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CCP: Please consider a T1 module review after the T1 Hull review

Author
Tom Gerard
Glorious Nation of Kazakhstan
#1 - 2012-07-29 13:46:14 UTC  |  Edited by: Tom Gerard
T2 modules are about 50% better than T1 before skills. Adding in skills you get almost 90% better

Current T2 Force Multiplication:

Small Gang:
30 T2 fit Drakes = 57 T1 fit Drakes

Blob:
300 T2 fit Drakes = 570 T1 fit Drakes

The force multiplier is simply too great in it's current state.

If we brought down the effective benefit by buffing t1 modules to ~15%.

Small Gang:
30 T2 fit Drakes = 35 T1 Fit Drakes

Blob:
300 T2 fit Drakes = 345 T1 Fit Drakes.

This would be much more reasonable system.


How to achieve this goal?
1) T2 Ammo loadable in all weapon systems.
2) T2 Skill bonuses apply to all weapon systems.
3) Modification of existing modules as such:

Increment power across meta by 3% per level
T1 module 100% effectiveness
Meta 1 module 103% effectiveness
Meta 2 module 106% effectiveness
Meta 3 module 109% effectiveness
Meta 4 module 112% effectiveness
Tech 2 module 115% effectiveness
Meta 6 module 120% effectiveness
Meta 7 module 123% effectiveness
Meta 8 module 126% effectiveness
Meta 9 module 129% effectiveness
Meta 10 module 132% effectiveness
Meta 11module 135% effectiveness
Meta 12 module 138% effectiveness
Meta 13 module 141% effectiveness
Meta 14 module 144% effectiveness


4) Have a penalty tied to modules in the form of heat-damage, lower meta modules should overheat longer as they do now but this should be formalized.

Responses:
This would destroy a market!
No wouldn't modules other than T1 and T2 cannot be obtained on a predictable basis, this would however revitalize the market for Faction modules as currently they are often worse than T2. The faction market requires significantly more player interaction to support, and it is unreliable this would lead to fluctuating demand for T2 modules

Now with 100% less Troll.

Jack Miton
School of Applied Knowledge
Caldari State
#2 - 2012-07-29 13:51:19 UTC
just no... train T2...

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Sanphesta
Perkone
Caldari State
#3 - 2012-07-29 13:52:35 UTC
For the most part i like the spread of bonuses as they are and dont think major changes are needed. There are a few exceptions, such as plates, and jammers. It doesnt make sense that the meta 4 is better then t2.
Tom Gerard
Glorious Nation of Kazakhstan
#4 - 2012-07-29 13:53:32 UTC
Sanphesta wrote:
For the most part i like the spread of bonuses as they are and dont think major changes are needed. There are a few exceptions, such as plates, and jammers. It doesnt make sense that the meta 4 is better then t2.


There are a hundred plus modules that are worse than T2, some of them as high as meta 11. This results in the vast majority of faction loot being worthless.

Now with 100% less Troll.

Possum's Awesome
Foxtrot Uniform Charlie Kilo
#5 - 2012-07-29 13:54:54 UTC
Tom Gerard wrote:
Sanphesta wrote:
For the most part i like the spread of bonuses as they are and dont think major changes are needed. There are a few exceptions, such as plates, and jammers. It doesnt make sense that the meta 4 is better then t2.


There are a hundred plus modules that are worse than T2, some of them as high as meta 11. This results in the vast majority of faction loot being worthless.


cite source please.
Goremageddon Box
Guerrilla Flotilla
#6 - 2012-07-29 14:16:03 UTC
NO.

I DISLIKE THIS THREAD.

CCP THIS TOPIC HAS BEEN OFFICIALY DERAILED BECAUSE I AM TYPING IN CAPS AND DEMAND A DISLIKE BUTTON.

foofoo
Sanphesta
Perkone
Caldari State
#7 - 2012-07-29 14:19:19 UTC
Tom Gerard wrote:
Sanphesta wrote:
For the most part i like the spread of bonuses as they are and dont think major changes are needed. There are a few exceptions, such as plates, and jammers. It doesnt make sense that the meta 4 is better then t2.


There are a hundred plus modules that are worse than T2, some of them as high as meta 11. This results in the vast majority of faction loot being worthless.


I know there are more then i named, but i dont think such a predictable x% better per meta is the answer. I defin dont support buffing t1 metas as there should be a fairly hefty bonus in gaining skills.

All in all idk, Defin could be looked into after the ship balancing thing. But not as a quick fix- each module type should be balanced on its own merits/flaws.
Cpt Branko
The Scope
Gallente Federation
#8 - 2012-07-29 21:27:12 UTC
No, someone who cannot be bothered to fit any decently priced loot, er, modules on their ship shouldn't have a decent ship.
Linna Excel
Center for Advanced Studies
Gallente Federation
#9 - 2012-07-29 23:30:04 UTC
Isn't there a possibility that the 30 people using T2 vs the 57 using T1 have been playing longer, have a better grip of the game and combat mechanics, and have a reasonably good FC?
Zhilia Mann
Tide Way Out Productions
#10 - 2012-07-29 23:42:13 UTC
Tom Gerard wrote:
T2 modules are about 50% better than T1 before skills. Adding in skills you get almost 90% better

Current T2 Force Multiplication:

Small Gang:
30 T2 fit Drakes = 57 T1 fit Drakes

Blob:
300 T2 fit Drakes = 570 T1 fit Drakes

The force multiplier is simply too great in it's current state.


Would you care to share where you got this math? Because I don't see it.

Tom Gerard wrote:
If we brought down the effective benefit by buffing t1 modules to ~15%.

Small Gang:
30 T2 fit Drakes = 35 T1 Fit Drakes

Blob:
300 T2 fit Drakes = 345 T1 Fit Drakes.

This would be much more reasonable system.


What makes these arbitrary numbers "more reasonable" than the others?
Eternal Error
Doomheim
#11 - 2012-07-30 00:31:08 UTC
I know you're a known forum troll (and a brilliant one at that), but just in case you're being serious:

No. Use meta 2/3/4 if you can afford it, or just wait until you can train t2.
Gibbo3771
AQUILA INC
#12 - 2012-07-30 11:05:54 UTC
Pretty stupid.

As if this is a good idea at all, people are just going to meta 2 fit there drakes.

Why?

Cause why take a 50 man drake gang out, each ship costing 80mil when you can take out a 65 man drake gang out and have it cost close to hull prize.

Nice way to make blobbing even cheaper.
Pinky Denmark
The Cursed Navy
#13 - 2012-07-30 14:23:47 UTC
you cannot generalize T2 modules at all...

It's a shame ofcourse T2 modules are so dominant meta 0-3 modules are pretty much useless,
and it would be nice to give large fleets a handicap compared to smaller fleets - But take it 1 module
at a time and do your argumentation well

Then maybe CCP will give some meta modules a small revamp eventually - But don't hold your breath hehe
Daniel Plain
Doomheim
#14 - 2012-07-30 14:43:03 UTC
no. please go away.

I should buy an Ishtar.

Lady Ayeipsia
BlueWaffe
#15 - 2012-07-30 14:55:34 UTC
Wow no mention of the vast fitting difference between t1 and t2 modules? Meta 1-4 tend to be far lower in CPU and powergrid requirements. Would these also be reduced on t2 mods in your plan to balance things out? I think yoy seem to be too focused on the attributes of a mod without considering the associated fitting aspect.
Mishra Ninghor
The Scarlet Storm
#16 - 2012-07-30 16:14:30 UTC
Heard of Meta 1-4 modules? They're supposed to fill the gap here, doesn't work well with blobs though. THANK GOD!
CorInaXeraL
The Dresdeneers
#17 - 2012-07-30 16:21:08 UTC
I, for one, am outraged my Snowball Launcher does not perform in the same manner as my T2 variant. This needs fixing ASAP.
Traejun DiSanctis
Caldari Provisions
Caldari State
#18 - 2012-07-30 17:10:20 UTC
No... just no. If anything, T2 doesn't represent enough of an upgrade over Meta 4 launchers. Stats are identical other than the fact that T2 has higher fitting requirements. The benefit of being able to fire T2 ammo is really solid, but not enough IMO. And the 2% ROF per specialization level is negligible.