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New Ship Idea

Author
Arkturus McFadden
Anukar
#21 - 2012-07-19 17:52:21 UTC
Cool concept, but that'd make null sec alliances win that much faster.
hedge betts Shiyurida
State Protectorate
Caldari State
#22 - 2012-07-19 18:59:50 UTC
You could give this bonus to a destroyer. That way if the owner retaliate, they have a better chance of stopping the pos bash.

Pog mo thoin

Shizuken
Venerated Stars
#23 - 2012-07-19 19:05:17 UTC  |  Edited by: Shizuken
Arkturus McFadden wrote:
Cool concept, but that'd make null sec alliances win that much faster.


I can just see them hot dropping a zerg swarm of them to hit the pos and then run.

What this game actually needs if for capital ships to take more materials and more time to build.

The same should go for POSs too...
Arkon Olacar
black.listed
#24 - 2012-07-19 19:07:42 UTC
I think the OP is asking for a ship that only alliances with less than 100 people in can use.

And I don't see how being in a small alliance means people won't have dreads, that has nothing to do with the alliance size, it just means you are in a **** alliance.
Lin-Young Borovskova
Doomheim
#25 - 2012-07-19 19:07:49 UTC
Shizuken wrote:
Arkturus McFadden wrote:
Cool concept, but that'd make null sec alliances win that much faster.


I can just see them hot dropping a zerg swarm of them to hit the pos and then run.

What this game actually needs if for capital ships to take more materials and more time to build.

The same should go for POSs too...




There are enough capital ships to waste this game, just search some capital friends.

brb

Ranger 1
Ranger Corp
Vae. Victis.
#26 - 2012-07-19 19:14:39 UTC
dkbjitawhore wrote:
You don't need an entire new ship. Simply Release new battleship guns(no missiles unless very high cycle time) with nil tracking, as in when you warp on grid, it takes a few minutes for your gun to get aimed at the target. If someone bumps you, your tracking would take a minute or two to re-adjust.

Bomber's paradise, effectiveness ruined if the targets has the smallest amount of velocity.


Bunker Buster bombs. No area of effect, merely a shaped charge that is tremendously useful against stuctures but useless against anything else (Unless the target is sitting perfectly still, and if you don't want them to be affected have a mass requirement in place that must be met or the bomb won't detonate).

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Taran Summers
PwnCo
#27 - 2012-07-19 19:23:26 UTC
Two command ships that work in unison to weave a giant energy field, a web even, around the target structure. After an amount of time determined by the ehp of the target structure, it gets completed and pulls inward, destroying everything in its path.

Oh wait, that's Star Trek, nvm.
Zimmy Zeta
Perkone
Caldari State
#28 - 2012-07-19 19:27:51 UTC
Ranger 1 wrote:
dkbjitawhore wrote:
You don't need an entire new ship. Simply Release new battleship guns(no missiles unless very high cycle time) with nil tracking, as in when you warp on grid, it takes a few minutes for your gun to get aimed at the target. If someone bumps you, your tracking would take a minute or two to re-adjust.

Bomber's paradise, effectiveness ruined if the targets has the smallest amount of velocity.


Bunker Buster bombs. No area of effect, merely a shaped charge that is tremendously useful against stuctures but useless against anything else (Unless the target is sitting perfectly still, and if you don't want them to be affected have a mass requirement in place that must be met or the bomb won't detonate).


How about a battleship-sized gun with lousy tracking that deals damage on a %-base?
You know, like the sorceress in Diablo II...don't remember how that skill was called, but it zapped about 15% off the total hitpoints of the target with each use.
Of course this would be totally OP against supercapitals...so you could screw the tracking so much that it wouldn't even hit a titan. Or you could welcome it as an opportunity to reduce supercap population.

I'd like to apologize for the poor quality of the post above and sincerely hope you didn't waste your time reading it. Yes, I do feel bad about it.

Tuireann Naari
Doomheim
#29 - 2012-07-19 19:31:11 UTC
I'm invoking Malcanis' law on this one.
Ranger 1
Ranger Corp
Vae. Victis.
#30 - 2012-07-19 19:31:37 UTC
Zimmy Zeta wrote:
Ranger 1 wrote:
dkbjitawhore wrote:
You don't need an entire new ship. Simply Release new battleship guns(no missiles unless very high cycle time) with nil tracking, as in when you warp on grid, it takes a few minutes for your gun to get aimed at the target. If someone bumps you, your tracking would take a minute or two to re-adjust.

Bomber's paradise, effectiveness ruined if the targets has the smallest amount of velocity.


Bunker Buster bombs. No area of effect, merely a shaped charge that is tremendously useful against stuctures but useless against anything else (Unless the target is sitting perfectly still, and if you don't want them to be affected have a mass requirement in place that must be met or the bomb won't detonate).


How about a battleship-sized gun with lousy tracking that deals damage on a %-base?
You know, like the sorceress in Diablo II...don't remember how that skill was called, but it zapped about 15% off the total hitpoints of the target with each use.
Of course this would be totally OP against supercapitals...so you could screw the tracking so much that it wouldn't even hit a titan. Or you could welcome it as an opportunity to reduce supercap population.



The latter. Smile

But you realize such a weapon would only require 7 ships to mount it to be able to one shot anything that it hits.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Jada Maroo
Native Freshfood
Minmatar Republic
#31 - 2012-07-19 19:33:35 UTC
I like the bunker buster torpedo for stealth bombers approach. No need for a special role bonus for the existing SBs, just special ammo.
dkbjitawhore
Logi Bribes Please Ignore
#32 - 2012-07-19 19:38:51 UTC
Jada Maroo wrote:
I like the bunker buster torpedo for stealth bombers approach. No need for a special role bonus for the existing SBs, just special ammo.



Something so effective should not be so invulnerable(Covops cloak).
Zimmy Zeta
Perkone
Caldari State
#33 - 2012-07-19 19:49:40 UTC
Ranger 1 wrote:


But you realize such a weapon would only require 7 ships to mount it to be able to one shot anything that it hits.


Haha, no the sorc from diablo with 15% was just an example...think more about something like 0,05% per hit. LolLol
It should still require some effort and at least a small (10-20) fleet to get stuff done....

I'd like to apologize for the poor quality of the post above and sincerely hope you didn't waste your time reading it. Yes, I do feel bad about it.

Corina Jarr
en Welle Shipping Inc.
#34 - 2012-07-19 19:51:54 UTC
Sounds like you need gank fit Oracles.

More dps than most BS, and very little ammo usage (or none, though you do lose dps with t1).
Zimmy Zeta
Perkone
Caldari State
#35 - 2012-07-19 19:55:13 UTC
Corina Jarr wrote:
Sounds like you need gank fit Oracles.

More dps than most BS, and very little ammo usage (or none, though you do lose dps with t1).


Only heretics and slaves use t1 crystals.

Wimps use scorch.

Real men use conflag.

I'd like to apologize for the poor quality of the post above and sincerely hope you didn't waste your time reading it. Yes, I do feel bad about it.

Roll Sizzle Beef
Space Mutiny
#36 - 2012-07-19 20:16:14 UTC  |  Edited by: Roll Sizzle Beef
Hire some guns. I'm sure there are a few dedicated highsec POS bash corps that can field quite a few BSs.
Since thats why they made the merc market such a flaming pile isn't it? You have to choose professionals so you don't waste billions? CCP Wouldn't want a number of small groups to out perform the mercenaries career in highsec now would they.
Mallak Azaria
Caldari Provisions
Caldari State
#37 - 2012-07-20 08:33:36 UTC
Zalgo13 wrote:
Not everyone has a dread.
Small alliances dude, this idea is geared towards them.



If you can't afford a dread, you really need to rethink how you make money in this game.

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FluffyDice
Kronos Research
#38 - 2012-07-20 09:45:17 UTC
Posting in an "EVE is too hard!" thread.
GallowsCalibrator
Imperial Academy
Amarr Empire
#39 - 2012-07-20 10:35:52 UTC
Paging Malcanis to thread 134553.
Goremageddon Box
Guerrilla Flotilla
#40 - 2012-07-20 10:36:58 UTC
Zalgo13 wrote:
Jafit wrote:
Zalgo13 wrote:
Jafit wrote:
So you want a ship that is more effective than subcaps for shooting structures, but can't be used for anything else? It sounds like you're looking for something called a dreadnought.


I'm trying to address the fact that when you're in a small alliance, that only fields about 20-30 people, and you go to a POS bash in stealth bombers, and it takes about 2-3 hours to take down a large pos, there should be an alternative, a ship that is more efficient than what there is now.



There is. They're called DREADNOUGHTS


Not everyone has a dread.
Small alliances dude, this idea is geared towards them.




First off to your thread: No.

Hell No.

No.

And to the underlined part of the quoted passage....

You can not gear towards small alliances without a bigger alliance gaining a bigger percentage of "win factor" even if its just..... more damage to structure and for the "small alliance/corp."

To reiterate: No.
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