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ITT: Discussion about Missions being used as a low sec boost

Author
VaL Iscariot
Deep Core Mining Inc.
Caldari State
#1 - 2012-07-22 09:56:49 UTC
Just some ideas to buff up Low sec missions to break the mundane:

1. Sleeper AI in low sec missions

Pro: Curbs afk mission runners and possible gankers. Its hard to keep a player tackled if all the NPC's suddenly join his/her side.

Con: Alters and restricts some player behavior.

2. Ramp up the difficulty of low sec missions and triple their rewards. As it stands, they're just there for show.

Pro: Low sec boost. Encourages players to take the risk for the greater reward. Encourages players to work together.

Con: Mission systems being overran by much powerful player groups not allowing players to get a foot in the door. ????

3. Level 4 missions should feel like deadspace complexes. They shouldn't be taken lightly and some should even have (more frequent) faction/overseer spawns. I don't know about you, but there is nothing minor about the Minor Blood/Angel Annex.

Pro: ????

Con: ????

4. More level 5 agents in deep low sec. Example: Arida is fun, but worthless.

Pro: Low sec boost

Con: ????

What do you think about Missions being used as a Low sec boost?
King Rothgar
Deadly Solutions
#2 - 2012-07-22 11:34:30 UTC
I'm not strictly opposed to any of that, especially more high end agents, but I don't think it would really change anything. I remember the days when low sec had many, many mission runners and they weren't all blued up together in a mutual defense setup. The difference is back then combat probing was a very serious endeavor only undertaken by a handful of players. Although I think our current probing system is far more logical than the old one, it is greatly overpowered.

Until it is possible to run a mission in hostile space without getting probed out constantly, nothing will change. An appropriate change would be to restore the old probe cycle time of 5 minutes with all level 5 skills and a cov ops frig, 10 minutes with minimal skill/gear. On the flip side, probes would also have to be removed from the overview completely. Else it would be too unbalanced in the other direction. I don't think this will happen however, people would go ballistic if they couldn't probe down that evil missioner in their system in 30 seconds or less. Very few seem realize you get more action with lots of targets but a low catch rate than you do with few targets and a high catch rate.

On a related note, my fellow low sec bandits have become far more talented at gate camping over the years. Nothing has changed mechanic wise on it, just the tactics. Regardless, some changes on gate mechanics are also in order, too few people are successfully slipping past. That damn orca/carrier "not an exploit" docking feature has to be dealt with too. It's seriously annoying and greatly damages the overall low sec pvp. And no, I've never died to anyone doing that. I've even done it myself a few times just to **** people off. But it still needs to go, it's bad for the game.

[u]Fireworks and snowballs are great, but what I really want is a corpse launcher.[/u]

VaL Iscariot
Deep Core Mining Inc.
Caldari State
#3 - 2012-07-22 12:06:09 UTC  |  Edited by: VaL Iscariot
King Rothgar wrote:
I'm not strictly opposed to any of that, especially more high end agents, but I don't think it would really change anything. I remember the days when low sec had many, many mission runners and they weren't all blued up together in a mutual defense setup. The difference is back then combat probing was a very serious endeavor only undertaken by a handful of players. Although I think our current probing system is far more logical than the old one, it is greatly overpowered.

Until it is possible to run a mission in hostile space without getting probed out constantly, nothing will change. An appropriate change would be to restore the old probe cycle time of 5 minutes with all level 5 skills and a cov ops frig, 10 minutes with minimal skill/gear. On the flip side, probes would also have to be removed from the overview completely. Else it would be too unbalanced in the other direction. I don't think this will happen however, people would go ballistic if they couldn't probe down that evil missioner in their system in 30 seconds or less. Very few seem realize you get more action with lots of targets but a low catch rate than you do with few targets and a high catch rate.

On a related note, my fellow low sec bandits have become far more talented at gate camping over the years. Nothing has changed mechanic wise on it, just the tactics. Regardless, some changes on gate mechanics are also in order, too few people are successfully slipping past. That damn orca/carrier "not an exploit" docking feature has to be dealt with too. It's seriously annoying and greatly damages the overall low sec pvp. And no, I've never died to anyone doing that. I've even done it myself a few times just to **** people off. But it still needs to go, it's bad for the game.


Returning probing to how it was is a step in the wrong direction. Exploration and combat scanning is well executed. You could always see probes on dscan, you just couldn't add them to any particular overview setting. You had to turn off your overview settings and hunt for them. Gate camps are easily avoided or slipped past, and most systems in low sec are empty beyond the entrance systems. Your post is also off topic and sort of rambling. Its well constructed, but offers no real suggestions to the Pros or Cons of the state of missions in low sec or a method upon which CCP could act to boost low sec via this method or another.

Also, to say it wouldn't change anything is off center. CCP offers Incursions to players all over EVE, however this only benefits a percentage of the population. Why can't other players in EVE be offered a 'end game' of a different flavor? Low sec can provide that with, lets say: Faction loot only found in low sec missions, Maybe a different line of LP goods or even a Low sec LP where you can buy low sec ammo or even ships directly available from agents most of us already have the standings to use. Faction Warfare lets you do some of these things, but that's also in line with Incursions; being a different cup of tea entirely. Low security space just got a small buff with the moon goo changes. Lets take it another step for the everyman!
Deena Amaj
Native Freshfood
Minmatar Republic
#4 - 2012-07-22 14:04:53 UTC
Quote:

I'm not strictly opposed to any of that, especially more high end agents, but I don't think it would really change anything. I remember the days when low sec had many, many mission runners and they weren't all blued up together in a mutual defense setup. The difference is back then combat probing was a very serious endeavor only undertaken by a handful of players. Although I think our current probing system is far more logical than the old one, it is greatly overpowered.

Until it is possible to run a mission in hostile space without getting probed out constantly, nothing will change. An appropriate change would be to restore the old probe cycle time of 5 minutes with all level 5 skills and a cov ops frig, 10 minutes with minimal skill/gear. On the flip side, probes would also have to be removed from the overview completely. Else it would be too unbalanced in the other direction. I don't think this will happen however, people would go ballistic if they couldn't probe down that evil missioner in their system in 30 seconds or less. Very few seem realize you get more action with lots of targets but a low catch rate than you do with few targets and a high catch rate..


Well said. QFT cookie. :D

While the poster above mine has a point too about the old probing system, the old one was still better in terms of getting probed. First of all, not everybody was one - I am exaggerating here, but it was a rarity. Only dedicated people because it required a crap ton of skill points *dramatised* and a lot of patiences.
Not to forget that it was a special mechanic that was both complicated and fun for me. Whenever I tried to explain it to others, they never really understood the technobabble - thah was just cool ;P.

No seriously.
Now everybody is a "professional" prober.

It is too simple to probe any piece of gravel now. I know some prefer how it is now, as well as how we do have mobile probes with an interactive system on how to control them now.

But it is just too annoying and too obvious that as soon as you go somewhere in low and 0.0sec, you are bound to get probe in *finger snip* that instant.

King Rothgar is right with the fact that if one would like more Lowsec missioners populating Low Sec for better agents, then there has to be something done in probing too.

Imo, probing and scanning PVE stuff like WHs, anolmalies and hidden sites should stay as it is.
It is is fine.

But in terms of PVP, I find it should require a lot more skills - both in player and trainable skills.
However, I wlil refrain from spamming this post up with suggestions as this is about lowsec.

Personally, I'd also prefer the higher-level/quality highsec agents in lowsec for logical reasons, but there has to be several ways so thta new players just don't get ganked that easily once daring to ignore that 0.4sec warning before jumping.


Beefing Lowsec missions for them to be a lot more lucrative is good imo, but there has to be something done so the players rolling in won't just be free killmails for gankers.

confirthisposmed

I'm probably typing on a Tablet too, which means the auto-correct is silly and fixing typos is a pain. I ain't fixing them.

VaL Iscariot
Deep Core Mining Inc.
Caldari State
#5 - 2012-07-22 15:11:41 UTC
Deena Amaj wrote:
Quote:

cutting down..


on what was said.



I don't see why the probing mechanic needs to change in any way. Having a sudden regression in technology makes no sense. It only takes an open dscan to see probes. Also, when it comes to scanning its know-how more then skill points that wins the day.

warp to safe/station > get in your pvp ship > give them the fight they need, not the one they're looking for >
They dead? > go back to running your mission
You dead? > why do you only have one pvp ship?
Another ship? > go fight again
Forgot about mission after an hour of fighting and smack talk? > Welcome to Low Sec!
Mag's
Azn Empire
#6 - 2012-07-22 15:30:58 UTC
I can see that probing needed an overhaul, but I believe it's been dumbed down way too much.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Deena Amaj
Native Freshfood
Minmatar Republic
#7 - 2012-07-22 15:49:45 UTC  |  Edited by: Deena Amaj
I know about the scanning the probes via dscan. I also know it is not hard to just keep hitting dscan every 5 secs and retreat/whatever once scanner combat probes have been detected. And it is obvious what can be done.

My post was just more about the fact that it is a bit too easy to find players in space right now. I know probing will never be reverted back to its old way, but I do find that when it comes to player/pvp-probing, there has got to be a way to make it back to a real profession. -- Or at least just have the Scout frigate types and Covops be the truly real ships that can probe vessels down.

Thing is that I've heard of several players over the years who'd really love to move to Lowsec but there is no real desire or reason to; in terms of missioning. Killmail-hungry gankers roam just about every Lowsec system (sooner or later) and Highsec still has a plethora of high level/Q agents. The risk vs reward part is still too far away to consider new players and others even considering Lowsec.


I forgot to add the subject of "why not both" probing systems. Sort of using the old static probe and the new dynamic/mobile one - but that would too complicated and too much work, so it is probably better to drop that one.

Nonetheless, I just have this thing that Dscan and Probing are too revealing and easymode when it comes to player ships. I just would like to see at least probing narrowed even more down so that one must skill appropriate science/whatever skills to find specific vessel types by sig.

But that's just me. I know others disagree :D!


//edit:

Oops. I forgot to say.
Of course, Covops and the "scout" frigate types have scan sig bonuses, thus making them the obvious probing ships.

I just find that there should be more to that probing aspect and having it harder to do such when looking for specific ships in space.

confirthisposmed

I'm probably typing on a Tablet too, which means the auto-correct is silly and fixing typos is a pain. I ain't fixing them.

VaL Iscariot
Deep Core Mining Inc.
Caldari State
#8 - 2012-07-22 16:22:10 UTC
Deena Amaj wrote:
I'm a whiny cearbear who is too impotent to live with the scary pirates :( :(



that's all you had to say.

Probing is fine.
Don't like it? Deal with it.
Don't know how to live in low sec? Your problem.
Don't know how to avoid getting killed? Learn or get back on the short bus, sister.

It isn't mechanics that hold you back, its you.
You want something handed to you? Go ask your mama to make you some cookies.

Nothing you've posted so far is on topic at all, its just whining about probes and derailing my thread. Get the eff out.
Deena Amaj
Native Freshfood
Minmatar Republic
#9 - 2012-07-22 16:43:54 UTC  |  Edited by: Deena Amaj
Nice troll.
I don't know where you're getting the carebear factor from, but I'll leave you there.

I already said before the probing topic is not the point here, I only added in a few more things. My intention was not to hijack your precious. And even if I am hijacking, call a mod or stfu :).

And if you had read closely, you would have noticed that I was supporting your suggestion - as well as subtly hoping to have more players for you (and me) to pew in the future.

Also, my post was following what the other guy mentioned. So chill.

confirthisposmed

I'm probably typing on a Tablet too, which means the auto-correct is silly and fixing typos is a pain. I ain't fixing them.

Astroniomix
School of Applied Knowledge
Caldari State
#10 - 2012-07-22 17:09:40 UTC
VaL Iscariot wrote:
Deena Amaj wrote:
I'm a whiny cearbear who is too impotent to live with the scary pirates :( :(



that's all you had to say.

Probing is fine.
Don't like it? Deal with it.
Don't know how to live in low sec? Your problem.
Don't know how to avoid getting killed? Learn or get back on the short bus, sister.

It isn't mechanics that hold you back, its you.
You want something handed to you? Go ask your mama to make you some cookies.

Nothing you've posted so far is on topic at all, its just whining about probes and derailing my thread. Get the eff out.

Believe it or not, the probing discussion is actualy relevant to this thread. But seeing as you have identified yourself as a whiney ***** who can't stand anyone not praising his idea (they were actualy trying to be helpful) I vote we derail this thread and move on.
VaL Iscariot
Deep Core Mining Inc.
Caldari State
#11 - 2012-07-22 17:19:27 UTC
good point. close the thread because your bitching about probing has some relevance to a low sec boost concerning missions......... get the f*ck out
Deena Amaj
Native Freshfood
Minmatar Republic
#12 - 2012-07-22 18:45:03 UTC  |  Edited by: Deena Amaj
Calm down.
And read on please.

You are right to say we were derailing your thread.

And frankly, you should be happy one is considering to bring it back on topic despite what happened.


But you are going to have to deal with derailing here somewhat because your suggestions are damn close to that probing topic. In fact, your idea would have rocked imo pre-WH changes. Nonetheless, nothing speaks against adding in your suggestions while disregarding the probing subject.

Another thing is that there is no real point to be talking about probing here anyhow as it is too complex to begin with. King nad I were just skimming the surface, nothing more.

And one more. When it comes to suggestions, people have to think out of the box, which may require some minor derailings. Just don't forget that it still has to do with the topic. It is your right of course to complain or remind what the topic is about, but ffs don't shoot at them. After all, we're keeping your thread up on first page to read.



So let's move back on topic then.

(and sheeeeeeeeeee-it, I have to put up with unnecessary derailers myself. Bait em last time, though.)

We're on your side here, so let's get back to what you want.


That said - Just to make things clear.
Quote:
1. Sleeper AI in low sec missions

Pro: Curbs afk mission runners and possible gankers. Its hard to keep a player tackled if all the NPC's suddenly join his/her side.

Con: Alters and restricts some player behavior.


I enjoy that idea because, frankly, all NPCs of various missions have been quite dumb over the last years. A bit of that Sleeper AI would certainly spice things up; of course leaving the Nightmare-hard Sleeper-AI for the real Wormhole dwellers.


I would only say that is important the Lowsec agents are tagged so that players know that taking on their missions involve smarter foes. I would almost say that is imperative that missions are "Teammissions" to begin with in those challenging Lowsec missions then - one can of course go solo, but it should be advised that a group of players is likely to survive vs gankers and/or smarter NPCs.

But in short, I don't see many cons speaking against making these specific Lowsec mission-NPCs smarter.


But also - if, say, a ganker shows up, the mission-NPCs should also go for the tempting ganker too and not just like the typical moments where the NPCs just keep shooting at you, ignoring the possibly more "easier" target.

edit: I removed my last sentence.
It would be too extreme if the Lowsec NPCs would have 100% of Sleeper AI. But they should still have a frequent "grid check" on new threats and consider attacking them too, especially if it is a paper-tanked cloaky that suddenly appears and tries to gank you.

Okay enough from me. There are other people on this forum too.

confirthisposmed

I'm probably typing on a Tablet too, which means the auto-correct is silly and fixing typos is a pain. I ain't fixing them.

Xorv
Questionable Acquisitions
#13 - 2012-07-22 19:23:41 UTC
VaL Iscariot wrote:
:

1. Sleeper AI in low sec missions

Pro: Curbs afk mission runners and possible gankers. Its hard to keep a player tackled if all the NPC's suddenly join his/her side.

Con: Alters and restricts some player behavior.


Strongly oppose this particular idea, it makes no sense that NPCs would turn on someone who's effectively rescuing them. Someone mugs me, then third party shows up and attacks the person mugging me, then I turn on this third party and help my would be mugger? Seriously does that make sense to anyone?

NPC actions towards players should be based on players actions towards them.


VaL Iscariot wrote:

What do you think about Missions being used as a Low sec boost?


Until valuable PvE is divorced from near safety provided by CONCORD/Crimewatch in Highsec, there can be no real Lowsec revival.
King Rothgar
Deadly Solutions
#14 - 2012-07-23 06:57:40 UTC
There are always those willing to move to more dangerous areas for better income, even if it is only 10-20% better as is the case now. The problem as I stated earlier is the ease of combat probing. Yes probes show up on overview in overview settings mode (I am also well aware they were always there in the no overview settings mode), but that's really besides the point. Anyone paying attention will never be caught, but they can still force you to abandon your mission. It's not the actual risk of getting caught, it's the fact that you constantly abandon missions because it takes 30-60s to probe out just about anything with a 3 day old character.

So probing is relevant, no serious discussion about low/null sec pve can be had without bringing up probing. I do not want the older versions of the probing system back. I like it's current configuration, what I don't like is its speed and low SP requirements. Low sec will never return to what it once was (and it was never that great) until combat probing is returned to a specialized skill.

[u]Fireworks and snowballs are great, but what I really want is a corpse launcher.[/u]