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Fitting request: PvE Harbinger

Author
Rudolf Wagner
Viziam
Amarr Empire
#1 - 2012-07-17 18:01:49 UTC
Recently got a Harbinger, but because I've been doing other things, as well as skilling up, I haven't gotten the chance to test it out yet. I am looking for some good fits for PvE (missions), as I am mostly (but not totally) clueless.

I'd appreciate some suggestions on what I should fit. I don't really have much more to say.Smile
Corina Jarr
en Welle Shipping Inc.
#2 - 2012-07-17 18:38:03 UTC  |  Edited by: Corina Jarr
In general:
7 Pulse lasers

AB (MWD is usually not needed in missions, though if thats your preference, go ahead)
either webs or tracking mods
either a cap booster or rechargers, can work fine with both

Repper
mission specific resist modules (both active and passive work well)
some heat sincs

Rigs to preference (tank, gank, or mix).
Takeshi Yamato
Ministry of War
Amarr Empire
#3 - 2012-07-17 19:58:34 UTC  |  Edited by: Takeshi Yamato
[Harbinger, pve]
Medium Armor Repairer II
Medium Armor Repairer II
Armor EM Hardener II
Armor Thermic Hardener II
Heat Sink II
Heat Sink II

10MN Afterburner II
Cap Recharger II
Cap Recharger II
Cap Recharger II

Heavy Pulse Laser II, Multifrequency M
Heavy Pulse Laser II, Multifrequency M
Heavy Pulse Laser II, Multifrequency M
Heavy Pulse Laser II, Multifrequency M
Heavy Pulse Laser II, Multifrequency M
Heavy Pulse Laser II, Multifrequency M
Heavy Pulse Laser II, Multifrequency M
[empty high slot]

Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I

Cap stable, respectable damage, OK tank. Replace heatsinks with tanking mods depending on the tank that's required. With 2x EM and 2x thermal hardeners t tanks up to 605 EM and 466 thermal dps. With 2x heat sinks it does up to 623 dps.
Annabell Ood
Ood Mineral Resources Management
#4 - 2012-07-17 19:59:01 UTC  |  Edited by: Annabell Ood
These 2 fits are a good starting point to work off of-


[Harbinger, New Setup 3]
Medium Armor Repairer II
Armor EM Hardener II
Armor Thermic Hardener II
Energized Adaptive Nano Membrane II
Heat Sink II
Heat Sink II

Cap Recharger II
Cap Recharger II
Tracking Computer II, Optimal Range Script
10MN Afterburner II

Heavy Pulse Laser II, Scorch M
Heavy Pulse Laser II, Scorch M
Heavy Pulse Laser II, Scorch M
Heavy Pulse Laser II, Scorch M
Heavy Pulse Laser II, Scorch M
Heavy Pulse Laser II, Scorch M
Heavy Pulse Laser II, Scorch M
[empty high slot]

Medium Auxiliary Nano Pump I
Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I


Hobgoblin II x5
Hobgoblin II x5



A Beam fit is good to start off with


[Harbinger, Harbinger - LVL3 Missi Runner]
Heat Sink II
Heat Sink II
Heat Sink II
Medium Armor Repairer II
Armor EM Hardener II
Armor Thermic Hardener II

Optical Tracking Computer I, Tracking Speed
Cap Recharger II
Cap Recharger II
10MN Afterburner II

Heavy Modulated Energy Beam I, Amarr Navy Multifrequency M
Heavy Modulated Energy Beam I, Amarr Navy Multifrequency M
Heavy Modulated Energy Beam I, Amarr Navy Multifrequency M
Heavy Modulated Energy Beam I, Amarr Navy Multifrequency M
Heavy Modulated Energy Beam I, Amarr Navy Multifrequency M
Heavy Modulated Energy Beam I, Amarr Navy Multifrequency M
Heavy Modulated Energy Beam I, Amarr Navy Multifrequency M
[empty high slot]

Medium Auxiliary Nano Pump I
Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I


Hobgoblin II x5

Swap between multifrequency and standard to get more range.


I would STRONGLY suggest you start with the beam fit --- when you learn the missions and what to shoot first then go pulse
Rudolf Wagner
Viziam
Amarr Empire
#5 - 2012-07-17 20:26:26 UTC
I experimented a little and came up with this, what do you think?

[Harbinger, somethingsomething]

[Heavy Modulated Energy Beam I]
[Heavy Modulated Energy Beam I]
[Heavy Modulated Energy Beam I]
[Heavy Modulated Energy Beam I]
[Heavy Modulated Energy Beam I]
[Heavy Modulated Energy Beam I]
[Heavy Modulated Energy Beam I]
[EMPTY HIGH SLOT, INSERT WHAT?]

[Cap Recharger II]
[Cap Recharger II]
[Cap Recharger II]
[Experimental 10MN Afterburner I]

[Prototype Armor Explosive Hardener I]
[Prototype Armor Kinetic Hardener I]
[Prototype Armor Thermal Hardener I]
[Reactive Armor Hardener]
[Fourier Transform Tracking Program]
[Medium Accommodation Vestment Reconstructer I]


Annabell Ood
Ood Mineral Resources Management
#6 - 2012-07-17 20:52:12 UTC
If you are going with Beams then 4 armor hardeners may be a bit of a waste --- IMO better just to use 2 and swap out what you need for the mission. Then fill the slots with more +DPS goodness!
also
a 3rd cap recharger in mid ---- i believe the redundancy penalty would make putting a tracking computer or web more worth while.
Rudolf Wagner
Viziam
Amarr Empire
#7 - 2012-07-17 21:15:16 UTC
Annabell Ood wrote:
If you are going with Beams then 4 armor hardeners may be a bit of a waste --- IMO better just to use 2 and swap out what you need for the mission. Then fill the slots with more +DPS goodness!
also
a 3rd cap recharger in mid ---- i believe the redundancy penalty would make putting a tracking computer or web more worth while.


Thanks for the feedback.
I am considering swapping the armor hardeners with some passive modules (reactive armor hardener + damage control? Will they work well together?).

I could then have

[Reactive Armor Hardener]
[Damage Control (some meta variant)]
[Heat Sink (some meta variant)]
[Heat Sink (some meta variant)]
[Medium Accommodation Vestment Reconstructer I]
[Fourier Transform Tracking Program]

The reason I'm considering passive instead of active resistances is because I'm still learning the ropes when it comes to protection against what types of rats.

I'll swap out a cap recharger for a tracking computer.
What should the last high slot be used for (no tractor beam or salvager, please)?
Corina Jarr
en Welle Shipping Inc.
#8 - 2012-07-17 21:27:11 UTC  |  Edited by: Corina Jarr
Usually for missions, that high is empty.

Also, an EANM will give more resists that the DC.
Rudolf Wagner
Viziam
Amarr Empire
#9 - 2012-07-17 21:30:17 UTC
Corina Jarr wrote:
Usually for missions, that high is empty.

Also, an EANM will give more resists that the DC.


Why would it be empty? Lack of CPU, grid...?
Corina Jarr
en Welle Shipping Inc.
#10 - 2012-07-17 21:32:36 UTC
Nothing that would go there that helps for missions.


Maybe a NOS, but that would be bad for a beam fit (close range only on nos).
Corina Jarr
en Welle Shipping Inc.
#11 - 2012-07-17 21:33:41 UTC
Just remembered the drone HS module. It extends range. If you can fit it, that might help out.
Annabell Ood
Ood Mineral Resources Management
#12 - 2012-07-17 21:35:30 UTC  |  Edited by: Annabell Ood
PvE-
Armor/Shiled tanking fitts for deferent NPC's
Pirate's Factions NPC
■Guristas - 2 Kinetic, 1 Therm
■Serpentis - 2 Thermal, 1 Kinetic
■Mordus - 2 Kinetic, 1 Thermal
■Blood - 2 Therm, 2 EM
■Sansha - 2 Therm, 1 EM
■Angel - 2 Explosive, 1 EM 1 Therm
■Mercenary - 2 Kinetic, 1 Thermal, 1 Explosive
■EoM - Thermal & Kinetic
■Thukker Tribe - 2 Explosive, 1 Thermal
■Drones - Varies, but 2 EM, 1 Therm

Damage you want to deal to NPC --LOL EM/THERMAL or -

Pirate's Factions NPC
■Guristas - Kinetic
■Serpentis - Thermal
■Mordus - Thermal & Kinetic
■Blood - Thermal
■Sansha - Thermal
■Angel - Explosive
■Mercenary - Thermal
■EoM - Kinetic & Explosive & Thermal
■Drones - EM & Thermal & Kinetic


I keep this list in my mission running alts Bio


Rudolf Wagner wrote:
What should the last high slot be used for (no tractor beam or salvager, please)?

alot of mission require you to grab a cargo container --- and if your trying to Blitz the mission you will be doing it under fire. So a Tractor Beam is a Big plus
Rudolf Wagner
Viziam
Amarr Empire
#13 - 2012-07-17 21:49:07 UTC
Will I be penalized for using both Reactive Armor Hardener and an EANM?
Zhilia Mann
Tide Way Out Productions
#14 - 2012-07-17 21:55:36 UTC
Rudolf Wagner wrote:
Will I be penalized for using both Reactive Armor Hardener and an EANM?


If you're asking if they are stacking penalized, the answer is yes. But there are much, much better reasons to ditch the reactive. That thing eats cap like it's going out of style and doesn't provide commensurate resists -- especially for a BC hull.

My personal preference on a Harbinger for L3s is this:


[Harbinger, L3 beams]
Heat Sink II
Heat Sink II
Heat Sink II
Medium Armor Repairer II
Armor EM Hardener II
Armor Thermic Hardener II

10MN Afterburner II
Tracking Computer II, Optimal Range Script
Cap Recharger II
Cap Recharger II

Heavy Beam Laser II, Imperial Navy Multifrequency M
Heavy Beam Laser II, Imperial Navy Multifrequency M
Heavy Beam Laser II, Imperial Navy Multifrequency M
Heavy Beam Laser II, Imperial Navy Multifrequency M
Heavy Beam Laser II, Imperial Navy Multifrequency M
Heavy Beam Laser II, Imperial Navy Multifrequency M
Heavy Beam Laser II, Imperial Navy Multifrequency M
[empty high slot]

Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I
Medium Ancillary Current Router I

It's a tight fit (and there's no way you're wedging anything else into that last high) but the balance between range, damage, and speed really fits the bill. It won't perma the repper, but honestly you don't need it. I'd actually rip out some of the cap mods at this point, but a few years ago this worked nicely.
Jorma Morkkis
State War Academy
Caldari State
#15 - 2012-07-17 22:08:33 UTC  |  Edited by: Jorma Morkkis
Rudolf Wagner wrote:
Why would it be empty? Lack of CPU, grid...?


It's lack of CPU. For example my current Harbinger is quite tight on CPU: 466,75/468,75. Only way to get something useful into that 8th high slot is I would have to use faction hardeners.
Reaper gI
Me Wanna Machariel
#16 - 2012-07-18 09:53:46 UTC
Rudolf Wagner wrote:
Will I be penalized for using both Reactive Armor Hardener and an EANM?

No the reactive hardener isn't stacking penaltied. Assuming he discussion threads on it are correct.
But you'd be better off with another EANM in most situations.