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Fuel Blocks, there is still something missing!

Author
Ptraci
3 R Corporation
#41 - 2012-07-19 09:11:57 UTC
Taipion wrote:
Shameless Avenger wrote:
I have no idea what this thread is about. It must be encrypted or something.


It is about a simple thing, with fuel blocks, towers consume 100% oxygen and water each, allways.

Simply leave the "unused" water/ozone in the fuel bay.

NO NEED to touch fuel blocks at all.

SIMPLE to implement.

NO negative side effects.


But the game works as it is. The game has changed. You want to resist that change and go back to the "old way". But what does it matter? The bar was set in a different place for everyone, but it's in the same place for everyone. The field is still level. Change is good. Embrace it.
Tippia
Sunshine and Lollipops
#42 - 2012-07-19 10:16:51 UTC
Taipion wrote:
no and no, just name any, I dare you!
Dare? Lol
Plenty have been mentioned already: more logistics, more to keep track of, more annoyance, more code (and brittleness that comes with it), requires a rework of both fuel and towers (neither of which is necessarily simple to implement)… and all for what? So you can save a few ISK?

Again: it's not wasting fuel — you're wasting fitting space. If you want to tootle around with an 1MN AB, fit it to a frigate, don't use a battleship. Saving a few ISK is not an advantage and it's not worth the hassle.

Quote:
Come on, no one here who sees what I intend?
Everyone does. Everyone rejects it because it's horrible and meaningless busywork for no good reason.
Taipion
Adeptus Petrous
#43 - 2012-07-19 16:38:54 UTC  |  Edited by: Taipion
Tyberius Franklin wrote:
...


Well you know what you said, I dont like to copy huge walls of text.

The point is, however it works (and I still bet its simple), it worked that way allready, before fuel blocks!

Thereby rendering your point completely invalid.


Ptraci wrote:
Taipion wrote:
...


But the game works as it is. The game has changed. You want to resist that change and go back to the "old way". But what does it matter? The bar was set in a different place for everyone, but it's in the same place for everyone. The field is still level. Change is good. Embrace it.


YOU seem to try to resist change.


Again, there has not been any good argument against it, besides trolling, (intentional) misunderstanding and fear.

- No complex thing, has all been done before
- easy and fast to implement
- no downside
- no "more work" for anyone, if you have the isk to fuel 30 towers, you wont even need to consider the spare ozone/water every time


[edit:] And in the long run, water and ozone might go back to where they would naturally be (price wise), before this artificial inflation, everyone who has a rorqual will love it (no, I am no miner), and its still a bit less total fuel cost, what would especially benefit the smaller corps, who struggle these days with how to run their tower with isotopes as high as they are.
Vincent Athena
Photosynth
#44 - 2012-07-19 16:39:31 UTC
Taipion wrote:
Vincent Athena wrote:
Now when I want to do a fuel run I know exactly how much of each material to buy. Its a same amount for each hauler run. If LO and HW was left over, Id have to do inventory and adjust my buy volume each cycle, figure out how much or or less of the other components to buy to fill the hauler up, etc, etc. In other words, do all the logistical nightmare stuff the blocks got rid of.


So effectively, yes, if you on/offline modules on every tower every day AND buy new fuel every day, it would generate more work.

If you run 30 Towers and refuel them every 30 days, it would be just 2 numbers to look at, and maybe 10 seconds more work, per month.


Yes we online the refinery when we want to refine, online reactors when we want to run reactions.

You do more than look at 2 numbers. Its 4 numbers, the inventory in the tower, and the inventory in the corp hangar that was moved there to make room for more fuel by the previous person who did a fuel run. You got to copy them over to the spreadsheet, then adjust the "run hours" until the volume of the purchase is equal to the volume of the hauler. For example, if there is a large excess of LO and HW then the hauler can carry more isotopes and other makings. Each run you had to figure out just how much more you can squeeze in the hauler, given what is already in inventory.

I was the only one who had the spreadsheet and was willing to use it. So whenever someone said they were going to do a run, I had to do the inventory and tell them how much of what to get. Or they just go and get fuel causing a huge imbalance in the different types we end up with.

Now with the blocks, I just published the list. Its always the same list, everyone has it, and we always have just the right amount.

And again, whats the point? There is no shortage of HW and LO. Their prices are so low they are virtually junk commodities.

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Taipion
Adeptus Petrous
#45 - 2012-07-19 16:45:52 UTC  |  Edited by: Taipion
Vincent Athena wrote:
[wall of text here]


You are doing it wrong.

simply take a note every month or so, how much additional water/ozone is left, and when you buy new fuel, deduct what you have left, thats so simple, but ok, more work if you want to.

[edit:] ok, from what you write, you use some small haulers instead of freighters for your POS needs, and you need a whole lot of people to do that...well...maybe ask someone who knows how to do it, seriously.
Tippia
Sunshine and Lollipops
#46 - 2012-07-19 16:54:14 UTC
Taipion wrote:
Again, there has not been any good argument against it
…aside from the numerous arguments provided that you have not been able to respond to.

Quote:
- No complex thing, has all been done before
- easy and fast to implement
- no downside
- no "more work" for anyone
Having done it before doesn't mean it's not complex.
There is nothing to suggest that it would be fast or easy to implement.
It has plenty of downsides.
It creates more work by requiring much more logistics and much more book-keeping.

It has already been changed, and this change was for the better. You wanting to return to the old (far worse) way of doing things is not other people resisting change. It's just you wanting to “save” a couple of ISK (which only really translates into “wasting fitting space”).
Taipion
Adeptus Petrous
#47 - 2012-07-19 17:03:47 UTC
Tippia wrote:
Taipion wrote:
Again, there has not been any good argument against it
…aside from the numerous arguments provided that you have not been able to respond to.

Quote:
- No complex thing, has all been done before
- easy and fast to implement
- no downside
- no "more work" for anyone
Having done it before doesn't mean it's not complex.
There is nothing to suggest that it would be fast or easy to implement.
It has plenty of downsides.
It creates more work by requiring much more logistics and much more book-keeping.

It has already been changed, and this change was for the better. You wanting to return to the old (far worse) way of doing things is not other people resisting change. It's just you wanting to “save” a couple of ISK (which only really translates into “wasting fitting space”).



It has not been "changed" in the means of removed intentionally, but it has been fallen short because of the half hearted implementation of fuel blocks, this is a difference.

Please go on and show your "plenty of downsides", besides telling how complex it is, yet its nothing new.
The "additional book-keeping" is nigh null, ofc only if you dont do stupid things book-keeping-wise.

...so where was your point? I kinda missed it over the generic, unspecific complains you made.
Tippia
Sunshine and Lollipops
#48 - 2012-07-19 17:11:16 UTC
Taipion wrote:
It has not been "changed" in the means of removed intentionally
Eh, yes it has. The removal of all that pointless and tiresome busywork was very intentional. It simplifies matters for everyone involved and has no real disadvantage (and no, requiring more base fuel materials is not a disadvantage — you get more equipment fitted at no additional cost).

Quote:
Please go on and show your "plenty of downsides"
See above. Would you care to respond to the points rather than just dismiss them out of hand?
Taipion
Adeptus Petrous
#49 - 2012-07-19 17:13:52 UTC
Tippia wrote:
Taipion wrote:
It has not been "changed" in the means of removed intentionally
Eh, yes it has. The removal of all that pointless and tiresome busywork was very intentional. It simplifies matters for everyone involved and has no real disadvantage (and no, requiring more base fuel materials is not a disadvantage — you get more equipment fitted at no additional cost).

Quote:
Please go on and show your "plenty of downsides"
See above. Would you care to respond to the points rather than just dismiss them out of hand?


Your first point is a bold lie, and your second point has still no point at all.

Are you continuing to just say "Oh Noz it wut be bad!", or are you going to back it up with something smart after all?!
Tippia
Sunshine and Lollipops
#50 - 2012-07-19 17:17:58 UTC
Taipion wrote:
Your first point is a bold lie
Which one is that and why?
Quote:
your second point has still no point at all.
Which one is that and how so?
Quote:
Are you continuing to just say "Oh Noz it wut be bad!"
No. I'm asking you to argue your case and (more importantly) argue against the counter-points being presented.
Taipion
Adeptus Petrous
#51 - 2012-07-19 18:10:59 UTC
Tippia wrote:
Taipion wrote:
Your first point is a bold lie
Which one is that and why?
Quote:
your second point has still no point at all.
Which one is that and how so?
Quote:
Are you continuing to just say "Oh Noz it wut be bad!"
No. I'm asking you to argue your case and (more importantly) argue against the counter-points being presented.


What points?
Vincent Athena
Photosynth
#52 - 2012-07-19 20:17:39 UTC  |  Edited by: Vincent Athena
Taipion wrote:
Vincent Athena wrote:
[wall of text here]


You are doing it wrong.

simply take a note every month or so, how much additional water/ozone is left, and when you buy new fuel, deduct what you have left, thats so simple, but ok, more work if you want to.

[edit:] ok, from what you write, you use some small haulers instead of freighters for your POS needs, and you need a whole lot of people to do that...well...maybe ask someone who knows how to do it, seriously.


You cannot take a freighter into a wormhole. Also, as the static is in low sec, we use cloaky haulers. They carry about 3 days of fuel per run. Also the static tends to be in the middle of nowhere, requiring a large number of jumps to a hub. That's a big dis-incentive to doing multiple runs, or any run with less than a full load. You do not just deduct what you do not need, to also calculate what will fill up the extra space in a balanced way.

Again I ask: There is some added complexity, an amount that is greater than zero. What do we get for this added complexity? LO and HW are in high supply, why add any complexity at all to save what is almost a junk commodity?

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MadMuppet
Critical Mass Inc
#53 - 2012-07-19 20:43:19 UTC
TLDR: The code was there, but it is gone now.

The new system was implemented to simplify the system. When that happened all the old code went bye-bye. The new systems checks to see if you have fuel, Yes or No = If yes the station works, if no it doesn't.

The old system had to check each module, its requirements, adjust for bonuses per tower, then remove a specific amount each fuel type for that station. You as a player then had to keep track of each type of fuel, calculate the amount needed, shuffle it in your ship, and get it all delivered.

What you want ADDED, which now would require NEW CODE because the old code is GONE, is a system that goes back to monitoring all the modules and do all the math for you and then return the unused portion to you. A good person to sound off in here would be a server Dev who could hopefully point out the change of load that the old system implemented vs the new system.

CCP will most likely not support adding code that will increase logistical needs for POSs, especially when they are planning on redoing the entire system in the near future. It would most likely annoy a lot of players to have to filter out the 'residue' or 'byproducts' from the POS fuel bay from what you are asking, and again, add load to the server.

This message brought to you by Experience(tm). When common sense fails you, experience will come to the rescue. Experience(tm) from the makers of CONCORD.

"If you are part of the problem, you will be nerfed." -MadMuppet

Mag's
Azn Empire
#54 - 2012-07-19 20:53:56 UTC
Taipion wrote:
Tippia wrote:
Taipion wrote:
Your first point is a bold lie
Which one is that and why?
Quote:
your second point has still no point at all.
Which one is that and how so?
Quote:
Are you continuing to just say "Oh Noz it wut be bad!"
No. I'm asking you to argue your case and (more importantly) argue against the counter-points being presented.


What points?
Why do you keep avoiding answering the points made against this bad idea?

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Taipion
Adeptus Petrous
#55 - 2012-07-22 12:47:49 UTC
Vincent Athena wrote:
Taipion wrote:
Vincent Athena wrote:
[wall of text here]


You are doing it wrong.

simply take a note every month or so, how much additional water/ozone is left, and when you buy new fuel, deduct what you have left, thats so simple, but ok, more work if you want to.

[edit:] ok, from what you write, you use some small haulers instead of freighters for your POS needs, and you need a whole lot of people to do that...well...maybe ask someone who knows how to do it, seriously.


You cannot take a freighter into a wormhole. Also, as the static is in low sec, we use cloaky haulers. They carry about 3 days of fuel per run. Also the static tends to be in the middle of nowhere, requiring a large number of jumps to a hub. That's a big dis-incentive to doing multiple runs, or any run with less than a full load. You do not just deduct what you do not need, to also calculate what will fill up the extra space in a balanced way.

Again I ask: There is some added complexity, an amount that is greater than zero. What do we get for this added complexity? LO and HW are in high supply, why add any complexity at all to save what is almost a junk commodity?


You really say all this and then even DARE to ask what good it would do YOU?!?

Ever thought that LO and HW require cargo space?

Ever Thought that it would make your unfortunate and tedious hauling easier?
Taipion
Adeptus Petrous
#56 - 2012-07-22 12:54:08 UTC  |  Edited by: Taipion
MadMuppet wrote:
[some bullshit here]


What a bad troll! Hillarious!!!

(I almost fell off my chair laughing at that piece of crap that you wrote)

- you say you know how the server sided code looks like
- and that CCP throws away what they dont need anymore, and no one ever keeps a backup
- you claim to know why exactly changes were implemented, and put up bold lies to cover it
(CPU/PowerGrid and HW/LO usage of a POS fell short due to no one thinking of it, it was not intentional to start with)
- you claim to know what CCP will do and what not

YOU either are:

- an INCREDIBLY BAD TROLL, or
- an INCREDIBLY STUPID person

YOUR choice!

[edit:] The way you explain how the old fuel calculation worked is so funny, you should try to do that on stage as a comedian!

...server load...for fuel calculations...LMAO :D :D :D
Vincent Athena
Photosynth
#57 - 2012-07-22 14:05:28 UTC
Taipion wrote:
Vincent Athena wrote:

You cannot take a freighter into a wormhole. Also, as the static is in low sec, we use cloaky haulers. They carry about 3 days of fuel per run. Also the static tends to be in the middle of nowhere, requiring a large number of jumps to a hub. That's a big dis-incentive to doing multiple runs, or any run with less than a full load. You do not just deduct what you do not need, to also calculate what will fill up the extra space in a balanced way.

Again I ask: There is some added complexity, an amount that is greater than zero. What do we get for this added complexity? LO and HW are in high supply, why add any complexity at all to save what is almost a junk commodity?


You really say all this and then even DARE to ask what good it would do YOU?!?

Ever thought that LO and HW require cargo space?

Ever Thought that it would make your unfortunate and tedious hauling easier?


Yes, because our current goal is more than to minimize hauled volume per run, its to use up block makings we have lying around as efficiently as possible. (One run someone added a zero and overbought). Once that is done we will most likely switch to hauling blocks. Why? The blocks are smaller than the materials needed to make them.

Once we go to using blocks, we sure would not want to be stuck with left over HW and LO to haul out or dispose of each cycle.

CCP already included the effect of consuming all the HW and LO on logistics by making the blocks smaller than their components. Before the change we would get about 3.5 days of fuel per run, hauling blocks we would also get about 3.5 days per run.

If a change was made to have left over HW and LO, then to balance it CCP would have to make the blocks bigger, and the logistic advantage would be gone. But we would be left with the disadvantage of having to figure out what to buy each cycle, or to haul out or dispose of the extra.

Know a Frozen fan? Check this out

Frozen fanfiction

Taipion
Adeptus Petrous
#58 - 2012-07-22 16:14:28 UTC
Vincent Athena wrote:
Taipion wrote:
Vincent Athena wrote:

You cannot take a freighter into a wormhole. Also, as the static is in low sec, we use cloaky haulers. They carry about 3 days of fuel per run. Also the static tends to be in the middle of nowhere, requiring a large number of jumps to a hub. That's a big dis-incentive to doing multiple runs, or any run with less than a full load. You do not just deduct what you do not need, to also calculate what will fill up the extra space in a balanced way.

Again I ask: There is some added complexity, an amount that is greater than zero. What do we get for this added complexity? LO and HW are in high supply, why add any complexity at all to save what is almost a junk commodity?


You really say all this and then even DARE to ask what good it would do YOU?!?

Ever thought that LO and HW require cargo space?

Ever Thought that it would make your unfortunate and tedious hauling easier?


Yes, because our current goal is more than to minimize hauled volume per run, its to use up block makings we have lying around as efficiently as possible. (One run someone added a zero and overbought). Once that is done we will most likely switch to hauling blocks. Why? The blocks are smaller than the materials needed to make them.

Once we go to using blocks, we sure would not want to be stuck with left over HW and LO to haul out or dispose of each cycle.

CCP already included the effect of consuming all the HW and LO on logistics by making the blocks smaller than their components. Before the change we would get about 3.5 days of fuel per run, hauling blocks we would also get about 3.5 days per run.

If a change was made to have left over HW and LO, then to balance it CCP would have to make the blocks bigger, and the logistic advantage would be gone. But we would be left with the disadvantage of having to figure out what to buy each cycle, or to haul out or dispose of the extra.


Why would it harm you to take that LO/HW out?
You wont be mining in there, cause you cant haul it, even with a rorqual compressing it prior.
Sleeper loot on the other hand is so small, it does not matter at all.
Hauling PI mats out would not be a good idea either, cause its a lot of m³ as well, you dont wanna do that with only covert transports.

So how exactly would it hurt you?
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