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ASB is BULL.

First post
Author
Liang Nuren
No Salvation
Divine Damnation
#201 - 2012-07-31 20:00:03 UTC
Pipa Porto wrote:

(BTW, properly Cycled, a Cap Booster+SB tank is very resistant to neuts)


I active tank a lot and I'll tell you straight up that neuts will **** your day all up.

-Liang

I'm an idiot, don't mind me.

Pipa Porto
#202 - 2012-07-31 20:09:08 UTC
Liang Nuren wrote:
Pipa Porto wrote:

(BTW, properly Cycled, a Cap Booster+SB tank is very resistant to neuts)


I active tank a lot and I'll tell you straight up that neuts will **** your day all up.

-Liang


It'll **** your ASB's day up, too (no hardeners). With a Cap booster you might get some cap to run your prop mod and maybe escape.

EvE: Everyone vs Everyone

-RubyPorto

Eternal Error
Doomheim
#203 - 2012-07-31 21:35:42 UTC  |  Edited by: Eternal Error
Pipa Porto wrote:
Kahega Amielden wrote:
Quote:
Sure he is. Keep doing damage while he's unable to hurt you (he's sacrificed an awful lot for his 2 X-L ASBs), and he will eventually run out of charges.


As others have pointed out, there is no real downside compared to SB + cap booster, and I wasn't specifically talking about double ASB.


Sure there is. Cap Booster gives you Cap that you can use for other things, like a prop mod, or your guns, or your hardeners, or neuts, etc.

And a Shield Booster can operate while the Cap booster reloads for a min... (wait...) 10s. That's another benefit of the SB+Cap Booster. You don't immediately die on the reload.

(BTW, properly Cycled, a Cap Booster+SB tank is very resistant to neuts)

Just stop posting. Seriously, if you think XL (and to a lesser but still significant extent, L) ASBs are well-balanced, just stop ******* posting.

I'd argue that the smalls and mediums are OP as well, but they're not completely ridiculous, although that's more a statement on scaling than the modules themselves.

Sidenote: Am I the only one who thinks it's completely ridiculous that ASBs take less CPU/PG to fit than a t2 booster despite saving a slot? I guess they balanced them against the t1 fitting requirements, but given how good they are that's even dumber than it looks.
Liang Nuren
No Salvation
Divine Damnation
#204 - 2012-07-31 21:54:39 UTC
Pipa Porto wrote:
Liang Nuren wrote:
Pipa Porto wrote:

(BTW, properly Cycled, a Cap Booster+SB tank is very resistant to neuts)


I active tank a lot and I'll tell you straight up that neuts will **** your day all up.

-Liang


It'll **** your ASB's day up, too (no hardeners). With a Cap booster you might get some cap to run your prop mod and maybe escape.


Not nearly to the same extent. Not nearly.

-Liang

I'm an idiot, don't mind me.

Tara Read
Blackwater USA Inc.
Pandemic Horde
#205 - 2012-07-31 22:15:21 UTC
Freezehunter wrote:
So, I just had a test fight on SiSi.

It was a 1 v 1 fight versus a RATTLESNAKE in a BHAALGORN and I LOST.

My Bhaalgorn had 250 K EHP, 850 gun + 200 drone DPS, dual web, dual NOS, one neutralizer, one tracking computer with tracking scripts, one target painter, one warp scrambler and 4 T2 pulses with COnflagration L crystals.

The other guy had a generic mission carebear **** fit like all rattlesnakes do, the typical super passive+crap boring drones and pathetic 150 dps cruise missiles setup.

I got the guy into 5% shield FIVE ******* TIMES IN A ROW and he always bounced right up back to 70-100% in a few short seconds.

If this was a TQ fight I would have been ******* pissed for losing a Bhaalgorn to a **** fit mission rattlesnake with two bullshit overpowered mods on it.

Any word on when the F you intend to NERF the ASB or at least limit the son of a ***** to ONE per ship, CCP?

The other day I had this guy in a MERLIN tank SIX GUYS in CA 1 in PVH for 8 consecutive minutes using ASB.

No seriously, when are you nerfing that ****?

If you're going to leave it like that, at least make armor repairers or armor plates repair armor passively when inactive and work like an ASB when activated.

Seriously CCP, ASB is retardedly OP right now.


Ha ha ha hoo hee ha hoo hee ha. And I thought my jokes were bad.... ASB's are a pirates dream! I flew my dual asb Rokh yesterday and had a huge grin on my face as the morons on the gate in Claini tried to hold their own. Can shoot out to 22k with cna spitting out 1100 dps. Null can hit out into the 50's for over 700 and with one xl asb I can tank 1300 dps (1600 with crystals).

Yes let the tears flow. In quick engagements these are awesome. Also lrn 2 fly and fit your **** op.
Liang Nuren
No Salvation
Divine Damnation
#206 - 2012-07-31 22:48:41 UTC
Tara Read wrote:
and with one xl asb I can tank 1300 dps (1600 with crystals).


Why is your crystal tank so low? I'm looking at 4.5k on a Cyclone and the Rokh has one more mid slot... ?

-Liang

Ed: Can you post a fit, and possibly a video of the fight? (I admit the video is far more interesting for me... Actual PVP >> Forum Warrioring)

I'm an idiot, don't mind me.

Freezehunter
#207 - 2012-07-31 22:51:09 UTC
Tara Read wrote:
Freezehunter wrote:
So, I just had a test fight on SiSi.

It was a 1 v 1 fight versus a RATTLESNAKE in a BHAALGORN and I LOST.

My Bhaalgorn had 250 K EHP, 850 gun + 200 drone DPS, dual web, dual NOS, one neutralizer, one tracking computer with tracking scripts, one target painter, one warp scrambler and 4 T2 pulses with COnflagration L crystals.

The other guy had a generic mission carebear **** fit like all rattlesnakes do, the typical super passive+crap boring drones and pathetic 150 dps cruise missiles setup.

I got the guy into 5% shield FIVE ******* TIMES IN A ROW and he always bounced right up back to 70-100% in a few short seconds.

If this was a TQ fight I would have been ******* pissed for losing a Bhaalgorn to a **** fit mission rattlesnake with two bullshit overpowered mods on it.

Any word on when the F you intend to NERF the ASB or at least limit the son of a ***** to ONE per ship, CCP?

The other day I had this guy in a MERLIN tank SIX GUYS in CA 1 in PVH for 8 consecutive minutes using ASB.

No seriously, when are you nerfing that ****?

If you're going to leave it like that, at least make armor repairers or armor plates repair armor passively when inactive and work like an ASB when activated.

Seriously CCP, ASB is retardedly OP right now.


Ha ha ha hoo hee ha hoo hee ha. And I thought my jokes were bad.... ASB's are a pirates dream! I flew my dual asb Rokh yesterday and had a huge grin on my face as the morons on the gate in Claini tried to hold their own. Can shoot out to 22k with cna spitting out 1100 dps. Null can hit out into the 50's for over 700 and with one xl asb I can tank 1300 dps (1600 with crystals).

Yes let the tears flow. In quick engagements these are awesome. Also lrn 2 fly and fit your **** op.


Oh, so if a single battleship is able to beat an entire gate camp, that means the ASB is well balanced, yes?

I am SO looking forward to seeing your tears and other people that think like you's tears on the forums when that insanely OP **** gets nerfed into the ground.

If a single ship can do that much damage against a gate camp using ASB, can you imagine how bullshit it would be in 1v1 and 1v2?

CCP hates blobbing, ASB encourages even more blobbing, it WILL get nerfed.

Inappropriate signature, CCP Phantom.

Tara Read
Blackwater USA Inc.
Pandemic Horde
#208 - 2012-07-31 23:18:48 UTC
Liang Nuren wrote:
Tara Read wrote:
and with one xl asb I can tank 1300 dps (1600 with crystals).


Why is your crystal tank so low? I'm looking at 4.5k on a Cyclone and the Rokh has one more mid slot... ?

-Liang

Ed: Can you post a fit, and possibly a video of the fight? (I admit the video is far more interesting for me... Actual PVP >> Forum Warrioring)


Im not running crystals at the moment. I was also stating only one xl asb running not two. The smart thing is to cycle so as to manage your cap charges. Dual with crystals it would be about the same as you stated however I think eft may be a little off.

Tara Read
Blackwater USA Inc.
Pandemic Horde
#209 - 2012-07-31 23:24:14 UTC
Freezehunter wrote:
Tara Read wrote:
Freezehunter wrote:
So, I just had a test fight on SiSi.

It was a 1 v 1 fight versus a RATTLESNAKE in a BHAALGORN and I LOST.

My Bhaalgorn had 250 K EHP, 850 gun + 200 drone DPS, dual web, dual NOS, one neutralizer, one tracking computer with tracking scripts, one target painter, one warp scrambler and 4 T2 pulses with COnflagration L crystals.

The other guy had a generic mission carebear **** fit like all rattlesnakes do, the typical super passive+crap boring drones and pathetic 150 dps cruise missiles setup.

I got the guy into 5% shield FIVE ******* TIMES IN A ROW and he always bounced right up back to 70-100% in a few short seconds.

If this was a TQ fight I would have been ******* pissed for losing a Bhaalgorn to a **** fit mission rattlesnake with two bullshit overpowered mods on it.

Any word on when the F you intend to NERF the ASB or at least limit the son of a ***** to ONE per ship, CCP?

The other day I had this guy in a MERLIN tank SIX GUYS in CA 1 in PVH for 8 consecutive minutes using ASB.

No seriously, when are you nerfing that ****?

If you're going to leave it like that, at least make armor repairers or armor plates repair armor passively when inactive and work like an ASB when activated.

Seriously CCP, ASB is retardedly OP right now.


Ha ha ha hoo hee ha hoo hee ha. And I thought my jokes were bad.... ASB's are a pirates dream! I flew my dual asb Rokh yesterday and had a huge grin on my face as the morons on the gate in Claini tried to hold their own. Can shoot out to 22k with cna spitting out 1100 dps. Null can hit out into the 50's for over 700 and with one xl asb I can tank 1300 dps (1600 with crystals).

Yes let the tears flow. In quick engagements these are awesome. Also lrn 2 fly and fit your **** op.


Oh, so if a single battleship is able to beat an entire gate camp, that means the ASB is well balanced, yes?

I am SO looking forward to seeing your tears and other people that think like you's tears on the forums when that insanely OP **** gets nerfed into the ground.

If a single ship can do that much damage against a gate camp using ASB, can you imagine how bullshit it would be in 1v1 and 1v2?

CCP hates blobbing, ASB encourages even more blobbing, it WILL get nerfed.


Who said I was soloing the gate camp? Yes yes with a logi and three bc's im going to solo it... Silly eve pilots. We sent in a drake as bait, jumped in with myself and a couple other dudes. Had a Maelstrom fitted like myself come from the other side and a falcon.

Jam the logi call primaries easy day. I was just laughing when they primaried me. I used only two cycles of one booster as they began to panic and switched. But by all means cry. If they nerf the xl asb's ill just fly my talos like i always do. For now your tears make it fun.

Pipa Porto
#210 - 2012-07-31 23:28:50 UTC
Freezehunter wrote:
Oh, so if a single battleship is able to beat an entire gate camp, that means the ASB is well balanced, yes?

I am SO looking forward to seeing your tears and other people that think like you's tears on the forums when that insanely OP **** gets nerfed into the ground.

If a single ship can do that much damage against a gate camp using ASB, can you imagine how bullshit it would be in 1v1 and 1v2?

CCP hates blobbing, ASB encourages even more blobbing, it WILL get nerfed.



If a single battleship is able to beat an entire gate camp, you had a terrible gate camp.

EvE: Everyone vs Everyone

-RubyPorto

Ayeshah Volfield
Republic Military School
Minmatar Republic
#211 - 2012-07-31 23:35:18 UTC
Pipa Porto wrote:
Freezehunter wrote:
Oh, so if a single battleship is able to beat an entire gate camp, that means the ASB is well balanced, yes?

I am SO looking forward to seeing your tears and other people that think like you's tears on the forums when that insanely OP **** gets nerfed into the ground.

If a single ship can do that much damage against a gate camp using ASB, can you imagine how bullshit it would be in 1v1 and 1v2?

CCP hates blobbing, ASB encourages even more blobbing, it WILL get nerfed.



If a single battleship is able to beat an entire gate camp, you had a terrible gate camp.


Nerf armour tanking ?

EVE is what happens when the rule of law does not apply and Darwinism is allowed to run freely.

Pipa Porto
#212 - 2012-07-31 23:41:48 UTC
Ayeshah Volfield wrote:
Pipa Porto wrote:
Freezehunter wrote:
Oh, so if a single battleship is able to beat an entire gate camp, that means the ASB is well balanced, yes?

I am SO looking forward to seeing your tears and other people that think like you's tears on the forums when that insanely OP **** gets nerfed into the ground.

If a single ship can do that much damage against a gate camp using ASB, can you imagine how bullshit it would be in 1v1 and 1v2?

CCP hates blobbing, ASB encourages even more blobbing, it WILL get nerfed.



If a single battleship is able to beat an entire gate camp, you had a terrible gate camp.


Nerf armour tanking ?


1. Why were a bunch of Drakes and Canes sitting at 0 on a Mega?

2. That was a terrible gate camp: See 1.

3. Yeah, the ASB's broken because you can kill a bad gatecamp with an ASB tanked BS. Looks like Armor Buffer must also be broken.

EvE: Everyone vs Everyone

-RubyPorto

Freezehunter
#213 - 2012-07-31 23:47:17 UTC  |  Edited by: Freezehunter
Ayeshah Volfield wrote:
Pipa Porto wrote:
Freezehunter wrote:
Oh, so if a single battleship is able to beat an entire gate camp, that means the ASB is well balanced, yes?

I am SO looking forward to seeing your tears and other people that think like you's tears on the forums when that insanely OP **** gets nerfed into the ground.

If a single ship can do that much damage against a gate camp using ASB, can you imagine how bullshit it would be in 1v1 and 1v2?

CCP hates blobbing, ASB encourages even more blobbing, it WILL get nerfed.



If a single battleship is able to beat an entire gate camp, you had a terrible gate camp.


Nerf armour tanking ?


Yet another person that talks out of their ass.

When you attack someone with an armor buffer at least you know that son of a ***** will blow up when you are done eating through his buffer, also, armor buffer setup makes your ship slow as hell, heavy as hell and hard to align/move/accelerate as hell.

ASB buffer setups have insanely high EHP to begin with, passive recharge, you chew through that EHP and passive recharge only to have the son of a ***** jump back to 100% and you have to start over, they lose NO low slot damage bonuses, they lose NO agility and speed, they only get a slightly higher sig radius which doesn't count for ****.

Another good way to nerf ASB is to remove shield passive recharge when you have one installed on your ship.

Get it now?

Inappropriate signature, CCP Phantom.

Pipa Porto
#214 - 2012-07-31 23:53:28 UTC  |  Edited by: Pipa Porto
Freezehunter wrote:

Yet another person that talks out of their ass.

When you attack someone with an armor buffer at least you know that son of a ***** will blow up when you are done eating through his buffer, also, armor buffer setup make your ship slow as hell, heavy as hell and hard to align/move/accelerate as hell.

ASB buffer setups have insanely high EHP to begin with, passive recharge, you chew through that EHP only to have the son of a ***** jump back to 100% and you have to start over, they lose NO low slot damage bonuses, they lose NO agility and speed, they only get a slightly higher sig radius which doesn't count for ****.

Another good way to nerf ASB is to remove shield passive recharge when you have one installed on your ship.

Get it now?


When you attack someone with an ASB tank, at least you know that SOB will blow up when you are done eating through his cap charges. Also, the ASB provides no protection against overwhelming force and comes with a long reload time.

How many midslots do you have that you think ASBs and LSEs are reasonably fit together on anything? They gain an enormous Sig, have poor buffer, and have no midslots to use for anything. If you think Sig doesn't count for anything, Roll. They also have enormous fitting requirements, which make it very hard to put useful things in the low slots.

EvE: Everyone vs Everyone

-RubyPorto

Zarnak Wulf
Task Force 641
Empyrean Edict
#215 - 2012-08-01 00:55:39 UTC
Prevent crystal implants from affecting ancillary shield boosters. Make them unaffected by the active tanking aspect of an off grid booster.
Tara Read
Blackwater USA Inc.
Pandemic Horde
#216 - 2012-08-01 01:18:00 UTC
Zarnak Wulf wrote:
Prevent crystal implants from affecting ancillary shield boosters. Make them unaffected by the active tanking aspect of an off grid booster.


All I hear is bitching.... The pros and cons of these setups have already been explained.
Liang Nuren
No Salvation
Divine Damnation
#217 - 2012-08-01 03:26:44 UTC  |  Edited by: Liang Nuren
Zarnak Wulf wrote:
Prevent crystal implants from affecting ancillary shield boosters. Make them unaffected by the active tanking aspect of an off grid booster.


So now they're just flat worse than T2.

-Liang

Ed: Although I have to admit you have a great idea. Maybe we can just make crystal implants not affect deadspace shield boosters too, and not affect overheat! I guess we can have snakes affect only MWD speed given from non-faction overdrive injectors and slaves only work off of regenerative plates too?

Damn, you're a balancing genius!

I'm an idiot, don't mind me.

Tara Read
Blackwater USA Inc.
Pandemic Horde
#218 - 2012-08-01 06:35:24 UTC
Liang Nuren wrote:
Zarnak Wulf wrote:
Prevent crystal implants from affecting ancillary shield boosters. Make them unaffected by the active tanking aspect of an off grid booster.


So now they're just flat worse than T2.

-Liang

Ed: Although I have to admit you have a great idea. Maybe we can just make crystal implants not affect deadspace shield boosters too, and not affect overheat! I guess we can have snakes affect only MWD speed given from non-faction overdrive injectors and slaves only work off of regenerative plates too?

Damn, you're a balancing genius!


BoB help us all... Oh wait... Senior moment!
Barrak
The Painted Ones
#219 - 2012-08-01 08:34:03 UTC
Now.... I've never flown a Bhaal before , so please take what I say with a pinch of salt, but............

Isn't a drone, torp firing, ASB Rattlesnake something that you really shouldn't be taking on in an Bhaal? One of the greatest strengths of the Bhaal is it's ability to turn off peoples damage and repping ability. However with this attack, you were unable to do any of these.

Wouldn't the smart thing to have done is warp away?, which in my view is a key skill for a combat pilot.... to learn when the odds are not going in their favour.


Also.......... do people 'play' on SISI?

Regards

Barrak
Cpt Branko
The Scope
Gallente Federation
#220 - 2012-08-01 09:12:49 UTC  |  Edited by: Cpt Branko
OP is a troll, the only reason to lose a Bhaalgorn to any solo subcapital, short of being caught in belt by Gallente recon (or maybe some specific counterfit you would never see on TQ), is piloting / fitting mistake. With three bonused faction heavy neutralizers and faction webs, you can always disengage.

That said, ASBs make ships take longer to die. This is not a good thing.