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Implications for the proposed Technetium changes.

First post
Author
IHaveCandyGetInTheVan69
Crouching Woman Hidden Cucumber
#1 - 2012-07-19 14:43:55 UTC
Assuming this patch goes through as currently laid out what will the wider implications be?

It seems obvious that new reactants for Platinum Technite should gain some value for those brave enough to speculate, but what about the indirect change, considering the entire T2 market is largely affected by tech prices what kind of changes can we expect?

Many T2 products are dominated my the mineral costs or invention costs (Guns, T2 Siege / Triage, modules)

However things like ships which take a very large volume of tech compared to other minerals and invention costs could see a huge price drop.


Can we expect JFs, T2 BS, CS and T2 cruisers to take a large hit due to the reduced costs? Also the affected T2 BPOs should lose some build value (not collectors) due to invention being a close alternative.

What kind of prices can we expect for these ships or other items dominated by tech price? Will we see 4bn Jump freighters again? or 100m HACs?
Hemmo Paskiainen
#2 - 2012-07-19 15:25:39 UTC
Crystalline Carbonide will be worth alot more after the patch, as its used alot and its redicules cheap

If relativity equals time plus momentum, what equals relativity, if the momentum is minus to the time?

Medeoan Nacheradavish
one stop fleetshop
#3 - 2012-07-19 15:29:59 UTC
new alchemy is gonna lower the base cost at current prices to 2.9k per plat tech down from 92.5k with normal reaction.

what that means overall not sure but a return to the 90m for a logie is a good guess
Nomad I
University of Caille
Gallente Federation
#4 - 2012-07-19 21:04:30 UTC
With these numbers, the game isn't changing. You need 20 cobalt moons to replace the amount of one tech moon.
Bugsy VanHalen
Society of lost Souls
#5 - 2012-07-20 15:54:56 UTC
Nomad I wrote:
With these numbers, the game isn't changing. You need 20 cobalt moons to replace the amount of one tech moon.

Or twenty small corps mining cobalt moons to equal the output of one large corp/alliances tech moon. Which is totally feasible.

Not to mention the out put from a single tech moon can supply the tech for a lot of ships per month. For a small corp making 100 tech 2 ships per month instead of 2000 is well worth while.

Not every thing in EVE is done on large scale. there are many small corps that will take advantage of this only needing 2-3 cobalt moons to meet there needs. Currently a jump freighter needs almost 6 mil worth of tech out of the over 7 mil build costs.

Fuel costs will play a much bigger part in the economics of making tech from cobalt or what ever other common goo they change it to. Cobalt is abundant and can be found everywhere. The higher the price goes the more small corps will start mining it keeping the demand from out pacing the supply. This will drop the price of tech. I expect by at least 50%.
Jarnis McPieksu
Aliastra
Gallente Federation
#6 - 2012-07-20 16:06:43 UTC  |  Edited by: Jarnis McPieksu
Medeoan Nacheradavish wrote:
new alchemy is gonna lower the base cost at current prices to 2.9k per plat tech down from 92.5k with normal reaction.

what that means overall not sure but a return to the 90m for a logie is a good guess


Is your POS fuel free?

Today two large towers can produce (for example) Fullerides with 1 complex and 1 simple reactor in both (one simple making platinum technite from technetium and platinum) - 200 units per hour, split to two complex reactors to get two cycles of Fullerides every hour.

In order to replace the output of that single simple reactor, you need TEN large towers with total of 20 reactors doing alchemy. Each reactor producing 10 platinum technite per hour. A two-tower Fullerides setup becomes 12-tower setup and total fuel cost goes from 80 blocks an hour to 480 blocks an hour.

Sure, the raw materials for those 10 large towers will be cheaper than the raw technetium but it sure costs some ISKies to run 10 extra towers (not to mention all the :effort: of shuffling stuff around)

So may I suggest you check your math a bit...
243636
Science and Trade Institute
Caldari State
#7 - 2012-07-20 19:25:26 UTC
Jarnis McPieksu wrote:
Medeoan Nacheradavish wrote:
new alchemy is gonna lower the base cost at current prices to 2.9k per plat tech down from 92.5k with normal reaction.

what that means overall not sure but a return to the 90m for a logie is a good guess


Is your POS fuel free?

Today two large towers can produce (for example) Fullerides with 1 complex and 1 simple reactor in both (one simple making platinum technite from technetium and platinum) - 200 units per hour, split to two complex reactors to get two cycles of Fullerides every hour.

In order to replace the output of that single simple reactor, you need TEN large towers with total of 20 reactors doing alchemy. Each reactor producing 10 platinum technite per hour. A two-tower Fullerides setup becomes 12-tower setup and total fuel cost goes from 80 blocks an hour to 480 blocks an hour.

Sure, the raw materials for those 10 large towers will be cheaper than the raw technetium but it sure costs some ISKies to run 10 extra towers (not to mention all the :effort: of shuffling stuff around)

So may I suggest you check your math a bit...



Are you saying its time to stock up on Fuel bocks then or materials to make them?

Thanks for the heads up bud.

Big smile
Ethilia
Freelance Excavation and Resistance
#8 - 2012-07-20 20:05:06 UTC
At current prices, it looks to me like alchemy will be a small loss on PoS fuel, but that is mostly due to high cobalt prices. If cobalt prices go down to 1250ish and Tc stays at 100kish then alchemy is break even on PoS fuel costs. Looks like CCP has managed to cut in half the value of most Tc stuff.

The big question is: What the hell are all the rich players going to spend their isk on now??? I think CCP may need to introduce space tears as a T2 / capital ship component mined from asteroid belts.
Airto TLA
Acorn's Wonder Bars
#9 - 2012-07-20 20:32:01 UTC





If I am looking at this right it should cost around 7.2 million an hour to fuse cobalt into tech (assuming 400 blocks of fuel and a 18,000 isk per block, this is the additional towers needed per 243636).

You will get 200 units of psudeo tech from this for the cost of 4,000 cobalt, so ignoring the the cost of the towners and the incoming rise in fuel prices the break even price spread between tech and cobalt would be 1 tech = 20 cobalt + 36,000 isk (7.2 mil/200), is that right or did I get that whole 100 = 200 = 6000 thing wrong somewheres?

The reason I ask is that if we can get this formula right, I can at least begin to start comparing apples to apples for discussion purposes.

Just for aurgument purposes I am going to put cobalt at 2,500 and Tech at 90k (perserving a smal margin for the alchemsit).

The question right off the bat is this price enough to make a cobalt moon worth mining on its own?

Obviously make the reactions more effecient by a factror of two changes (10 to 1) the game massivley and the FUEL/POS price determines the feasibilty at very high ratios, at lower ratios cobalt itself finally gets a chnk of the profit.



Akita T
Caldari Navy Volunteer Task Force
#10 - 2012-07-21 00:43:58 UTC  |  Edited by: Akita T
Quick calc, "initial draft" tech alchemy is 10 Plat Tech = 100 cobalt + (100-95=)5 platinum + 1h of fuel for 3000+tf (which would be 20 fuel blocs or around 350k ISK).
So that's 1 PT = 10 cobalt + 0.5 plat + 35k ISK for fuel (the old alchemy 20:1 tech:cobalt replacement ratios)
Plat Tech used to sell for around 92k ISK lately, but it will almost certainly be falling.

Cobalt used to sell for ~500 but it recently spiked to over 3k, Platinum was around 2.5k and now it's around 4.5k, so that's 30k from Cobalt, barely over 2k from Platinum, 35k from fuel, making PT cost 67k to manufacture.
Add in at least 100m ISK/mo per reactor profit to make it start worth bothering with (7,200 units/reactor/month), so another 14k minimum, and you're looking at a 81k price for PT down from the previous 92k trade level.
Not a lot less, but still noteworthy.
That would cap tech price at around 145k-155k or thereabouts. Assuming Cobalt/Platinum or fuel block prices would not spike, and assuming people would be willing to accept a mere 100m per month from a reactor. So, maybe, tech price won't be going down much in the long run, but it won't go up more as it could have if there was no tech alchemy at all.
Depends how long they'd keep the reactions at that level.

And of course, they could bring the replacement ratios further down from 10 Cobalt and 20 fuel blocks more in line with other current alchemy numbers (2.5 Cobalt and 5 fuel blocs and just 3.5k minimum added expected minimum profit, so the new 5:1 alchemy), which would make it much cheaper (assuming cobalt and platinum would NOT spike even further in price, to a mere 22k per unit of PT). That would cap tech to a negligible price compared to the current level, probably below 40k per unit.
Of course, in that case, I expect both cobalt and platinum to go up more, and I also expect people to want more monthly profit from reactors than a measly 100m/mo/reactor, so before any further changes, we might as well still see tech over 60k per unit (or even a bit higher) even with the VASTLY buffed alchemy reactions.
Depends how much it takes them to implement OTHER changes on top of just alchemy.


P.S. Cobalt might not break 3k, it might even stay barely above the 2k solo extraction fuel breakeven, and instead platinum could go up a lot more. Or they might both not do much. Depends on a lot of stuff I don't have the time to crunch numbers for right now.
Airto TLA
Acorn's Wonder Bars
#11 - 2012-07-21 03:31:58 UTC
Akita,


I was trying to simpfy down to the ratio of cobalt + fuel that was in effect needed to make a peice of tech, since plat is used in the same ratio to PT no matter what the other reactant is. The question is at what point do we at least cover costs and does that make cobalt worth extracting in higher volume. Profit is nice, but is is amazing what some people do for free.

If the prior is true we we see alchemy to the point to drive the cobalt is barely profitable to extract and the alchemy is jsut barely worth it (unless the goons get all the cobalt planets as well since they will leave them dormant).

If I read your math corretly my formula must be price of 1 tech > price of 20 cobalt +70k (fuel) + reasonable profit margin to run 19 additoonal towers. If the this is not true then tech is at its ceiling and cobalt for Pt must slow until equilibriums is restablished.
And equilbrium would be closer to > 110k tech and > 2k cobalt.

10:1 alch would be more like 80k tech and 3k+ cobalt, 5 to 1 would be 40k tech and 3.5k cobalt, and way up plat.

I agree plat would probaly increase as demand rises as the deadlock on the second componenent of PT is lifted., but over all its scale should be minor since it will be not where near as high as the fuel cost, the tech cost or the cobalt x 20 costs.

All together this does not seem to relieve us of our tech overlords only cut down on their etravagances
wallenbergaren
Garoun Investment Bank
Gallente Federation
#12 - 2012-07-21 12:17:09 UTC
Cobalt is so abundant that I don't see the alchemy reactions staying profitable for very long. There will be enough overproduction of fullerides to push the price down to a level where the margins for alchemy disappear, and that's the whole point of alchemy anyway isn't it?

Also, Cobalt won't be worth anything because the only way you'll make money is by doing the alchemy on your Cobalt tower, and your margin will just be the saved fuel costs of conveniently fitting a reactor + miner without upsizing your tower. I see it going back to < 1k soon enough. As the profits disappear Cobalt's value will be the thing that goes.
TheSmokingHertog
Julia's Interstellar Trade Emperium
#13 - 2012-07-21 13:29:47 UTC
What I am wondering, say T2 prices do drop, whatever the costs for the balancing to happen.

More money will be available within the complete EVE economy, won't we see deflation on money all over EVE? Wouldn't that see mineral prices drop and after that all other products in EVE? *

Just wondering.

*Speculation and market interest will extend the downfall a lot probably, but that doesn't counter the whole effect in a longer termin.

"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X

"Schrödinger's Missile. I dig it." ~ Makari Aeron

-= "Brain in a Box on Singularity" - April 2015 =-

Akita T
Caldari Navy Volunteer Task Force
#14 - 2012-07-21 14:09:56 UTC  |  Edited by: Akita T
Let's say you want to get the absolute LOWEST value technetium is likely to settle down at.
So, let's downvalue cobalt back down to previous negligible levels of 500 ISK and assume platinum hovers at only around 5k and with a very pathetic 100m/mo/reactor (be it regular reaction of alchemy reaction, although it's more work to do an alchemy reaction than a regular reaction due to the extra refine and refill step).
1 "regular" non-alchemy PT should be 0.5 tech + 0.5 plat + 0.1 fuel cube + 700 ISK for 100m ISK/mo/reactor profit.
1 tech = 2 PT - (plat+0.2 fuel cube+1.4k ISK), give or take, so in other words, 1 tech = 2 * alchemy PT - 8.8k, roughly.
Let's make that 1 tech = 2 * PT - 9k.

A) for 20:1 alchemy
1 alchemy PT = 5k cobalt + 2.5k plat + 35k fuel + 14k profit = 56.5k ISK
1 tech = 105k ISK minimum

B) for 10:1 alchemy
1 alchemy PT = 2.5k cobalt + 2.5k plat + 17.5k fuel + 7k profit = 29.5k ISK
1 tech = 50k ISK minimum

C) for 5:1 alchemy
1 alchemy PT = 1.25k cobalt + 2.5k plat + 8.75k fuel + 3.5k profit = 16k ISK
1 tech = 23k ISK minimum


Mind you, we're talking negligible platinum price hike from current semi-speculated levels (unlikely but conceivable), lack of hike in fuel block costs (possible, but not certain), cobalt bottoming out to barely pre-speculation frenzy levels (also unlikely, but borderline possible), and a HORRIBLY LOW returns on work expended on the alchemy reactions.
So, those are quite literally the rock-bottom prices at which you would be crazy to sell at, with actual prices most likely well above that.
The previous post was closer to the other extreme, more of a top price in each scenario, whereas this is a bottom.
Mortimer Civeri
Aliastra
Gallente Federation
#15 - 2012-07-21 16:12:01 UTC  |  Edited by: Mortimer Civeri
Akita T wrote:
Let's say you want to get the absolute LOWEST value technetium is likely to settle down at.
So, let's downvalue cobalt back down to previous negligible levels of 500 ISK and assume platinum hovers at only around 5k and with a very pathetic 100m/mo/reactor (be it regular reaction of alchemy reaction, although it's more work to do an alchemy reaction than a regular reaction due to the extra refine and refill step).
1 "regular" non-alchemy PT should be 0.5 tech + 0.5 plat + 0.1 fuel cube + 700 ISK for 100m ISK/mo/reactor profit.
1 tech = 2 PT - (plat+0.2 fuel cube+1.4k ISK), give or take, so in other words, 1 tech = 2 * alchemy PT - 8.8k, roughly.
Let's make that 1 tech = 2 * PT - 9k.

A) for 20:1 alchemy
1 alchemy PT = 5k cobalt + 2.5k plat + 35k fuel + 14k profit = 56.5k ISK
1 tech = 105k ISK minimum

B) for 10:1 alchemy
1 alchemy PT = 2.5k cobalt + 2.5k plat + 17.5k fuel + 7k profit = 29.5k ISK
1 tech = 50k ISK minimum

C) for 5:1 alchemy
1 alchemy PT = 1.25k cobalt + 2.5k plat + 8.75k fuel + 3.5k profit = 16k ISK
1 tech = 23k ISK minimum


Mind you, we're talking negligible platinum price hike from current semi-speculated levels (unlikely but conceivable), lack of hike in fuel block costs (possible, but not certain), cobalt bottoming out to barely pre-speculation frenzy levels (also unlikely, but borderline possible), and a HORRIBLY LOW returns on work expended on the alchemy reactions.
So, those are quite literally the rock-bottom prices at which you would be crazy to sell at, with actual prices most likely well above that.
The previous post was closer to the other extreme, more of a top price in each scenario, whereas this is a bottom.

So it is still not worth it, worst case scenario 20:1 ratio, as the botom price is 105k ISK and current lowest sell price of Tc is 108k ISK. I thought I was doing my math wrong, but it seems I wasn't. Best thing to do is wait for Cobalt to settle, and run the numbers again. Median sells are running 157k ISk , that is close to the cap price Akita T quoted at 155k ISK, so even then it is almost worth doing. Untill Cobalt settels out of the speculation bubble, it is a toss-up wheather you make a profit or get soaked

"I don't know which is worse, ...that everyone has his price, or that the price is always so low." Calvin

Jarnis McPieksu
Aliastra
Gallente Federation
#16 - 2012-07-21 19:29:45 UTC  |  Edited by: Jarnis McPieksu
Also note that as POS fuel is so large chunk of the alchemy cost, even a small increase in POS fuels will really get you...

Then there is the whole :effort: side of things. The volumes of produced PT per tower is just so small (with 20:1 ratio)

Heck, I'm almost certain that this current devblog is a "bait and switch" of sorts; it will cause some price swings, to lessen the full impact when they go "oh, by the way, the alchemy ratio is the same as on highend alchemy, 5:1".

I also wouldn't be too shocked if they shuffled around the R8s to troll speculators a bit.
Marcus McTavish
Volcel Police
#17 - 2012-07-22 15:38:33 UTC
Okay im going to do a little bit of math for you high-sec no-math-needed guys.

A educated estimate landed us at a conservative 400 Tech Moons in EVE, there are probably more.
Each of these Tech Moons can generate 200 Platinum Technite per hour.

The new Alchemy allows for you to replace the 100 Technetium per hour with 2,000 Cobalt per hour.
The new reaction allows you to make 10 Platinum Technite per hour. This is 5% of the original reaction rate.
This means you need 20 PT Alchemy reactions going to math the output of a single Tech Moon, of which there is 400 of!

To match the total supply of Platinum Technite, that even enters the game, you would 20*400=8000 Reactions.
8,000 Alchemy Reactions can be done two at a time in a large tower. So lets say 4,000 new towers start up, and every tower is on its merry way to drive Tech prices down...

No, if more than a few are spotted in any system, you can probably expect it to be taken out.

Not to mention the fact that Goonswarm Federation has enough liquid isk and brains to flip areas of the market.

The rate of production is not significant enough to be able to realistically run the PT through a complex reaction afterwards, so must will go to market.


Alliances that own tech moons wont see too much of a drop in profit, it wont bankrupt anyone, atleast anyone who is riding the "bubble of speculation" until it pops.

NOW is a good time, for the time being, to have stockpiles of Cobalt to sell to ill-informed speculators who just know that if they believe enough they can break the stranglehold that powerblocks and OTEC has over them.

If this is a nerf by CCP standards, they have a while to go. This is more
Ravenclaw2kk
Native Freshfood
Minmatar Republic
#18 - 2012-07-22 16:52:05 UTC  |  Edited by: Ravenclaw2kk
Marcus McTavish wrote:
Okay im going to do a little bit of math for you high-sec no-math-needed guys.

A educated estimate landed us at a conservative 400 Tech Moons in EVE, there are probably more.
Each of these Tech Moons can generate 200 Platinum Technite per hour.

The new Alchemy allows for you to replace the 100 Technetium per hour with 2,000 Cobalt per hour.
The new reaction allows you to make 10 Platinum Technite per hour
. This is 5% of the original reaction rate.
This means you need 20 PT Alchemy reactions going to math the output of a single Tech Moon, of which there is 400 of!

To match the total supply of Platinum Technite, that even enters the game, you would 20*400=8000 Reactions.
8,000 Alchemy Reactions can be done two at a time in a large tower. So lets say 4,000 new towers start up, and every tower is on its merry way to drive Tech prices down...

No, if more than a few are spotted in any system, you can probably expect it to be taken out.

Not to mention the fact that Goonswarm Federation has enough liquid isk and brains to flip areas of the market.

The rate of production is not significant enough to be able to realistically run the PT through a complex reaction afterwards, so must will go to market.


Alliances that own tech moons wont see too much of a drop in profit, it wont bankrupt anyone, atleast anyone who is riding the "bubble of speculation" until it pops.

NOW is a good time, for the time being, to have stockpiles of Cobalt to sell to ill-informed speculators who just know that if they believe enough they can break the stranglehold that powerblocks and OTEC has over them.

If this is a nerf by CCP standards, they have a while to go. This is more


Dev Blog says;

100 Cobalt refines into 10 Platinum Technite

so surely 2k Coblat would be 200 Platinum TechniteQuestion
stoicfaux
#19 - 2012-07-22 20:10:21 UTC  |  Edited by: stoicfaux
What about demand? If there's only demand for 75% of the current maximum theoretical moon tech supply, then alchemy tech would still be noticeably less competitive versus moon tech? (i.e. the cartel could undercut alchemy tech easily.)

Or is it safe to assume that 100% of the current moon tech supply is being produced and used? Or what if current demand is 125% of moon tech supply, thus the alchemy tech would simply be a means to meet increased demand, resulting in a minimal price reduction? (i.e. the T2 market is inelastic?)

disclaimer: it's been awhile since micro/macro-economics.

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Airto TLA
Acorn's Wonder Bars
#20 - 2012-07-23 03:37:53 UTC
Tech is the current bottleneck, hence ints high price, bottleneck normally indicates that excess demand for the product exists, the question is how much supply would be required until price falls back to production cost plus a resonable profit.

The person who mentioned that there are 400 tech moons, blah ... blah, blah. That does not matter it would problay only require a few dozen tech moons worth of output to in efffect cap the the price of tech.

Right now the 20:1 price would break the cartel benefit, but would still leave the tech moon lords very rich. 10:1 would be a a inconviance and may require a new source of income for the gonnies, 5:1 could inpotenial be game changing as tech more than halves and it could fall more since supplies may be high enough that a new botleneck forms (not likely, but possible).
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