These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Pairing off against gate campers.

Author
Alfred Eidolon
State War Academy
Caldari State
#1 - 2011-10-10 18:56:21 UTC  |  Edited by: Alfred Eidolon
Firstly, this is for all of those whom have been hit by a gate camp, and has lost an appreciable profit from it. I want to see if it is possible to start compiling a list of tactics used by campers, and to be able to start addressing the gate camp, by removing them, forcefully. The method in which this will be addressed is most likely to set up a fleet, as large as can be found, with one person flying a small indy as bait, after aggro and retalliation is possible, first a dictor, hictor preffered because of increased tank/ surviveability, followed by a clean up fleet armed with high damage short range weapons, because of relatively close jump in range to hostiles.

The fleet will be staggered, with only the indy warping to the gate and jumping through alone, only after aggro the dictor/hictor warps to gate and jumps through, and only once the hictor has scrammed, the rest jump through. This is to account for possible watchers planted at gates, to avoid loss of targets.

So, anyone with me? It'll be good pvp, and it will be with a good conscience, seeing as we are fighting specifically against pirates.
Brynhilda
Chimp Hoons Export and Expo Service
Scary Wormhole People
#2 - 2011-10-10 19:05:39 UTC
There are already tactics for taking on a gate camp.

1. Don't undock

2. Don't go to obviously camped systems

3. Use a cloak on your hauler.

How may I drug you with drugs?

Vicker Lahn'se
Republic Military School
Minmatar Republic
#3 - 2011-10-10 19:06:07 UTC
Alfred Eidolon wrote:
Firstly, this is for all of those whom have been hit by a gate camp, and has lost an appreciable profit from it. I want to see if it is possible to start compiling a list of tactics used by campers, and to be able to start addressing the gate camp, by removing them, forcefully. The method in which this will be addressed is most likely to set up a fleet, as large as can be found, with one person flying a small indy as bait, after aggro and retalliation is possible, first a dictor, hictor preffered because of increased tank/ surviveability, followed by a clean up fleet armed with high damage short range weapons, because of relatively close jump in range to hostiles.

The fleet will be staggered, with only the indy warping to the gate and jumping through alone, only after aggro the dictor/hictor warps to gate and jumps through, and only once the hictor has scrammed, the rest jump through. This is to account for possible watchers planted at gates, to avoid loss of targets.

So, anyone with me? It'll be good pvp, and it will be with a good conscience, seeing as we are fighting specifically against pirates.


What's that? People baiting gate campers? Nah, that'll never happen. Never. Roll
Alfred Eidolon
State War Academy
Caldari State
#4 - 2011-10-10 19:12:10 UTC
Brynhilda wrote:
There are already tactics for taking on a gate camp.

1. Don't undock

2. Don't go to obviously camped systems

3. Use a cloak on your hauler.



I figured those out already, the point is to have fun, and if you aint willing to pvp once in a while, well, whats the point then? The idea is to roam, and just enjoy it, and you are providing a basic service to some people *dont ask* who dont know general avoidance rules, and fi hes lucky, hell jump through just after you clean up, and have a clean run.... another story for jumping back though...

Vicker Lahn'se wrote:
What's that? People baiting gate campers? Nah, that'll never happen. Never.


Oh really now? why you've been baited i assume? Or are you bait?
Barakkus
#5 - 2011-10-10 19:24:34 UTC
1. Get an alt
2. Move alt's clone to station in system where camp is.
3. Undock repeatedly in n00b ships and fly right into camp
4. Get podded, rinse, repeat as fast as you can.

Eventually they will scatter and cry in local about how you're going to cyno something on them. This does actually work, I've done it a LOT lol.

http://youtu.be/yytbDZrw1jc

Alfred Eidolon
State War Academy
Caldari State
#6 - 2011-10-10 19:33:09 UTC
Barakkus wrote:
1. Get an alt
2. Move alt's clone to station in system where camp is.
3. Undock repeatedly in n00b ships and fly right into camp
4. Get podded, rinse, repeat as fast as you can.

Eventually they will scatter and cry in local about how you're going to cyno something on them. This does actually work, I've done it a LOT lol.


Hmmm, sounds interesting *strokes chin* well, ill give it a test run..

And, just btw, nice char. Blink
Serial Chi
White Knights of Equestria
#7 - 2011-10-11 19:40:36 UTC
whats the standings hit when someone pods a player in low sec?

maybe making pod alts and running them into gate camps can make a lot of yellow campers go red faster.
EVERYONE JUMPJUMP
Imperial Academy
Amarr Empire
#8 - 2011-10-11 20:19:48 UTC
Campers never use scouts. ever. Either should you!

I SAID JUMP DAMN IT!!