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New Dev Blog: My OCD said fix this so I did...

First post
Author
Drakprime
IsoTek Industries Limited
GameTheory Empire
#121 - 2012-07-16 22:21:48 UTC
Emiko P'eng wrote:
Hi

First I will declare I am a laser user and not a Missile user!

But riddle me this?

Why change Fire & Forget one of the most commonly known military acronyms out there with a reasonable 1.4 millions hits on Google ( Fire And Forget missile) as meaning an 'Auto-Targeting' missile.

To 'Auto-Targeting' which until you decided to use it for Fire & Forget I never heard of and only has 45,700 on Google ( "Auto Targeting" missile) and the leading hits are all Egosoft's X-Universe game & non-military?

Also F.O.F. uses far less screen space than 'Auto-Targeting' even your example picture has the 'Auto Targeting' missile names running off the screen. so if users want to see the full name they will need to increase the name column width.

If you wanted to change it to anything then 'FoF' might be better as that is the universal short hand rather than the EVE current F.O.F. for 'Fire & Forget'

Irregessa
Obfuscation and Reflections
#122 - 2012-07-16 22:39:57 UTC  |  Edited by: Irregessa
The whole thing with Assault Missiles vs. Heavy Assault Missiles is that the skills are now called "Assault Missiles" and "Assault Missile Specialization" as opposed to the former "Heavy Assault Missiles" and "Heavy Assault Missiles Specialization". So by changing Assault Missiles back to Heavy Assault Missiles, things have gotten mismatched again. I appreciate you were trying to make the ammo match the launcher, but you need to look at which is using the name of the associated skill.
CCP FoxFour
C C P
C C P Alliance
#123 - 2012-07-16 22:58:49 UTC
Irregessa wrote:
The whole thing with Assault Missiles vs. Heavy Assault Missiles is that the skills are now called "Assault Missiles" and "Assault Missile Specialization" as opposed to the former "Heavy Assault Missiles" and "Heavy Assault Missiles Specialization". So by changing Assault Missiles back to Heavy Assault Missiles, things have gotten mismatched again. I appreciate you were trying to make the ammo match the launcher, but you need to look at which is using the name of the associated skill.


Thank you for the reminder. I did get the FOF skill but did forget that. I will take a look as soon as I get back to the office tomorrow.

@CCP_FoxFour // Technical Designer // Team Tech Co

Third-party developer? Check out the official developers site for dev blogs, resources, and more.

Kel hound
The Scope
Gallente Federation
#124 - 2012-07-16 22:59:42 UTC
Quote:
Feedback from the community and internally has said that when hunting for implants the first thing most do is think of a category (Armor), fill that, and then fill their remaining implant slots after that by going to the next category they want. Instead of trying to explain what this means in words, here is a picture.
*
That is not all though. No no no. We had this issue of some implants displaying their bonus in the description, some not. Those that did display their bonus in the description all did it in varying ways. Fixed. All hardwiring implants should now have the same formatting for their descriptions.


;_;
I love you so much, you don't even know...
Desmont McCallock
#125 - 2012-07-16 23:04:30 UTC  |  Edited by: Desmont McCallock
Irregessa wrote:
The whole thing with Assault Missiles vs. Heavy Assault Missiles is that the skills are now called "Assault Missiles" and "Assault Missile Specialization" as opposed to the former "Heavy Assault Missiles" and "Heavy Assault Missiles Specialization". So by changing Assault Missiles back to Heavy Assault Missiles, things have gotten mismatched again. I appreciate you were trying to make the ammo match the launcher, but you need to look at which is using the name of the associated skill.
That reminded me also that there are no Light Assault Missiles / Heavy Assault Missiles opposed to Light Missiles / Heavy Missiles to justify the renaming of the Assault Missiles back to Heavy Assault Missiles. Although HAM sounds better than AM.

Edit: Now if you plan to give us Light Assault Launchers that fit Light Assault Missiles on Light Assault Ships (Frigates) that would justify the renaming (again).

I really wouldn't want to be in your shoes right now. Pirate
Ayeson
Hard Knocks Inc.
Hard Knocks Citizens
#126 - 2012-07-16 23:25:41 UTC
Nonnori Ikkala wrote:

Okay, I would have preferred the Assault Missile name (for both the missiles and the launchers) instead of HAM, because of the HAM/Heavy confusion possibility, but just knowing that y'all thought about it carefully is a comfort. Smile


Trust us, Everyone else wants to call them HAM's not AM's
Tyranis Marcus
Bloody Heathens
#127 - 2012-07-16 23:27:02 UTC
Nice.

Do not run. We are your friends.

Tyranis Marcus
Bloody Heathens
#128 - 2012-07-16 23:33:47 UTC
Drakprime wrote:
Emiko P'eng wrote:
Hi

First I will declare I am a laser user and not a Missile user!

But riddle me this?

Why change Fire & Forget one of the most commonly known military acronyms out there with a reasonable 1.4 millions hits on Google ( Fire And Forget missile) as meaning an 'Auto-Targeting' missile.

To 'Auto-Targeting' which until you decided to use it for Fire & Forget I never heard of and only has 45,700 on Google ( "Auto Targeting" missile) and the leading hits are all Egosoft's X-Universe game & non-military?

Also F.O.F. uses far less screen space than 'Auto-Targeting' even your example picture has the 'Auto Targeting' missile names running off the screen. so if users want to see the full name they will need to increase the name column width.

If you wanted to change it to anything then 'FoF' might be better as that is the universal short hand rather than the EVE current F.O.F. for 'Fire & Forget'



F.O.F. in Eve meant "Friend or Fo"

Do not run. We are your friends.

None ofthe Above
#129 - 2012-07-17 00:19:35 UTC
Desmont McCallock wrote:
Irregessa wrote:
The whole thing with Assault Missiles vs. Heavy Assault Missiles is that the skills are now called "Assault Missiles" and "Assault Missile Specialization" as opposed to the former "Heavy Assault Missiles" and "Heavy Assault Missiles Specialization". So by changing Assault Missiles back to Heavy Assault Missiles, things have gotten mismatched again. I appreciate you were trying to make the ammo match the launcher, but you need to look at which is using the name of the associated skill.
That reminded me also that there are no Light Assault Missiles / Heavy Assault Missiles opposed to Light Missiles / Heavy Missiles to justify the renaming of the Assault Missiles back to Heavy Assault Missiles. Although HAM sounds better than AM.

Edit: Now if you plan to give us Light Assault Launchers that fit Light Assault Missiles on Light Assault Ships (Frigates) that would justify the renaming (again).

I really wouldn't want to be in your shoes right now. Pirate


HAMs and LAMs, two tasty options for in your face missile DPS.

Have to say I like it.

The only end-game content in EVE Online is the crap that makes you rage quit.

MR rockafella
Santa's Factory
#130 - 2012-07-17 01:23:31 UTC
CCP FoxFour wrote:
MR rockafella wrote:
So mr Foxfour.

Any success at directing your attention/OCD at the build quota window?.
verification of it shouldnt take more than a couple of minuttes?.


Unfortunately that is not my area so I cannot comment on it. :(


Any chance of you poking someone with a stick for me about it.
It whould make you my favorite dev.

ps. as a member of the trillion isk club i'm sure i could afford paying in plexes for what overtime ccp has to pay whom ever jobs it is. Shocked
Jada Maroo
Native Freshfood
Minmatar Republic
#131 - 2012-07-17 02:28:04 UTC
WELCOME HOME JON LANDER!
Gogela
The Conference Elite
CODE.
#132 - 2012-07-17 02:56:53 UTC
If you really wanted to get crazy, you could add Civilian Shuttles (x4), Goru's Shuttle, Guristas Shuttle, and the Interbus Shuttle to the market next Big smile

I like seeing everything coming onto the market though. Thanks CCP

Signatures should be used responsibly...

Terranid Meester
Tactical Assault and Recon Unit
#133 - 2012-07-17 02:58:54 UTC  |  Edited by: Terranid Meester
While I get updating the names of modules such as in equipment in real-life updating [we aren't using trebuchuets anymore], they aren't really very eve like names imo. A real lack of originality in them [un-EVE like] though in the end names don't really matter as people will get used to them.

Maybe this is a real waste of dev resources, Im not sure. Couldn't you people be doing something more tangible?
Do you really get paid [or pay yourselves?] for swapping a few names around? If you are going to change the
names of modules etc, couldn't it all be done in one go [or maybe a lot more in one go, not neccesssarilly
everything] in an expansion or something?

9 years later will the names be swapped around again? Maybe it would have some merit, maybe not.
Nak an
Perkone
Caldari State
#134 - 2012-07-17 03:04:06 UTC
awesome bitchen righteous boss right on far out, did I say bitchen already!!

Everything is better in Fleet.

Andrea Griffin
#135 - 2012-07-17 03:17:24 UTC
CCP FoxFour, I am currently drinking The Glenrothes Vintage 1988 Whisky. Do you think this is a good choice tonight? Also, what frigate would go best with this particular whisky for solo PvP in low-sec?
St Mio
Imperial Academy
Amarr Empire
#136 - 2012-07-17 03:37:00 UTC
CCP FoxFour wrote:
St Mio wrote:
Second best devblog graph ever! \o/


What one is number one? I need to know what the bar is set at so I can beat it.

http://community.eveonline.com/devblog.asp?a=blog&nbid=9157
Good luck!
MotherMoon
Tribal Liberation Force
Minmatar Republic
#137 - 2012-07-17 04:19:48 UTC
Love this kind of work for eve, it need more polish.

ANy big plans your working on? please let us in to one or two of the big changes you might be working on! I like the stuff you make : )

http://dl.eve-files.com/media/1206/scimi.jpg

Ragnar STS
Arcane Odyssey
Electus Matari
#138 - 2012-07-17 06:37:48 UTC
I would like to take this opportunity to encourage and thank CCP for all the work they have been doing the last 18 months at fixing everything from ridiculously-stupid-items to gameplay and server/client performance.

While in my head all my favorite missiles are still 'bane', I can and will eventually change. I deeply appreciate synchronizing the names, changing icons between AB/MWD, form fitting shields, missile animations, missed shot laser/projectile animations, PI fixes from the original rollout, overview performance fixing, and especially time dilation.

All these things were needed for years, and decrease the level of frustration for both new pilots and old.

Now if only we could get major updates that didn't automatically start coding secstatus/criminal standing more important than allies and lead to friendly fire....I understand noobcorp tags and standings are less important than sec status for noobs...but every other standing is far more important than sec status for every other pilot.

Now...for that secret 'Windows Module' research development that can consume entire systems of all their resources both asteroid and planet. Currently trying to get the fitting and use requirement down to 4 teamed titans instead of 5 titans. Also need to get the waste yield of 'scorched circuit boards' and 'burnt circuit boards' down to a reasonable number.
malaire
#139 - 2012-07-17 07:59:06 UTC  |  Edited by: malaire
CCP FoxFour wrote:
It is actually as follows:
HG-1001 = Short name for implant
HG-1001 = Slot number
HG-1001 = Percentage boost the implant gives

I am actually not sure what the Inherent Implants represents.

But why the "HG" part is not unique? Might be for this one (I didn't check) but there are different implants with same code. So far all I've seen have been for different slots so "HG-10" part has been unique as far as I've noticed.

EDIT: few examples (there might be more):

AC:
Eifyr and Co. 'Rogue' Acceleration Control AC-601
Poteque 'Prospector' Archaeology AC-905

EM:
Eifyr and Co. 'Rogue' Evasive Maneuvering EM-701
Inherent Implants 'Squire' Energy Management EM-801

EU:
Inherent Implants 'Squire' Energy Grid Upgrades EU-701
Zainou 'Gypsy' Electronics Upgrades EU-601

MP:
Eifyr and Co. 'Gunslinger' Medium Projectile Turret MP-801
Zainou 'Deadeye' Missile Projection MP-701

SE:
Zainou 'Gnome' Shield Emission Systems SE-801
Inherent Implants 'Lancer' Small Energy Turret SE-601

SP:
Eifyr and Co. 'Gunslinger' Small Projectile Turret SP-801
Zainou 'Gnome' Shield Operation SP-901

TD:
Zainou 'Gypsy' Turret Destabilization TD-901
Zainou 'Snapshot' Torpedoes TD-601

WD:
Zainou 'Gypsy' Weapon Disruption WD-901
Eifyr and Co. 'Rogue' Warp Drive Operation WD-601

New to EVE? Don't forget to read: The Manual * The Wiki * The Career Options * and everything else

Cloned S0ul
POCKOCMOC Inc.
#140 - 2012-07-17 09:10:15 UTC  |  Edited by: Cloned S0ul
My first reaction to this Blog was like Ugh and next likeRoll and Shocked next like BearSmileBig smileTwistedLol

Seriously good blog, i like sense of humour inside this bloog, you made my day, i know here was a lot to changes while renaming items.

I vote for best Dev Blog award in 2012. Good Job CCP FoxFour.

Ps. While we mention implants somone can explain, what happens to Mining foreman mindlink ? one year ago i got it somtime form lvl 4 storyline agents as mission reward, and now this reward disapere and price skyrocketing form average 35mil isk to 1.2bil isk... Where i can get this implant?