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What Is Your Reasoning?

Author
Lord Ryan
True Xero
#21 - 2012-07-27 13:39:57 UTC
highonpop wrote:
OP, you haven't played since 2007 and your still paying a sub and posting on the forums?




Stop trying to derail the thread. This thread is about Dr Pepper.

Do not assume anything above this line was typed by me. Nerf the Truth, it's inconvenient.

Jimmy Gunsmythe
Sebiestor Tribe
#22 - 2012-07-27 13:47:20 UTC
Tuireann Naari wrote:
stoicfaux wrote:
* CCP probably went a little overboard when increasing the tanks on mining barges.


So things will balance out and all the whining is crying over unspilt milk?


Pretty much. Some are crying because ganking will be harder (Note: not impossible) and they'll have to commit to it and the consequences. On the flip side, if you have a 250 million isk ship, tank it, you morons. I'm sure that it's better in the long run to have a tanked vessel and lose a little productivity versus getting your ship vaporized from underneath you and constantly have to replace it.

John Hancock

Jenn aSide
Worthless Carebears
The Initiative.
#23 - 2012-07-27 14:47:50 UTC
Tuireann Naari wrote:

For the proponents of a more risky Hisec:

Why should Hisec be more risky?


Who siad it should be more risky?
Quote:

What would new players without a support network do when first starting out in the game do in a more risky hisec?


Erm, exactly what I did, which was get a support network.

Quote:

What would stop gankers and more malicious players in the EVE community from pushing the envelope and driving people away from the game simply 'for the lulz'?


Anyone who could be driven from the game because of the actions of other players do not belong in EVE in the 1st place. EVE is the game for the hard-headed competitive guy who goes "oh now you didn't, good shot mate, NOW WATCH THIS".

Translation: people should HTFU.

Quote:

How much reward should be in hisec? What all would need to change in order to bring risk and reward in line?


High sec should be less rewarding (with some exception, like market Pvp) than every other less protected sector of the game, period.


Jed Bobby
Doomheim
#24 - 2012-07-27 14:56:48 UTC
pepsi, south, inside.

as far as the situation...its lulz
its changes, and people are scared of them.
Garonor
Aegis Security Consulting
#25 - 2012-07-27 15:11:34 UTC
I actually don't understand the whole fuss (on both sides) either. I'm not a miner and I don't take particular pleasure in suicide ganking, so I guess I'm relatively unbiased.

Suicide ganking miners has become somewhat of a favorite pasttime for some people since the first Hulkageddon. They do this, because suicide ganking an untanked Hulk (or most other mining vessels) produces slightly less losses on their side, so the miners shed valuable "tears", which seem to be a very sought after commodity in the ganker community. The miners go to the forums and complain, which produces more "tears", so in the end they give the gankers what they're after.

What I would do instead is, tank the mining vessels, mine aligned and pay at least some attention to the screen while mining. This way suicide ganking would become way more costly and the chances of survival would be incrreasing. As I said before: I'm no miner and I think mining is boring as hell, but if I chose this as my profession, I'd do anything to make it as difficult as possible to explode my ship.

So the miners are complaining about being killed in Highsec, because mining there used to be relatively safe and they were used to fly their miners without the necessity to waste vauable slots for tanking.

Then there are the gankers, who start to complain because the miners will be getting a much better out-of-the-box-tank. Which causes at least some of the effects of a properly tanked miner, so that the costs of suicide killing an untanked miner increase in a way in which it's only possible to do it cost effectively (meaning the miner loses more ISK than the killers) with a big number of players in cheap ships. This forces the gankers to either form roaming bands or abandon their hobby.

So the gankers now are giving back some of the "tears" they collected while killing miners, because the upcoming changes in the game mechanics will prevent them from doing what they were used to do.

The way I see it, the discussion is about people unwilling to adapt. Miners can easily increase their chances of survival by just fitting their ships differently and the gankers can have their fun either with other vessels (I heard Tengus make nice Pinatas) or organize themselves in other ways. In the end the devs make the rules and we play by them. Luckily in EVE we are allowed to (mostly) do what we like, but that doesn't give us as players the right to the same gameplay experience from 2003 until the servers go offline.
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