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Quality of Life: Make Tractor Beams Standard

Author
Smapty
The Scope
Gallente Federation
#1 - 2012-07-23 14:32:32 UTC
I'm quickly finding that looting ships after a battle is a time consuming process, flying from wreck to wreck checking their cargo.... definitely a bit of a buzz kill when looting takes as long as the fight. Never mind actually wanting to Salvage... without a separate account in the wings coming in with Salvage modules after is just not worth the travel/refit time.

So a thought that would improve looting quality of life: Get rid of the Tractor Beam module and simply make Tractor Beams standard in every ship, similar to the basic Scanner. Level 1 of the Salvaging skill (or perhaps a new skill) would allow use of the standard beam, 20km range, with each level adding an additional target/beam (max 5), and possibly increasing the range/speed.

This way an activity that *everyone* enrages in would be less annoying without the need to refit tractor beams after every fight... those that want to salvage would still need Salvagers of course.
Eli Green
The Arrow Project
#2 - 2012-07-23 14:42:00 UTC
The Noctis frowns upon you

wumbo

leviticus ander
The Scope
Gallente Federation
#3 - 2012-07-23 14:54:53 UTC
Eli Green wrote:
The Noctis frowns upon you

no, it could just make it so that you get the range bonus to the internal beams, then you get to fit 8 salvagers.
xPredat0rz
Project.Nova
The Initiative.
#4 - 2012-07-23 16:54:25 UTC
carry a noctis in your ship bay of cap.


or just do what TEST does and have salvage rifters and hurricanes in the fleet.

PinkKnife
The Cuddlefish
Ethereal Dawn
#5 - 2012-07-23 18:05:25 UTC
Marauders say hello.
FireT
Venom Pointe Industries
#6 - 2012-07-23 19:07:03 UTC
PinkKnife wrote:
Marauders say hello.


And we have a winner for the 'I don't want a Noctis' problem.
Though I did not know it was a problem.
Smapty
The Scope
Gallente Federation
#7 - 2012-07-23 20:41:49 UTC
PinkKnife wrote:
Marauders say hello.


So a basic function of any mission-running player is only convenient in a specialized T2 battleship.

That's really super.
Corina Jarr
en Welle Shipping Inc.
#8 - 2012-07-23 20:42:46 UTC
Collecting salvage is a separate profession from mission running. This is intentional.
Smapty
The Scope
Gallente Federation
#9 - 2012-07-23 20:44:07 UTC
Corina Jarr wrote:
Collecting salvage is a separate profession from mission running. This is intentional.


I'm not talking about salvaging wrecks, I'm talking about looting cargo holds... something that *shouldn't* require a special ship to pull off without annoyance.
Corina Jarr
en Welle Shipping Inc.
#10 - 2012-07-23 20:51:03 UTC
Smapty wrote:
Corina Jarr wrote:
Collecting salvage is a separate profession from mission running. This is intentional.


I'm not talking about salvaging wrecks, I'm talking about looting cargo holds... something that *shouldn't* require a special ship to pull off without annoyance.

If you want to loot and mission all at once, there is a specific ship to do that.

Otherwise, deal with the way CCP intended looting to be done.
Simi Kusoni
HelloKittyFanclub
#11 - 2012-07-23 20:52:12 UTC
Smapty wrote:
Corina Jarr wrote:
Collecting salvage is a separate profession from mission running. This is intentional.


I'm not talking about salvaging wrecks, I'm talking about looting cargo holds... something that *shouldn't* require a special ship to pull off without annoyance.

I know you eve uni guys leave a lot of wrecks behind, but seriously, most of it isn't worth looting.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

mxzf
Shovel Bros
#12 - 2012-07-23 20:57:56 UTC
Corina Jarr wrote:
Otherwise, deal with the way CCP intended looting to be done.


This. Just because you think that you should have a free tractor 24/7 doesn't mean it would be good for the game. When it comes down to it, the system is completely and totally working as intended, you have the choice to either sacrifice a highslot to bring wrecks to you or you can slowboat over to the wrecks or you can leave the loot. Just because you don't want to have to make a choice doesn't mean it's a good idea.

Also, I'll toss this out there. I would be willing to support a built in tractor to ships with two conditions. 1, 2.5km range or less. 2, 300m/s tractor speed or less. This would let people drag a single wreck along behind them while slowboating over to the next wreck. AKA, something so marginally useful that it might as well not be in the game (really only useful for players slowboating from one wreck to another).
FloppieTheBanjoClown
Arcana Imperii Ltd.
#13 - 2012-07-23 21:12:09 UTC
No. You should have to give up DPS to speed up your looting. This is a purely self-serving idea to allow you to speed up your PVE without sacrificing anything.

Founding member of the Belligerent Undesirables movement.

Barbara Nichole
Royal Amarr Institute
Amarr Empire
#14 - 2012-07-23 21:29:06 UTC
no, I don't like this idea

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]

Smapty
The Scope
Gallente Federation
#15 - 2012-07-23 23:02:24 UTC
FloppieTheBanjoClown wrote:
No. You should have to give up DPS to speed up your looting. This is a purely self-serving idea to allow you to speed up your PVE without sacrificing anything.


No. It's simply an effort to improve gameplay. You remember, fun?

In every other game since the dawn of man it works like this:

A) Kill bad guy.
B) Collect shiney.

Only in EVE can they find a way to make that model a tedious choice.

This may be confusing for you since you've clearly been here a while, but tedium and complexity for complexity's sake are sometimes good game design, but sometimes they're just not.
Simi Kusoni
HelloKittyFanclub
#16 - 2012-07-23 23:08:56 UTC
Smapty wrote:
FloppieTheBanjoClown wrote:
No. You should have to give up DPS to speed up your looting. This is a purely self-serving idea to allow you to speed up your PVE without sacrificing anything.


No. It's simply an effort to improve gameplay. You remember, fun?

In every other game since the dawn of man it works like this:

A) Kill bad guy.
B) Collect shiney.

Only in EVE can they find a way to make that model a tedious choice.

This may be confusing for you since you've clearly been here a while, but tedium and complexity for complexity's sake are sometimes good game design, but sometimes they're just not.

It isn't simply tedium, because looting a battlefield makes you vulnerable. Making it take a little time to loot after a big fight makes you vulnerable for longer, which is generally a good thing.

Besides, you're Eve uni. I honestly can't quite get across in words how much I doubt that you get to loot the field very often. And no, salvaging your fleet member's wrecks doesn't count.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

FloppieTheBanjoClown
Arcana Imperii Ltd.
#17 - 2012-07-24 02:23:52 UTC
Smapty wrote:
FloppieTheBanjoClown wrote:
No. You should have to give up DPS to speed up your looting. This is a purely self-serving idea to allow you to speed up your PVE without sacrificing anything.


No. It's simply an effort to improve gameplay. You remember, fun?

In every other game since the dawn of man it works like this:

A) Kill bad guy.
B) Collect shiney.

Only in EVE can they find a way to make that model a tedious choice.


It's not a tedious choice. You can collect shiney now. Just motor on over there and pick it up. You want it to come faster, you have to fit your ship with a tractor. You want REALLY fast looting? More tractors.

Founding member of the Belligerent Undesirables movement.

Astroniomix
School of Applied Knowledge
Caldari State
#18 - 2012-07-24 05:13:54 UTC
You know that many ships have utility highslots that could be used to fit a tractor? (raven comes to mind)
Jint Hikaru
OffWorld Exploration Inc
#19 - 2012-07-24 09:17:25 UTC
No.

The choice to fit a tractore comes at a cost to your DPS. Its the way Eve works.

The idea behind MMOs is to get groups of people working together rather than having one person able to do everything at once.

Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.

StoneCold
Decadence.
RAZOR Alliance
#20 - 2012-07-24 09:43:33 UTC
You allready get rewarded for poping the red cross. Bounty.

Somehow i m total sort of a freak while playing eve as a multiple-ppl-game.
Get someone from your corp to pickup the loot and split 50/50.
Hint: get a noctis pilot.
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