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Amarr battlecruisers and PVP

Author
Rudolf Wagner
Viziam
Amarr Empire
#1 - 2012-07-15 18:17:45 UTC
Hi.
Recently I received a Harbinger, my first battlecruiser. I am mostly going to do PVE with it, but I am curious as to how good this ship fares in (solo) PVP compared to the other factions' tier 1 and tier 2 battlecruisers. What are the Harbinger's advantages and disadvantages compared to other battlecruisers? Is the Prophecy good as well?

Thanks in advance.
Smalltimer
Imperial Academy
Amarr Empire
#2 - 2012-07-15 18:42:12 UTC  |  Edited by: Smalltimer
I'd first ask what BC you're thinking of putting it against?

ie. I've used the Harbinger in numerous PVP scenario's with other BC's and found the ship performed very well. Though I think aot of it depends on fit and preparation. Which I don't believe to be an accurate reflection of unplanned PVP. That being said, the Harbinger does quite well in typical PVP scenarios based on its generous drone bay and basic attributes. Which usually gives it an edge in many situations.

My favorite PVP setup consists of neuts, specific hardeners, med repper and MWD. Which is usually enough to compete with some of the toughest opponents. Granted... it isn't an guaranteed win, though usually enough to warrant a good fight.

Hope this helps.

PS. I almost forgot to add, most Amarr ships are cap hungry which is often their weakness in a fight.
Noisrevbus
#3 - 2012-07-15 18:49:31 UTC  |  Edited by: Noisrevbus
The Prophecy have always been a clumsy, high-defensive yet low-offensive ship mainly used for auxillary roles - such as bait. It has never really been a mainline ship as far back as i can remember.

The Harbinger is much better allround but have been suffering a little bit lately because what it does have fallen out of trend. One of the appealing things about the Harby in the past was it's ability to adapt to different gangs and be effective in many different setups.

It's demise in popularity is multifold as well, in part the buffs to Projectiles have both made them very popular allround and, in part, the changes to falloff on tracking modules have made them overstep Laser niche of midrange projection. More ships have appeared with popularity in the mid- to longrange distances making lighter kiting gangs, where Harbingers once were one of the most popular BC used as fire support, less popular overall. On a more sluggish setup the Harbinger also meet issues with being far more volatile than Minmatar options, as the game has been driven over more into control in that area of the game, while Projectiles are close enough to Lasers to appeal in ease of application. Notably, that was another appeal Lasers used to have with it's quick reloads - while Projectile now have it with a combination of both selectable damage type and application type (all damages at all groups, beyond traditional racial ammo niches).

In short:
- Alpha profiling over precision DPS as scale grow (and overall profiling of larger gangs).
- Barrage stepping into Scorch distance, with powerful optional ammo.
- Overall decline of "Nano" and "semi-Snipers" (where Amarr Cruiser and BC had appeal).
- Overall trending of Sniping, BS-blap and "tank-Snipe" (where Amarr BS still have alot of appeal).
- With less snap at smaller scale the cap- and utility issues plus smaller buffers begin to lose ground.

Overall the Harbinger is still a good ship. They can still play. Capable as a nano-midrange kiter in shield with Pulse, as a support-sniper with Beams or as a midrange brawler- or brawling support in an armor tank with Pulse. It just doesn't excel in the environment that is currently trending, and have stood alot to lose with recent changes and continued trends.

Amarr have always been a bit more about larger ships, but right now the race clearly have better appeal in BS and Capitals, where they still arguable are the best allround. Somewhat amusingly, what the Baddon, Oracle and Apoc are capable of is part of the reason why Harbingers are less popular. I don't necessarily see the ship or the weapon system needing a buff though. It's more a question of finding a way to make smaller scale and mobile midrange more appealing in the environment again. Even smaller gameplay have seen some recent attention and popularity (blasters, active armor, asb etc.), but at the moment the trends kind of skip over the area where the Harbinger sit and leave nothing inbetween.
Tor Gungnir
Sebiestor Tribe
Minmatar Republic
#4 - 2012-07-15 20:57:15 UTC
How does it compare to a Hurricane? On first glance, they look similar.

Space. It seems to go on and on forever. But then you get to the end and a gorilla starts throwing barrels at you.

Cedo Nulli
Royal Amarr Institute
Amarr Empire
#5 - 2012-07-15 21:21:33 UTC
Winmatar battlecruisers are superior and way more versatile.

Sorry but its a fact.
Kalli Brixzat
#6 - 2012-07-16 01:53:50 UTC
Tor Gungnir wrote:
How does it compare to a Hurricane? On first glance, they look similar.


A pulse Harby and A/C 'Cane "play" very similarly, but - assuming identical skills - a properly fitted 'Cane will outperform a Harby every day, and twice on Sunday.

That said, the Harby can be fitted in unconventional ways, making it a superior choice under certain circumstances.
Corina Jarr
en Welle Shipping Inc.
#7 - 2012-07-16 03:46:29 UTC
Harby is goon. Has the expected drawbacks of laser boats.

The Proph is good as bait, though since it is expected to be either a bait or a noob, your mileage may vary.
Otto Weston
Pod Goo Extraction Agency
#8 - 2012-07-16 09:03:36 UTC
Harby once was my favourite BC... used it all the time, one on one with anything BC sized and it has a more than good chance of coming out victorious. 600 DPS, neut, 70k EHP very good stats.

Harby Vs Hurricane (if he has nuets, u need to worry in the Harb as he may cap out ur guns, but good cap management and booster management and u can still win) (if he's kiting, arty style, you're pretty much ******, you may be able to scare him off with scorch though)

Harby Vs Drake (I've never fought a Drake that got me past 3/4 armour before I killed him, and only once have I had to O/H my guns to break the tank of one)

Harby Vs Myrmidon (If he's dual repper or more, expect a tough fight... I have a neut on my harb and usually that's enough to neut out a Myrm to kill it, sometimes though, they've cap managed very well and killed me)

Harb Vs Harb.... really down to who has more experience / sp.

Harby Vs Cyclone (if he's kiting, use scorch, try to scare him off. If he's not kiting, he's ******)

Harby Vs Ferox (They can get you to low armour, but due to dealing EM + Therm, you can usually burn through them before they kill you.

Harby versus Brutix (Brutix doesn't stand a chance. They'll get you to low armour if they're lucky.)

Harby versus Prophecy (never engage, it's bait)




Versus the new T3 BC's -
If they're kiting/ranged you're ******... try to escape if they're out of disrupt range, otherwise try self destructing before they kill you. Tornado, Oracle and Naga are ranged boats.

Harb Vs Talos (Very, very, very close. The battle leans in favour towards the person with more SP or more experience with their chosen boat. I've only fought two, one loss, one victory, both battles were close and we were both in structure.)

Everything's Air Droppable at least once.
Daniel Plain
Doomheim
#9 - 2012-07-16 09:17:37 UTC
Cedo Nulli wrote:
Winmatar battlecruisers are superior and way more versatile.

Sorry but its a fact.


this. pretty much anything you would want to do in a BC, a cane will do better than a harbi

I should buy an Ishtar.

Cpt Branko
The Scope
Gallente Federation
#10 - 2012-07-16 10:38:19 UTC  |  Edited by: Cpt Branko
Hurricane and Drake are the best BCs, but the Harbinger isn't that far off (unless you consider larger scale fights in which Drake is just better).

That said, the Harbinger isn't bad, and actually the much-touted AC shield Hurricane if fit with shield will have a hard time vs a shield-Harbinger, depending on starting ranges and such, simply the Harbinger has very effective damage types vs shield and lots of range for a medium-sized ship (in a shield fit, at least).

As a general purpose ship it's quite good.
Tor Gungnir
Sebiestor Tribe
Minmatar Republic
#11 - 2012-07-16 12:10:45 UTC
The biggest issue would be damage selection, no?

Seeing how it is pretty much non-existent on the Harbinger.

Space. It seems to go on and on forever. But then you get to the end and a gorilla starts throwing barrels at you.

Takeshi Yamato
Ministry of War
Amarr Empire
#12 - 2012-07-16 12:46:23 UTC  |  Edited by: Takeshi Yamato
Tor Gungnir wrote:
The biggest issue would be damage selection, no?

Seeing how it is pretty much non-existent on the Harbinger.


It's more like Noisrevbus said. The Harbinger is good, but autocannons were overbuffed and have such a good damage projection that the Hurricane isn't far behind when it comes to mid-range dps. Then add the numerous other advantages of the Hurricane (higher speed, selectable damage types, double neuts, capless weapons) and it just becomes an overall better ship.
Noisrevbus
#13 - 2012-07-16 12:53:13 UTC  |  Edited by: Noisrevbus
Tor Gungnir wrote:
The biggest issue would be damage selection, no?

Seeing how it is pretty much non-existent on the Harbinger.


The Harbinger actually have a pretty decent damage selection (when you account for omni-tanks and resistance holes).

The biggest issue is the looming death of roaming PvP (and corporation sized multi-region content).

The most severe actual change is the introduction of Tier 3 BC that entirely poop over all other BC configurations (nano, armor, 70km sniping).

The whole Minmatar thing is just adding insult to injury within the class - but the class as a whole is facing much severe outside pressure and the Hurricane is equally affected by that and relegated to peripheral roles.

The rest is just trend related to any of those three things.
Danny John-Peter
Blue Canary
Watch This
#14 - 2012-07-16 13:52:53 UTC
Cedo Nulli wrote:
Winmatar battlecruisers are superior and way more versatile.

Sorry but its a fact.



You my friend are so wrong.
Traejun DiSanctis
Caldari Provisions
Caldari State
#15 - 2012-07-16 16:05:50 UTC
Tor Gungnir wrote:
The biggest issue would be damage selection, no?

Seeing how it is pretty much non-existent on the Harbinger.


The Harby, like most Amarr ships, does very well vs. shield tanked boats. Seeing as your average Caldari ship has beefy shields and paper underneath, a Harby can peel through those shields pretty well. Once you're through those, it's pretty much already over.
RavenPaine
RaVeN Alliance
#16 - 2012-07-16 17:06:47 UTC
I like the Prophecy for all the reasons listed here.
It generally does NOT get primaried because it is a known tank. Low DPS/High Tank should never be called primary.
So I sit on the field and keep dealing EM damage to all that get in my range.

Many small fleets have Caldari ships in them. It's nice to grind away with the EM damage and still be considered a non-threat.
And if I die....meh, it's a Prophecy..cheap as chips. And my tank may have helped turn the battle if the opposing FC called me early.

On at least 2 occasions, I have been primary, and then they pulled off and switched primary.
Skelee VI
Appetite 4 Destruction
#17 - 2012-07-16 19:52:32 UTC
For solo work, harbinger is decent but not the best. Has dps but it don't have much range compared to a hurricane or drake. That be said all depends on what you are against. If cane gets too close and doesn't have neuts, cya! I usually go heavy pulse shield fit or FMP /armor tank. If you active tank put a cap booster on it just incase you get neuted.
Liang Nuren
No Salvation
Divine Damnation
#18 - 2012-07-16 19:53:16 UTC
RavenPaine wrote:
I like the Prophecy for all the reasons listed here.
It generally does NOT get primaried because it is a known tank. Low DPS/High Tank should never be called primary.
So I sit on the field and keep dealing EM damage to all that get in my range.

Many small fleets have Caldari ships in them. It's nice to grind away with the EM damage and still be considered a non-threat.
And if I die....meh, it's a Prophecy..cheap as chips. And my tank may have helped turn the battle if the opposing FC called me early.

On at least 2 occasions, I have been primary, and then they pulled off and switched primary.


IIRC you can get ~500 DPS out of a pulse Prophecy with 3 HS. It also makes a great throw away gang booster.

-Liang

I'm an idiot, don't mind me.

Versuvius Marii
Browncoats of Persephone
Ironworks Coalition
#19 - 2012-07-16 20:29:23 UTC
Don't use the Prophecy in solo PVP; I've been blueballed many times simply because someone thinks I'm going to drop a waiting fleet on their head.
My personal favourite use for a Proph is to slap blasters on them(no damage bonus, so may as well trade in for something that does pain) and put a brick on the accelerator. People never expect a blaster-fit Prophecy... >:D

The Gaming MoD - retro to modern, console to MMO, I blog about it if it's a game and I'm interested in it. Yes, I play games other than Eve and I don't care if you think I'm wrong.

Dato Koppla
Neuronix
#20 - 2012-07-17 01:30:03 UTC
There was a 'laser suck' thread recently where the forums discussed various Harb vs Cane situations, even on paper the Cane will come out on top in 90% of the situations (mostly due to ridiculous fitting which allow high end guns + tank + 2 medium neuts)
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