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Ancilliary Shield Booster in Missions

Author
Daniel Plain
Doomheim
#21 - 2012-07-25 09:20:28 UTC
GordonO wrote:


[Nightmare, PVE Ancil]

Tachyon Beam Laser II_2, Imperial Navy Multifrequency L
Tachyon Beam Laser II_2, Imperial Navy Multifrequency L
Tachyon Beam Laser II_2, Imperial Navy Multifrequency L
Tachyon Beam Laser II_2, Imperial Navy Multifrequency L
Small Tractor Beam II_2
Salvager II_2

X-Large Ancillary Shield Booster_2, Cap Booster 800
100MN Microwarpdrive I_1
EM Ward Field II_2
Adaptive Invulnerability Field II_2
Adaptive Invulnerability Field II_2
Sensor Booster II_2, Scan Resolution Script
Medium Capacitor Booster II_1, Cap Booster 800

Tracking Enhancer II_2
Reactor Control Unit II_2
Imperial Navy Heat Sink_2
Imperial Navy Heat Sink_2
Imperial Navy Heat Sink_2

Large Energy Discharge Elutriation I_2
Large Energy Discharge Elutriation I_2
Large Anti-Thermal Screen Reinforcer II_2

Hobgoblin II, 5i
Hammerhead II, 5i


this fit is eating my brain

I should buy an Ishtar.

Hehaw Jimbojohnson
Dreddit
Test Alliance Please Ignore
#22 - 2012-07-25 10:29:10 UTC
GordonO wrote:
FlinchingNinja Kishunuba wrote:
GordonO wrote:
Salvage, refine, make boosters.. no cost.

I have started using one on my NM, that way my shield boost cycles and my cap hungry beams don't have to fight for cap. Seems to be working out OK.


Link fit please? Are you running any prop mods?



[Nightmare, PVE Ancil]

Tachyon Beam Laser II_2, Imperial Navy Multifrequency L
Tachyon Beam Laser II_2, Imperial Navy Multifrequency L
Tachyon Beam Laser II_2, Imperial Navy Multifrequency L
Tachyon Beam Laser II_2, Imperial Navy Multifrequency L
Small Tractor Beam II_2
Salvager II_2

X-Large Ancillary Shield Booster_2, Cap Booster 800
100MN Microwarpdrive I_1
EM Ward Field II_2
Adaptive Invulnerability Field II_2
Adaptive Invulnerability Field II_2
Sensor Booster II_2, Scan Resolution Script
Medium Capacitor Booster II_1, Cap Booster 800

Tracking Enhancer II_2
Reactor Control Unit II_2
Imperial Navy Heat Sink_2
Imperial Navy Heat Sink_2
Imperial Navy Heat Sink_2

Large Energy Discharge Elutriation I_2
Large Energy Discharge Elutriation I_2
Large Anti-Thermal Screen Reinforcer II_2

Hobgoblin II, 5i
Hammerhead II, 5i

I am sure MR Smarty Pants (Ryelek d'Entari) will have lots to say.. and btw.. how does salvaging while I am shooting fit into you opportunity model??? have I wasted any extra time??? and yes my derp.. salvaging doesn't refine, its the loot.. I can only hope to one day be perfect like you... fit T1 mods to PVP so I can fit a salvager ... nice


Dear god...why would you fit an ASB, whose main strength is you don't need a cap booster to run it...and then still fit a cap booster? I am confuse.
Drom Fenris
Viziam
Amarr Empire
#23 - 2012-07-25 14:46:10 UTC
My guess, cap problems by running tachyons on multifrequency ammo.
Eats a lot of cap if run permanently, especially with less cap due to the mwd.
GordonO
BURN EDEN
#24 - 2012-07-25 20:29:04 UTC
Hehaw Jimbojohnson wrote:
GordonO wrote:
FlinchingNinja Kishunuba wrote:
GordonO wrote:
Salvage, refine, make boosters.. no cost.

I have started using one on my NM, that way my shield boost cycles and my cap hungry beams don't have to fight for cap. Seems to be working out OK.


Link fit please? Are you running any prop mods?



[Nightmare, PVE Ancil]

Tachyon Beam Laser II_2, Imperial Navy Multifrequency L
Tachyon Beam Laser II_2, Imperial Navy Multifrequency L
Tachyon Beam Laser II_2, Imperial Navy Multifrequency L
Tachyon Beam Laser II_2, Imperial Navy Multifrequency L
Small Tractor Beam II_2
Salvager II_2

X-Large Ancillary Shield Booster_2, Cap Booster 800
100MN Microwarpdrive I_1
EM Ward Field II_2
Adaptive Invulnerability Field II_2
Adaptive Invulnerability Field II_2
Sensor Booster II_2, Scan Resolution Script
Medium Capacitor Booster II_1, Cap Booster 800

Tracking Enhancer II_2
Reactor Control Unit II_2
Imperial Navy Heat Sink_2
Imperial Navy Heat Sink_2
Imperial Navy Heat Sink_2

Large Energy Discharge Elutriation I_2
Large Energy Discharge Elutriation I_2
Large Anti-Thermal Screen Reinforcer II_2

Hobgoblin II, 5i
Hammerhead II, 5i

I am sure MR Smarty Pants (Ryelek d'Entari) will have lots to say.. and btw.. how does salvaging while I am shooting fit into you opportunity model??? have I wasted any extra time??? and yes my derp.. salvaging doesn't refine, its the loot.. I can only hope to one day be perfect like you... fit T1 mods to PVP so I can fit a salvager ... nice


Dear god...why would you fit an ASB, whose main strength is you don't need a cap booster to run it...and then still fit a cap booster? I am confuse.


Lasers eat cap.. but as said it was a test to see how it compares to my normal fit.. Haven't yet decided if it is something I will keep...

... What next ??

Tau Cabalander
Retirement Retreat
Working Stiffs
#25 - 2012-07-25 21:39:59 UTC
Kasai Hightower wrote:
You know you can use 400 charges and nothing happens other then you can fit 10 in the booster? it still costs 0 cap and boosts the same amount

Sure, but if you are lazy you only need to carry one size (800), though 400's all around work too IF AND ONLY IF you can keep the guns going with those (I would think so, but again laziness may come into play as one has to cap boost twice as often).

Kasai Hightower wrote:
also a hilarious PvE fit xD

Probably why it is a test fit. Somebody has to try wacky stuff though to make useful discoveries for the rest of us to use.
Zicon Shak'ra
The Scope
Gallente Federation
#26 - 2012-07-26 18:00:34 UTC
GordonO wrote:
Ki're Suahien wrote:
GordonO wrote:
Salvage, refine, make boosters.. no cost.



"It was free because I mined it!"


No it was free because my NM has 2 utility slots which can fit a tractor and salvager and does not impact my mission times, just need enough to make some boosters...
In your case you could put a cyno on to drop some cap ships in for when the ninja salvagers come to mess with you Lol


Nightmare with a cyno on it? Yes please. Make sure you give me a heads up when you're going to be using it, so I can come say hello.

Wormholes are cool, m'kay?

FlinchingNinja Kishunuba
Crunchy Crunchy
#27 - 2012-07-26 19:14:24 UTC
GordonO wrote:
FlinchingNinja Kishunuba wrote:
GordonO wrote:
Salvage, refine, make boosters.. no cost.

I have started using one on my NM, that way my shield boost cycles and my cap hungry beams don't have to fight for cap. Seems to be working out OK.


Link fit please? Are you running any prop mods?



[Nightmare, PVE Ancil]

Tachyon Beam Laser II_2, Imperial Navy Multifrequency L
Tachyon Beam Laser II_2, Imperial Navy Multifrequency L
Tachyon Beam Laser II_2, Imperial Navy Multifrequency L
Tachyon Beam Laser II_2, Imperial Navy Multifrequency L
Small Tractor Beam II_2
Salvager II_2

X-Large Ancillary Shield Booster_2, Cap Booster 800
100MN Microwarpdrive I_1
EM Ward Field II_2
Adaptive Invulnerability Field II_2
Adaptive Invulnerability Field II_2
Sensor Booster II_2, Scan Resolution Script
Medium Capacitor Booster II_1, Cap Booster 800

Tracking Enhancer II_2
Reactor Control Unit II_2
Imperial Navy Heat Sink_2
Imperial Navy Heat Sink_2
Imperial Navy Heat Sink_2

Large Energy Discharge Elutriation I_2
Large Energy Discharge Elutriation I_2
Large Anti-Thermal Screen Reinforcer II_2

Hobgoblin II, 5i
Hammerhead II, 5i

I am sure MR Smarty Pants (Ryelek d'Entari) will have lots to say.. and btw.. how does salvaging while I am shooting fit into you opportunity model??? have I wasted any extra time??? and yes my derp.. salvaging doesn't refine, its the loot.. I can only hope to one day be perfect like you... fit T1 mods to PVP so I can fit a salvager ... nice


Thanks for the fit, I personally use an Aerator II with an Ionic field projector I in the rigs slot. Over 1000DPS and can lock out to 120km which makes it a lot quicker. Use 2 T2 hardeners plus amp/x-large T2 for tank. AB fit at the moment but a MWD is on the cards after I can squeeze it in with some skill training. I find power is tight on my fits.
Keith Planck
Hi-Sec Huggers
#28 - 2012-07-26 19:22:49 UTC
-Ancillary shield boosters convert cargo space into tank~
-Shield boosters convert cap into tank~
-Cap boosters convert cargo space into cap~


ergo...

You may not have enough cargo space for the cap charges you'll need.

~~~~~~~~~~~~~
Jess Maine
Caldari Provisions
Caldari State
#29 - 2012-07-27 01:35:25 UTC
Why am I not seeing any Shield Boost Amps, you know ASB's are now impacted by SBA's right?
GordonO
BURN EDEN
#30 - 2012-07-28 07:36:50 UTC
Jess Maine wrote:
Why am I not seeing any Shield Boost Amps, you know ASB's are now impacted by SBA's right?


Tanks just fine without out one, and I prefer to have the sebo so I can knock of as many frigs before they get to close.

... What next ??

Pookie McPook
The Whiskers of Kurvi-Tasch
#31 - 2012-07-28 18:01:58 UTC
To be honest I was disappointed with the performance of an ASB compared with a Domination X-Large SB. Used on my Machariel I found I could use up a cargo hold of 35 400s on a high damage mission whereas I would rarely use more than maybe 5 800s previously. The only upside you could mention was the freeing up of a mid slot for a TC. Maybe on a ship where tracking can be an issue this could be a valid fit but on a Mach I'm dubious.
GordonO
BURN EDEN
#32 - 2012-07-28 23:19:31 UTC
Pookie McPook wrote:
To be honest I was disappointed with the performance of an ASB compared with a Domination X-Large SB. Used on my Machariel I found I could use up a cargo hold of 35 400s on a high damage mission whereas I would rarely use more than maybe 5 800s previously. The only upside you could mention was the freeing up of a mid slot for a TC. Maybe on a ship where tracking can be an issue this could be a valid fit but on a Mach I'm dubious.


I have found on the mach its better to stick with a "normal" XL SB. The only reason I tried it on the NM is because its guns eat cap. I don't use cap boosters on a mach, its not needed. My mids on the mach are 2x invuln, 1x em ward, 1 x 100mn AB and xl Pith C SB. Its 60% cap stable with the AB on.

... What next ??

Sobaan Tali
Caldari Quick Reaction Force
#33 - 2012-07-28 23:34:16 UTC
Soon Shin wrote:
I could imagine these would work great on the Golem or Vargur, due to their bonus to shield boosters and the fact that marauders have a massive cargo bay and use only half the ammo.


This would be your best example of where asb boosting mission boats would work well, that and the nightmare idea sounds interesting considering they have no cap use bonus for guns. Dual xl-asb tach nightmare anyone?

"Tomahawks?"

"----in' A, right?"

"Trouble is, those things cost like a million and a half each."

"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."

Ryuce
#34 - 2012-07-29 15:59:35 UTC
I like how GordonO is trolling everyone here :-)
GordonO
BURN EDEN
#35 - 2012-07-29 21:54:18 UTC
Ryuce wrote:
I like how GordonO is trolling everyone here :-)


Cry You have neuted a hole in my heart Cry all this is fact, except maybe the comments to the test dude about the cyno's.
Must be my superior(alternate) fitting techniques Twisted, although they are pretty standard stuff...

... What next ??

Doddy
Excidium.
#36 - 2012-07-31 15:45:42 UTC
GordonO wrote:
Salvage, refine, make boosters.. no cost.

I have started using one on my NM, that way my shield boost cycles and my cap hungry beams don't have to fight for cap. Seems to be working out OK.


lol MIMAF
Comingin Hot
Garoun Investment Bank
Gallente Federation
#37 - 2012-07-31 16:17:30 UTC  |  Edited by: Comingin Hot
I use a x-l ASB + 3 hardeners + AB on Machariel with max skills and DPS fitting. It tanks fine. Most of the time I kill so fast, I not even need to run it. Then 1-2 cycles and I can go on again for a while.

Only if I make mistakes, it starts to become tricky. If I trigger wrong, I need to run it longer. In the Guri Extravaganza I triggered wrong, sniped all webifiers/frigs. The 1min timer to reload can be exiting - do I warp or not, how many more seconds...? Before the reload of the cap boostrs comes, it is good to do some pre-emptive boosting. Also need to be careful to not overboost and turn the ASB off in time, because taht wastes charges and the 1min timer again. I also did not run a AE bonus stage so far. WC was ok.

Considering suicide gankers, it is better than an expensive dead space booster. Cap booster 400 are cheap.

edit: I just read some posts above a pretty affordable Domination x-l mgith need less cap. If so, that is better.
Fager
Xel'Naga Corp
#38 - 2012-08-01 03:15:08 UTC  |  Edited by: Fager
Im currently trying out:

Quote:
[Nightmare, Lvl4]

4x Tachyon Beam Laser II (Imperial Navy Multifrequency L)
Small Tractor Beam I
Hostile Target Acquisition I

2x X-Large Ancillary Shield Booster (Cap Booster 400)
2x Tracking Computer II (Tracking Speed Script)
Adaptive Invulnerability Field II
Caldari Navy Thermic Dissipation Field
Caldari Navy EM Ward Field

Tracking Enhancer II
4x Imperial Navy Heat Sink

2x Large Semiconductor Memory Cell I
Large Energy Discharge Elutriation II


Quote:
Stats all lvl5: Navy Multi
Capacitor (Lasts 14m 34s)

Volley Damage: 6 520,67
DPS: 976,60
[38 optimal] tracking scrips
[45 optimal] optimal scripts


Quote:
Stats all lvl5+implants 5%: Navy Multi
Slot 6: Inherent Implants 'Squire' Energy Systems Operation EO-605
Slot 7: Inherent Implants 'Lancer' Controlled Bursts CB-705
Slot 8: Inherent Implants 'Squire' Energy Management EM-805
Slot 9: Eifyr and Co. 'Gunslinger' Surgical Strike SS-905
Slot 10: Inherent Implants 'Lancer' Large Energy Turret LE-1005

Capacitor (Lasts 34m 36s)

Volley Damage: 7 189,04
DPS: 1 076,70
[38 optimal] tracking scrips
[45 optimal] optimal scripts


So far i have run it on 1 ASB with 1min reloading not breaking buffer tank on a guristas mission where i aggroed whole room (Mission: Intercept The Saboteurs).
Guristas are abit of pain as they are one of few enemies who actually start doing good dmg at long range (Missiles), but its the hardest mission so far ive done and 1 ASB was enough for a full room aggro.

I also only got the skills to fly it, im running a 795 DPS version of it with my skills. Gonna run 2x ASB for a while now to get the feel for guns and tanking. If 1 ASB is enough, ill switch it out for either a (SBA/4th hard/eccm) or AB.

Im using Navy Multi + Infrared with tracking links. This gives me a ~100optimal for frigg sniping and ~45optimal for nuking the rest when it arrives. Have a backup Gleam set if at anypoint im gonna need extra tracking.

I stock up 40 batteries (20 in hold 20 in shields) since some missions requires some space, the gurista mission made me burn 30 of them, but my DPS isnt up there yet either. Many missions you can nuke **** without boosting once ;)

Cap is stable with infrared/standard ammo, you can train passive hardeners if you are looking for more cap. So far has been way more then enough, might not bother with 5% cap implants. (My setup atm has 20m Cap since i dont got rapid fire lvl5)

400 batteries are 5k isk in Jita
Zaraz Zaraz
Zontik Paraphernalia Inc
#39 - 2012-08-01 10:09:44 UTC
Drom Fenris wrote:
My guess, cap problems by running tachyons on multifrequency ammo.
Eats a lot of cap if run permanently, especially with less cap due to the mwd.


That would be t2 tachs. With faction ammo. If he had faction tachs it wouldn't chew through cap so much that he needed a booster.

Also anciliary shield booster with 800s.
ValentinaDLM
SoE Roughriders
Electus Matari
#40 - 2012-08-03 13:18:02 UTC
I have always been a fan of cap boosters in pve, granted I havent done pve since the module came out but, I could certainly see myself adding on to a ship that already has a buffer to gain more time to kill webbers the gila comes to mind for this.

Thing is it might not be popular in pve, but well what is popular isn't always good, eve is full of antipattern fits imo.
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