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Rate my character!

Author
Tippia
Sunshine and Lollipops
#21 - 2012-07-21 03:57:16 UTC
ReptilesBlade wrote:
Tippia wrote:
5044
I do not understand.
Check under your “Ranks” tab…

…ok, so ranking and rating isn't quite the same thing, but still. P

(Also, it seems the ranking has been lost since I first looked, so so much for that.)
ReptilesBlade
Science and Trade Institute
Caldari State
#22 - 2012-07-21 04:14:16 UTC
Vera Algaert wrote:
Quote:
I care nothing for Blasters or Minmatar ships.
It's not you who decides what ships you are going to train for or use - your alliance's military director and FCs do that for you and you will fly Minmatar ships whether you care for them or not.


Then I will not fly with them. I have the option to not fly with a domineering jerk just as they have the option of not flying with me because I will refuse to automatically worship the ground they walk on.

Quote:
I also never have and never will use boosters.Because drugs are bad?


No because I think they are an unnecessary, temporary waste of isk.

Quote:
Once I accomplish that I will think about a carrier if I feel I have a reason to have one.Thought about suggesting one but its utility depend greatly on where you will end up and you have a lot of other holes to plug that are imo more important. If you plan for a carrier then make sure to include JDC V.
A carrier is a big suitcase that allows you take a reasonable selection of ships and fittings everywhere you go - if your alliance is nomadic, sends you frequently on deployments or doesn't have working alliance-level logistics this is invaluable.
Carriers are also used to feed capacitor to dreads, shoot battleships with sentry drones (occasionally) and suicide themselves in a vain attempt at saving some idiot's ratting Nyx - none of these are good reasons for getting a carrier imo.


So carriers can work like a combat style Orca? I like the idea of one ship being a giant suitcase for everything I would need. That is actually news to me and you now have me considering a carrier eventually.
ReptilesBlade
Science and Trade Institute
Caldari State
#23 - 2012-07-21 04:15:22 UTC
Quote:
I have plans to eventually train into a max skilled stealth bomber so bombs and such are already on the list. I also want a Nighthawk to eventually replace my Drake so Leadership V is coming sooner rather than later as well.
The actual ability to fly a stealthbomber with mediocre skills tomorrow is preferable to the promise of a max-skilled one in a year.
Your FC doesn't neither want nor care for a Nighthawk pilot, he just wants people to fill the remaining squad leader slots already.

Again, then I can be in one in 2-3 days, all an FC would have to do is schedule a roam and I could have one usable and fitted easily within that time.

Quote:
The only reason I even have the Interceptor skill to train at all is for that reason. right, how could an interceptor ever be useful...


Oh I know there are uses for them in PVP. I just would not have a reason to fly one when I could be more effective in several other ships. I would of course be willing to consider one if I had a good enough reason.

Vera Algaert wrote:
Quote:
I already fly a max skilled Basi so I do not see why I would want a Guardian but I would be happy to have that explained to me.
I don't know... maybe so your "max skills" (many of which are shared between Guardian and Basilisk) actually benefit your corporation/alliance when the FC calls for an armor fleet?


Then I will train them if need be. Everyone I have always flown with has always wanted shield logi, even in my current corps mission ops.
ReptilesBlade
Science and Trade Institute
Caldari State
#24 - 2012-07-21 04:15:36 UTC  |  Edited by: ReptilesBlade
Quote:
Thank you for the comment on my shield skills. that comment was not a compliment.


I fail to see how it could not be. What is wrong with having extra skills that are useful if you use them? I actually use those skills. I did the same with armor tanking skills and I am training up Amarr ships right now to use them as well.

Quote:
About a year and a half ago I got fed up with loosing ships or having them threatened so I respeced and focused all my training efforts on fixing the suck with all Int and Mem based skills. You have trading and industry skills on a combat character and yet you preach about min-maxing to the point where actual utility of skills takes second place on your list of priorities compared to (mostly meaningless) SP totals. Consider my mind blown.


Actually you have it backwards. This is a trading and industry character who is now training combat. Until I respeced I actually had a little over half of the missile skills I have now.

I have little to no experience in nullsec and in pvp. I made this topic to attempt to find out any holes I need to plug and start plugging them. I have no idea what the priorities are out there!




Sorry for the multiple posts. I had some trouble with all the quotes and this is the only way the forums would let me do it.
MinefieldS
1 Sick Duck Standss on something
#25 - 2012-07-21 07:27:51 UTC
PG-13
Virgil Travis
Non Constructive Self Management
#26 - 2012-07-21 10:22:51 UTC
ReptilesBlade wrote:

Virgil Travis wrote:
ReptilesBlade wrote:
I already fly a max skilled Basi so I do not see why I would want a Guardian but I would be happy to have that explained to me.


This statement alone shows that you need more than just skill points.


Then that can be corrected within 2 days if need be. I only trained logi to fly in Incursions to begin with and all of my large fleet experience comes from there.


What I mean is that fact that you don't see the need to fly a Guardian, that shows you need player experience to appreciate what ships are worth training for and why. Player experience can count for just as much, if not more, than millions of sp. Get some gunnery skills and look at low sec as well as null, I find low sec more fun than null in some ways.

Unified Church of the Unobligated - madness in the method Mamma didn't raise no victims.

ReptilesBlade
Science and Trade Institute
Caldari State
#27 - 2012-08-06 03:11:04 UTC
Vera Algaert wrote:
apart from Gunnery skills:

Electronic Warfare Drone Interfacing IV (for extra drone control range)
Propulsion Jamming V, Interdictors IV, Heavy Interdictors IV (you already have Destroyers V and a racial Cruiser V, not training this would be a waste)
Leadership V (every pilot should have this so he can take squad commander positions)
Bomb Deployment III, Torpedoes IV
Biology IV, Nanite Control III, Neurotoxin Recovery III (boosters are not sth you will always use but they come in handy at some times and are required for some fleet concepts such as ahacs)
Interceptors IV (you already have the prerequisites)
Minmatar Frigate IV, Minmatar Cruiser IV, Minmatar Battleship IV
Amarr Cruiser V (so you can be an awesome Guardian pilot and skip training laser skills)

bonus:
Minmatar Frigate V
Minmatar Cruiser V
Recon V

(PS: you are the first subcap character I see with all shield compensation skills at V)


Theodoric Darkwind wrote:
Your skillset is weird to say the least, you have overkill in some areas but missing key skills in others.

Your tanking skills are overkill (not necessarily a bad thing).

Your gunnery skills are literally crap (you obviously fly mostly caldari missile boats)

You really dont have any ship skills beyond Caldari, but you could get into a Chimera and phoenix fairly quickly (you have good support skills for a carrier and missile dread, but you really need a cyno alt to fly capitals).

You are missing Caldari offensive subsystem 5???, that is leaving dps on the table with your Tengu

Your current skillset would get by just fine as a carebear in nullsec (tengus are probably the most popular ratting ship in null), however most non-renter null alliances expect you to PvP and you are lacking in pvp skills.




I wanted to make an update. I have taken all this advice under consideration and if you take a second look you should see some of the worse errors in my training have already been corrected. The rest are following as we speak.

I have found a new home in null and am moving out there tonight. I am really looking forward to this new life and play style.

Thank you all for the help thus far. I am still open to suggestions.
Grumpymunky
Monkey Steals The Peach
#28 - 2012-08-06 03:52:25 UTC
If only there were another sub-forum for discussing your skills.

Post with your monkey.

Thread locked due to lack of pants.

Richard Desturned
Royal Amarr Institute
Amarr Empire
#29 - 2012-08-06 04:24:12 UTC
Theodoric Darkwind wrote:
Your gunnery skills are literally crap (you obviously fly mostly caldari missile boats)


he doesn't even have AWU 5, which is basically a requirement for some missile boat fits (especially those with torps)

npc alts have no opinions worth consideration

ReptilesBlade
Science and Trade Institute
Caldari State
#30 - 2012-08-06 04:46:41 UTC
Richard Desturned wrote:
Theodoric Darkwind wrote:
Your gunnery skills are literally crap (you obviously fly mostly caldari missile boats)


he doesn't even have AWU 5, which is basically a requirement for some missile boat fits (especially those with torps)


It is on the short list of upcoming skills to train. I have no ships that use torps and have no trouble fitting anything I wish so it can wait for a handful of other skills first.
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