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Motherships, not mobile POS's

Author
Ranger 1
Ranger Corp
Vae. Victis.
#1 - 2012-07-16 18:35:46 UTC
During the Alliance Tournament I believe it was CCP Greyscale that mentioned in the distant future he might even consider mobile POS's. You could attack a jump drive and after it spins up for 48 hours you could perhaps jump it into another system.

Great idea, but not a capability all POS's should have.

Instead, take the module POS idea you are working on and instead make a proper mothership... one that is modular in design (something of a cross between a modular POS and our current Tech 3 cruisers).

Give it the capacity to jump of course, and also the capability to go into seige permanently around a sufficiently large gravity well (as long as it is supplied with fuel). Give it POS like shields and defenses that it can deploy, and there you have it... a moblie POS that actually makes sense.

It would be more limited than a standard POS in some ways, so it would have to be put together with very specific purposes in mind (temporary mining outpost, forward rally point in a war zone, etc.).

I think this would make you happy, and finally give us a true mother ship that we can wrap our heads around and make full use of.

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Simi Kusoni
HelloKittyFanclub
#2 - 2012-07-16 22:57:34 UTC
what would be the advantage of using a 20bn isk ship, as opposed to an actual pos?

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Corina Jarr
en Welle Shipping Inc.
#3 - 2012-07-16 23:19:48 UTC
Simi Kusoni wrote:
what would be the advantage of using a 20bn isk ship, as opposed to an actual pos?

You could move it without needing to unanchor and fly it in a non combat ship?
Simi Kusoni
HelloKittyFanclub
#4 - 2012-07-16 23:24:00 UTC
Corina Jarr wrote:
Simi Kusoni wrote:
what would be the advantage of using a 20bn isk ship, as opposed to an actual pos?

You could move it without needing to unanchor and fly it in a non combat ship?

True, but a pos is kind of disposable. Sieging a mom would strike me as somewhat unwise.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Ranger 1
Ranger Corp
Vae. Victis.
#5 - 2012-07-17 15:56:40 UTC
Simi Kusoni wrote:
Corina Jarr wrote:
Simi Kusoni wrote:
what would be the advantage of using a 20bn isk ship, as opposed to an actual pos?

You could move it without needing to unanchor and fly it in a non combat ship?

True, but a pos is kind of disposable. Sieging a mom would strike me as somewhat unwise.


The advantage is that you would have a large, fully equiped and customized base that cyno's into position from several systems away. It can also cyno out, but how practical it would be is dependent on how long it takes to do so.

You would have the option of having it mobile in system, or going into siege... and in siege a mothership would likely be an incredibly tough nut to crack.

My point is that mobile POS's have been discussed as a future option, and that a mothership (in the classic sense) fills that role in a far more believable way.

Keep in mind POS's are going to fundamentally change, and may well end up being a poor choice for a forward base in a hostile environment when all is said and done.

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Simi Kusoni
HelloKittyFanclub
#6 - 2012-07-17 17:38:31 UTC
Ranger 1 wrote:
The advantage is that you would have a large, fully equiped and customized base that cyno's into position from several systems away. It can also cyno out, but how practical it would be is dependent on how long it takes to do so.

You would have the option of having it mobile in system, or going into siege... and in siege a mothership would likely be an incredibly tough nut to crack.

My point is that mobile POS's have been discussed as a future option, and that a mothership (in the classic sense) fills that role in a far more believable way.

Keep in mind POS's are going to fundamentally change, and may well end up being a poor choice for a forward base in a hostile environment when all is said and done.

The new modular POS thing sounds pretty awesome, and I would like to see something added to Moms.

I just question whether or not anyone would ever siege one of them. All it would take is one spy, or one curious neut passing through, and you'd probably have people quickly jumping across the map to come gank you.

I seem to remember a solar titan getting tackled a while back by some scrubs, a few shouts later and -A- were there, TiDi kicked in and before long half of Eve was on their way to that system. It would not surprise me if something very similar would happen every time a Mom is put into siege.

Plus, what would you use it for? Outside of bridging and logging off holding toons POS are relatively useless, in my experience most alliances don't stage out of them they'll either stage out of nearby blue space or the closest NPC null. Or, if you're goons, drop an outpost somewhere nearby for the occasion.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Ranger 1
Ranger Corp
Vae. Victis.
#7 - 2012-07-17 18:05:37 UTC  |  Edited by: Ranger 1
Simi Kusoni wrote:
Ranger 1 wrote:
The advantage is that you would have a large, fully equiped and customized base that cyno's into position from several systems away. It can also cyno out, but how practical it would be is dependent on how long it takes to do so.

You would have the option of having it mobile in system, or going into siege... and in siege a mothership would likely be an incredibly tough nut to crack.

My point is that mobile POS's have been discussed as a future option, and that a mothership (in the classic sense) fills that role in a far more believable way.

Keep in mind POS's are going to fundamentally change, and may well end up being a poor choice for a forward base in a hostile environment when all is said and done.

The new modular POS thing sounds pretty awesome, and I would like to see something added to Moms.

I just question whether or not anyone would ever siege one of them. All it would take is one spy, or one curious neut passing through, and you'd probably have people quickly jumping across the map to come gank you.

I seem to remember a solar titan getting tackled a while back by some scrubs, a few shouts later and -A- were there, TiDi kicked in and before long half of Eve was on their way to that system. It would not surprise me if something very similar would happen every time a Mom is put into siege.

Plus, what would you use it for? Outside of bridging and logging off holding toons POS are relatively useless, in my experience most alliances don't stage out of them they'll either stage out of nearby blue space or the closest NPC null. Or, if you're goons, drop an outpost somewhere nearby for the occasion.


Fair points. Pretty much anything you would use a Death Star for if you could simply cyno it in as was mentioned.

1: Like any other asset you would not send it into a hostile situation alone. If you send in a Mothership to act as a base of operations that means you are serious about taking and controlling that system. You would cyno in a support fleet at the same time.

2: You could also move your "base" where you want it in system. Remember, they are also talking about making it so that multiple POS's and such can be anchored in the same area. Now wouldn't it be handy to be able to move your heavily armed base onto the same grid as the Outpost, POS, or infrastructure Hub you are attacking.

3: Other key abilities I could see a true Mothership having would include substancial ability to repair ships, carry spare ships, carry huge amounts of ammo/drones/fittings, have man-able turrets (when in Siege Mode) like a POS does so that the Mothership pilot does not need to be online all the time,... the list goes on and on.

Really, pretty much any role you could use a mobile POS for a Mothership would be a better option.

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Sradoc
Sradoc Corporation
#8 - 2012-07-17 18:43:15 UTC
Idea Rorqual w/ pos shields in deployed mode. Idea
FireT
Venom Pointe Industries
#9 - 2012-07-17 18:51:07 UTC
Sradoc wrote:
Idea Rorqual w/ pos shields in deployed mode. Idea


And a Quaf dispenser!!!!!!
Ranger 1
Ranger Corp
Vae. Victis.
#10 - 2012-07-17 18:59:55 UTC
Not to mention that I'd dearly love to have a ship in EVE the size of an Outppost that you could actually watch player piloted ships entering and leaving it's docking bay. Smile

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Sradoc
Sradoc Corporation
#11 - 2012-07-17 19:23:25 UTC
FireT wrote:
Sradoc wrote:
Idea Rorqual w/ pos shields in deployed mode. Idea


And a Quaf dispenser!!!!!!


ORE ships should be able to target from within the shields too. Need to be able to enjoy your Quaf!
Strata Maslav
Federal Navy Academy
Gallente Federation
#12 - 2012-07-17 19:52:14 UTC  |  Edited by: Strata Maslav
My Currrent "Mothership"
I played around with the idea of a mobile base for some time, using my carrier alt to assist with exploration in a very sparsely populated constellation (not an active pilot for 6 jumps and no NPC own station for 10).

I currently run 3 EVE accounts.

  1. Main Account - Skilled in all forms of combat, and can fly all frigates to battleship with extreme menace
  2. Logistics Account - In EVE sence can fly all Logistics repair ships and is able to fly cloaking haulers
  3. Carrier Account - Lvl 5 Carrier pilot

(Using quote system for to make the post more reable)

Quote:
I would scout the adjacent systems with my main and log my carrier in. Eject from my current ship (Mach) and pick up the the Helios to scan the constellation for exploration sites. Once I had found my sites reship back to my Mach and log in my logistics pilot flying his Scimitar and go off and do the combat sites. I could switch to ship to allow me do the hack/analyse sites or if I need more DPS my “Logisitcs Pilot” could swap out to a combat ship for that last boss fight.

If i need more supplies I would need to go back to civilization. Storing my combat ship in the carrier, eject my cloaky hauler from the ship hanger and go to highsec for supplies, picking up more ammo or drones and dropping off my spoils for the market.

This gave me a great feeling of self-sufficiency and exploration. I was out floating in wilderness space, with a handful of highly specialized ships getting ridiculously rich; exploring!


Postives:

  • In essence I had setup my own personal station which did not require myself to worry about when offline.

  • I have the feeling that I have my space station without having to worry about big entities blowing up my POS with overwhelming foces.(bullies)
  • I do not have to worry about fueling when away from game (I do a lot of traveling IRL, and would not be able to keep a POS fueled 24/7).

  • I can swap from a scanning frigate to battleship without having to go 15 jumps (Risky flying battleship solo/alt scouted through 0.0)

  • Its is not a permanent base, I am here on an explorative exhibition into deep space. Once I am done I can easily light a cyno in a station system and move back to civilization. (Pick up more ships/supplies)



Negatives:

  • this requires the use of two or more accounts to pull off and stops ties up that character. In order to free up the character I have to jump it to a neutral station system which is very clunky.
  • I would love to have been able to use my carrier pilot in the plexes I would run for further DPS but obviously you cannot just eject from a carrier and leave it in space.



Mothership Concept

Base camp in space: A mobile player owned station, ellusive when not in use, that can be destroyed if found.

What is Desired:
Quote:
A mobile base of operations with a small setup time. Floating in hostile space 0.0/wormhole that you can reship/resupply at, has limited vulnerability to being caught but if caught is vulnerable to being destroyed by small/medium sized gang (similar to a solo carrier's tank).


Deployment/Cloaking:
Quote:
It is piloted and jumps into the desired system. Warps to safespot and deploys. The deployment allows for the ship to activate an autocloak module. This module acts much like a normal cloaking module but does not require constant reactivation. If a ship comes close the the mothership it inherently decloaks, the friendly pilot is able to access the services of the Mothership. This decloaking also means that the Mothership is vulnrable to being scanned down (sig radius can be balanced to make this easier or more difficult).
Optional: if this ship is designed numbers of pilots this deployment ability could allow ship to remain in space after the pilot logs out and/or allowing the pilot to eject from the ship and pick up a new ship.

Small Corps - This is for you CCP Greyscale
Quote:
These ideas allow for a small corporation to get a foothold in 0.0 / wormhole space. They also allow opposition forces the ability to remove this foothold by scanning down the ship while being used and destroying it.

Alliance Invasions
Quote:
Multiple motherships could be used for Alliance invasions of space. Pilots brining their own motherships anchoring them and reshipping to combat vessels and allowing them to reship if their current ship destroyed.


Vulnerable Target
The mothership is a perfect target for small/medium gang warfare. With the ship located a small/medium gang should be able to inflict decent damage to opposing faction by destroying their base/remaining supplies.

Implementation:

  • Large non-combat capital ship
  • Jump drive
  • Auto Cloaking when not in use
  • Corporate Hangar
  • Ship Maintenance Bay [Magnitudes Larger then Carrier]
  • Fitting Service

Potential Options:

  • Cloning Vat
  • Repairs
  • Ganglinks/Systemwide Bonus for allies (homefield advantage)
  • Limited Manufacture (ammo/charges)