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Fuel Blocks, there is still something missing!

Author
Taipion
Adeptus Petrous
#1 - 2012-07-16 23:32:01 UTC
You know fuel blocks,

and maybe you know how it came to this,
how they changed it from 4 to 40 blocks for a big tower, so you can still have faction and sov bonus to fuel consumption,
it was because CCP listened to what the people said, and simply took a good idea and made it work that way.

It is all good as it is right now, I still dont like fuel blocks at all, because its the same as it was, except you have to cook the blocks before you can use them, but for large scale POS fueling, I agree, it has benefits, so it has for the less experienced players. All in all a good thing.


Now I tend to talk a lot and say nothing!Big smile

So here is the point:

Why have all towers now 100% ozone and water consumption now?!

This was not necessary at all!

Simple soloution:
- leave everything as it is
- leave the "unused" water/ozone in the towers fuel bay

Yes, its that simple!

Has no one had thatt idea before?
I doubt I am that creative!
So why has it not been implemented that way?!?
Tarsus Zateki
Viziam
Amarr Empire
#2 - 2012-07-16 23:38:21 UTC
Taipion wrote:

... but for large scale POS fueling, I agree, it has benefits ...


That was really the only motivation. The change to blocks was to benefit the logistics teams of alliances that need to fuel hundreds of towers a month. A change that has probably saved actual real lives given the sort of people willing to do logistics. Stop looking at it as a waste of water and ozone and more as POSes "just work like this now". Push the old way of running POSes out of your head entirely and imagine you're totally new at this POS thing.

You asked me once, what was in Room 101. I told you that you knew the answer already. Everyone knows it. The thing that is in Room 101 is the worst thing in the world.

Sheynan
Lighting the blight
#3 - 2012-07-16 23:39:56 UTC
Because of the recent rise in quantum-mechanical-galaxy-gravitational-field-storms starbases are now using hydrodynamic shielding systems for additional protection.
;)

Why clutter all the POSs up with ozone and water when the system is simple and working fine right now ?


And it's not like anyone's going spacepoor because of ozone and water.
Rain King
Playing Alone Sucks
#4 - 2012-07-16 23:40:16 UTC  |  Edited by: Rain King
Have I stumbled into a covert discussion concerning illicit substances? I mean, Breaking Bad did start it's final season last night...
Tarsus Zateki
Viziam
Amarr Empire
#5 - 2012-07-16 23:43:53 UTC
Sheynan wrote:
Because of the recent rise in quantum-mechanical-galaxy-gravitational-field-storms starbases are now using hydrodynamic shielding systems for additional protection.
;)


This is a much better explanation than my "stop living in the past" explanation.

You asked me once, what was in Room 101. I told you that you knew the answer already. Everyone knows it. The thing that is in Room 101 is the worst thing in the world.

Taipion
Adeptus Petrous
#6 - 2012-07-16 23:56:52 UTC
Tarsus Zateki wrote:
Taipion wrote:

... but for large scale POS fueling, I agree, it has benefits ...
Stop looking at it as a waste of water and ozone and more as POSes "just work like this now". Push the old way of
running POSes out of your head entirely and imagine you're totally new at this POS thing.


Why should I?

It was like this before, and it makes perfectly no sense to change it!

Why have all towers use up the same amount of fuel?!

The key points are:

- ridiculously simple to implement
- makes perfect sense
- makes your tower at least unique in the way how much it consumes
- maybe you take offline those weapons because of the ozone consumption


Yes, I know, its no biggi, not money wise and not gameplay wise, but it was patched out due to no one thought of that...

Why throw away good things?

Roll Sizzle Beef
Space Mutiny
#7 - 2012-07-17 00:06:33 UTC
Just gives you an excuse to leave as many turrets and buildings online as possible to warrant the cpu and pg fuel usage.
Chribba
Otherworld Enterprises
Otherworld Empire
#8 - 2012-07-17 00:10:35 UTC  |  Edited by: Chribba
I love the blocks! And it lets me play with weird modules.

But yeah... a bit of waste of fuel and resources. What about the environment and global warming?!

★★★ Secure 3rd party service ★★★

Visit my in-game channel 'Holy Veldspar'

Twitter @ChribbaVeldspar

Mallak Azaria
Caldari Provisions
Caldari State
#9 - 2012-07-17 00:13:03 UTC
I too, want to go back to the days of wishing for electro testicle torture instead of having to sort out fuel for multiple towers.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Taipion
Adeptus Petrous
#10 - 2012-07-17 00:35:05 UTC
Chribba wrote:
I love the blocks! And it lets me play with weird modules.

But yeah... a bit of waste of fuel and resources. What about the environment and global warming?!



As much as I am honored to have you post in my thread, I dont care about that! Big smile

But especially you should see the small bit of diversity that was patched out for the greater good,
and how easily it could be brought back, without touching fuel blocks at all, and no negative side effect either.
Tau Cabalander
Retirement Retreat
Working Stiffs
#11 - 2012-07-17 00:37:28 UTC  |  Edited by: Tau Cabalander
It is nice to not have to update a spreadsheet to refuel towers.

Also all towers can have a full load of HW and LO so they all go empty at the same time.

Build time doesn't mater. I have 10 BPO and a low-skill alt can build a year of fuel blocks in a matter of days using a Component Assembly Array.
Taipion
Adeptus Petrous
#12 - 2012-07-17 01:02:25 UTC
Tau Cabalander wrote:
It is nice to not have to update a spreadsheet to refuel towers.

Also all towers can have a full load of HW and LO so they all go empty at the same time.

Build time doesn't mater. I have 10 BPO and a low-skill alt can build a year of fuel blocks in a matter of days using a Component Assembly Array.



And how exactly is this connected to the topic?
Seleia O'Sinnor
Drop of Honey
#13 - 2012-07-17 07:44:47 UTC
Another step of indirection added another job in the line besides filling station attendant: Fuel block production manager. Work load has increased but at least it can be split.

Odyssey: Repacking in POS hangars for modules +1,  but please for other stuff too, especially containers. Make containers openable in POS hangars.

Shameless Avenger
Can Preachers of Kador
#14 - 2012-07-17 07:50:31 UTC
I have no idea what this thread is about. It must be encrypted or something.

"This is the Ninja. He will scan you down; he will salvage your wrecks and there shall be no aggro"

Dardoign
Mine n Mellow
#15 - 2012-07-17 07:54:31 UTC
Mallak Azaria wrote:
I too, want to go back to the days of wishing for electro testicle torture.

Aint that what ice miners do while they wait for their 6 minute cycle to finish?

Taipion
Adeptus Petrous
#16 - 2012-07-17 18:28:40 UTC
Shameless Avenger wrote:
I have no idea what this thread is about. It must be encrypted or something.


It is about a simple thing, with fuel blocks, towers consume 100% oxygen and water each, allways.

Simply leave the "unused" water/ozone in the fuel bay.

NO NEED to touch fuel blocks at all.

SIMPLE to implement.

NO negative side effects.
Skorpynekomimi
#17 - 2012-07-17 18:37:20 UTC
Tau Cabalander wrote:
It is nice to not have to update a spreadsheet to refuel towers.

Also all towers can have a full load of HW and LO so they all go empty at the same time.

Build time doesn't mater. I have 10 BPO and a low-skill alt can build a year of fuel blocks in a matter of days using a Component Assembly Array.


YOU may not need to update a spreadsheet, but I had to bring one in to make a profit off people like you.

Fuel blocks are a great idea! I've made a hell of a lot off them so far, and I can even use them as down-payments on big things from my alliance's shipyards.

Economic PVP

Roll Sizzle Beef
Space Mutiny
#18 - 2012-07-17 18:43:06 UTC
Taipion wrote:

NO negative side effects.

Other than more cargo jobs to ship out the unused fuel product BACK to the origin of the fuel blocks to be reformed.
Yay for trying to make logistics suffer more... again.
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#19 - 2012-07-17 19:01:00 UTC
Taipion wrote:
[b]
The key points are:

- ridiculously simple to implement



Complicates the code dramatically. Right now it's:
Take off X blocks an hour.


What you want is:
Calculate PG and CPU usage for the tower.
Take off that X blocks.
Add the spare materials back to the fuel back.

Complicating the cycle code is never a good thing.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Xercodo
Cruor Angelicus
#20 - 2012-07-17 19:09:58 UTC
You also add the effort of having the clean out that extra material each time you goto refuel.

Most of us prefer the existing method cause that way we removed the extra step when determining which modules should be on or off to save fuel. Now we just leave them on all the time and not have to care about it.

We like it this way better than getting any little bit of ISK back form unused material.

The Drake is a Lie

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