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[Ship] CORVETTE class

Author
Deena Amaj
Native Freshfood
Minmatar Republic
#1 - 2012-07-29 00:10:54 UTC  |  Edited by: Deena Amaj
This suggestion is more of a conceptual introduction of another ship class bracket as well as cloning a few hulls so that the current ones are not "deleted/removed/changed". It is to feature variants of currently known T1 hulls rather than developing new ones. In terms of balance, it is to be somewhere on par with current desires to make the T1 aspect of the game more desirable, viable (to an extent) yet keeping them vulnerable in terms of "Rocks Scissors Ponies".

I know this idea is likely to be shredded, but this is just an idea to bring some new stuff. No need to go wonko.


I just wanted to bring some new ship ideas. I know many get edgy when one suggests new ships, but nevertheless, this is just dreaming. It is unlikely it will happen. But it is fun to write and conceptualize, no doubt.


This post will contain the short stuff (as much as possible). I will stick with the Corvette idea for now to keep things simple.
The detailed stuff would be in the posts below to come.


Table of Contents
Basics and Standard Combat Corvettes (this post and beyond)
Scout/Science Corvette (basics)





Quick Facts

New ship class - CORVETTES (and possibly ESCORT)
.
While one may consider the corvettes as frigates, the aspects would put the CORVETTE bracket would be somewhere between FRIGATE and DESTROYER.



What is this?


Basically variants of hulls like Tristan, Rifter, Punisher and other frigates in a different and unusual manner; giving them different yet distinct roles that are unusual as well as some variety in terms of weapon selection.

I won’t go into details with the name itself as a lot of class names don’t actually fit sizes, but this is not WW2. Nevertheless, it is just a name is different than the common “frigate” while giving them a distinct role at the same time.
Basically, we would fine the corvette on par and roughly under the same term as "Frigate", as it will feature frigate hulls in a different and distinct role.


These corvettes should fit just perfectly between the common frigate and the destroyer - however, the corvettes “do and cannot eat them for breakfast”. See them somewhere as a heavy frigate - but not as assault frigates as they are neither T2 nor as fast and agile as their frigate sisters.

Why a new ship class?


First off, to introduce new ships without changing the current ones. A few T1 hulls could be cloned and altered without having to touch your favorite Rifter etc.
The idea by the way was inspired by the Corvette/Heavy Corvettes of the Homeworld game.
This would also give some of the lesser used hulls a chance to be a real thread to cruisers and larger hulls, but not versus smaller hulls. Fielding corvettes would raise even more the need to bring destroyer hulls as true fleet defenders versus a possible corvette threat.



Heavy Frigates? Aren’t those Assault Frigates, and wouldn’t these make standard T1 frigates obsolete?

Yes, sort-of-heavy frigates.
But no to these being Assault Frigates as they are to be T1 frigate hulls “pared up”; and they would not make the general T1 frigate cadre obsolete because they are vulnerable to them as well as destroyers despite being more resilient. The corvettes will and shall possess penalties when fighting smaller ships to begin with - yet still be a threat versus cruiser and above.



Food chain stuff

Destroyers remain Frigate killers, keeping the bugs away from big stuff.
Likewise, Destroyers are the key defense versus Corvettes as well. Also, Frigate - kills - Corvette. This shall be due to the Corvette’s lack of tracking speed as one of its penalties - the other being a +xy value to turret signature resolution (or for missiles larger explosion radius - remember the ‘torpedo vs afterburner frigate’ aspect).



♪Corvettes - What is the Corvette good for?
It is to be a key threat versus Cruisers, Battlecruisers and possibly in a rare occasion even Battleships. Corvettes should possess a bonus to Afterburners, too (though not a necessity). Lastly, it is imperative that it is resilient versus webbing, making it not just that easy for a Recon Rapier or webbing spammers to destroy it that easily. Nevertheless, destroyers hulls remain the clear foe next to Frigate types.

confirthisposmed

I'm probably typing on a Tablet too, which means the auto-correct is silly and fixing typos is a pain. I ain't fixing them.

Deena Amaj
Native Freshfood
Minmatar Republic
#2 - 2012-07-29 00:12:50 UTC
"Page 2 of 2" featuring stats etc.

This may (and will) break the common “two ship bonus + role bonus” factor; but we might as well apply other cool thing to the rest of the ships in the game. There are a lot of things to give them. Not to mention, there are a few ships in the T1 bracket that have a lot of bonuses/penalties.
But back to Corvette.
So in short, this ship type is for those who wish to be part of an anti-cruiser role, relying on sig/speed tanking while being on cautious for frigates and destroyer hulls. Of course, cruisers with fast tracking turrets could still take on this ship as well -- and of course Assault Frigates and other T2 Interdictor hulls. The Corvette is an alternative for those who may not be all too high in skills as veterans, but could still be part of the offensive wing instead when there are sufficient suicide tacklers.

But what other advantages does the corvette has?
I want to get to that later. It is best to show the disadvantages first, so that one does not instantly think it is a solopwnsled. I disagree of it to be a T2 ship, because Assault Frigates are already there. But the T1 bracket could need such.

Aspects of the Corvette classes


I like to use a Minmatar variant as an example as it is quite straightforward with the projectile turrets. But let’s start with the general aspects/bonuses/penalties…


Rifter-hull class; tougher and slightly larger brother.
Please put eyes on the penalty/disadvantages. Essentially, this corvette would be using small artillery rather than small autocannons. Generally, the other racial ones would use railguns and beam lasers.
However, there needs to be a restriction. I’d almost say that Autocannons, Blasters, and close-range lasers are to be restricted. (by the way, I know lasers live from optimal range).


General aspects
- Shield/Armor/Hull between frigate and destroyer
- Slightly higher resistances than frigate and destroyer

Bonuses
+ xy% to optimal range, by skill level of Corvettes
+ very notable flat bonus to artillery-themed/long range turret damage
+ +7.5% Rate of Fire
+ +7.5% to Afterburner

// So this Rifter-Corvette would be dealing a lot more Volley damage, but also with a higher rate of fire - making it clearly a threat to ships above destroyers; such as cruisers and above - and making it even more imperative that one needs to use anti-frigate ships like destroyers to take them down.


Penalties
- -30% to Tracking Speed
- -90% falloff (or restrict the use of close range turrets like Autocannons. This is important)
- Turret Signature Resolution penalized by +150
(should be a total 190 with Small Artillery I think)

The Sig-Resolution and Tracking Speed penalties need to be high enough, so the artillery turrets have severe trouble hitting Frigates and Destroyers; yet be capable of hitting Cruisers.
In my opinion, it should be possible to just program a simple ruleset that applies a +/- to turret Signature-Resolution during To-Hit calculations, like:
(base small artillery value should be 40 afaik)
-VS Frigates/Destroyer +150 (190)
-VS Cruisers 60 (100)
-VS BC/BS 0

Anyhow, the signature resolution penalty is just to make sure a corvette has a hard time with frigates/destroyers, but be able to be a thorn in the eyes of cruisers and above.

Famous last words


I know the bonuses are off the hook. I wanted to refrain from using Med Turrets as the damage would just be too strong. It would be better with Small (Artillery) Turrets, as it is easier to fit without too much of a hassle.
On the other hand, Large Turrets on a Corvette would have had the sig resolution/tracking penalties built in - making it easier than the complicated penalty aspects posted above.

The Escort class idea was to have this “medium turret on frig/destroyer ship” maybe; but I think it is better to leave that out for now. I know it will get ridiculous as soon as we see Frigates with X-Large turrets ;P.
Anyhow, I will leave the Escort for a different thread and time, as I am sure this will be enough of a headache for everybody for now.

confirthisposmed

I'm probably typing on a Tablet too, which means the auto-correct is silly and fixing typos is a pain. I ain't fixing them.

Nikk Narrel
Moonlit Bonsai
#3 - 2012-07-29 01:18:10 UTC
This gets the smaller vessels out of the niche they are locked in.

Smaller fleets need to be taken seriously.

Purpose designed T1 frigates, even using a different name, allow for expanded affordable gameplay options for many players who never earned the billion ISK fortunes so many take for granted.
Linna Excel
Center for Advanced Studies
Gallente Federation
#4 - 2012-07-29 02:24:32 UTC
Cyclical imbalance is good, however Eve is a game where it'd be difficult to implement. Part of me wants to say this is a stealth let's add some frigates with medium weapons post.
Deena Amaj
Native Freshfood
Minmatar Republic
#5 - 2012-07-29 04:09:42 UTC
Yeah, mentioned that. I wasn't really fond with that either. But that's the hard part.
Thing is that the way it was posted, small artillery-themed weapons doing significant damage to cruisers would pretty much be med guns.

I just find that without that damage beef, it would just be shooting peas for lousy ~50dmg due to the extraordinary hp/resists. In days of ultra tanks, there has to be some sort of ice breaker. It is just that this ship needs teeth.

Nevertheless, it needs those penalties, or else it would just make the frigates obsolete.


Anyhow. My other idea for the missile corvette type would be the utilization of FoF missiles; those actually doing more damage and being a bit more spamsy. However, I would suggest weapon modules for specific special abilities to spice it up more.

But back to the turret-corvettes.

My other idea was the use of special ammo (or a corvette specific special as the role bonus), featuring shield piercing/directdmg on armor - with small Artillery and no damage bonuses. So over time, they would be scratching armor over time which could end deadly for heavy shield tankers. If it is an armor tanker, then that target would not be so viable for such Corvette.

This would further emphasize on having anti-frigate vessels like destroyers and FCs demanding to shoot them down first.

So in that case, it would not be a Frig-with-Med Guns. It should only be exclusive for the Corvette and possibly also Frigates so that both have their uses when using small artillery. Because frankly, artillery volley doesn't really do much for Frigates as small ACs are usually better than small Arty.

Or just tie in that "shield piercing" with Proton S ammo (not EMP).

That's the only solutions I can think of to avoid Med Guns on Frigates.

Well, one more.
The only abstract idea others and I had was to introduce that subsystem concept; specifically downsized in magnitude for T1 vessels. My idea was that those subsystems would add extra special hislots to add in whatever weapon type you like - and when you sustain dmg, the module slot receives irreparable damage and once it hits 100%, you must jettison it (as it also adds mass and inertia to your ship).

confirthisposmed

I'm probably typing on a Tablet too, which means the auto-correct is silly and fixing typos is a pain. I ain't fixing them.

Americe Zane
The Lucky Punx
#6 - 2012-07-29 09:24:37 UTC
I'm thinking corvette is the wrong term to use with what you are describing. Corvettes are traditionally smaller and lightly armed. It is also hard to see what a ship class like the corvette would be used in eve (corvettes are used mostly for coastal patrol or anti sub duty).

Naming aside, I find that your idea does have some good points. But it does seem to take away some of what AF are designed to do. I don't see the idea, presented as it is, as something filling a hole that other ships already do.

I would love to see a frigate with a single, large turret running around though (mostly for the lols).

I would like to see your thoughts on escort class. I imagine a anti-tackle frigate.
Jett0
Ministry of War
Amarr Empire
#7 - 2012-07-29 15:43:37 UTC
Americe Zane wrote:
I'm thinking corvette is the wrong term to use with what you are describing. Corvettes are traditionally smaller and lightly armed. It is also hard to see what a ship class like the corvette would be used in eve (corvettes are used mostly for coastal patrol or anti sub duty).


Hmm...

Corvettes: Cloaky killers?

Occasionally plays sober

Deena Amaj
Native Freshfood
Minmatar Republic
#8 - 2012-07-29 16:09:23 UTC  |  Edited by: Deena Amaj
Quote:
I'm thinking corvette is the wrong term to use with what you are describing. Corvettes are traditionally smaller and lightly armed. It is also hard to see what a ship class like the corvette would be used in eve (corvettes are used mostly for coastal patrol or anti sub duty).




Hehe. I know justifying stuff is not necessary but I think it could be interesting. As for explanations, I left that one out.
I totally agree that Corvette is the wrong word. Basically, the issue is the fact that when EVE was born, frigates had always been the smallest playable ship.


That said, it has come to me a lot of times that the EVE "frigates" actually have the wrong term themselves.
- The new "Attack ships" such as Slasher, Atron etc are actually more of corvettes and strikecrafts.
- Combat ships like Rifter, Tristan are ~more of a "corvette" or "Patrol ship"
- Destroyers are actually "frigates"// though these of course given the role of real destroyers designed to eat frigates. In other words, the EVE-Destroyers are more like Escort-Frigates.
- Cruisers fit their name - but a lot of them could be divided into sub-categories like Scout/Light/etc


It is a bit of a snowball/domino effect if one were to use the right terms. But in the end, it would make things just a bit too complicated for the market directory so it is better to put the sub-terms like Heavy Assault Cruiser under "Advanced Cruiser" (as it is T2).

Quote:
I would like to see your thoughts on escort class. I imagine a anti-tackle frigate.

Hehe thanks.

I'm a bit uncertain after the issues were mentioned by you guys. As-is, the destroyer hull has that aspect of anti-frigate.
edit; mishaps in diction here

To be more precises, I think the Escort might fit better on the Destroyer bracket. Unfortunately, the main problem for that idea is that one could also just make modules for the Destroyers instead (though that would be boring). I'll talk more about that idea in a later posting.

If the Escort were to be a frigate after all, it would need to be fragile than frigate and be some "light destroyer" -- but that is a serious problem as Destroyers do the job and Frigates would lack somewhat.

Other problem is the fact that Attack Ships like Slasher just got their love patch :/

Another idea was more about a support frigate or destroy that has a set of buddy "anti-tackle modules" next to its offensive capabilties,


- like a "remote warp stabilizer projector";

- a projecting module that negates Stasis Webifier effect son friendly units

- module that projects a "buff" that lowers signature resolution of buddy's turret as well as the explosion radius (while improving missile explosion velocity a bit)

These could be exclusive for such an Escort as well as the Support Cruisers like Scythe, Augoror etc.

I have some ideas with offensive capabilities, but I will do a similar write up like Corvette.
I am still not sure if it would be on par as {Frigate - Corvette -Escort} or {Destroyer - Escort´} (like Bro of Destroyer // "Destroyer Escort) - but that is where it gets tricky. Have to conceptualize stuff.

The last thing would be to put Escorts on the Cruiser bracket, so there are is more room for things. Nevertheless, something between Frigate and Destroyer is problably the way to go.


Quote:
Corvettes: Cloaky killers?


Now that you mention that, not a bad idea - at least more like "cloaky finders".
An abstract idea for that one would had been the Scout Frigate types like Probe, Magnate, etc have access to modules that "raise their bump radius" or give them something like sonar pings.

With modules of all slot-flavors, they could be based on various science skills. One could use the tactical overview and as they ping around, they would get fake and real "spherical detections" hinting that something could be looming around. (like the bubbles you see when probing with some 16AU settings - just that this is "on grid").
Science skills lower the cooldowns of these modules or whatever. Or feature dumb-fire torpedo that does no damage but sort of a bomb/smartbomb effect, possible decloaking ships in that explosion radius of ~5 km; when the player thinks a ship might be in that sensor-pinged sphere.


But this too might be something for a later posting, so I do not ramble up the responses.
I suppose not everybody would field thesse variants of Probes/Magnates as these are not combat ships but "science vessels". They could use modified torpedoes etc with longer reload times to do the anti-cloaky and other stuff.
Perhaps make it a bit harder in terms of using directional scanner etc, so that is closer to a profession and requiring more "player skill". However, such player might end up accidently bumping his buddy out of cloak.


Lastly, I was thinking of a small hyperjump-capable ship but that is way too extreme (and must be thought through).

They'd need some higher resistances though - so they don't just blow up instantly in happiness the minute it discovers that that blip was not a random stellar echo.

confirthisposmed

I'm probably typing on a Tablet too, which means the auto-correct is silly and fixing typos is a pain. I ain't fixing them.

Deena Amaj
Native Freshfood
Minmatar Republic
#9 - 2012-07-29 16:10:03 UTC  |  Edited by: Deena Amaj
// The stuff below is a longer post about the Corvette naming etc.
But back to this Corvette idea.
I decided to take the name since it was available and since it has a nice flow from the lips :D. The name at least fits in that frigate bracket.
Quote:
Naming aside, I find that your idea does have some good points. But it does seem to take away some of what AF are designed to do. I don't see the idea, presented as it is, as something filling a hole that other ships already do.

I would love to see a frigate with a single, large turret running around though (mostly for the lols).


Thanks. Yeah. There are literrally plotholes in the concept. I most likely missed the Why have Corvettes topic. But allow me to respond to what you mentioned.



Regarding AFs, yes, they would take some things away, but let's not forget that Assault Frigates are a lot more resilient and stronger. Of course, such a T1 Corvette with some special like shield piercing ammo or heavier damage versus cruiser+ hulls would most likely be the problem.
However, AFs would still be king because they are simply much faster and could take out Corvettes just as easy.


Even though Corvettes could tank with AB, they would still have weakness of being shot down by other frigate-sized ships.
But to keep it short, such an introduction of the Corvette would not make sense if it doesn't bring some sort of special. To be honest, it would be much easier to have something like T1 subsystems to take over that, then there would be no need to add copypasted ship hulls.


On the other hand, I would love to see frigate-size ships that do actually pack some punch and giving them the title of being real threats rather than just "Oh, a tackler" and that's it - I am disregarding Alliance Tournament moments here and am referring more to TQ. But of course, not too much pack some punch.


The easiest of all would be to raise the damage of all small "long range artillery-themed" turrets like Railgun, Artillery etc to a higher magnitude while nerfing their tracking speed and signature resolution more -- but that would also just be asking for MOAR DMG. Even though it would prety much make me pull back my Corvette idea, I would find that boring.

I also wanted to avoid the Frigate with Medium/Large turrets - even though it really is indirectly the exact thing, since it would deal BAM! dmg to Cruisers+. I prefer trade offs for things - if more this, then more penalties of some sort.

Nonetheless, it would bring in some strategy. Since it would be harder to shoot down by cruisers+ - regardless of T1 or T2, one needs destroyer and frigate hulls.
[i]but yeah, this requires more ship variants to begin with.[/b]

My other subtle suggestion would be to add a small sustained damage reduction when using ABs as too much damage still sickles. Or apply that aspect of that new defensive module that gives you +resistances as you get more often.
- Though that might be overpowered, so one just should use the "reactive armor hardener module". The good news is that the Corvette would be the sort of ship to receive most advantages from that.

Sorry for the theorycrafting.

confirthisposmed

I'm probably typing on a Tablet too, which means the auto-correct is silly and fixing typos is a pain. I ain't fixing them.

Deena Amaj
Native Freshfood
Minmatar Republic
#10 - 2012-07-30 22:46:44 UTC  |  Edited by: Deena Amaj
This is an additional ship based on the CORVETTE content listed above.

Quick facts are here. Detailed descriptions will follow soon (sp).


New Corvettes: - Science Corvettes // Scout Corvettes
.


Quick Facts


Frigate hulls involved in this idea: Probe, Magnate, Heron, Imicus

To be slightly up-scaled in size to fit the larger “corvette size” (disregarding the actual historical facts of WW2/Naval vessels - this is just a name).

This variant of the exploration/combat probing scout frigates utilize various science and advanced technology aspects for tracking down cloaked foes within the proximity as well as countering AI-controlled entities.
General Slot Layout (roughly)
3 High Slots

- Two for missile bays (Rocket/ Light Missile / Rapid Missile Launchers), or for utility highs like a probe launcher (for shooting Heavy Probe ‘Missiles’)

4 Med slots

- Designed for propulsion, optional tackle, specific unique science modules


2 Low Slots

- Damage Control, perhaps a 400mm plate.


Quick Aspects



+ Small variety of modules to ping and scan the promity/grid for irregularities that could be possible cloaked threats (or false echoes due to stellar activity); utilizes ways to detect their location and decloak them.
Blips appear either as spherical bubbles on tactical overlay, hinting something might be there. There must be several “false entity signals” to fool one.

Note: This is not 100% I-Win versus cloakers starting with the fact you should get too many signals to deal with. However, if you are moving around and there is a Corvette Scout around, you might get noticed. Luckily, the detection bubbles will be inaccurate enough in their radius, showing that the cloaker may or may not be in that area.
Cloakers can warp off quickly if they think they might have been detected. Holding still is the best defense though.


+ Bonus Damage versus AI-controlled units (Drones, Fighters, Fighter-Bombers - Possibly Rogue Drones too) -
And
Bonus to Remote Sensor Boosters and ECCM buffing

+ Applies several science-themed modules with various aspects; AoE field generators, Light EWAR,
Access to ~Single-fire, dumb-fire specially-remodulated Heavy Probes or Heavy Missiles that cause effects on a specific area (similar to bombs, on a smaller scale)
*10 second cooldown per launch.

Note: Fitting 2 probe launchers (if possible) could allow you to launch dumbfire moon probes too; depends if these fall under the “bumping/2km decloak” ruleset. I am not sure. Been a while since the last time I used moon probes


//example medslot module:
“Experimental Rocket Fuel”
On activation, it improves the missile explosion velocity by 5% and missile velocity by 5% per “Rocket Science“ Science Skill Level
// More science modules would utilize “Science” Skills as well as PI commodities as fuels/ammo.

"Threat matrix"
While active, the "bump" radius of the ship is raised by x kilometers, making it virtually larger.
However, this also temporarily raises the Signature Radius by x meters, making it a plausible target for possible torpedo attacks.


+ Role Bonus: Can fit Rapid Missile Launchers (Assault Missile Launcher) -98% to fitting requirements
+ Good versus single Frigate targets

- Not a combat vessel. Not a probing vessel.
- Lesser agile than Frigates and Destroyer
- Though having more HP than Frigates and capable of fitting platings or some shield tank, it cannot sustain too much punishment.
- Limited capabilities in a battlefield despite capabilities versus frigates and drones.
- Falls victim mostly to Destroyers (and Cruisers)

confirthisposmed

I'm probably typing on a Tablet too, which means the auto-correct is silly and fixing typos is a pain. I ain't fixing them.