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Player Features and Ideas Discussion

 
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Logi need some loving too

Author
Sarah Gianni
Sebiestor Tribe
Minmatar Republic
#1 - 2012-07-26 15:33:57 UTC
I apologize if this is a repeat but I want to post it either way. I fly logi about 50% of the time when I am in fleets. I feel like a big problem with flying logi is that unless you put a "whoring" gun on your fit nobody ever knows you even came along.

I think it's time CCP added reps to kill reports. Had positive reps show up like damage but in a different section on kill reports. Allow it so that logi can track the actual damage they have repped and compare themselves to other logi in the fleet.

Also, as a side not I something else I feel should be in the game is the ability to see the capacitor level of ships in your fleet. I mean EVE is set in a futuristic world of high technology I have trouble believing they wouldn't be able to have an automated system for telling friendlies vital statistics about their ships. Obviously there are some very good reasons why you should only be able to see this in a fleet. If you could see it on neutrals or enemies this would be an unfair advantage and eliminate the need for ship scanning modules in some cases.

Please give logi some loving .... they give so much they just need a little back.
FireT
Venom Pointe Industries
#2 - 2012-07-26 15:38:21 UTC
This has been discussed, by the community and by CCP, and CCP mentioned that kill mails will be reworked in the future.
Sarah Gianni
Sebiestor Tribe
Minmatar Republic
#3 - 2012-07-26 15:40:24 UTC
Did they give a hint at a time frame?
FireT
Venom Pointe Industries
#4 - 2012-07-26 15:55:11 UTC
Sarah Gianni wrote:
Did they give a hint at a time frame?


Unfortunately no. The problem is most likely solved after the current rebalancing piece of CCP. And quite honestly, I prefer them that way. It is better to rebalance all the ships, as CCP wants, and then worry about cosmetic issues.

So, unfortunately, the generic response: please be patient. Also, Happy Thursday to you. and everyone reading this.
Kitt JT
True North.
#5 - 2012-07-26 16:29:22 UTC
You can get the capacitor level of any ship in the game with a ship scanner.
Sarah Gianni
Sebiestor Tribe
Minmatar Republic
#6 - 2012-07-26 16:33:01 UTC
Yes I understand that I can find capacitor level with a ship scanner thanks for stating the obvious. My point is this. While a ship scanner makes perfect sense when dealing with hostiles it doesn't make sense for friendlies.

For friendlies it would make more sense that while on grid with you they would be sending you "pings" of relevant information that helps you keep them alive. Hence why I would like to see this added to the game.
FireT
Venom Pointe Industries
#7 - 2012-07-26 17:12:14 UTC
Sarah Gianni wrote:
Yes I understand that I can find capacitor level with a ship scanner thanks for stating the obvious. My point is this. While a ship scanner makes perfect sense when dealing with hostiles it doesn't make sense for friendlies.

For friendlies it would make more sense that while on grid with you they would be sending you "pings" of relevant information that helps you keep them alive. Hence why I would like to see this added to the game.


I don't want to make assumptions on your fleet size, but wouldn't your problem be solved via voice communication?
In my fleets, as a fellow logistics pilot, I communicate with people, regardless of it being a roam or Incursions.
Sarah Gianni
Sebiestor Tribe
Minmatar Republic
#8 - 2012-07-26 17:28:51 UTC
I'm in AAA sorry for not posting on my main. Fleet size is likely 256 so no. I would simply like to see a % capacitor output on locked targets that are in my fleet. I believe there is logical flow to having that feature in the game.
FireT
Venom Pointe Industries
#9 - 2012-07-26 19:28:01 UTC
Sarah Gianni wrote:
I'm in AAA sorry for not posting on my main. Fleet size is likely 256 so no. I would simply like to see a % capacitor output on locked targets that are in my fleet. I believe there is logical flow to having that feature in the game.


I do not doubt that there is a practical reasoning behind it. And your idea wouldn't require much more than an added bar in the Overview / watch list of your people.
Thank you for clarifying what you wanted. I think an additional bar in the watch list could help.
Emperor Salazar
Remote Soviet Industries
Insidious Empire
#10 - 2012-07-26 20:33:11 UTC
MY KILLBOARD STATS
Emperor Salazar
Remote Soviet Industries
Insidious Empire
#11 - 2012-07-26 20:34:12 UTC
seriously if you actually care about being a logi, then you don't care about kb stats

when your fleet wins, people will (should) thank you for keeping them alive

when your fleet dies, everyone will see your loss and see that you don't care about ~kb stats~ and are willing to forgo killing things in favor of saving bros
Emperor Salazar
Remote Soviet Industries
Insidious Empire
#12 - 2012-07-26 20:34:51 UTC
I agree that we should be able to see amount of capacitor though.
Barbara Nichole
Royal Amarr Institute
Amarr Empire
#13 - 2012-07-26 21:22:38 UTC
Sarah Gianni wrote:
I apologize if this is a repeat but I want to post it either way. I fly logi about 50% of the time when I am in fleets. I feel like a big problem with flying logi is that unless you put a "whoring" gun on your fit nobody ever knows you even came along. .


lol, yes it's a thankless job.. but let them try it without you.

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]

Corteztkiller
Trivium
#14 - 2012-07-27 14:50:40 UTC
Hi this is Sarah Gianni's main just to keep the logical flow going here.

Anyway, I am in AAA so you have to be a bit of a killboard whore I suppose :).

That being said I really just want logi on mails because I just want to know how good I am at it. As of right now you get to the end of a fight and have no way of knowing what logi did a good job and which guys just orbited their anchor and ate a sandwich.
Jerick Ludhowe
Internet Tuff Guys
#15 - 2012-07-27 15:00:11 UTC
lets just remove kill mails all together and start moving this game away from the "kill everything" mentality that circumvents like 90% of what eve is actually about.