34 UTC
Cearain wrote:



They don't need to reduce the payouts they need to make it a pvp mechanic. If you had on average 2 or so enemy encounters per plex captured the current payouts would be fine.

They need to stop the ninja plexing. Plexes should be fought over not farmed.



Plex farming is a direct result of the LP reward/risk (including time, effort required)

This is human nature and nothing will change that.

There are not enough player base to make the warzone control machanic pure pvp based. If that was the case most of the warzone would be won very easily as it is generally empty! I know I hunt in the various WZ regularly.

But to encapsulate a 'culture' change away from plex farming you need to remove/reduce the motivation for it. Do that and you will get a shift as the plex farmers will find another isk making activity that is easier/less effort etc.


All the people complaining about plex's and **** saying that it should be a pvp mechanic really are just complaining for no reason....you are in low sec! if you want to pvp go shoot someone! and stop bitching about a mechanic buy using ill thought out arguments and general complaints.

That is the Way, the Tao.

Balance is everything.

Meridith Akesia
Deep Core Mining Inc.
Caldari State
#25 - 2012-08-02 00:28:25 UTC
A ship designed to be optimal at plexing is going to be better at it then one designed for pvp at the disadvantage of not being able to fight players.

I see nothing wrong with this.
Lyron-Baktos
The Scope
Gallente Federation
#26 - 2012-08-02 01:00:26 UTC
also, reduce the plexing rewards too much and every farmer will leave. Thats a lot of potential PVP gone. Also will make reaching T5 hard as you don't have the army of farmers helping to push it.
Garr Earthbender
Imperial Shipment
Amarr Empire
#27 - 2012-08-02 01:32:35 UTC
Oh, by the way, I've been labeled a FW plex farmer by some in the Caldari Militia. Do I plex without guns? Dang right I do. It's the cheapest way to do it. Do I run away most of the time? Hell yeah. The times I haven't run away is if I'm tabbed out. Then I just lose my ship. big whoop.

However, do I JUST plex? HELL NO. I did that for a week, made a good chunk of LP and am waiting for the right time to spend it. For the past 3 week I've been pvping in and around plexes, gates, stars, friendly and enemy systems, ALL THAT. I say if someone wants to sit on a button and make tons of ISK for their main account, go right ahead.

If anything, reducing or totally eliminating LP for systems that are already vulnerable is a dang good idea, as well as making a button slowly run back down to 0 if there's nobody in there. Would that hamper my ability to farm plexes? Yeah. But it'll make plexing for profit work along the lines of plexing for control of the warzone.


TLDR: I plex and PVP, I support a few plexing ideas.

-Scissors is overpowered, rock is fine. -Paper

Cearain
Plus 10 NV
#28 - 2012-08-02 02:07:58 UTC  |  Edited by: Cearain
Taoist Dragon wrote:
Cearain wrote:



They don't need to reduce the payouts they need to make it a pvp mechanic. If you had on average 2 or so enemy encounters per plex captured the current payouts would be fine.

They need to stop the ninja plexing. Plexes should be fought over not farmed.



Plex farming is a direct result of the LP reward/risk (including time, effort required)


Right I just say increase the risk by making it pvp instead of nerfing the payouts. The net pay will be reduced. And farmers won't win the war.



Taoist Dragon wrote:
[

.....
There are not enough player base to make the warzone control machanic pure pvp based. If that was the case most of the warzone would be won very easily as it is generally empty! I know I hunt in the various WZ regularly.


There are plenty of people. With 70 systems you would only need 10 active people. One pilot could cover a pocket of 7 systems and basically would only be about 2 or 3 jumps from any one of them. If they had notice when plexes are attacked they could easilly fight over every plex.

The thing is, I didn't join a war to wander around "hunting." People in wars are not given a gun and told to wander around the war zone looking for enemies to shoot. That is how deer hunting is done - but that is boring and makes for a bad computer game. If we have a military complex being attacked I to be told so I can go defend it. Likewise if we are assaulting an enemy complex the militia should be notifying all the militia so we can help. War should involve this constantly. No wandering around with a gun trying to track down a wt.

Taoist Dragon wrote:
[
But to encapsulate a 'culture' change away from plex farming you need to remove/reduce the motivation for it. ....


No you don't. You can just make it harder to achieve by making it so it involves pvp.



Taoist Dragon wrote:
[
All the people complaining about plex's and **** saying that it should be a pvp mechanic really are just complaining for no reason....you are in low sec! if you want to pvp go shoot someone! and stop bitching about a mechanic buy using ill thought out arguments and general complaints.


You are new. After you do this for a while you will know where I am coming from.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Lexa Hellfury
Perkone
Caldari State
#29 - 2012-08-02 02:41:41 UTC  |  Edited by: Lexa Hellfury
All-in-all I agree with most of Jade's post.

Jade Constantine wrote:

I'd also like to see some plex rats warp scramble to ensure that solo players (farmers) can't just ignore them and warp away when challenged.

I'm tempted to say that all plex rats should be killed to begin the capture but that might be a bit boring. On balance I think that decision is best left to the people plexing as to whether they want to do it to clear the field for potential pvp (clear warp scrambling)


I don't think the rats should have to be killed to start the timer, but perhaps having to kill the rats to finish the timer would be more appropriate. That way the plexes don't actually take any longer than they currently do (good), but also can't be done by a solo frig with 500k SP (also good).

Jade Constantine wrote:
Maybe. The plex bunker itself could have an area warp disruptor that stretches 1.5x as much as the capture radius to make the fights a bit stickier in range of the button.


Pretty sure I dont like this one. Makes pods very vulnerable and would create a new meta where PvPing without full tackle becomes the new fotm.

Jade Constantine wrote:
I think in addition this "infinitely vulnerable" thing is a bit stupid. Its silly that people get lp's for plexing beyond vulnerable. I wonder if a compromise solution might be to make vulnerable status deny docking in system to EVERYONE until the occupancy battle is resolved / system decontested (this to make people take vulnerability itself very seriously) and force both sides to fight such battles without in system reinforcements. I think perhaps having an exception to the no lp for defensive plexing rule (ie you get LP for defensive plexing a system from vulnerable to non vulnerable only) might keep the focus on keenly fought over systems (and provide more targets for everyone.)


I don't really have a problem with infinite vulnerability, especially if it were in conjunction with the changes mentioned above. I do agree that defensive plexing should net some LP (perhaps at a reduced amount?). I'm not sure how you would keep defensive plexing from being exploited by the same 500k SP alts, though. Denying all docking during invulnerable status would make it so that the defending side can get all their assets stuck in station, and might actually discourage people from living in lowsec. This would be bad.

Jade Constantine wrote:
I'd love to see vulnerable status announced with claxons and warning sirens and lighting effects (aka incursions) for additional eye candy (as a nice to have).


I'd be fine with this as long as it didn't affect pilots not in FW.
Jade Constantine wrote:
perhaps have the upgrades lost at the rate of 1 level an hour when then system goes vulnerable or something.


Good idea, bad timeframe. 1 level an hour is waaaaaay to fast. If you do that you get into the territory of :timezonewars:. Imagine going to bed at 10pm local time, sleeping 8 hours, and logging on to find that your home system went from level 5 to level 0. Be pretty aggravating.
Taoist Dragon
Okata Syndicate
#30 - 2012-08-02 03:08:52 UTC
Garr EarthBender has it pretty much spot on.

However Cearain to change a culture without damaging it you need to encourge movement not threaten or harass to make it more difficult. The reduced rewards will purely reduce the incentive to alt plex farm it won't stop it completely and tbh you don't want to stop it completely.

And from what I've seen (HS, LS pirate and FW, Null) FW will not be able to operate as a pure pvp based activity. That would kill it quicker than a nuke does to a hamster!

I do agree that current SITREP's should be available to militia members and this would also aid in the ability to find the fights...but a full broadcast system would get turned off or ignored by the vast majority of eve players. Make it as an info window that you open to review etc and you'll have it about right.

As for soldiers wandering around looking for targets, Having been in multiple warzone around the world you'd be surprised how often this is the case even with modern millitary inteligence and technology. Shocked

Basically if you want a total pvp war go to null. FW is a blend of both PVP and PVE as it should be. Missions/incursion and various other activities are pure PVE. Working as intended I say.

That is the Way, the Tao.

Balance is everything.

Timural
#31 - 2012-08-02 05:51:39 UTC
Acceleration gates are my problem. If you could warp in on one of those capture points at 0 or close to it then it would increase the risk by a much more reasonable amount. Its simply impossible to catch someone who is attentive with their scanner.
Dread Pirate Pete
Doomheim
#32 - 2012-08-02 06:26:55 UTC
I for one would like to see LP loss for warping out of a Plex, somewhere around 33-50% of the LP gain of capturing it (less if more friendlies in plex, mirroring gain mechanics).

This would force more fights, punish farmers, and mean chasing people away means something even if you cant catch the slippery ones.
Garr Earthbender
Imperial Shipment
Amarr Empire
#33 - 2012-08-02 12:17:03 UTC
Dread Pirate Pete wrote:
I for one would like to see LP loss for warping out of a Plex, somewhere around 33-50% of the LP gain of capturing it (less if more friendlies in plex, mirroring gain mechanics).

This would force more fights, punish farmers, and mean chasing people away means something even if you cant catch the slippery ones.


I hate to be blunt, but..... NO.

That's like punishing someone for warping out of their mission cause you warped in. Or in a broader sense, warping away to a safe from a stargate cause you're too heavy for them to fight.

-Scissors is overpowered, rock is fine. -Paper

Xuixien
Solar Winds Security Solutions
#34 - 2012-08-02 12:22:11 UTC
Be like Garr and myself.














































Plex on your main.

Epic Space Cat, Horsegirl, Philanthropist

Cearain
Plus 10 NV
#35 - 2012-08-02 13:38:11 UTC  |  Edited by: Cearain
Taoist Dragon wrote:
...
However Cearain to change a culture without damaging it you need to encourge movement not threaten or harass to make it more difficult. The reduced rewards will purely reduce the incentive to alt plex farm it won't stop it completely and tbh you don't want to stop it completely.

And from what I've seen (HS, LS pirate and FW, Null) FW will not be able to operate as a pure pvp based activity. That would kill it quicker than a nuke does to a hamster!.


I think you underestimate how many people like pvp in this game. To actually have a mechanic that brings about frequent quality small scale pvp would not kill faction war. It would grow eve like eve has never grown before.

Taoist Dragon wrote:
...
I do agree that current SITREP's should be available to militia members and this would also aid in the ability to find the fights...but a full broadcast system would get turned off or ignored by the vast majority of eve players. Make it as an info window that you open to review etc and you'll have it about right..


I don't care if its through a broadcast or map or other ui. But I want to know where people are plexing so I can fight for the plexes. If people want to ignore the channel because they don't like pvp thats fine but they will lose sov because they did not fight for it.

Taoist Dragon wrote:
...
As for soldiers wandering around looking for targets, Having been in multiple warzone around the world you'd be surprised how often this is the case even with modern millitary inteligence and technology. Shocked.


Really so you were in a military that said ok take your gun and wander anywhere you want in this country we are at war with and try to find some enemies to shoot. And I suppose if one of you military complexes were attacked then they wouldn't alert anyone else they would never call for back up or reinforcements.

Strange military you are in. Now I am not saying the entire military would go to that facility - that is what null sec blob warfare is like. But military who are nearby would likely try to come in to assist.

Taoist Dragon wrote:
...
Basically if you want a total pvp war go to null. FW is a blend of both PVP and PVE as it should be. Missions/incursion and various other activities are pure PVE. Working as intended I say.


So you want faction war to have some pure pve (missions) and some mostly pve with some pvp (plexes). I disagree that is how it should be. FW can offer pve in the form of missions. But as long as the plexing war remains a pve contest it will be joke.

People don't really blend pvp and pve. Either the pve is inconsequential or people have to fit for pve.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Hali-Marmora
#36 - 2012-08-02 14:03:09 UTC
If you want to know where people are plexing, go patrol your areas
Jame Jarl Retief
Deep Core Mining Inc.
Caldari State
#37 - 2012-08-02 14:08:14 UTC
Lexmana wrote:
Ahahaha just kidding FW-plexing is completely broken and we’re going to fix that starting in Inferno 1.x

That is the devblog I want to see.


You will. In 2-4 years. Which is how long it takes CCP to spot a problem. That is while thousands of people are jumping up and down in front of them holding up giant arrows pointing at the problem. Do I sound bitter? Blink
Cearain
Plus 10 NV
#38 - 2012-08-02 14:12:24 UTC  |  Edited by: Cearain
oops screwed up the math will try again.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Meditril
Hoplite Brigade
Ushra'Khan
#39 - 2012-08-02 15:48:36 UTC
I really love the new faction warefare changes. The only problem I have is that the most efficient way to farm plexes of any size is to use a weapon-less frigate. This doesn't make any sense.

Therefore I propose, that the plex counter stops counting down as long as NPC are on grid. This will force people to fit guns and to bring some larger ships for the larger plexes. Since finishing larger plexes is more affected by this change than the small ones I propose as trade, that the time to count down a plex will be 15 minutes for all plexes, regardless of the size of the plex.
Hrett
The Scope
Gallente Federation
#40 - 2012-08-02 18:18:01 UTC
Garr Earthbender wrote:
Oh, by the way, I've been labeled a FW plex farmer by some in the Caldari Militia. Do I plex without guns? Dang right I do. It's the cheapest way to do it. Do I run away most of the time? Hell yeah. The times I haven't run away is if I'm tabbed out. Then I just lose my ship. big whoop.

However, do I JUST plex? HELL NO. I did that for a week, made a good chunk of LP and am waiting for the right time to spend it. For the past 3 week I've been pvping in and around plexes, gates, stars, friendly and enemy systems, ALL THAT. I say if someone wants to sit on a button and make tons of ISK for their main account, go right ahead.

If anything, reducing or totally eliminating LP for systems that are already vulnerable is a dang good idea, as well as making a button slowly run back down to 0 if there's nobody in there. Would that hamper my ability to farm plexes? Yeah. But it'll make plexing for profit work along the lines of plexing for control of the warzone.


TLDR: I plex and PVP, I support a few plexing ideas.


I AM DISSAPOINT!

At least you are honest about it. ;)

spaceship, Spaceship, SPACESHIP!