These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE New Citizens Q&A

 
  • Topic is locked indefinitely.
 

Fitting a Destroyer: Utterly Confused atm

Author
Richard Crisson
Doomheim
#1 - 2012-08-02 00:26:37 UTC
I've been playing with a buddy of mine, me using a Coercer and him flying a Catalysyt. I'm completely confused, as we have equal range, equal skill levels where applicable, and are both fitted with as many guns as possible. Both of us have an optimal range of 9km, and... He has 90 dps to my 70. He hasn't picked up any turrets of a different tier or put damage mods in his low slots, which leads me to a question for you forum goers: Is the Catalyst just somehow that much better a ship? Are hybrid turrets just that much stronger output wise than lasers?

For information, I'm using 8 Dual Light Beam Laser I's with Gamma S crystals, and he is using 8 125mm Scout Accelorator Cannons with antimatter rounds.
Nyreanya
Serenity Labs
#2 - 2012-08-02 00:36:14 UTC
It's a combination of ship and weapons. Every weapon system has different pros and cons. For example, with missiles you don't have to worry about falloff, but they have a hard time hitting small targets. Blasters have high dps, but limited range. As you have seen, ships in the same class aren't always equal. Close, but not equal.

[/sarcasm]

Lord Arakkis
The Scope
Gallente Federation
#3 - 2012-08-02 01:06:32 UTC
Richard Crisson wrote:
I've been playing with a buddy of mine, me using a Coercer and him flying a Catalysyt. I'm completely confused, as we have equal range, equal skill levels where applicable, and are both fitted with as many guns as possible. Both of us have an optimal range of 9km, and... He has 90 dps to my 70. He hasn't picked up any turrets of a different tier or put damage mods in his low slots, which leads me to a question for you forum goers: Is the Catalyst just somehow that much better a ship? Are hybrid turrets just that much stronger output wise than lasers?

For information, I'm using 8 Dual Light Beam Laser I's with Gamma S crystals, and he is using 8 125mm Scout Accelorator Cannons with antimatter rounds.



If he has hybrids on his cat, then he gets the boost from the ship. Check ship info anytime you think about fitting so you can play to its strengths.

Your still a child in the eyes of the universe

Maelystra
Super Mining Bros - 3D
#4 - 2012-08-02 01:26:20 UTC
I also have a Coercer however I use a combo of different lasers and crystals to give me the best coverage for all ranges.
I use a couple of guns for long range with Infrared crystals that have a 20% range bonus, a couple of mid-range weapons with Gamma cystals and a couple of guns with Multifrequency which give those close up and personal rats a quick death.

Keno Skir
#5 - 2012-08-02 01:38:49 UTC
Maelystra wrote:
I also have a Coercer however I use a combo of different lasers and crystals to give me the best coverage for all ranges.
I use a couple of guns for long range with Infrared crystals that have a 20% range bonus, a couple of mid-range weapons with Gamma cystals and a couple of guns with Multifrequency which give those close up and personal rats a quick death.



Please rethink this strategy. Lasers swap ammo instantly so there is even less reason to use different guns than with other races. Your DPS will skyrocket when you choose 1 kind of turret and fit a full rack, and i don't mean the DPS ist says in fittings or eft i mean actual real damage on target. Better to have all dps at one range and work on being there or have ammo to cover any range.

OP

Coercer is a beast, and while you may be lacking in dps it makes up for it in other ways. Get hold of me in-game and we go thru some possible fittings strategies. If u wanna that is o/
Kate Stenton
Foundation Enterprises
#6 - 2012-08-02 02:03:34 UTC
Hi Richard,

The most likely cause of the damage difference is the level of the weapons. Even though you are both using T1 weapons, your friend is using meta2 and you are using meta0. You can view the meta level in the item info.

Another thing to keep in mind is each weapon system is a bit different from others. Lasers will sacrifice a bit of damage for the ability to instantly change ammunition types, for example.
Pookie McPook
The Whiskers of Kurvi-Tasch
#7 - 2012-08-02 06:46:51 UTC
Maelystra wrote:
I also have a Coercer however I use a combo of different lasers and crystals to give me the best coverage for all ranges.
I use a couple of guns for long range with Infrared crystals that have a 20% range bonus, a couple of mid-range weapons with Gamma cystals and a couple of guns with Multifrequency which give those close up and personal rats a quick death.



Oh dear
Ogi Talvanen
Deep Core Mining Inc.
Caldari State
#8 - 2012-08-02 07:31:26 UTC  |  Edited by: Ogi Talvanen
Maelystra wrote:
I also have a Coercer however I use a combo of different lasers and crystals to give me the best coverage for all ranges.
I use a couple of guns for long range with Infrared crystals that have a 20% range bonus, a couple of mid-range weapons with Gamma cystals and a couple of guns with Multifrequency which give those close up and personal rats a quick death.



Don't mix stuff. 1 type of guns and 1 type of ammo. Then you swap ammo for all guns or lazors and you dictate range at which you fight. For small rats you can use drones if you have drone bay.
Lilliana Stelles
#9 - 2012-08-02 13:46:41 UTC
Coercer can fit medium pulse lasers (till technically small, only the focused ones are cruiser sized).
You'll need some power grid mod modules, but I've seen 300dps fits.

It's arguably the one of the highest dps destroyers.

Not a forum alt. 

Lyric Lahnder
Deep Core Mining Inc.
Caldari State
#10 - 2012-08-02 13:52:19 UTC
Tell your friend to fit blasters and a tank on his catalys. Hell do alot more dps, and he will have fewer tracking issues.

You also should consider fitting pulse lasers they will put out considerably more dps, and again will have fewer tracking issues. Dual light beam lasers are a type of weapon thats designed to take fewer cpu and pg to fit, but do alot less damage by comparison to the other more beefy variants.

Keep that in mind.

Noir. and Noir Academy are recruiting apply at www.noirmercs.com I Noir Academy: 60 days old must be able to fly at least one tech II frigate. I Noir. Recruits: 4:1 k/d ratio and can fly tech II cruisers.

Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#11 - 2012-08-02 13:53:12 UTC
There's only one time to mix weapon systems.

When you have more high slots than turret hard points, and some missile hardpoints left.

Then you load all the same guns, and top up with all the same launchers. (or neuts)

Blink

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Cyd Barrett
School of Applied Knowledge
Caldari State
#12 - 2012-08-02 14:12:42 UTC
Maelystra wrote:
I also have a Coercer however I use a combo of different lasers and crystals to give me the best coverage for all ranges.
I use a couple of guns for long range with Infrared crystals that have a 20% range bonus, a couple of mid-range weapons with Gamma cystals and a couple of guns with Multifrequency which give those close up and personal rats a quick death.



You really do not want to be mixing weapons like that. You screw your DPS up and will get yourself into many more situations where you cannot destroy enough ships to make it through the damage they are putting on you. This will be exacerbated when you get webbed and scrammed.

Pick a single type of weapon for your turrets and another for your launchers and, when applicable, let different ammo handle varying ranges.

What you are doing may be kind of working right now, but as your progress through the levels you will quickly see that this method, at best, will be painfully slow and, at worst, simply will not work at all.
Xuixien
Solar Winds Security Solutions
#13 - 2012-08-02 14:35:54 UTC
Raw DPS does not factor in alpha (which is very useful vs active tanked ships), optimal/falloff, or tracking.

Epic Space Cat, Horsegirl, Philanthropist

Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#14 - 2012-08-02 14:45:43 UTC
Cyd Barrett wrote:
Maelystra wrote:
I also have a Coercer however I use a combo of different lasers and crystals to give me the best coverage for all ranges.
I use a couple of guns for long range with Infrared crystals that have a 20% range bonus, a couple of mid-range weapons with Gamma cystals and a couple of guns with Multifrequency which give those close up and personal rats a quick death.



You really do not want to be mixing weapons like that. You screw your DPS up and will get yourself into many more situations where you cannot destroy enough ships to make it through the damage they are putting on you. This will be exacerbated when you get webbed and scrammed.

Pick a single type of weapon for your turrets and another for your launchers and, when applicable, let different ammo handle varying ranges.

What you are doing may be kind of working right now, but as your progress through the levels you will quickly see that this method, at best, will be painfully slow and, at worst, simply will not work at all.

^^

And just in case it's not obvious, load all the guns with the same ammo. switch the entire lot at once.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Oraac Ensor
#15 - 2012-08-03 03:39:33 UTC
Steve Ronuken wrote:
And just in case it's not obvious, load all the guns with the same ammo. switch the entire lot at once.

And if it's not equally obvious, the way to do this is to group your guns.
Keno Skir
#16 - 2012-08-05 03:09:46 UTC
Oraac Ensor wrote:
And if it's not equally obvious, the way to do this is to group your guns.


...pick up the button and put it on the other button X

Blink
Oraac Ensor
#17 - 2012-08-05 03:53:29 UTC
Keno Skir wrote:
Oraac Ensor wrote:
And if it's not equally obvious, the way to do this is to group your guns.


...pick up the button and put it on the other button X

Blink

. . . or shift-click and drag one on top of another in the fitting window. Cool