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Barge Fairy Tale

First post First post
Author
Richard Desturned
Royal Amarr Institute
Amarr Empire
#2101 - 2012-07-30 15:11:09 UTC
Jorma Morkkis wrote:
Richard Desturned wrote:
"oh man i won't have NPCs fight my battles for me, THE HORROR"


Like tanking Concord is very difficult... L2P.

http://www.youtube.com/watch?v=BnjK5EVsIfI


how do you function?

concord instapops you, whether you're in a frigate or titan (yes, people have tested it with a titan on sisi)

there's no way to tank it

there's no way to evade it

and even if you do manage to get away with your ship, that's considered an exploit and gets you banned

get out with your "let me show you these 6 year old videos to prove my point" posts

npc alts have no opinions worth consideration

Richard Desturned
Royal Amarr Institute
Amarr Empire
#2102 - 2012-07-30 15:11:39 UTC
Freezehunter wrote:
That is the biggest load of bullshit I've ever heard.

Back when I lived in Nullsec I could make 400mil-1.5 bil from running a single Sanctum.

If you did anomalies and escalations you could get rich FAST.

If you only make 60 mil per hour in 0.0 you are doing it VERY wrong.


sorry bro they nerfed sanctums before they added incursions

let me tell you all about how much more lively it made nullsec

npc alts have no opinions worth consideration

Vaerah Vahrokha
Vahrokh Consulting
#2103 - 2012-07-30 15:12:07 UTC
Pipa Porto wrote:

The Special Snowflake brick tank is required only to counter a special snowflake team of many T1 Dessies in .5 space. Anywhere else, you can fit a smaller tank and still be unprofitable.


Many T1 dessies is not a special snowflake at all.

2-3 of them is what every non rookie ganker use in 0.7 and below. Usually they don't use more as they seem to get bored and scale up to bigger hulls past 5 catalysts.
Richard Desturned
Royal Amarr Institute
Amarr Empire
#2104 - 2012-07-30 15:14:14 UTC  |  Edited by: Richard Desturned
Vaerah Vahrokha wrote:
Pipa Porto wrote:

The Special Snowflake brick tank is required only to counter a special snowflake team of many T1 Dessies in .5 space. Anywhere else, you can fit a smaller tank and still be unprofitable.


Many T1 dessies is not a special snowflake at all.

2-3 of them is what every non rookie ganker use in 0.7 and below. Usually they don't use more as they seem to get bored and scale up to bigger hulls past 5 catalysts.


and generally they're not going to bother with a hulk that tanks 50k ehp from blasters because, you see, it tanks 50k ehp from blasters, and 66k if you have the hardeners preheated and fire them on when catalysts land

npc alts have no opinions worth consideration

Freezehunter
#2105 - 2012-07-30 15:17:37 UTC
Richard Desturned wrote:
Freezehunter wrote:
That is the biggest load of bullshit I've ever heard.

Back when I lived in Nullsec I could make 400mil-1.5 bil from running a single Sanctum.

If you did anomalies and escalations you could get rich FAST.

If you only make 60 mil per hour in 0.0 you are doing it VERY wrong.


sorry bro they nerfed sanctums before they added incursions

let me tell you all about how much more lively it made nullsec


Well ****, my point just went to hell.

Thanks for letting me know, 'cause I didn't know that.

Inappropriate signature, CCP Phantom.

Vaerah Vahrokha
Vahrokh Consulting
#2106 - 2012-07-30 15:18:43 UTC
Major Bibi wrote:
woow i never seen a thread grow so fast

I am still convinced that some of you gankers are just crying about the fact that ganking became suddenly so much harder for you



Actually it's not even so much harder. They re-nerfed some ships.
The objective is to make Hulks sensibly worse than now (I would not trade my current Hulks for the post patch ones even if they paid me to) and the "AFK friendly Mack" down to "if you scratch your nose for a minute you'll see yourself in clone station" again.
La Nariz
Aliastra
Gallente Federation
#2107 - 2012-07-30 15:19:52 UTC
Skippermonkey wrote:
Skippermonkey wrote:
CCP Soundwave wrote:
Yeah my point is that I don't think they should be profitable to gank. I think it should be possible, but not necessarily profitable (profitable might be the wrong word, but more that the expenses should be higher for the attacker than the defender).

Well, as long as you get the balance right i dont think anybody can seriously complain...

As it stands, we have cause for concern.

Just one example - Why should an Exhumer get a greater shield resists per level bonus than a HIC?

edit - its as if the stats have been dreamed up by a DEV thats been suicide ganked on his alt account one too many times

So, did anyone answer this question regarding Exhumer resists vs HIC resists i posed the other day?

I'd really like to know


I'd like to know this as well.

This post was loving crafted by a member of the Official GoonWaffe recruitment team. Improve the forums, support this idea: https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=345133

Jorma Morkkis
State War Academy
Caldari State
#2108 - 2012-07-30 15:22:24 UTC
La Nariz wrote:
Skippermonkey wrote:
Skippermonkey wrote:
CCP Soundwave wrote:
Yeah my point is that I don't think they should be profitable to gank. I think it should be possible, but not necessarily profitable (profitable might be the wrong word, but more that the expenses should be higher for the attacker than the defender).

Well, as long as you get the balance right i dont think anybody can seriously complain...

As it stands, we have cause for concern.

Just one example - Why should an Exhumer get a greater shield resists per level bonus than a HIC?

edit - its as if the stats have been dreamed up by a DEV thats been suicide ganked on his alt account one too many times

So, did anyone answer this question regarding Exhumer resists vs HIC resists i posed the other day?

I'd really like to know


I'd like to know this as well.


All Exhumers have T1 resists on SiSi.
Skippermonkey
Deep Core Mining Inc.
Caldari State
#2109 - 2012-07-30 15:25:35 UTC
Jorma Morkkis wrote:
La Nariz wrote:
Skippermonkey wrote:
Skippermonkey wrote:
CCP Soundwave wrote:
Yeah my point is that I don't think they should be profitable to gank. I think it should be possible, but not necessarily profitable (profitable might be the wrong word, but more that the expenses should be higher for the attacker than the defender).

Well, as long as you get the balance right i dont think anybody can seriously complain...

As it stands, we have cause for concern.

Just one example - Why should an Exhumer get a greater shield resists per level bonus than a HIC?

edit - its as if the stats have been dreamed up by a DEV thats been suicide ganked on his alt account one too many times

So, did anyone answer this question regarding Exhumer resists vs HIC resists i posed the other day?

I'd really like to know


I'd like to know this as well.


All Exhumers have T1 resists on SiSi.


I remember it being stated they get a 7.5% bonus to shield resists per level, is this still in place?

COME AT ME BRO

I'LL JUST BE DOCKED IN THIS STATION

Richard Desturned
Royal Amarr Institute
Amarr Empire
#2110 - 2012-07-30 15:27:18 UTC
Jorma Morkkis wrote:
This fit has 22k EHP with current stats on SiSi.


eve's fitting window bases EHP on the lowest resist

and your EM resist is nothing stellar, not that it matters because catalysts, the current FOTM hulk ganking ships, don't deal EM damage

npc alts have no opinions worth consideration

Carola Kessler
Lost Sisters Of New Eden
#2111 - 2012-07-30 15:30:31 UTC
actually it seems Exhumer resists are lowered from 7,5% per skill level to somewhat like 5%, after had a short convo on SIngularity with CCP Goliath, he said it maybe cause of a bug or some miscalculating in the formula happened in the latest patch, current patch doesn't seem to have this adressed, so we need to wait until the responsible Designer Dev is back and had a look at it.

friendly greets

Carola Kessler Smile
stoicfaux
#2112 - 2012-07-30 15:31:17 UTC
Destiny Corrupted wrote:
stoicfaux wrote:
Meh, relying on CCP to buff, nerf and otherwise pick sides in the gankers versus miners drama is bad design. Defending or killing miners really should be up to the players. IMO, CCP should have used the CrimeWatch overhaul fix the ganking problem, specifically by making the criminal flag permanent. If you want to gank someone, go for it, but don't be surprised if the rest of the community/faction hunts you down, sanctions you, revokes your docking privileges, and denies access to station services for being such a twit.


Tradable kill rights would accomplish the exact same thing. As far as permanent crime flags, a few barge ganks will already put you below -5, making you a free target for anyone, anywhere.

It shouldn't take multiple crimes to get you below -5. And ratting up sec status shouldn't absolve one of the crimes. CONCORD may have a short memory, but players don't.

Tradable kill rights don't go far enough, IMO. Teamwork aka community aka public action should be the primary factor in making high-sec safe. And that only works if everyone is allowed to be part of the neighborhood criminal watch. This having to watch a known criminal repeat their crimes over and over is just too reminiscent of some US court systems.

And in case it wasn't obvious, CONCORD should have a diminished role.

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Smohq Anmirorz
State War Academy
Caldari State
#2113 - 2012-07-30 15:31:32 UTC
Vaerah Vahrokha wrote:
Dave stark wrote:


it's more commendable to be able to do some thing bad, and choose not to do it rather than not doing it because you can't.


Beware you are just saying one of the greatest blasphemies in the current trash "I will do everything unless prevented to" culture.


That's not what that says.
Jorma Morkkis
State War Academy
Caldari State
#2114 - 2012-07-30 15:31:46 UTC
Skippermonkey wrote:
I remember it being stated they get a 7.5% bonus to shield resists per level, is this still in place?


5% and base resists are T1.

So that's nowhere near T2 ships.
Vaerah Vahrokha
Vahrokh Consulting
#2115 - 2012-07-30 15:33:11 UTC
Werst Dendenahzees wrote:


The difference being that New Eden is an hilarious crapsack world of rampant capitalism.


Rampant capitalism clearly forbids keeping their own operative units functional against enemies.
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#2116 - 2012-07-30 15:36:08 UTC  |  Edited by: Destiny Corrupted
stoicfaux wrote:
It shouldn't take multiple crimes to get you below -5. And ratting up sec status shouldn't absolve one of the crimes. CONCORD may have a short memory, but players don't.

Tradable kill rights don't go far enough, IMO. Teamwork aka community aka public action should be the primary factor in making high-sec safe. And that only works if everyone is allowed to be part of the neighborhood criminal watch. This having to watch a known criminal repeat their crimes over and over is just too reminiscent of some US court systems.

And in case it wasn't obvious, CONCORD should have a diminished role.

Okay, well, I'm happy we agree that only players should have the sole responsibility to police other players.

As far as the multiple crimes thing goes, that's irrelevant to a ganker anyway. It is, however, not irrelevant to a noobie making a mistake, and/or a person having no other alternative to take revenge against someone who has really aggrieved him (unless wars/NPC corps are fixed). A single gank not immediately setting you permanently flashy is simply decent game design.

The ratting thing I agree with as well. Let me buy my way out, just like I can in real life.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Vaerah Vahrokha
Vahrokh Consulting
#2117 - 2012-07-30 15:36:23 UTC
Destiny Corrupted wrote:
As far as permanent crime flags, a few barge ganks will already put you below -5, making you a free target for anyone, anywhere.


You mean, for the couple of seconds before you have warped back to a safe spot?
Richard Desturned
Royal Amarr Institute
Amarr Empire
#2118 - 2012-07-30 15:38:51 UTC
Vaerah Vahrokha wrote:
Destiny Corrupted wrote:
As far as permanent crime flags, a few barge ganks will already put you below -5, making you a free target for anyone, anywhere.


You mean, for the couple of seconds before you have warped back to a safe spot?


yeah you can't simply hide in a safespot while -5

you also can't cloak

let me tell you about "faction police"

npc alts have no opinions worth consideration

Werst Dendenahzees
Ministry of War
Amarr Empire
#2119 - 2012-07-30 15:39:18 UTC
Jorma Morkkis wrote:
Werst Dendenahzees wrote:
Are you even in Nullsec? There's no real money to be had compared to running level 4 missions forever, unless you rat in a carrier.


I've heard you can get 60M/hr ratting. Plus officer spawns... Can be solo'd too.


That would be with a carrier or very good tengu. Officer spawns cannot be soloed.
Vaerah Vahrokha
Vahrokh Consulting
#2120 - 2012-07-30 15:39:20 UTC
Richard Desturned wrote:
Jorma Morkkis wrote:
Richard Desturned wrote:
60m/hr ratting is nothing compared to grinding the incursion equivalent of l2 missions for 120m/hr


Even if you blitz L4s you can't get 120M/hr.


running vanguards with a non-horrible fleet gets you that, if not more, with ease

and there's literally no risk because even if dudes in blackbirds start suicide jamming logis, CCP will just nerf suicide ECM


Because of a certain sheet mentality, where once somebody has done a feat like this, then everybody and their mother will spam the same feat - in a massively industrialized way - till CCP have to stop it else the game becomes unplayable.

If only people would care to do stuff with moderation.... but no, if 1 did boomerang then 1000000000 will do boomerang, if 1 web scrambled then the next week 10000000 will web scramble. Surprised CCP nerfs that?