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ASB is BULL.

First post
Author
Freezehunter
#61 - 2012-07-29 02:35:22 UTC  |  Edited by: Freezehunter
Cameron Cahill wrote:
Also lol OP bringing up my kb stats 138 kills with losses being almost exclusively frigs with some very badly fit gallente bs thrown in. Very impressive...


Of course you never lose ships when you have 500 other friends that can get killed instead around you.

That's like winning the lottery.

Don't try to use that bullshit "i am a better PVPer because I never die" crap with me, I used to do blob warfare and I know how those work.

And also don't use the "get some balls and PVP on TQ" bullshit either.
When you do blob warfare you have almost 0 risk of losing your ship and even if you do you get reimbursed.

Try doing some small gang/solo PVP and then come to me and call me a coward or pussy or what the **** ever after you lose 50 bils worth of ships to overpowered crapfits after a while.

In 3 years of blob warfare I died once or twice and got a few hundred bils in "kills".

What I am trying to say is, don't brag about how awesome your KB stats are when they were made exclusively by blobbing or having over 10 people assisting you.

Inappropriate signature, CCP Phantom.

Demolishar
United Aggression
#62 - 2012-07-29 02:37:15 UTC
Pipa Porto wrote:

So, unless they use a fit that specifically counters your fit, they win? Try finding a counter to the ASB. All you need is to tank them until they run out of Cargo room.


The issue here is that the counter you describe is exactly the same as the counter to a regular shieldbooster+capbooster combo. The regular combo is also counterable by neuting.

However, in the case of the ASB, the counter that is neuting is not present, making a ASB, particularly the dual-ASB setup just plain BETTER than the shield/cap booster combo, as it lacks a weakness to balance it's strength.

All the ASB needs is "limited to one of these modules" to be balanced - the long reload time acting as the balancing "weakness".
Pipa Porto
#63 - 2012-07-29 02:37:44 UTC
Freezehunter wrote:
Pipa Porto wrote:
Freezehunter wrote:
Pipa Porto wrote:

Fit an Abaddon with the same number of DPS mods as you need to hit 1200 DPS on a Mach and it hits 1228 DPS. And it projects that DPS much better.


True, but it does not do Explosive and Kinetic damage.


The Mach doesn't do EM or Therm at 1200 DPS. It has to drop 25% of its DPS to shoot outside of essentially pure EXP damage.

Nobody leaves big enough holes for the damage types to matter particularly.


Wrong.

Mach does the same thermal, explosive and EM DPS, you just need to switch ammo.

Only kinetic is lower. By about 400 DPS.


1200 DPS on a Mach is only achievable with Hail. Hail is almost pure EXP. It has to drop a large chunk of DPS to switch.

EvE: Everyone vs Everyone

-RubyPorto

Phill Esteen
Federal Navy Academy
Gallente Federation
#64 - 2012-07-29 02:38:16 UTC
snake pies wrote:
ASB ships are not prevalent like Dramiels were before the nerf or how Thrashers are now after the boost. ASB are still very rarely used and therefore cannot be an overpowered mod, else everyone would be using them.


yeah, no

– postum faex est – 

never forget

Freezehunter
#65 - 2012-07-29 02:38:24 UTC
Demolishar wrote:
Pipa Porto wrote:

So, unless they use a fit that specifically counters your fit, they win? Try finding a counter to the ASB. All you need is to tank them until they run out of Cargo room.


The issue here is that the counter you describe is exactly the same as the counter to a regular shieldbooster+capbooster combo. The regular combo is also counterable by neuting.

However, in the case of the ASB, the counter that is neuting is not present, making a ASB, particularly the dual-ASB setup just plain BETTER than the shield/cap booster combo, as it lacks a weakness to balance it's strength.

All the ASB needs is "limited to one of these modules" to be balanced - the long reload time acting as the balancing "weakness".


Yeah, either that or increase cool down by one minute for each new ASB fitted.

Inappropriate signature, CCP Phantom.

Cameron Cahill
Deaths Consortium
Pandemic Horde
#66 - 2012-07-29 02:38:29 UTC
On fleet ops sure. You really think we don't do other pvp? But even if all i did was spam f1 in boat fleets my point would still stand and you still wouldn't be able to fit ships :)
Pipa Porto
#67 - 2012-07-29 02:38:30 UTC  |  Edited by: Pipa Porto
Demolishar wrote:
Pipa Porto wrote:

So, unless they use a fit that specifically counters your fit, they win? Try finding a counter to the ASB. All you need is to tank them until they run out of Cargo room.


The issue here is that the counter you describe is exactly the same as the counter to a regular shieldbooster+capbooster combo. The regular combo is also counterable by neuting.

However, in the case of the ASB, the counter that is neuting is not present, making a ASB, particularly the dual-ASB setup just plain BETTER than the shield/cap booster combo, as it lacks a weakness to balance it's strength.

All the ASB needs is "limited to one of these modules" to be balanced - the long reload time acting as the balancing "weakness".


Keep it boosting for ~45-50s and you have 1m to kill it.

With a Dual ASB, you just have to keep them boosting for 3-4 min, and they run out of cargo. And DIAF.

EvE: Everyone vs Everyone

-RubyPorto

Freezehunter
#68 - 2012-07-29 02:39:20 UTC
Pipa Porto wrote:
Freezehunter wrote:
Pipa Porto wrote:
Freezehunter wrote:
Pipa Porto wrote:

Fit an Abaddon with the same number of DPS mods as you need to hit 1200 DPS on a Mach and it hits 1228 DPS. And it projects that DPS much better.


True, but it does not do Explosive and Kinetic damage.


The Mach doesn't do EM or Therm at 1200 DPS. It has to drop 25% of its DPS to shoot outside of essentially pure EXP damage.

Nobody leaves big enough holes for the damage types to matter particularly.


Wrong.

Mach does the same thermal, explosive and EM DPS, you just need to switch ammo.

Only kinetic is lower. By about 400 DPS.


1200 DPS on a Mach is only achievable with Hail. Hail is almost pure EXP. It has to drop a large chunk of DPS to switch.


Level 5 skills?
+6% implants?

No?

Inappropriate signature, CCP Phantom.

Demolishar
United Aggression
#69 - 2012-07-29 02:40:10 UTC
Pipa Porto wrote:
Demolishar wrote:
Pipa Porto wrote:

So, unless they use a fit that specifically counters your fit, they win? Try finding a counter to the ASB. All you need is to tank them until they run out of Cargo room.


The issue here is that the counter you describe is exactly the same as the counter to a regular shieldbooster+capbooster combo. The regular combo is also counterable by neuting.

However, in the case of the ASB, the counter that is neuting is not present, making a ASB, particularly the dual-ASB setup just plain BETTER than the shield/cap booster combo, as it lacks a weakness to balance it's strength.

All the ASB needs is "limited to one of these modules" to be balanced - the long reload time acting as the balancing "weakness".


Keep it boosting for ~45-50s and you have 1m to kill it.


Yes, that's how I suggested it should work. But with dual ASB setups that doesn't happen except with completely overwhelming amounts of DPS.
Pipa Porto
#70 - 2012-07-29 02:41:57 UTC
Demolishar wrote:
Pipa Porto wrote:
Demolishar wrote:
Pipa Porto wrote:

So, unless they use a fit that specifically counters your fit, they win? Try finding a counter to the ASB. All you need is to tank them until they run out of Cargo room.


The issue here is that the counter you describe is exactly the same as the counter to a regular shieldbooster+capbooster combo. The regular combo is also counterable by neuting.

However, in the case of the ASB, the counter that is neuting is not present, making a ASB, particularly the dual-ASB setup just plain BETTER than the shield/cap booster combo, as it lacks a weakness to balance it's strength.

All the ASB needs is "limited to one of these modules" to be balanced - the long reload time acting as the balancing "weakness".


Keep it boosting for ~45-50s and you have 1m to kill it.


Yes, that's how I suggested it should work. But with dual ASB setups that doesn't happen except with completely overwhelming amounts of DPS.


Then you just keep them going for 3-4m because they run out of Cargo.

They've also massively gimped the rest of their Fit.

EvE: Everyone vs Everyone

-RubyPorto

Demolishar
United Aggression
#71 - 2012-07-29 02:48:54 UTC
Pipa Porto wrote:
Demolishar wrote:
Pipa Porto wrote:
Demolishar wrote:
Pipa Porto wrote:

So, unless they use a fit that specifically counters your fit, they win? Try finding a counter to the ASB. All you need is to tank them until they run out of Cargo room.


The issue here is that the counter you describe is exactly the same as the counter to a regular shieldbooster+capbooster combo. The regular combo is also counterable by neuting.

However, in the case of the ASB, the counter that is neuting is not present, making a ASB, particularly the dual-ASB setup just plain BETTER than the shield/cap booster combo, as it lacks a weakness to balance it's strength.

All the ASB needs is "limited to one of these modules" to be balanced - the long reload time acting as the balancing "weakness".


Keep it boosting for ~45-50s and you have 1m to kill it.


Yes, that's how I suggested it should work. But with dual ASB setups that doesn't happen except with completely overwhelming amounts of DPS.


Then you just keep them going for 3-4m because they run out of Cargo.

They've also massively gimped the rest of their Fit.


You're missing my point. Can you please re-read my earlier post more carefully?
Cameron Cahill
Deaths Consortium
Pandemic Horde
#72 - 2012-07-29 02:55:23 UTC
Freezehunter wrote:
Cameron Cahill wrote:
Also lol OP bringing up my kb stats 138 kills with losses being almost exclusively frigs with some very badly fit gallente bs thrown in. Very impressive...


Of course you never lose ships when you have 500 other friends that can get killed instead around you.

That's like winning the lottery.

Don't try to use that bullshit "i am a better PVPer because I never die" crap with me, I used to do blob warfare and I know how those work.

And also don't use the "get some balls and PVP on TQ" bullshit either.
When you do blob warfare you have almost 0 risk of losing your ship and even if you do you get reimbursed.

Try doing some small gang/solo PVP and then come to me and call me a coward or ***** or what the **** ever after you lose 50 bils worth of ships to overpowered crapfits after a while.

In 3 years of blob warfare I died once or twice and got a few hundred bils in "kills".

What I am trying to say is, don't brag about how awesome your KB stats are when they were made exclusively by blobbing or having over 10 people assisting you.


1 fail ninja edit
2 YOU started the kb thing
3 if you'd looked at it you'd see i do do small gang
4 if you're loosing ships to **** fits thats you're fault dude no one elses.
Simi Kusoni
HelloKittyFanclub
#73 - 2012-07-29 02:57:29 UTC
Freezehunter wrote:
Cameron Cahill wrote:
So let me get this straight.

You're pissed at loosing a shitfit bhaal to a well tanked rattlesnake while flying solo.

On sisi.

I have some advice you should follow friend, before you start commenting on the state of mods in eve:

1) Grow some balls and fight on tranq
2) Learn to fit ships.
3) Don't go crying to CCP if you loose a fight. It won't work and just makes you look pathetic.
4) Don't fly what you cant afford to loose (emotionally as well as financially)


How about you shove your advice up your ass?

Judging by your killboard all you do is fly in drake swarm fleets.

Don't give PVP advice when all you do is blob in a drake and count on 50 fleetmates to kill your enemies.

Try giving advice when you use armor tanks, buffers, ECM, painters, webs, scramblers, neutralizers, nosferatus, cap micromanagement, speed tanks and turrets, and you know how to use all the info available on your screen, like transversal, radial and Angular velocity indicator, not the most noob PVP friendly ship in the game whose only skill requirement is pressing F1.

And don't dare tell me the guy had a "better setup" when all he basically had to do to kill me was activate his drones (which I popped BTW), turn on his scrambler and cruise launchers and be semi AFK while coming back every 40 seconds to activate his overpowered dual ASB bullshit OP mods, okay?

Oh, and before I popped, a Vangel and Vagabond warped in and started attacking me as well, I blew them both up.

Skill wise, i would have defeated ALL of them 3 vs 1 no problem, bullshit OP mod-wise, the ASB noob won.

Eve ******* sucks compared to how it was in 2007 I swear, WAY more fun and player skill oriented back then.
Fancy linking your pro kill board then, since you're raging at some test guy when you sound pretty damn terrible yourself.

Also, since when has PvP in Eve been balanced around 1v1?

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Cameron Cahill
Deaths Consortium
Pandemic Horde
#74 - 2012-07-29 03:03:13 UTC
Simi Kusoni wrote:
Freezehunter wrote:
Cameron Cahill wrote:
So let me get this straight.

You're pissed at loosing a shitfit bhaal to a well tanked rattlesnake while flying solo.

On sisi.

I have some advice you should follow friend, before you start commenting on the state of mods in eve:

1) Grow some balls and fight on tranq
2) Learn to fit ships.
3) Don't go crying to CCP if you loose a fight. It won't work and just makes you look pathetic.
4) Don't fly what you cant afford to loose (emotionally as well as financially)


How about you shove your advice up your ass?

Judging by your killboard all you do is fly in drake swarm fleets.

Don't give PVP advice when all you do is blob in a drake and count on 50 fleetmates to kill your enemies.

Try giving advice when you use armor tanks, buffers, ECM, painters, webs, scramblers, neutralizers, nosferatus, cap micromanagement, speed tanks and turrets, and you know how to use all the info available on your screen, like transversal, radial and Angular velocity indicator, not the most noob PVP friendly ship in the game whose only skill requirement is pressing F1.

And don't dare tell me the guy had a "better setup" when all he basically had to do to kill me was activate his drones (which I popped BTW), turn on his scrambler and cruise launchers and be semi AFK while coming back every 40 seconds to activate his overpowered dual ASB bullshit OP mods, okay?

Oh, and before I popped, a Vangel and Vagabond warped in and started attacking me as well, I blew them both up.

Skill wise, i would have defeated ALL of them 3 vs 1 no problem, bullshit OP mod-wise, the ASB noob won.

Eve ******* sucks compared to how it was in 2007 I swear, WAY more fun and player skill oriented back then.
Fancy linking your pro kill board then, since you're raging at some test guy when you sound pretty damn terrible yourself.

Also, since when has PvP in Eve been balanced around 1v1?


sigh at OP ninja editing again... and for the record i'm not in test.....

@the OP it apparently was a better setup seeing as he won. Also bullshit on the vangel.
Cameron Cahill
Deaths Consortium
Pandemic Horde
#75 - 2012-07-29 03:12:20 UTC
Freezehunter wrote:


Now you are talking about balance when you call me a ******** whiner for complaining that there is a mod in the game that can take a rattlesnake from 5% shield to 100% shield 5 times in a row.

But of course you support that, you fly in Drake blob fleets and that overpowered ASB crap probably saved your ass more than once.

Hypocrite much?


Are you going to ninja every post dude? and no i have never used an asb except on my ratting zelot.
Corina Jarr
en Welle Shipping Inc.
#76 - 2012-07-29 03:28:09 UTC
The Rattler is one of the best tanks in the games... without the ASBs.


You take an amazing tank boat, give it a new mod that is slightly better than the other options, and bam, it is supper effective.
Zaraz Zaraz
Zontik Paraphernalia Inc
#77 - 2012-07-29 03:39:42 UTC  |  Edited by: Zaraz Zaraz
Freezehunter wrote:

And don't dare tell me the guy had a "better setup" when all he basically had to do to kill me was activate his drones (which I popped BTW), turn on his scrambler and cruise launchers and be semi AFK while coming back every 40 seconds to activate his overpowered dual ASB bullshit OP mods, okay?


wait a minute...

Freezehunter wrote:

The other guy had a generic mission carebear **** fit like all rattlesnakes do.


So the generic mission carebear **** fit now includes a scram?

And a rattlesnake with FOUR cruise launchers and no drones broke your tank? Did he neut you? Does that now come with the generic mission carebear **** fit?
ACE McFACE
Dirt 'n' Glitter
Local Is Primary
#78 - 2012-07-29 03:39:58 UTC
Oh my

Now, more than ever, we need a dislike button.

Demolishar
United Aggression
#79 - 2012-07-29 03:42:53 UTC  |  Edited by: Demolishar
Zaraz Zaraz wrote:


And a rattlesnake with FOUR cruise launchers and no drones broke your tank? Did he neut you? Does that now come with the generic mission carebear **** fit?


See, there's this thing called a buffer fit...
Suddenly Forums ForumKings
Doomheim
#80 - 2012-07-29 03:44:19 UTC
Demolishar wrote:
Zaraz Zaraz wrote:


And a rattlesnake with FOUR cruise launchers and no drones broke your tank? Did he neut you? Does that now come with the generic mission carebear **** fit?


See, there's this thing called a buffer fit...


So since the rattlesnake, a faction battleship, is a viable pvp ship now, that makes it bad?

Oh I forgot real PVPers don't use Rattlesnakes.....