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FLORENCE The late summer release is on Sisi -Changes list

First post
Author
Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#161 - 2012-07-28 16:23:06 UTC  |  Edited by: Salpun
NPE bug reports that I have submited but have not been filtered. BR#140806,140804 and 140803 Grayscale sayed he would look into this one.

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

CCP Affinity
C C P
C C P Alliance
#162 - 2012-07-28 16:40:15 UTC
Salpun wrote:
NPE bug reports that I have submited but have not been filtered. BR#140806,140804 and 140803 Grayscale sayed he would look into this one.



And we are :) However, we don't cherry pick a selected few - we are working our way through all the NPE bug reports so just be patient.

♥ CCP Affinity ♥

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Game Designer for EVE Online

Team Astro Sparkle

Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#163 - 2012-07-28 16:41:50 UTC  |  Edited by: Salpun
CCP Affinity wrote:
Salpun wrote:
NPE bug reports that I have submited but have not been filtered. BR#140806,140804 and 140803 Grayscale sayed he would look into this one.



And we are :) However, we don't cherry pick a selected few - we are working our way through all the NPE bug reports so just be patient.

ThanksLol

Any word when the bug reporting system is getting updated?

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#164 - 2012-07-29 10:25:08 UTC
Mining changed identifid by Serpentinelogic

http://serpentinelogic.wordpress.com/2012/07/29/more-mining-barge-tweaks/

•Tech 1 barges now only require Astrogeology III and Mining Barge I
•Covetor and Hulk lose -500hp from shield, armour and structure (about 20% less effective HP than last build)
•Hulk gets increased yield; one of the +3% bonuses gets buffed to +5%/level
•Procurer gets a massive 4 mid slots (+3 from last build) making it quite tough
•Retriever ore hold goes from 30k to 28k, but more forgiving of those with low barge piloting skills
•Exhumer shields reset to t1 resists + 5% per level (I think – hard to read diffs sometimes)
•Mining crystals reduced to half the volume (inb4 mineral compression….)

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#165 - 2012-07-30 11:58:53 UTC
New build 1066

Lets find the changes.

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Shalua Rui
Rui Freelance Mining
#166 - 2012-07-30 12:41:16 UTC  |  Edited by: Shalua Rui
•Tech 1 barges now only require Astrogeology III and Mining Barge I

I don't really get that one - when compared to (ie.) BCs, where every ship needs another level of skill - but I guess it kind off makes sense, concidering the different roles the barges now fit.

•Covetor and Hulk lose -500hp from shield, armour and structure (about 20% less effective HP than last build)

A good change when balanced with...

•Hulk gets increased yield; one of the +3% bonuses gets buffed to +5%/level

...that.

•Procurer gets a massive 4 mid slots (+3 from last build) making it quite tough

VERY good change... but leaves the Retreiver the only barge with only 1 mid slot... and it's still lacking in powergrid.
I'd say: Give the retreiver +2 mid slots (3 total) and boost the powergrid on Ret and Mack.

•Retriever ore hold goes from 30k to 28k, but more forgiving of those with low barge piloting skills

That's ok.

•Exhumer shields reset to t1 resists + 5% per level (I think – hard to read diffs sometimes)

Didn't notice that.

•Mining crystals reduced to half the volume (inb4 mineral compression….)

Still too large, but a step into the right direction.

"ginger forum goddess, space gypsy and stone nibbler extraordinaire!" Shalua Rui - CEO and founder of Rui Freelance Mining (RFLM)

CCP FoxFour
C C P
C C P Alliance
#167 - 2012-07-30 12:52:43 UTC
Shalua Rui wrote:
•Tech 1 barges now only require Astrogeology III and Mining Barge I

I don't really get that one - when compared to (ie.) BCs, where every ship needs another level of skill - but I guess it kind off makes sense, concidering the different roles the barges now fit.


Take a quick look at this dev blog. It explains how we are trying to move away from tiers and towards ships having roles instead.

From the dev blog:
Quote:
That is why we want to remove ship tiers altogether, then refocus our balancing philosophy to be based on role. That means finding common themes, or lines that fit ships with the same purpose, then adjusting slot layout, HP and fittings within each class to support this goal.


There is also another dev blog providing an update to this here.

@CCP_FoxFour // Technical Designer // Team Tech Co

Third-party developer? Check out the official developers site for dev blogs, resources, and more.

Nova Fox
Novafox Shipyards
#168 - 2012-07-30 16:47:19 UTC
Have the blueprints changed yet? Which barge is setting price point for thier tech?

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#169 - 2012-07-30 16:49:38 UTC
Nova Fox wrote:
Have the blueprints changed yet? Which barge is setting price point for thier tech?

Nope and no info on seeding or parts required for the new rigs.

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Paul Maken
Deep Core Mining Inc.
Caldari State
#170 - 2012-07-30 16:59:59 UTC
Nova Fox wrote:
Have the blueprints changed yet? Which barge is setting price point for thier tech?


I was just typing up a post to ask this same question when I saw it had already been asked.

The last I checked, a Covetor was on the order of 30m ISK where a Retriever was less than 10. That difference in hull price will then be further exacerbated by the price of the strip miners, which run almost to 5m each which leads to the Covetor being far more expensive than the other T1 barges even if the hull prices were the same. If anything, the Procuror should be the most expensive hull since it's the cheapest to fit and the Covetor should be slightly cheaper to compensate for the extra expense of the three strip miners and three sets of crystals. All that super technology that it took for ORE to make the strip miner 3x as potent has got to be pretty expensive.

If the tiers in manufacturing cost persist in these larger ships, the effect will be far more pronounced than for the T1 frigates where the cost of the hull is really not a consideration as it is a very small part of the cost of the fitted ship.
Megalorn
Regulus Industries
#171 - 2012-07-31 00:19:31 UTC
Paul Maken wrote:
Nova Fox wrote:
Have the blueprints changed yet? Which barge is setting price point for thier tech?


I was just typing up a post to ask this same question when I saw it had already been asked.

The last I checked, a Covetor was on the order of 30m ISK where a Retriever was less than 10. That difference in hull price will then be further exacerbated by the price of the strip miners, which run almost to 5m each which leads to the Covetor being far more expensive than the other T1 barges even if the hull prices were the same. If anything, the Procuror should be the most expensive hull since it's the cheapest to fit and the Covetor should be slightly cheaper to compensate for the extra expense of the three strip miners and three sets of crystals. All that super technology that it took for ORE to make the strip miner 3x as potent has got to be pretty expensive.

If the tiers in manufacturing cost persist in these larger ships, the effect will be far more pronounced than for the T1 frigates where the cost of the hull is really not a consideration as it is a very small part of the cost of the fitted ship.


Hello, I logged in to the test server to look at Retriever build cost and am a little confused.

I look at the BPO in market listing and I see one set of build requirements. But when I buy the ship and reprocess it I get completely different amounts of minerals (and no, not due to 10% BPO waste, tax or station refine efficiency... the numbers are completely different). Which numbers are the actual build requirements?

Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#172 - 2012-07-31 11:51:43 UTC
New build is up.

What changed?

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#173 - 2012-08-02 21:16:29 UTC
Shift key fix is in Twisted

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

CCP Punkturis
C C P
C C P Alliance
#174 - 2012-08-02 21:32:17 UTC
saving fuel like liquid ozone in cargo in saved fittings

inventory now has a setting (top left) you can check so you don't have to hold in shift to open a new window when clicking the cargo button in space or double clicking on cans/wrecks in space/overview

right clicks for orca fixed

no drone bay right click option for ships that don't have drone bay

♥ EVE Brogrammer ♥ Team Five 0 ♥ @CCP_Punkturis

Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#175 - 2012-08-02 21:35:29 UTC  |  Edited by: Salpun
CCP Punkturis wrote:
saving fuel like liquid ozone in cargo in saved fittings

inventory now has a setting (top left) you can check so you don't have to hold in shift to open a new window when clicking the cargo button in space or double clicking on cans/wrecks in space/overview

right clicks for orca fixed

no drone bay right click option for ships that don't have drone bay

right click changes did not make it in this build looks like.
Daredevil still has the drone bay on right click. Guess we will see that change tomorrowSmile

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

CCP Punkturis
C C P
C C P Alliance
#176 - 2012-08-02 21:42:30 UTC
Salpun wrote:
CCP Punkturis wrote:
saving fuel like liquid ozone in cargo in saved fittings

inventory now has a setting (top left) you can check so you don't have to hold in shift to open a new window when clicking the cargo button in space or double clicking on cans/wrecks in space/overview

right clicks for orca fixed

no drone bay right click option for ships that don't have drone bay

right click changes did not make it in this build looks like.
Daredevil still has the drone bay on right click. Guess we will see that change tomorrowSmile


oh oops P

♥ EVE Brogrammer ♥ Team Five 0 ♥ @CCP_Punkturis

Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#177 - 2012-08-02 21:44:36 UTC  |  Edited by: Salpun
CCP Punkturis wrote:
Salpun wrote:
CCP Punkturis wrote:
saving fuel like liquid ozone in cargo in saved fittings

inventory now has a setting (top left) you can check so you don't have to hold in shift to open a new window when clicking the cargo button in space or double clicking on cans/wrecks in space/overview

right clicks for orca fixed

no drone bay right click option for ships that don't have drone bay

right click changes did not make it in this build looks like.
Daredevil still has the drone bay on right click. Guess we will see that change tomorrowSmile


oh oops P

Where is the corp right click going to open when you click it on the orca?
First Tab?

Corp hanger does not open a seperate window with just the hanger sections like it use to. Some thing for CCP Arrow right.

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

CCP Punkturis
C C P
C C P Alliance
#178 - 2012-08-02 21:47:21 UTC
Salpun wrote:
CCP Punkturis wrote:
Salpun wrote:
CCP Punkturis wrote:
saving fuel like liquid ozone in cargo in saved fittings

inventory now has a setting (top left) you can check so you don't have to hold in shift to open a new window when clicking the cargo button in space or double clicking on cans/wrecks in space/overview

right clicks for orca fixed

no drone bay right click option for ships that don't have drone bay

right click changes did not make it in this build looks like.
Daredevil still has the drone bay on right click. Guess we will see that change tomorrowSmile


oh oops P

Where is the corp right click going to open when you click it on the orca?
First Tab?

Corp hanger does not open a seperate window with just the hanger sections like it use to. Some thing for CCP Arrow right.


just the same as it does in space

♥ EVE Brogrammer ♥ Team Five 0 ♥ @CCP_Punkturis

Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#179 - 2012-08-02 21:48:52 UTC
CCP Punkturis wrote:
Salpun wrote:
CCP Punkturis wrote:
Salpun wrote:
CCP Punkturis wrote:
saving fuel like liquid ozone in cargo in saved fittings

inventory now has a setting (top left) you can check so you don't have to hold in shift to open a new window when clicking the cargo button in space or double clicking on cans/wrecks in space/overview

right clicks for orca fixed

no drone bay right click option for ships that don't have drone bay

right click changes did not make it in this build looks like.
Daredevil still has the drone bay on right click. Guess we will see that change tomorrowSmile


oh oops P

Where is the corp right click going to open when you click it on the orca?
First Tab?

Corp hanger does not open a seperate window with just the hanger sections like it use to. Some thing for CCP Arrow right.


just the same as it does in space

kk

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

CCP Explorer
C C P
C C P Alliance
#180 - 2012-08-02 22:02:40 UTC
CCP Punkturis wrote:
Salpun wrote:
CCP Punkturis wrote:
saving fuel like liquid ozone in cargo in saved fittings

inventory now has a setting (top left) you can check so you don't have to hold in shift to open a new window when clicking the cargo button in space or double clicking on cans/wrecks in space/overview

right clicks for orca fixed

no drone bay right click option for ships that don't have drone bay
right click changes did not make it in this build looks like.

Daredevil still has the drone bay on right click. Guess we will see that change tomorrowSmile
oh oops P
The build on SiSi has all fixes as of last midnight (GMT) so the right-click and drone bay fixes are not yet in. SiSi is being moved to a release candidate in preparation for the release next week so it will be included in the next update.

Erlendur S. Thorsteinsson | Senior Development Director | EVE Online // CCP Games | @CCP_Explorer