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Assassination

Author
Gun Gal
School of Applied Knowledge
Caldari State
#21 - 2012-07-30 11:18:49 UTC
In a 1 man ship maybe.

Your all forgetting these ships are crewed by lots of people, not just the avatar.

And considering this is a far future thing, they will have bomb detectors at every port, every dock, everywhere.

Good try though. But fail

ColdFyre 556
Center for Advanced Studies
Gallente Federation
#22 - 2012-07-30 11:20:17 UTC
Gun Gal wrote:
In a 1 man ship maybe.

Your all forgetting these ships are crewed by lots of people, not just the avatar.

And considering this is a far future thing, they will have bomb detectors at every port, every dock, everywhere.

Good try though. But fail



I think the real question is - this being a sandbox game, should someone be able to FORCE you to pvp if you really don't want to?
Ivy Romanova
State Protectorate
Caldari State
#23 - 2012-07-30 11:24:26 UTC
Sabrina Solette wrote:
Ivy Romanova wrote:
Sabrina Solette wrote:
Ivy Romanova wrote:
Ms Kat wrote:
Man up and kill your targets faster so they dont have a chance to escape!!


man up and be constructive in the evolution of your own game



I thought he was being constructive.




The op idea is a stupid idea really. People will simply log off when entering the station. If you made it so that they could lose their assets whilst logged off in a station they would simply stop playing EVE. You can't compare logging out in space to logging out in a station as it's safe in a station presently and you have a choice where you wish to log out.



but this idea will further the notion of
NOWHERE IS SAFE
not high sec , not low sec , not even stations.
You may log off , but your assets are always present .

Wont that be a fantastic and exciting concept?





Problem is that if people are not online then they have no way to actually do anything about it.

No that will not be a fantastic concept as people pay real money and invest their time into the game so they must be ingame to be able to react to changing circumstances.


thats why I suggested the idea of hiring people as bodyguards from DUST 514
or npc guards to protect your assets

▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬ DAMN THIS    SIGNATURE    IS FANCY ▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬

Sabrina Solette
Center for Advanced Studies
Gallente Federation
#24 - 2012-07-30 11:40:37 UTC  |  Edited by: Sabrina Solette
Ivy Romanova wrote:


thats why I suggested the idea of hiring people as bodyguards from DUST 514
or npc guards to protect your assets




You can't even trust people in EVE what makes you think you can trust people in DUST? Plus what happens when your guards log out do their guards guard them as well as you.

NPC guards would be a waste of time as AIs in games are too predictable and would be easy to dispose of.

It's a bad idea, you would just lose people from the game. And who would want to buy PLEX under those circumstances so CCP would lose out in more ways than one.
Ivy Romanova
State Protectorate
Caldari State
#25 - 2012-07-30 12:53:55 UTC  |  Edited by: Ivy Romanova
Sabrina Solette wrote:
Ivy Romanova wrote:


thats why I suggested the idea of hiring people as bodyguards from DUST 514
or npc guards to protect your assets




You can't even trust people in EVE what makes you think you can trust people in DUST? Plus what happens when your guards log out do their guards guard them as well as you.

NPC guards would be a waste of time as AIs in games are too predictable and would be easy to dispose of.

It's a bad idea, you would just lose people from the game. And who would want to buy PLEX under those circumstances so CCP would lose out in more ways than one.



thats what makes EVE so special
Trust , you earn it , you lose it and its gone
Same goes for EVE , the same will goes for DUST

you build up a career as one of the best bodyguards in New Eden , and everyone will be dying for you to protect them
and you could set up traps and sabotage countermeasures against it, like everything in EVE
there is always a counter for it
why is it so hard to understand?

You've seen someone get assassinated while in station in the EVE Online trailer , now its the time to actually implement it

▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬ DAMN THIS    SIGNATURE    IS FANCY ▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬

Sabrina Solette
Center for Advanced Studies
Gallente Federation
#26 - 2012-07-30 13:05:34 UTC
Ivy Romanova wrote:
Sabrina Solette wrote:
Ivy Romanova wrote:


thats why I suggested the idea of hiring people as bodyguards from DUST 514
or npc guards to protect your assets




You can't even trust people in EVE what makes you think you can trust people in DUST? Plus what happens when your guards log out do their guards guard them as well as you.

NPC guards would be a waste of time as AIs in games are too predictable and would be easy to dispose of.

It's a bad idea, you would just lose people from the game. And who would want to buy PLEX under those circumstances so CCP would lose out in more ways than one.



thats what makes EVE so special
Trust , you earn it , you lose it and its gone
Same goes for EVE , the same will goes for DUST

you build up a career as one of the best bodyguards in New Eden , and everyone will be dying for you to protect them
and you could set up traps and sabotage countermeasures against it, like everything in EVE
there is always a counter for it
why is it so hard to understand?

You've seen someone get assassinated while in station in the EVE Online trailer , now its the time to actually implement it




When the bodyguards are guarding you, who's guarding their stuff?

I take it you've never guarded anything, it might be an important job but for the most part it's highly boring and this is a game which is supposed to be fun.

Still you may have come up with something that's even more boring than mining. It's still a bad idea.

PvP in stations which assassination would be anyway, assuming the players are logged on is not a problem. But entry to CQs and access to player hangers should be avoided unless they invite you in (they'll be online if they do).
Zakuak
Viziam
Amarr Empire
#27 - 2012-07-30 14:19:05 UTC
Balthazar Weston wrote:
I've always imagined a situation where you could bribe station staff to plant a bomb on board a player's ship.
To prevent it being OP, all you have to do to know it's there is to open your cargo and see 100m3 taken up by a 'suspicious package' that ou are unable to remove from your cargo and then you press a button on the repair panel saying 'check for bombs' for a certain cost. They'll then remove the bomb from the ship.

If a player fails to check for bombs and undocks: The enemy player, the one who planted the bomb, has a button appear on his hud called 'detonate', so he can choose when to activate it.

The bombs can do a couple things, either blow up(simple one) which hits just straight structure. No shields or armour is hit, jsut structure... therefore having a DCUII will help. Maybe doing 5000 omni structure damage.

Can fire an EMP, offlines all modules on board the ship for 30 seconds. Having a co-processor reduces that by 10 seconds per processor.

Can 'low yield' explode and destroy all cargo on board only.

Can ECM burst, jamming the ship for 60 seconds

Can Nuke capacitor for 10,000 cap

Either the bombs can be able to do one of those, depending on offender's choice... or have specific bombs to do one of them. Therefore the enemy player chooses which bomb/ bombs go into the target's hold.



Hahaaa, this is cool! Sounds like it'd be some good times
Ivy Romanova
State Protectorate
Caldari State
#28 - 2012-07-30 14:44:31 UTC
Sabrina Solette wrote:
Ivy Romanova wrote:
Sabrina Solette wrote:
Ivy Romanova wrote:


thats why I suggested the idea of hiring people as bodyguards from DUST 514
or npc guards to protect your assets




You can't even trust people in EVE what makes you think you can trust people in DUST? Plus what happens when your guards log out do their guards guard them as well as you.

NPC guards would be a waste of time as AIs in games are too predictable and would be easy to dispose of.

It's a bad idea, you would just lose people from the game. And who would want to buy PLEX under those circumstances so CCP would lose out in more ways than one.



thats what makes EVE so special
Trust , you earn it , you lose it and its gone
Same goes for EVE , the same will goes for DUST

you build up a career as one of the best bodyguards in New Eden , and everyone will be dying for you to protect them
and you could set up traps and sabotage countermeasures against it, like everything in EVE
there is always a counter for it
why is it so hard to understand?

You've seen someone get assassinated while in station in the EVE Online trailer , now its the time to actually implement it




When the bodyguards are guarding you, who's guarding their stuff?

I take it you've never guarded anything, it might be an important job but for the most part it's highly boring and this is a game which is supposed to be fun.

Still you may have come up with something that's even more boring than mining. It's still a bad idea.

PvP in stations which assassination would be anyway, assuming the players are logged on is not a problem. But entry to CQs and access to player hangers should be avoided unless they invite you in (they'll be online if they do).


no one
Those bodyguards are DUST players , and their characters go into automatic battles when someone attempts to assassinate their clients
No matter if the DUST players are online or what , but the attacker must initiate the attack manually
Come on... read through it

▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬ DAMN THIS    SIGNATURE    IS FANCY ▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬

Ziranda Hakuli
Brutor Tribe
Minmatar Republic
#29 - 2012-07-30 14:45:41 UTC
Nyreanya wrote:
I say we should be able to bribe the station staff to flood someones quarters with poisonous gas. Wouldn't require multiple avatars in one place, and just a simple counter saying "We seem to have a breach in security, and someone has sabotaged your air filter. You have X seconds to undock before you suffocate." Perhaps have cost scale with number of uses.

Also, Features & Ideas Discussion subforum is down there somewhere.


If that was possible a lot of folks in Jita will be crying. and the GOONs will br crying cause every station they dock up at...

you get the idea
Ivy Romanova
State Protectorate
Caldari State
#30 - 2012-07-30 14:55:17 UTC  |  Edited by: Ivy Romanova
Ziranda Hakuli wrote:
Nyreanya wrote:
I say we should be able to bribe the station staff to flood someones quarters with poisonous gas. Wouldn't require multiple avatars in one place, and just a simple counter saying "We seem to have a breach in security, and someone has sabotaged your air filter. You have X seconds to undock before you suffocate." Perhaps have cost scale with number of uses.

Also, Features & Ideas Discussion subforum is down there somewhere.


If that was possible a lot of folks in Jita will be crying. and the GOONs will br crying cause every station they dock up at...

you get the idea


you naughty naughty bastard

you'll figure the most powerful alliance in EVE would probably also have a lot of ground troops right?

▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬ DAMN THIS    SIGNATURE    IS FANCY ▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬

FloppieTheBanjoClown
Arcana Imperii Ltd.
#31 - 2012-07-30 15:03:08 UTC
The Eve Forever video suggests that it is/was a part of CCP's long-term vision for the Eve universe. I consider it a prerequisite for further Incarna content: if ANY gameplay is to be added WiS, it needs to come with risk.

Founding member of the Belligerent Undesirables movement.

Ginger Barbarella
#32 - 2012-07-30 15:06:10 UTC
Ivy Romanova wrote:
doesn't is frastrats you?


Wut?!?!?!? Stopped reading here...

"Blow it all on Quafe and strippers." --- Sorlac

MinefieldS
1 Sick Duck Standss on something
#33 - 2012-07-30 16:28:13 UTC
Ginger Barbarella wrote:
Ivy Romanova wrote:
doesn't is frastrats you?


Wut?!?!?!? Stopped reading here...

lolololol
Garreth Vlox
Republic Military School
Minmatar Republic
#34 - 2012-07-30 19:25:26 UTC
Ivy Romanova wrote:
Every time **** hits the fan and the enemy starts legging it or docking up , does it not frustrate you?
All the time and ammo spent , only to see him disconnect / dock up and go speaks **** against you on the local chat

Now how about an assassination system using DUST 514?

Once the pilot has docked in , you can pay a DUST player to carry out assassination missions
while at the same time, pilots can hire npc body guards
Depending on the style of the assassin's approach , he may slit the throats of the guards and slip through undetected and assassinate the pilot
Or he could risk it , go in gun blazing and risk alerting the target and he'll undock
(some opportunity in that)

but this idea will further the notion of
NOWHERE IS SAFE
not high sec , not low sec , not even stations.
You may log off , but your assets are always present .

Wont that be a fantastic and exciting concept?


now if you don't want to pvp fine , hire an army of npc bodyguards to make attacking you unprofitable
as in the end , it'll be a one assassin vs lots of heavily armed bodyguard
It'll be nightly expensive
But then, that will be the price of being a capsuleer


I'm sure I've played this game somewhere.. oh right assassins creed, you should stop falling asleep in front of your Xbox and realize that now since they have moved past WIS to try and get people to forget the Incarna fail it will most likely be years before walking in stations ever sees the inside of the test server.

The LULZ Boat.

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