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Player Features and Ideas Discussion

 
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Pirate Faction Warfare Simple Solution CCP

Author
Alxea
Unstable Pirate Sharks Of The Damed Sea
#1 - 2012-07-19 06:17:37 UTC  |  Edited by: Alxea
*Make the 5 main pirate faction corps join-able. Allow corps and alliances to join pirate factions as well.
*Implement similar faction warfare to pirate faction warfare options the existing faction warfare system has.
*Make going to -10.0 worth something, give us a reason, reward us for becoming evil because lowsec needs a boost.
*Boosting lowsec with LP rewards for killing anybody because when your a pirate your at war with the universe.
*Killing higher sec status players gives more LP because this is good vs evil.
*Just like in pirate faction missions LP rewards are higher then in regular factions.
*The risk vs reward is higher because pirate factions are based mainly in 0.0.
*Base pirate faction warfare out of existing pirate faction stations.
*Stations in lowsec give lower rewards then stations in 0.0.

I see this as the simplest way of implementing pirate faction warfare into EVE.

Optional:
*Give player kill missions to make it more fun.
*Give highsec player-kill missions. PirateTwisted
Nova Fox
Novafox Shipyards
#2 - 2012-07-19 07:10:53 UTC
I was going to say something but I remembered the NDA.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Xorv
Questionable Acquisitions
#3 - 2012-07-19 09:08:31 UTC
Alxea wrote:
*Killing higher sec status players gives more LP because this is good vs evil.


I doubt any of the Pirate Factions consider themselves evil, and the regular empires kill and torture people, The Amarr have slaves and treat them like livestock. So, can the empires really be said to be "good"?

I like the idea of being able to sign up with the pirate factions and have our characters affiliations with NPC factions be more meaningful, but FW as it stands is little more than consensual battleground PvP... I wouldn't be very excited to participate in anything like that.
Fidelium Mortis
Minor Major Miners LLC
#4 - 2012-07-19 14:18:09 UTC
Alxea wrote:

*Make going to -10.0 worth something, give us a reason, reward us for becoming evil because lowsec needs a boost.
Twisted


It's already worth something. You get tons of fights!

ICRS - Intergalactic Certified Rocket Surgeon

Alxea
Unstable Pirate Sharks Of The Damed Sea
#5 - 2012-07-19 18:18:48 UTC  |  Edited by: Alxea
Fidelium Mortis wrote:
Alxea wrote:

*Make going to -10.0 worth something, give us a reason, reward us for becoming evil because lowsec needs a boost.
Twisted


It's already worth something. You get tons of fights!


I was negative ten for a year and a half. Most fights I got were docking games or blobs and hot drops. Only a few rare good fights. I just got tired of the docking games of people docking and undocking being too scared to engage me. Was really annoying. I had a better time in W-Space then in lowsec. Trust me, lowsec needs a boost badly.

I am going to try the new war dec stuff tho and faction warfare.
Alxea
Unstable Pirate Sharks Of The Damed Sea
#6 - 2012-07-19 18:33:27 UTC
Xorv wrote:
Alxea wrote:
*Killing higher sec status players gives more LP because this is good vs evil.


I doubt any of the Pirate Factions consider themselves evil, and the regular empires kill and torture people, The Amarr have slaves and treat them like livestock. So, can the empires really be said to be "good"?

I like the idea of being able to sign up with the pirate factions and have our characters affiliations with NPC factions be more meaningful, but FW as it stands is little more than consensual battleground PvP... I wouldn't be very excited to participate in anything like that.


Amarr is the only awesome race in the game that considers themselves good. *From my point of view the jedi are evil!* I love that line. You maybe right but to everyday people we know the difference between good and evil. Your good if your sec status is +5.0 and your evil if your below -0. I use to enjoy being -10.0 just for the visuals but now it doesn't really mean much to me. I desire something different and fun again. I would be a pirate again if they would fix the docking games. I am tired of getting only shuttles, frigs, and pods because anything heavier just docks up too fast now. The 30 sec timer down to 10 secs was a dumb change and makes it impossible to kill transports that undock unless you have a blob of nados and they happen to turn and become mortal for a sec. This immortal crap is annoying too while undocking. Solo is near dead in this game. The last time I had a really good solo fight was in October of last year in my legion.
Alxea
Unstable Pirate Sharks Of The Damed Sea
#7 - 2012-07-19 18:35:16 UTC
Nova Fox wrote:
I was going to say something but I remembered the NDA.

Why is a carebear posting in a pirate thread! P
Petrus Blackshell
Rifterlings
#8 - 2012-07-19 20:14:10 UTC  |  Edited by: Petrus Blackshell
Nova Fox wrote:
I was going to say something but I remembered the NDA.

Isn't the fact that NDA has something to do with this itself protected by NDA?

Ed: Let me guess, you can't tell me because NDA? P

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Veshta Yoshida
PIE Inc.
Khimi Harar
#9 - 2012-07-19 20:53:41 UTC
They haven't even gotten vanilla FW right after 4-5 years and you want them to add to the abject failure of FW .. will end well for sure! Smile

Some other points:
- Pirate LP >>>>>>> Every other form of LP. Making it farm-able is a bad idea .. would have to nerf revise every high meta level item (pirate) in game if LP were to become easily accessible.

- What the hell is with the idea that pirates kill everything that moves, not much money in a corpse. Only noobs do that (trololol smarties on gate!!!111), cook up a system control scheme where they can invest in upgrades that do piraty (its a word .. honest!) things, such as:
* Increase % dropped on ship destruction .. ye olde plunder!
* Forcefully ejects tackled enemy pilot after either X minutes based on size or after ship has been in <25% hull for X seconds/minutes (combine with ability to hack enemy's ship computer to delay possible self-destruct) .. MOAR plunder!
* Ability to buy assistance from local pirates (Bloods, Serps etc.) to add dps/tackle when/if needed.
* Ability to collect tithe from all transactions within sphere of control (includes POCOs, markets, station services et al.).
Etc.

If you gotta dream, go big!