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While V3'ing is still hot: Turrets!

Author
Solaine Talvanis
Science and Trade Institute
Caldari State
#1 - 2012-07-20 02:08:57 UTC
For the love of all things spaceship, increase the size of turrets!
My Apoc seems to have lazerfiring nipples.. *shudders* Shocked

The size of ships vs the size of turrets is ridiculous.. Having to zoom all the way in on a BS to see it's guns really takes away from the experience of sporting large calliber cannons..

Larger shotflares and perhaps the shots/beams themselves would be a big improvement as well..
Shameless Avenger
Can Preachers of Kador
#2 - 2012-07-20 02:10:41 UTC
he he yours is small. :P

"This is the Ninja. He will scan you down; he will salvage your wrecks and there shall be no aggro"

Linda Shadowborn
Dark Steel Industries
#3 - 2012-07-20 02:11:01 UTC
Solaine Talvanis wrote:
For the love of all things spaceship, increase the size of turrets!
My Apoc seems to have lazerfiring nipples.. *shudders* Shocked

The size of ships vs the size of turrets is ridiculous.. Having to zoom all the way in on a BS to see it's guns really takes away from the experience of sporting large calliber cannons..

Larger shotflares and perhaps the shots/beams themselves would be a big improvement as well..


try pulse lasers on a geddon, they are bigger then the bit they are mounted on so the base of the gun sticks out really far. way to big on that ship
pussnheels
Viziam
#4 - 2012-07-20 05:08:42 UTC
why they look large enough compared to the size of the ship
unless you want ridicilous oversized cartoonish guns on your ship of course

Bigger doesn't mean better , one of the first lessons every new pilot learns the hard way

I do not agree with what you are saying , but i will defend to the death your right to say it...... Voltaire

MotherMoon
Tribal Liberation Force
Minmatar Republic
#5 - 2012-07-20 05:10:19 UTC  |  Edited by: MotherMoon
yeah they put a lot of work into those turrets and some ships it's just....weak

Most battleships it's fine. But on some... like the domnix especial, where are the guns?

http://dl.eve-files.com/media/1206/scimi.jpg

Orzo Torasson
Brutor Tribe
Minmatar Republic
#6 - 2012-07-20 05:44:32 UTC
MotherMoon wrote:
yeah they put a lot of work into those turrets and some ships it's just....weak

Most battleships it's fine. But on some... like the domnix especial, where are the guns?


I think the real question here is why are you fitting guns to your DRONE-NEUT-POTATOBOAT
Halete
Sebiestor Tribe
Minmatar Republic
#7 - 2012-07-20 06:12:44 UTC
pussnheels wrote:
why they look large enough compared to the size of the ship
unless you want ridicilous oversized cartoonish guns on your ship of course

Bigger doesn't mean better , one of the first lessons every new pilot learns the hard way


The only thing cartoonish about BS sized guns is how small they are.

It's cartoonish that you have such a large hull to support such a small weapon system.

Anyway on the OP, the new trend is increasing/decreasing the size of ships around weapons, not the other way around.


"To know the true path, but yet, to never follow it. That is possibly the gravest sin" - The Scriptures, Book of Missions 13:21

Idicious Lightbane
Garoun Investment Bank
Gallente Federation
#8 - 2012-07-20 06:23:03 UTC
Orzo Torasson wrote:
MotherMoon wrote:
yeah they put a lot of work into those turrets and some ships it's just....weak

Most battleships it's fine. But on some... like the domnix especial, where are the guns?


I think the real question here is why are you fitting guns to your DRONE-NEUT-POTATOBOAT


If you look at it's bonusses you might see it has a turret bonus Blink
Halete
Sebiestor Tribe
Minmatar Republic
#9 - 2012-07-20 06:25:28 UTC
Idicious Lightbane wrote:
Orzo Torasson wrote:
MotherMoon wrote:
yeah they put a lot of work into those turrets and some ships it's just....weak

Most battleships it's fine. But on some... like the domnix especial, where are the guns?


I think the real question here is why are you fitting guns to your DRONE-NEUT-POTATOBOAT


If you look at it's bonusses you might see it has a turret bonus Blink


People cared about that on the Domi?

Well what would I know, I'm just a frigaderp pilot.

"To know the true path, but yet, to never follow it. That is possibly the gravest sin" - The Scriptures, Book of Missions 13:21

Serena Serene
Heretic University
#10 - 2012-07-20 07:07:44 UTC  |  Edited by: Serena Serene
Halete wrote:
pussnheels wrote:
why they look large enough compared to the size of the ship
unless you want ridicilous oversized cartoonish guns on your ship of course

Bigger doesn't mean better , one of the first lessons every new pilot learns the hard way


The only thing cartoonish about BS sized guns is how small they are.

It's cartoonish that you have such a large hull to support such a small weapon system.

Anyway on the OP, the new trend is increasing/decreasing the size of ships around weapons, not the other way around.




The hulls not only support the weapons system but also defenses, energy generation and need a certain structural integrity.

The mass of a ship, and thus the needed effort to maintain structural integrity, energy needed for acceleration and so on, increases to the third power of its length (when increasing the size holding on to the same proportions).
The destructive power needed to seriously "wound" a ship, meaning to penetrate its armor, only increases linearly (thickness of the armor, energy density of the shield since it has to be maintained over a squarish increasing area)

So it's only natural that with bigger ship sizes an increasingly large part of their volume is dedicated to defenses and propulsion compared to offense.

Edit: not even mentioning that the structural integrity usual is a function of the cross-section area of the supporting structures/bars/whatever, which, being a two-dimensional thing, only increases to the second power with the ship's length, when keeping the proportions.
(I believe that's also the reason small animals usually can jump higher compared to their size than larger ones, and there being a upper limit on how big animals can be given the strength muscles can produce and bones can support depending on their cross-section area.)

/madeup science
Kisumii
Astral Acquisitions Inc.
#11 - 2012-07-20 08:19:49 UTC
Orzo Torasson wrote:
MotherMoon wrote:
yeah they put a lot of work into those turrets and some ships it's just....weak

Most battleships it's fine. But on some... like the domnix especial, where are the guns?


I think the real question here is why are you fitting guns to your DRONE-NEUT-POTATOBOAT


Because 1000DPS+ with 100k+ EHP and 2 large neuts?

And its cheap as hell
nat longshot
The Scope
Gallente Federation
#12 - 2012-07-20 09:08:26 UTC  |  Edited by: nat longshot
ok there 2 sides to this yes bs are kind of on the small side.

If you look at wwII battleship's gun they huge vs the hull. But on the other side you only see part of the ship above the water line. now takeing that into account mimmatars have the largest battleship size guns with the 1400's so. here are some stats of real battleship guns.

Armament of the Iowa class battleship.
1". The guns are 66 feet (20 m) long (50 times their 16-inch (410 mm) bore, or 50 calibers from breechface to muzzle). About 43 feet (13 m) protrudes from the gun house. Each gun weighs about 239,000 pounds (108,000 kg) without the breech, or 267,900 pounds (121,500 kg) with the breech.[29] They fire projectiles weighing from 1,900 to 2,700 pounds (850 to 1,200 kg) at a maximum speed of 2,960 ft/s (820 m/s up to 20 miles (32 km). At maximum range, the projectile spends almost 1½ minutes in flight. The maximum firing rate for each gun is two rounds per minute.

Yamato Battleship
Specifications
The waterline length of the Yamato was 256 meters (839 ft 11 inches). The beam was 121 ft or 36.9 m. The draft was 36 ft (equal to 11 m). The propulsion consisted of 12 Kampon boilers that powered 4 steam turbines.

Its main weapons were 18.1-inch / 45 Type 94 naval guns. These were the biggest ever put on a battleship and the Yamato had nine of them. Every gun weighed 147.3 metric tons (equal to 162.4 short tons). Each was also 69.3 ft (21.13 m) long. The guns were capable of shooting up shells 42 km (26 m) away. The size of the Yamato battleship allowed it to be fitted with more weapons.

so 1400's are 3.41463 times bigger then the 410mm bore of a iowa class battleship so 225 feet long is what 1400mm guns should be in size and yet the Yamato were only a hair bigger.

now 225 feet on a mach is nothing vs its 1400meter's long so no matter what even 1400s would look small. given if brokeing down in feet the mach is 44917.586 feet long the guns would only be less then 3% of the ship size. so even the largest battship build in the real world the Yamato was only 839 feet long.

now rails,blaster and lasers are diffent weapon types dont need to be as large to handle fireing given lasers are light based weapons and rails and blaster use a diffent tect the say 1400s witch have to be build to withstand the fireing of a round so.

So lasers, blasters and rails dont have to be as large say maybe 3/4 to 1/2 the size of 1400's if you wish to base gun size based on that you end up with smaller guns then you have now.

 [13:12:18] CCP Punkturis nat longshot you're a cutie.. OH YAH I WIN!!

Akirei Scytale
Okami Syndicate
#13 - 2012-07-20 09:17:04 UTC
Kisumii wrote:
Orzo Torasson wrote:
MotherMoon wrote:
yeah they put a lot of work into those turrets and some ships it's just....weak

Most battleships it's fine. But on some... like the domnix especial, where are the guns?


I think the real question here is why are you fitting guns to your DRONE-NEUT-POTATOBOAT


Because 1000DPS+ with 100k+ EHP and 2 large neuts?

And its cheap as hell


You're forgetting the part where its slow and has ****-poor range.

You know, the two more important aspects in actual PvP.
Patrakele
Sebiestor Tribe
Minmatar Republic
#14 - 2012-07-20 09:28:17 UTC
WTF you all talking about? Bigger gunz = more awesome....
Kix7
Ministry of War
Amarr Empire
#15 - 2012-07-20 09:30:18 UTC  |  Edited by: Kix7
I only recently bought a computer capable of handling anything higher than minimum settings.
I was so impressed, I cried a little... than touched myself a bit
But I have to admit that I do wish the guns were a little larger... although it probibly would look to unrealistic :(

The more important thing to me is, why do we allmost allways hit the exact same spot?
When fighting vs some Blood Raider rats, target the enemy apoc, and hit every time with pinpoint accuracy at the nose. At 50kms.
My gunnery staff are amazing, but i wish they would aim for something more critical, like say the bridge, or the engine bay

Why do grouped guns all hit the same spot every time?
Kix7
Ministry of War
Amarr Empire
#16 - 2012-07-20 09:33:29 UTC
Also...

Quote:
DRONE-NEUT-POTATOBOAT


LOLOL LolLol
Serena Serene
Heretic University
#17 - 2012-07-20 09:46:37 UTC
Kix7 wrote:
I only recently bought a computer capable of handling anything higher than minimum settings.
I was so impressed, I cried a little... than touched myself a bit
But I have to admit that I do wish the guns were a little larger... although it probibly would look to unrealistic :(

The more important thing to me is, why do we allmost allways hit the exact same spot?
When fighting vs some Blood Raider rats, target the enemy apoc, and hit every time with pinpoint accuracy at the nose. At 50kms.
My gunnery staff are amazing, but i wish they would aim for something more critical, like say the bridge, or the engine bay

Why do grouped guns all hit the same spot every time?


I suppose that's a relict from old times and was made due to technical limitations.
I read the new missiles are doing it better, and I have the hope that this will be changed for guns, too.

Because, yes, it does look silly. hehe.
leviticus ander
The Scope
Gallente Federation
#18 - 2012-07-20 10:42:51 UTC
Serena Serene wrote:

I suppose that's a relict from old times and was made due to technical limitations.
I read the new missiles are doing it better, and I have the hope that this will be changed for guns, too.

Because, yes, it does look silly. hehe.

that was my thought too. they are slowly untangling some of the relocated undocumented spagetti code from back when eve was new. it will be quite amazing when they get through it all and have a "new" up to date product pretty much.
Alayna Le'line
#19 - 2012-07-20 11:21:46 UTC
ErrorRon
Turbo-Encabulator LLC
#20 - 2012-07-20 12:20:08 UTC
Its not about size, its about how you use it :\

http://www.youtube.com/watch?v=UtItWL6GfSM CCP Gargant -  Dev of my heart.

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