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Changes are Coming. High, Low and Null will be Mixing More

Author
Strike Severasse
#1 - 2012-07-21 15:46:56 UTC  |  Edited by: Strike Severasse
CCP needs ppl in low and null sec for Dust 514 to work.
EVE needs Dust 514 to do well and get EVE subscriptions Increasing.

These are facts, plain and simple.

Others already know it.... Dust comments...
http://mabricksmumblings.blogspot.ca/2012/07/do-i-belong-in-high-sec.html


So the problem is how to make high sec types want to go into low and null sec right?

Those in low and null sec are already there doing what CCP wants you to do, so unless being constructive, need not comment.

How to Get HighSec types into Low and Null (aka lower sec) ?? What's stops them? How can it be fixed?
CCP has already started to nurf high sec rewards. CCP is starting down the path and it's about time! I've got friends lining up for a more mixed up game play. It's not going to be halo vs ponies anymore.

Some thoughts....

1 Stargate Camping at entry points
Like it or not, choke points prevent high sec types from entering lower sec. Argue all you want but entry systems are choke points that make most of EVE players skip the fun of lowersec. I know camping busy gates, choke points, is fun ..but in the end, it would be more fun to hunt in space then camp, really. On top of that, without choke points, hunting would offer much better ships and skill options as we would see bigger and more expensive ships in lower secs.

CCP needs to fix this, offer paid gates or random gates, something, anything, Fix it and campers get use to it. You will love it in the end and you know it or are to stupid to realize. So you know it right!


2 Multi Warp Locks and stacking points
CCP is already trying to fix this with the new mod that minimally offers some help from multiple points. CCP did this for a reason. Now they have to step up the value of the anti-point module. Love it or scream but it will lead to better PVP and more PVP as high sec types will have a chance to escape. Give them a possible escape option and they will weigh the risks, get the right balance and they will come to lower secs.


3 Risk vs Reward
Here's the tricky one, those that are already in lower sec can milk their systems when not contested. Reward should be a simple formula based on true sec status. Something that says if a system is being contested, then rewards should go up for rats, loot, whatever the method.

4 Sec Status
This is the simplest fix, let low standing fight low standing in low sec without a sec hit. This makes more fun for all while giving low standing ppl access to high sec markets. More PVP and easier to make and spend ISPs.


We all need to evolve this game so more want to play all the aspects of the game. Offer more options and subscriptions go up.
We don't need more mission types, or high sec toys, we need easier options to mix up sec space.

Dust will force huge changes on us, that's fact. Let's start making the adjustments so now.

AGAIN, constructive comments, not whining about how you love hate camping and it's all perfect, cause it ain't! ...and no whining about getting your ship blown up cause now you have a better chance to explore all of Eve!

Live safe or dangerously but live and have fun, PVP and PVE.... Let's get the high sec population to come on down!

.

Din Chao
#2 - 2012-07-21 15:58:16 UTC
Strike Severasse wrote:
CCP needs ppl in low and null sec for Dust 514 to work.
EVE needs Dust 514 to do well and get EVE subscriptions Increasing.

These are facts, plain and simple.

These are opinions.

Stopped reading here.
Danfen Fenix
#3 - 2012-07-21 16:03:28 UTC  |  Edited by: Danfen Fenix
There is an anti pont module...

It's called a warp core stabiliser Straight

Unless you're on about the one that occasinally breaks locks ?
Dave stark
#4 - 2012-07-21 16:04:18 UTC
low sec is the most pointless area of the game from a miners perspective; it offers nothing.

null sec has the security of guarenteed grav sites to mine in; meaning any one who wants to gank you HAS to scan you down. along with this both high sec and null sec ores are more isk/hour than low sec ores, currently.

in short the risk vs reward factor for low sec mining is terrible. most dangerous, and least rewarding. why would you mine there?
Dave stark
#5 - 2012-07-21 16:05:45 UTC
Danfen Fenix wrote:
There is an anti pont module...

It's called a warp core stabiliser Straight

Unless you're on about the one that occasinally breaks locks ?


and if 2 frigates tackle you, you need 4 of them to escape. (unless there's a limit on -warp strength that i'm unaware of)
Strike Severasse
#6 - 2012-07-21 16:10:30 UTC
Danfen Fenix wrote:
There is an anti pont module...

It's called a warp core stabiliser Straight

Unless you're on about the one that occasinally breaks locks ?



Yes the new target spectrum breaker thou it hardly helPs.... Yet

.

Corina Jarr
en Welle Shipping Inc.
#7 - 2012-07-21 16:10:45 UTC
There are plenty in null, and plenty in low who do PI.

Also, EVE has succeeded for 9 years without DUST. It will do fine even if DUST only pays for itself.
stoicfaux
#8 - 2012-07-21 16:14:18 UTC
Low-sec is "useless" because it's full of random, mindless PvP. If you want low-sec to be useful then it needs some "empire building" ability, (i.e. the ability for players to create security and stability so they can build a "town" (aka civilization)) otherwise it will always be a lawless wasteland. No one is going to bother investing in low-sec if they're just going to get steamrolled by pirates or an alliance. No profit, no low-sec colonization.

And if low-sec ever becomes civilized, then the pirates are just going to start whining about no longer being able to effectively function in low-sec.

Just be done with it and replace low-sec with null-sec.

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Strike Severasse
#9 - 2012-07-21 16:17:21 UTC
Corina Jarr wrote:
There are plenty in null, and plenty in low who do PI.

Also, EVE has succeeded for 9 years without DUST. It will do fine even if DUST only pays for itself.


True but there is still alot in high, most even, ....and CCP is already making the changes to 'enhance' null for high sec'rs

.

Bootleg Jack
ACME Mineral and Gas
#10 - 2012-07-21 16:19:16 UTC
Strike Severasse wrote:
...
So the problem is how to make high sec types want to go into low and null sec right?...


Nope, dead wrong, as we learned in UO, drawing PvE players into a PvP zone is not the answer, it is a good way to kill off a game though.

The way to populate a PvP zone is to make the PvP not suck, then the millions of PvPers world wide will sign up.

Right now the game is setup to feed new PvPers as fodder to existing players.

As long as CCP squanders it's new customer base this way long term subs will not increase.



I'm an American, English is my second language...

Strike Severasse
#11 - 2012-07-21 16:19:32 UTC
stoicfaux wrote:
Low-sec is "useless" because it's full of random, mindless PvP. If you want low-sec to be useful then it needs some "empire building" ability, (i.e. the ability for players to create security and stability so they can build a "town" (aka civilization)) otherwise it will always be a lawless wasteland. No one is going to bother investing in low-sec if they're just going to get steamrolled by pirates or an alliance. No profit, no low-sec colonization.

And if low-sec ever becomes civilized, then the pirates are just going to start whining about no longer being able to effectively function in low-sec.

Just be done with it and replace low-sec with null-sec.



Gotta agree with you, now if homesteads came to low, little private stations that CCP once talked about, then yes, low sec would be a great place to mix it up!

.

Strike Severasse
#12 - 2012-07-21 16:21:10 UTC  |  Edited by: Strike Severasse
Bootleg Jack wrote:
Strike Severasse wrote:
...
So the problem is how to make high sec types want to go into low and null sec right?...


Nope, dead wrong, as we learned in UO, drawing PvE players into a PvP zone is not the answer, it is a good way to kill off a game though.

The way to populate a PvP zone is to make the PvP not suck, then the millions of PvPers world wide will sign up.

Right now the game is setup to feed new PvPers as fodder to existing players.

As long as CCP squanders it's new customer base this way long term subs will not increase.




DEAD Right Cool
Same end result, make PvP viable to all.. AND make null more accessible... get ppl wanting to jump into null more more more..

And the game is about more then just PVP.. Else you'd all be playing Call o Duty

.

Bunnie Hop
Bunny Knights
#13 - 2012-07-21 16:27:34 UTC
Just another nonsensical thread trying to force high sec players into low sec, its not going to happen, get over it. They can nerf high sec all they want, it will just cause most high-seccers to play other games. Unless you enjoy blobbing and being a slave to some egotistical leader of a large alliance who enjoys hearing himself yell in teamspeak, low and null has nothing to offer. But thats just one bunnies opinion.
Strike Severasse
#14 - 2012-07-21 16:34:13 UTC
Bunnie Hop wrote:
Just another nonsensical thread trying to force high sec players into low sec, its not going to happen, get over it. They can nerf high sec all they want, it will just cause most high-seccers to play other games. Unless you enjoy blobbing and being a slave to some egotistical leader of a large alliance who enjoys hearing himself yell in teamspeak, low and null has nothing to offer. But thats just one bunnies opinion.


Well bunnies are allowed .. Lol

Agree, null needs homesteads, private lil stations like CCP talked about last year AND Secure entry and parking would make the rewards worthy it.

Of course anyone can Excel spreadsheet there way to billions but then, just do it in RL.. And make real pesos Big smile

I want some action even if not Call of Duty level....lol

.

Elvis Fett
Sebiestor Tribe
Minmatar Republic
#15 - 2012-07-21 16:40:23 UTC

____
Andrea Roche
State War Academy
Caldari State
#16 - 2012-07-21 16:46:34 UTC
Here is something i noticed.
With the ability of super caps in low sec its really hard to setup a pos. Supercaps just get throw and reinforce pos with ease.
This is very very hard to handle by alliances coming from high sec. Most alliances coming from high sec have very few capital pilots and almost no supers pilots.
Its not worth the trouble to move to low sec if all you are gonna have to do is rep pos every time it geets renforced by super caps or evn worst get hot droped by supers.
Sheynan
Lighting the blight
#17 - 2012-07-21 16:52:01 UTC  |  Edited by: Sheynan
Well CCP clearly wants to get people in Lowsec/Nullsec because playing there is more interesting and everyone playing there is more likely to play EVE for ages to come.
I know this does not apply to pretty much everyone who is from highsec and posts in this forum but those people are actually a small minority of highsec dwellers. Most new players that stay in highsec stay there for a month or two run missions or mine until they get bored to hell with EVE and leave again for better games (And rightfully so). But if they get sucked into the sandbox-way of things, into lowsec/nullsec they stay, they learn how the game works and they get attached to it (as a bonus a lot of them get alt-accounts)

P.S: I haven't seen a supercap attack on POSs in my lowsec area for ages.
And with just a basic understanding of politics you can easily find and alert another supercap alliance that is interesting in counterdropping the idiots that reinforce a low-value lowsec moon with their super fleet hanging on grid
iskflakes
#18 - 2012-07-21 16:53:46 UTC
Andrea Roche wrote:
Here is something i noticed.
With the ability of super caps in low sec its really hard to setup a pos. Supercaps just get throw and reinforce pos with ease.
This is very very hard to handle by alliances coming from high sec. Most alliances coming from high sec have very few capital pilots and almost no supers pilots.
Its not worth the trouble to move to low sec if all you are gonna have to do is rep pos every time it geets renforced by super caps or evn worst get hot droped by supers.


Protip: Fighters/bombers can't hit towers, and nobody takes a titan to a POS bash. So no, your POS did not get killed by supers.

-

Sheynan
Lighting the blight
#19 - 2012-07-21 16:56:05 UTC  |  Edited by: Sheynan
what iskflakes said
Gus Gallente
The Scope
Gallente Federation
#20 - 2012-07-21 16:57:53 UTC
CSM Issler Dainze really should see this thread. Roll
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