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EVE New Citizens Q&A

 
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Tracking Disruptors and Missiles?

Author
Edwin Arthie
The Scope
Gallente Federation
#1 - 2012-08-01 06:17:58 UTC
I've read in various wikis/posts that Tracking Disruptors are not very popular as ECM options because they don't affect missiles, and elsewhere that Disruptors now do help against missile attacks.

Aside from looking for an answer on this, where's the ideal place to get the most up to date info on details like this?
Ivy Romanova
State Protectorate
Caldari State
#2 - 2012-08-01 06:36:59 UTC
Edwin Arthie wrote:
I've read in various wikis/posts that Tracking Disruptors are not very popular as ECM options because they don't affect missiles, and elsewhere that Disruptors now do help against missile attacks.

Aside from looking for an answer on this, where's the ideal place to get the most up to date info on details like this?


tracking disuptors only affects turrets , as they are the only offensive equipment that uses tracking , beside from drones

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Barrogh Habalu
Imperial Shipment
Amarr Empire
#3 - 2012-08-01 09:49:01 UTC  |  Edited by: Barrogh Habalu
Tracjing Disruptors (TD) can affect Tracking, Optimal+faloff ranges or both. Neither attribute is present on missiles so TDs don't affect those.

Drones usually considered to be separate weapon system, but they still use turrets with optimal+faloff and tracking, so you may think of them as of small turret ships (unless those are special drones like EWar drones).

Missles use different mechanics. Their speed and flight time is a rough substitute for optimal+faloff and their explosion velocity and explosion radius are rough substiture for tracking. Just note that when I'm saying "rough", I mean it, so I'd recommend to look up for those mechanics specifically, if you don't know something about them.

P.S. And probably noone can tell you if there's anything fishy with some game mech, like CCP making undocumented ninja changes from time to time...
Hoshi
Incredible.
Brave Collective
#4 - 2012-08-01 10:33:32 UTC
CCP was looking at having tracking disruptors effect missiles but scrapped the idea. Problem was that they forgot to remove the attribute saying that it effects missiles, it was not active and did not do anything but people saw this attribute and though "wow they now effect missiles".

The main problem with having tracking disruptors effect missiles is that if you do then you also need to have tracking computers and tracking enhancers do the same to compensate and then balancing suddenly becomes much more difficult.

"Memories are meant to fade. They're designed that way for a reason."

Arthay
#5 - 2012-08-01 11:22:22 UTC
If you want to know how missiles work here is a guide that i've found.

 If you find any misspelling or grammar errors, your allowed to keep them.

Edwin Arthie
The Scope
Gallente Federation
#6 - 2012-08-01 12:30:11 UTC
Hoshi wrote:
CCP was looking at having tracking disruptors effect missiles but scrapped the idea. Problem was that they forgot to remove the attribute saying that it effects missiles, it was not active and did not do anything but people saw this attribute and though "wow they now effect missiles".

The main problem with having tracking disruptors effect missiles is that if you do then you also need to have tracking computers and tracking enhancers do the same to compensate and then balancing suddenly becomes much more difficult.


Thanks- I suspect that the sources I saw saying TDs did affect missiles hadn't been updated since CCP considered that.

Gracias all Smile
Lyric Lahnder
Deep Core Mining Inc.
Caldari State
#7 - 2012-08-01 14:24:11 UTC
The biggest problem with TD effecting missiles was in early builds they said it was going to effect missile atributes.
This makes no sense because tracking disruptors effect module mechanics of a gun:"Tracking speed, optimal range, fall off" Guns generate these stats not ammunition.

I said I would have been happy with tracking disruptors effecting missiles if they would have only effect missile launcher rate of fire because that rate of fire is determined by Module + Ship stats + Skills, and is not determined by the ammo.

This would have been a logical way to progress considering the passive module that effects missile launcher Rof was the ballistic system and could have been considered to be the counter to this.

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Lost Greybeard
Drunken Yordles
#8 - 2012-08-01 18:50:48 UTC
Tracking disruptors aren't popular ECM because, in-game, ECM is its own category of modules, and is a sub-category of EW modules. Tracking disruptors are in the EW category, but not the ECM category, even though they're technically ECM in terms of the actual meaning of the phrase.

Also, tracking disruptors are better as a secondary crowd control than a primary: that is, you typically use them to keep someone off your back while oyu're doing something else (typically while orbiting close to tackle them) not to lock down their offensive capabilities completely. If you want to do a full lockdown you're going to need ECM or Target Dampers, which prevent them from locking you in the first place. If you want to just tilt a shootout in your team's favor, the EW you'd use is a target painter, which raises their ship's radius and thus their damage received.

(Note: this post references intended uses only, Dampers actually aren't very useful 90% of the time.)
Tau Cabalander
Retirement Retreat
Working Stiffs
#9 - 2012-08-01 22:27:47 UTC
Affecting missiles is a feature that hasn't made it off of SiSi, as far as I know.

At one point the modules had a explosion radius modifier on SiSi. Apparently this appeared on TQ with Inferno, but wasn't active. I've not looked yet to see if the modifier is still there on TQ today.