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What would YOUR priorities be for the Winter Expansion?

Author
Jada Maroo
Native Freshfood
Minmatar Republic
#21 - 2012-07-15 16:18:40 UTC
POS, POS, more POS.
Elzon1
Shadow Boys Corp
#22 - 2012-07-15 16:22:09 UTC
1. R32 Alchemy (already on the way it seems with CCP Soundwave)

2. Sov based on activity.

3. POS rework along with corp management improvements.

4. Ship balancing along with skills balancing.

5. Little things improvements (e.g. building clones, warp mechanic improvement, etc.)
Thorn Galen
Bene Gesserit ChapterHouse
Curatores Veritatis Alliance
#23 - 2012-07-15 16:24:57 UTC
Solstice Project wrote:
CrimeWatch.


^This

+1
Barbara Nichole
Cryogenic Consultancy
#24 - 2012-07-15 16:52:59 UTC
Bully Hedro wrote:
If you were CCP and could list prioritize 3 things for the Winter Expansion, what would they be?

Mine are

1. Finish the ship rebalancing
2. Many more ship hull redesigns
3. Cont UI improvement (sound warning for cap, arrows to overview objects, better contract system interface)



Industry and focus on making good additions to what we have.. and not lame subtractions.

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]

Sarah Schneider
Native Freshfood
Minmatar Republic
#25 - 2012-07-15 17:10:08 UTC
1. UI Improvements/Overhaul (Overview, Targets, Fleets, Drones, Watchlist) and Dscan
2. UI Improvements
3. UI Improvements
4. Ship balancing
5. Tech

"I'd rather have other players get shot by other players than not interacting with others" -CCP Soundwave

TheBreadMuncher
Protus Correction Facility Inc.
#26 - 2012-07-15 17:14:57 UTC
Malcanis wrote:
Hilmar already said that 2013 is the year of WiS. 2012 is for spaceships.


Which means that 2013-2015 are the years of WiS and 2016 is for bankruptcy.

"We will create the introduction thread if that is requested by the community. Also, we will have an ISD Seminar about the CCL team in the coming weeks in which you can ask your questions about the CCL team and provide some constructive feedback to us." - Countless pages of locked threads and numerous permabanned accounts later, change is coming.

Darth Tickles
Doomheim
#27 - 2012-07-15 17:26:03 UTC
1. Nerf level 4s
2. Buff ganking
3. ISK rewards for trolling apoplectic hisec forum warriors
Bubanni
Corus Aerospace
#28 - 2012-07-15 17:29:18 UTC
1: Make pre fired modules serversided - https://forums.eveonline.com/default.aspx?g=posts&m=1180701#post1180701
2: make warp speed matter more - Ships like interceptors could get a bonus to warp acceleration per level so they accelerate faster and deaccelerate faster too (reach max warp velocity, and comes to complete stop faster) or that all ships in general reached it faster than now so even small warps are affected by max warp speed
3: More ship balances

Supercap nerf - change ewar immunity https://forums.eveonline.com/default.aspx?g=posts&t=194759 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934

Mutnin
SQUIDS.
#29 - 2012-07-15 17:30:05 UTC  |  Edited by: Mutnin
Make fleet boosters have to be on grid for fleet to receive boosts.. make Falcons have random chances of spontaneous combustion and logistics ships gain aggression timers for being able to jump.

Last but not least if you open a cyno, anyone with-in range should be able to jump to it.

In other words lets add some risk..
YuuKnow
The Scope
#30 - 2012-07-15 17:43:27 UTC
I would like a fixed contract system. Perhaps some incentive for inter-corp contracts.

yk
Just Lilly
#31 - 2012-07-15 17:45:06 UTC
My wishlist for CCP Santa this year, would be that they looked into Black Ops buffage...

1.Additional omfg resists
2.Covert Cloaking Technology
3.Increased Warp Strength
4.Reduced align timers

Yes, you have heard it all before...Blink
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Evei Shard
Shard Industries
#32 - 2012-07-15 17:45:20 UTC
1. Industry, specifically mining
2. Crimewatch
3. More Tech 3 ships (with proper balance)

and this:

Mutnin wrote:
Make fleet boosters have to be on grid for fleet to receive boosts.





Profit favors the prepared

JusFooling Around
Imperial Shipment
Amarr Empire
#33 - 2012-07-15 18:15:29 UTC
KILL ALL BOTS

MINING, COURIOR, MARKETING

ELIMINATE MOON GOO MONOPOLIES


FIX FORUM
Lipbite
Express Hauler
#34 - 2012-07-15 18:22:12 UTC  |  Edited by: Lipbite
T2 logi frigate could be nice - thought it's too complicated for CCP to create new ships unless they are prizes for rigged alliance tournament.
Tres Farmer
Gallente Federation Intelligence Service
#35 - 2012-07-15 18:25:57 UTC
TheBreadMuncher wrote:
Malcanis wrote:
Hilmar already said that 2013 is the year of WiS. 2012 is for spaceships.

Which means that 2013-2015 are the years of WiS and 2016 is for bankruptcy.

They might do mistakes.. some even twice, but I'm sure they'll not go for a 100% WiS only development plan again, ever. Peace.
Accord LargeChip
Doomheim
#36 - 2012-07-15 19:12:59 UTC
1. WiS
2. Exploration
3. Mining
Bunnie Hop
Bunny Knights
#37 - 2012-07-15 19:43:16 UTC
1. Finish ship balancing (esp. command ships)
2. Customization options for ships
3. Hmm, would say mining but I like the proposed barge changes.
4. More PVE activities (yeah I know forum fighters, dont pve in your pvp sandbox Shocked )
Lilliana Stelles
#38 - 2012-07-15 19:44:30 UTC  |  Edited by: Lilliana Stelles
1) Dust integration
2) Cosmetics (WiS, Angel Cartel V3, ship skins)
3) New ships/modules
4) Ship skill changes

Not a forum alt. 

Jayrendo Karr
Caldari Provisions
Caldari State
#39 - 2012-07-15 20:43:11 UTC  |  Edited by: Jayrendo Karr
Nyreanya wrote:
1) Ring mining.
2) Destroyable outposts.
3) No one under 10mil sp can post outside of New Citizens Q&A.

Lets be fair, 8 mill sp would do better i'd say.


1. Crimewatch
2. Pos
3. Industry
Geormike Deninard
The Scope
Gallente Federation
#40 - 2012-07-15 20:48:14 UTC
Mining, Research and Industry.


We had enough PvP-PvE expansions already. Inb4 PvPers flaming me.