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End Station Games

Author
Sephiroth CloneIIV
Brothers of Tyr
Goonswarm Federation
#21 - 2012-06-19 23:13:37 UTC  |  Edited by: Sephiroth Clone VII
I don't see a issue with raising the time limit for aggression and being able to redock (have it tie in with the new criminal flag system). But punishing others with being agressed by others is not kosher. Fixing station games should not come at the expense of other players who use stations.

As others stated, generally if looking for fights get people outside of stations. If you encounter phags in docking range and they don't want to do risky pvp other than station games they could always stay dock, and you would be just as out of luck.
MakronKane
Titanium Duck Industries
#22 - 2012-06-26 15:23:22 UTC
How about a 60 second cooldown before attempting a redock?
FloppieTheBanjoClown
Arcana Imperii Ltd.
#23 - 2012-06-26 16:48:23 UTC
MakronKane wrote:
How about a 60 second cooldown before attempting a redock?


Terrible idea.

The current system where a player can undock and redock without being targetable allows solo players to know what is outside the station without automatically sacrificing their ship. I think that mechanic should remain in place.

What I don't like is the ability to undock, tank damage for a while, and then redock with no consequences. If you allow yourself to be engaged in combat on top of the station, you should be committed to the fight. The ONLY thing that should keep you from docking is directly taking damage.

Founding member of the Belligerent Undesirables movement.

Kusum Fawn
Perkone
Caldari State
#24 - 2012-06-26 19:15:28 UTC
FloppieTheBanjoClown wrote:
MakronKane wrote:
How about a 60 second cooldown before attempting a redock?


Terrible idea.

The current system where a player can undock and redock without being targetable allows solo players to know what is outside the station without automatically sacrificing their ship. I think that mechanic should remain in place.

What I don't like is the ability to undock, tank damage for a while, and then redock with no consequences. If you allow yourself to be engaged in combat on top of the station, you should be committed to the fight. The ONLY thing that should keep you from docking is directly taking damage.


If you allow yourself to be engaged in combat on top of the station, you should be committed to the fight.

the station undock invulnerability timer has a lot ot do with lag, not everyone loads the space environment at the same rate and there have definitely been times where ive finally loaded the space environment and found myself some 40km off station.

while that hasnt happened in a long time, its still there for the protection of people that are slower to load space.

then theres the premise that getting shot should engage you in an aggro timer on the station. the balance should always be weighted in favor of the passive defender, as soon as they agress back then the timers should come into play.

The ONLY thing that should keep you from docking is directly taking damage

what is this stupidity? or did you mean deal damage as it is now?

Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.

Corina Jarr
en Welle Shipping Inc.
#25 - 2012-06-26 19:43:37 UTC
After some thought, my personal view of it all.


Once you get the aggression timer (the one that prevents you from docking) you should not be able to dock until 1 minute after you stop taking damage.

However, my opinion is skewed as I fight to the death unless previously agreed otherwise.
Amy Garzan
Garoun Investment Bank
Gallente Federation
#26 - 2012-07-19 18:52:50 UTC
Support this idea in concept. Needs to get refined. Moar fights = better EvE
KhaelaMensha Khaine
Sebiestor Tribe
Minmatar Republic
#27 - 2012-07-20 01:04:21 UTC
Making all stations kick-out would be a good and obvious first step. Adding an undock timer which increases with every redock might also be a good idea. Basically add a minute to the timer after every redock (within 1min of undocking) so the more you redock the longer you have to wait before you can undock again. What do you think?
Plaude Pollard
Aliastra
Gallente Federation
#28 - 2012-07-20 09:50:22 UTC
Katie Frost wrote:
All that this would do is move gate-camping to station-camping. I mean why bother trying to maybe catch stuff on gates when with a sensor boosted ship, you are guaranteed to catch a target undocking that once scrammed cannot warp out or re-dock?

It's pretty much a guaranteed kill and the victim has no way of knowing what is on the undock or within a short warp-in range.

The OP suggested a cooldown timer if you try to dock twice within a short amount of time (like within 2 minutes or something). Not if you log on, undock, see there's a blob waiting outside the station, and dock again.

New to EVE? Want to learn? The Crimson Cartel will train you in the fields of _**your **_choice. Mainly active in EU afternoons and evenings. Contact me for more info.

FloppieTheBanjoClown
Arcana Imperii Ltd.
#29 - 2012-07-20 14:21:42 UTC
Corina Jarr wrote:
After some thought, my personal view of it all.


Once you get the aggression timer (the one that prevents you from docking) you should not be able to dock until 1 minute after you stop taking damage.

However, my opinion is skewed as I fight to the death unless previously agreed otherwise.


I'd shorten the timer on docking under fire. If you're under attack and can stop their ability to deal damage with you for 15 seconds, you should be able to dock up before they start shooting again. This would require jams, getting under their guns, or some other method of stopping their DPS.

People should still be able to undock and redock without taking any other actions, just as they can now. I'd rather not create an environment where people are punished for not having an alt to scout the outside of a station before they undock. An alternative to this would be a new feature that would allow players to view the station via external camera--complete with overview--so that they could check for bad guys before they undocked. After all, the station has windows...why can't we look out them? There's no reason to force single-account players to undock blind.

Founding member of the Belligerent Undesirables movement.

Lord Drokoth
Hostile.
PURPLE HELMETED WARRIORS
#30 - 2012-07-20 20:54:11 UTC
Heres an idea...
Since there are agression timers etc... and im assuming the OP is referring to targets that have agressed and then changed their mind and docked (using ehp or tank)...
How about adding a specific docking timer to different ship hull sizes/types...

If i remember right.. the timer for de agressing is somewhere between 45 secs to 60 (cant remember what it is exactly)
So how about this sorta thing...

De-Aggro timers..
Frigate = 45 secs
Cruiser = 60 secs
Battlecruiser = 75 secs
Strategic Cruiser = 80 secs
Battleship = 125 secs
Carrier = 200 secs
Dreadnought = 250 secs

I know i have missed some out and the timers might not be best but its the general idea im trying to get across...
Maybe that might not completely eliminate docking games altogether... but it may solve alot of the issues related to it.

L.D
Cearain
Plus 10 NV
#31 - 2012-07-21 13:23:09 UTC
Get an insta undock and you never have to play station games again.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

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