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New dev blog: Tech is fine l2p

First post First post
Author
CCP Omen
C C P
C C P Alliance
#81 - 2012-07-19 15:03:31 UTC
AdmiralJohn wrote:
CCP Omen wrote:


You'll bounce back I'm sure for the same reasons you climbed to power in the first place; being excellent at EVE!

Kudos
Omen


But what about us at TEST who are not good at Eve? What?



HAHA you will survive because you are so adorable!

Cheers for making me laugh!

Senior Game Designer Team True Grit EVE/DUST Gameplay Liaison

Fiberton
StarFleet Enterprises
#82 - 2012-07-19 15:03:49 UTC
Within 120 days after nerf you will lose 1/3rd member base. What do you think keeps people around? Ship reimbursment.


i hatechosingnames wrote:
Aryndel Vyst wrote:
More regions to conquer I suppose. Woe is me!


We'll have to conquer everywhere.

More structure shoots.



Fly safe :)

“Out of clutter, find simplicity. From discord, find harmony. In the middle of difficulty lies opportunity.” --  Albert  Einstein  "War is a mere continuation of politics by other means,"

Jolan
The Scope
Gallente Federation
#83 - 2012-07-19 15:04:28 UTC
First leaking metric tons of opsec intel during the tourney, now this....


BoB's man on the inside did much MUCH better.
Joseph Blade
Sebiestor Tribe
Minmatar Republic
#84 - 2012-07-19 15:04:50 UTC
CCP Fozzie wrote:
Gumpy Nighthawk wrote:
Quote:
Ahahaha just kidding moongoo is completely broken and we’re going to fix that starting in Inferno 1.2.


No you won't, just like alchemy was supposed to be the holy grail, as you guys tried to tell us, it never really was.


I completely agree that alchemy is no holy grail. It is simply a start to the process.

Alchemy has the dual benefits of being quick enough to implement right away and having a moderating influence on the market that will make phase two much easier and safer for the eve economy.


I haven't done the math for tech, but in the past, alchemy had such a low throughput rate that it wasn't a viable alternative. The amount of towers you need to get a workable amount of materials was excessive. The process might need a mild tweak to yield more units/hour.
Lord Zim
Gallente Federation
#85 - 2012-07-19 15:05:42 UTC
Lukas Rox wrote:
The only problem is I think you just made yourself Goonswarm's enemy No1 ;-)
(unless Mittani created OTEC purely for Trolling purposes in which case he has succeeded again).

Except we've been very, very vocal for years about tech being a problem.

Selective memory, thy name is pubbie.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Sirane Elrek
Garoun Investment Bank
Gallente Federation
#86 - 2012-07-19 15:05:48 UTC
Between SISI and TQ you should shuffle around the catalyst inputs on all of those recipes, just to **** over devblog speculators.
Fiberton
StarFleet Enterprises
#87 - 2012-07-19 15:06:22 UTC
You think ? :)

Vile rat wrote:
Looks like we might have to scale back our Machariel reimbursements slightly!

“Out of clutter, find simplicity. From discord, find harmony. In the middle of difficulty lies opportunity.” --  Albert  Einstein  "War is a mere continuation of politics by other means,"

Spurty
#88 - 2012-07-19 15:07:19 UTC
Jarin Arenos wrote:
Out of curiosity, when was the last time someone actually threatened CFC's tech sov? Like... legitimately, not just trolling.


Would need to be :

A) - Equal in size (Have a chance at success)
B) - Not have space already (Have a need to fight)
C) - Not be blue to them (or a pet, Merc)

There is no such entity, nor will there be with zero barriers capping point C.

Healthy for EVE?



There are good ships,

And wood ships,

And ships that sail the sea

But the best ships are Spaceships

Built by CCP

Nomad I
University of Caille
Gallente Federation
#89 - 2012-07-19 15:07:54 UTC
CCP failed since 2008

In 2008 when the tech change were introduced and a new monopoly were established, many players warned CCP. The answer from CCP over time was first silence and later it should motivate to start wars. In the meantime monopolists of sellers tried successfull to dictate prices.

Apparently the change in 2008 was just a fast fix to hit BOB for T20, bugusing and other things. But CCP has beaten the hole player base by creating the conditions for super coalitions, peace and BFF. The worst is, that we had to wait 3 years for a dev blog about this.

My assumption is, that some dev egos don't have the distance between their project and necessary adjustments. The community of players showed more wisdom than the devs. It's a sad development.



Ingen Kerr
Deep Core Mining Inc.
Caldari State
#90 - 2012-07-19 15:10:32 UTC
That FA dude's math is way off. Doing alchemy vs. traditional reactions balloons your fuel cost (because you need to run twenty alchemy reactions to match the output per hour of one regular simple reaction) but the cost of fuel for ten additional towers and the plat and cobalt adds up to about 900 mil with sov fuel bonus*. Compared to 2.9 bil you spend every week on tech to produce the same amount of platinum technite.

So long as you can stand the grind of managing a bunch more towers, the alchemy is worth doing.

*Using historical amounts and ignoring the current cobalt speculation spike. Obviously the exact prices involved will vary. The most important variable for the cost to run alchemy is the topes. There are so many R8 and R16 moons out there, the goo price will never rise that high.
Rainbow Prism Colorblind
United Electro-Magnetic Federation
Business Alliance of Manufacturers and Miners
#91 - 2012-07-19 15:10:42 UTC
Hm, A shange on how to get material.

I dont relly live out in null / yet/ but it seems area of controll need to be widened if you gona keep up the prices with this shange.

THe only isue i see with this is if somehow people culd start using lowsec materials to make nullsec materals.

There is this nature of human of beeing lazy, so if you lose profit but can do it more lazely, the masses wuld probely do so.

so I hope at lest the mataerials stays out in null and not slips into low.

Thats what my thouts of it all is.

PS i dont knwo waht moons gives what material, havent tounced it yet ^^
Bienator II
madmen of the skies
#92 - 2012-07-19 15:11:38 UTC
Zimmy Zeta wrote:
Ivan Ward wrote:
What is technetium?


It's like the spice in Dune...only with Goons instead of sandworms.


best description EVER

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Abdiel Kavash
Deep Core Mining Inc.
Caldari State
#93 - 2012-07-19 15:11:43 UTC
BeanBagKing wrote:
Abdiel Kavash wrote:
Quote:
The end goal is for the materials for tech two production to come from player activities that require group gameplay and risk taking, and that provide appropriate rewards. This will eventually involve changes to both resource collection and the build requirements for construction of tech two materials and items.


Does this mean you are trying to eliminate sources of alliance-level income? Or is there something being planned to replace moon mining on an alliance level?


I seem to remember when CCP previously discussed this they mentioned that they didn't like the idea that an alliance can hold a few moons and be rich, but hold absolutely no space, nor even live in the area with the moons. The idea CCP seemed to have here is that alliance income should be tied to how active an alliance is in their own space (As far as living there, defending it, upgrading it, mining, ratting, etc).

Hopefully the moon mining fix also ties in with this larger scheme of alliance income and they'll fix that. The current alliance/corp income mechanics are pretty broken. Ratting can be taxed by a corp, but not mining or market trading. Mining can be taxed via station refinery taxes, but many times these are either a) skipped when people refine at POS's, or b) held by alliance holding corps, resulting in a mining tax that goes to alliance instead of corp. Here again market operations and building don't get taxed (by the corp/alliance anyway, what is CONCORD doing taxing markets in player run 0.0?).

If CCP wants alliance to gain income via member actions the entire tax/income mechanics need to be overhauled as well. Corp leaders need to be able to directly (and somewhat evenly) tax all members of a corp no matter what their activity in a corp. It would also be great if they could tax them based on relative activity (kind of like ratting now) and not just a flat tax of XX mil isk/week or whatever, i.e. the more flexability here, the better. Let us run our own operations, but give us the tools to do it.

Alliances need similar power to chose who they tax (the corps directly, or the players directly) and how they tax them (flat tax, per member tax, tax against activities such as ratting, mining, marketing, etc). Again, they need to be able to make this fairly even across all activities.



Except that's not alliance income. That's member income that the alliance chooses to take from the members and redistribute. By "alliance income" I mean income that doesn't come from one player grinding NPCs or grinding rocks or whatnot, but from the whole alliance working together to hold a strategic objective.

If moon mining was removed with no replacement alliance level income (I'm not saying that it neccessarily will, but so far I haven't seen CCP even suggest otherwise), you would basically have two options on how to run an alliance. Either it's everyone for themselves, where in order to fight you have to grind personal income for hours first - or the alliance starts imposing ratting taxes, mining taxes, refining taxes, market taxes, to the point where a big part of membership is simply exploited for all they've got in order to afford the "military" to have ships to fight in.
Abdiel Kavash
Deep Core Mining Inc.
Caldari State
#94 - 2012-07-19 15:15:24 UTC
Quoting myself on this topic from before:

Abdiel Kavash wrote:
I appreciate the CCP responses to this thread, as well as its mostly constructive discussion so far. I have one question for the CCP game design team:

What do you think about what I'd call the "traditional model" of a 0.0 alliance? Now, I can't speak for how things work in the south or east, but pretty much every alliance in the north works in a similar fashion. The alliance holds strategic assets (moons being by far the most important, then also POCOs and stations), which produce income to the alliance wallet. This wallet then funds ship replacement / ship sponsorship / capital / supercapital programs.

This means that the regular member in a reasonably well-run alliance will get their ship losses in PvP replaced by this alliance income. This means that I, as a member of an alliance, don't have to spend my time grinding NPCs or rocks for money, I can instead spend it fighting for my alliance - which is what I came to 0.0 to do.

If alliance-level income is nerfed to the point that it can't afford the ships needed to keep the alliance alive, the burden of making ISK falls down to the common grunts. I, as a busy person out of game, definitely don't have the time to spend shooting NPCs or shooting rocks or doing industry or whatnot to afford my ships. Neither I want to, I consider the vast majority of PvE content in EVE dull and repetitive. I prefer shooting other people in the face and taking their stuff.

Forcing alliances to tax their members and then use the taxes to buy ships doesn't solve the problem. It only means that the alliance will be redistributing the burden of the grind. If the "PvPer" in an alliance is to survive, someone else (or likely several people) will have to pay for their losses. I don't see a fair way of managing this that wouldn't result in a group of alliance members being exploited for their ISK.

And before anyone accuses me of wanting effort-free income, this is very far from the truth. Alliance (moongoo) income is by no means effort-free. Even now, in what I would consider peacetime, there is not a week without us having to fight to defend our moons. In an active war, moons are being attacked daily and frequently change owners. I would say that on average I spend as much time fighting for moons (and for sovereignty, and for CSAAs, and to just deter enemy fleets) as I would need to grind for money to afford my ships. The only difference is that I don't spend this time shooting NPCs, but shooting other people.

This aspect of EVE is what kept me attracted to it for the past three years. The fact that you can have a fully functional game without any of the background and content being provided by NPCs. As it stands now, the vast majority of my interaction with the game is player-driven. Our income as an alliance - which funds my ships - comes from bashing other players' towers, not from grinding NPCs. After a blanket moongoo removal with no comparable replacement for an alliance-level income, I don't see a way in which this type of gameplay could survive.

So here stands my question, is CCP aware of this "traditional model" of a 0.0 alliance? Do you want to support it, abolish it, or is it not a deciding factor in the process?

Thanks for any replies.
Fiberton
StarFleet Enterprises
#95 - 2012-07-19 15:16:42 UTC


You mean they may have had prior knowledge before the invastion because of some ccp or ex ccp were in the CFC ?.. say it is not so ?


Tippia wrote:
In before “but all those lower-tier moons are in newly claimed CFC space! Raaahrr CCPSwarm!” P

“Out of clutter, find simplicity. From discord, find harmony. In the middle of difficulty lies opportunity.” --  Albert  Einstein  "War is a mere continuation of politics by other means,"

Krell Kroenen
The Devil's Shadow
#96 - 2012-07-19 15:18:19 UTC
Finally something to look forward to. I hope these changes kick start something grand.
Junko Sideswipe
Love Squad
#97 - 2012-07-19 15:18:22 UTC
Hope you guys mess around with the geography of moon placement again as well (like we saw in dominion), glad to see this is finally getting worked on. If you guys made a whole expansion dedicated to just rebalancing moon minerals and implementing the new POS system I don't think anyone would mind.

PIZZA CEO

St0n3r0d1um
GoonWaffe
Goonswarm Federation
#98 - 2012-07-19 15:19:55 UTC
I don't want to play this game anymore Big smile
Blastcaps Madullier
Handsome Millionaire Playboys
Sedition.
#99 - 2012-07-19 15:20:12 UTC
CCP Phantom wrote:
It is summer time and that means vacation time ... so you would think! But our brave developers do not rest to improve EVE Online and to investigate which part of the New Eden Universe would benefit from developer love the most.

CCP Fozzie brings you news about Technetium in his inauguration blog "Tech is fine l2p". Please welcome CCP Fozzie and read his first blog here.

We invite you to use this thread for your (constructive and polite) feedback.


get planatary ring mining up and running and it solves the issue anyways? :)
wallenbergaren
Garoun Investment Bank
Gallente Federation
#100 - 2012-07-19 15:20:19 UTC


Implying cobalt moons will be worth anything








lol