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Electronic Attack Frigate Rebalancing - Stealth Tacklers Role

Author
XvXTeacherVxV
Be Nice Inc.
Prismatic Legion
#1 - 2012-07-14 09:44:34 UTC  |  Edited by: XvXTeacherVxV
Electronic Attack Frigates are clearly in need of some love, but I thought that perhaps instead of simply beefing them up, it'd be interesting to give them a role bonus that lets them take on a niche role of stealthy tackler that could act as training wheels for flying cloaky recons.

The role bonus wouldn't necessarily let them use covert ops cloaks, but it would have to remove or significantly reduce the targeting delay after decloaking and the scan resolution penalty. Here's what I'm thinking would be ideal:

Role Bonus: 99% CPU Reduction for Cloaking Devices, no targeting delay after decloaking, 50% reduction in scan resolution penalty from cloaking devices.

With this setup players would have the option to fit a CPU intensive Covert Ops Cloak for 100 CPU, or fit a lesser cloak for almost no CPU. This would let them choose between doing more of an ambush and wait solo fit with a cheap cloak vs. a covert ops fleet tackle that can cloak in warp. The Hyena would need a CPU buff with a setup like this though to be more in line with the other EAFs. With this kind of bonus I'd be tempted to say it should just be considered a Covert Ops ship instead of a separate class though.

Thoughts?
Can you see the rapier?: http://imgur.com/aFelCpv,GH6lqDE
Saile Litestrider
Deep Core Mining Inc.
Caldari State
#2 - 2012-07-14 11:07:21 UTC  |  Edited by: Saile Litestrider
While your idea is fine, I'm not a fan of taking existing ships and completely rewriting their roles. I like the idea of mini-recons. If they did make EAFs cloak-focused ships, they should split them akin to the recons, a stronger, longer range ship, and a shorter range, weaker, cloaking ship.

Also, concerning the regular cloak, I see a movement speed while cloaked bonus being almost mandatory, like the one Black Ops battleships get. Since otherwise you'll have a really difficult time relocating.
Cpt Branko
The Scope
Gallente Federation
#3 - 2012-07-14 13:12:57 UTC
You can already tackle in an emergency with a covops. Especially if you fit a TD on one.

Frig-sized cloaking recon sounds just a bit too much.
XvXTeacherVxV
Be Nice Inc.
Prismatic Legion
#4 - 2012-07-14 21:30:52 UTC
Saile Litestrider wrote:
While your idea is fine, I'm not a fan of taking existing ships and completely rewriting their roles. I like the idea of mini-recons. If they did make EAFs cloak-focused ships, they should split them akin to the recons, a stronger, longer range ship, and a shorter range, weaker, cloaking ship.

Also, concerning the regular cloak, I see a movement speed while cloaked bonus being almost mandatory, like the one Black Ops battleships get. Since otherwise you'll have a really difficult time relocating.


From a game design perspective I think it'd be easier to either completely remove the covert ops cloak option and give a velocity bonus or to give players the option with no velocity bonus, but the speed thing had crossed my mind. I don't think it's that big a deal if they just don't get a cloaky speed bonus. More reason to go with the covert ops cloak.

I agree with you about re-writing role bonuses, but the electronic attack frigates have no role bonus. Bombers, Assault Frigates and Interceptors all have role bonuses, but both electronic attack frigates and covert ops ships do not.

As for tackling with covops...eh.. they work ok but they're pretty frail and bombers are even more. I do think a Buzzard with one of those new ASBs might fair ok, but it still suffers a 3.6 second targeting delay after decloaking with two tech 2 rigs (4.1 with t1s).

Give me a stealth fighter damnit. Make it a t3 frigate for all I care, just not a bomber :P.
Can you see the rapier?: http://imgur.com/aFelCpv,GH6lqDE
Saile Litestrider
Deep Core Mining Inc.
Caldari State
#5 - 2012-07-14 22:14:32 UTC
XvXTeacherVxV wrote:
I agree with you about re-writing role bonuses, but the electronic attack frigates have no role bonus. Bombers, Assault Frigates and Interceptors all have role bonuses, but both electronic attack

Now I'm confused. But I think I see where the confusion is seeping in. I'm not talking about a role bonus, I was talking about the actual role, as in the advantages the ship has, the strategies it uses, and the part it plays in battles. EAFs don't have a role bonus mostly because they don't need one to do what they're theoretically able to do, the same way combat recons don't have a role bonus. All you really need is the slots, some hefty ewar bonuses, and proper base stats, you don't need any modules to behave in ways they don't by default. Now if you made a force recon parallel like you were seemingly talking about, those would likely get a role bonus, even if it's just the "Note: can fit covert cynosural field generators" that generally goes along with being a stealth ship.

Both bombers and covops tend to make poor tacklers due to being absolutely paper thin, so I think this is a valid niche for a ship type, and would be a good way to go about it. We don't just want rifters and merlins with covops cloaks duct taped to them, so a paper-thin ship that can still conceivably survive a fight if it's well-piloted, like a recon/EAF, seems to fit the bill.
XvXTeacherVxV
Be Nice Inc.
Prismatic Legion
#6 - 2012-07-14 23:11:18 UTC
Saile Litestrider wrote:
XvXTeacherVxV wrote:
I agree with you about re-writing role bonuses, but the electronic attack frigates have no role bonus. Bombers, Assault Frigates and Interceptors all have role bonuses, but both electronic attack

Now I'm confused. But I think I see where the confusion is seeping in. I'm not talking about a role bonus, I was talking about the actual role, as in the advantages the ship has, the strategies it uses, and the part it plays in battles. EAFs don't have a role bonus mostly because they don't need one to do what they're theoretically able to do, the same way combat recons don't have a role bonus. All you really need is the slots, some hefty ewar bonuses, and proper base stats, you don't need any modules to behave in ways they don't by default. Now if you made a force recon parallel like you were seemingly talking about, those would likely get a role bonus, even if it's just the "Note: can fit covert cynosural field generators" that generally goes along with being a stealth ship.

Both bombers and covops tend to make poor tacklers due to being absolutely paper thin, so I think this is a valid niche for a ship type, and would be a good way to go about it. We don't just want rifters and merlins with covops cloaks duct taped to them, so a paper-thin ship that can still conceivably survive a fight if it's well-piloted, like a recon/EAF, seems to fit the bill.


Yeah, I think we're on the same page here.
Can you see the rapier?: http://imgur.com/aFelCpv,GH6lqDE
Noisrevbus
#7 - 2012-07-14 23:36:17 UTC  |  Edited by: Noisrevbus
I'm gonna paraphrase Fon Revedhort from another recent thread: "this game do not need more gank-tools".

I'm not sure that he meant it entirely like i do here, but one of the largest problems with buffing the EAF and the covert- and/or EW style of gameplay overall is that it's very powerful in a limited scope of the game where it doesn't need to be better, only broader so it apply in more situations and appeal to more players to pick up.

The Falcon changes, as always, serve a good example of how it can pan out if you don't do it right. Falcons are still as popular as ever - at the specific things people wanted to see nerfed (but were not knowledgeable enough to understand or express) - but these days they are only good at that. Most peripheral, and decently-balanced, use of the Falcon have disappeared instead - so everybody loses.

Rebalancing EAF meet similar problems. Your everyday gank-drop or gate-camp don't need a buff. The ships that already partake in such activities don't need additional ships that usurp their roles in that small scope. The ideas mentioned in this thread already reflect those issues with a powerful cloaky tackler that outright make it easier to just gank with superior numbers or full cloak-EW bonuses which would only serve to either usurp Recon (or not competing with Recon, leaving the EAF in shadow).

The one potential change i can see working, bar creating completely new bonuses and roles, is slapping together EAF with the standard CovOp (either as one ship, or as one class similar to Recon). CovOps as they are used today are much too specialized. Their feature only meet balance conflict in three situations: you have extra ships to afford a "civilian" gang member (this feed blobs and alt-use; which is generally detrimental for gameplay, but of course appealing to the wallet); you are exclusively in a "civilian" situation (ie., you are core-probing) and lastly; when you have already been replaced by an inferior bonus (where people probe with Bombers or Recons instead because their cloak is sufficient without the bonus to take on the role of a "combat prober").

In essence, you very rarely see a main character fly a CovOp in a combat situation today, where you don't vastly outnumber your opponent. The natural way to adress the EAF is to poke them into that.

Mashing the EAF together with the CovOps and creating a ship balanced between probing and limited EW with a cloak, alternatively two ships with probing bonuses: a combat version with EW and a civilian version with PvE bonuses, would not really create more balance conflicts. It would however create a new line of ships that could be coveted - a prober that have an ulterior use that make it appealing to fly but not one that would usurp another ship.

So,

- No instant-locking gank tool.
- No usurping of the CovOps
- No usurping of the Recons

Still a useful ship, that would add something interesting to assymetrical warfare.

Some of them would of course be Covert tacklers (racial EW), just as the OP propose, but with a more balanced role.

It's better to have those tacklers be "probing tacklers" than "instalocking tacklers for your risk-adverse gank/camp".

ed. it also doesn't create more cloaky ships as the sour space-captain below gruntles about, as it essentially take two underused ships and make them one; to give them a more allround outlook for a single main character; not "more cloaks", which come back to the whole "not more gank-tools" thing again.
Klown Walk
Science and Trade Institute
Caldari State
#8 - 2012-07-14 23:44:42 UTC
There is no need for more cloaked ships.
Zarnak Wulf
Task Force 641
Empyrean Edict
#9 - 2012-07-15 03:24:55 UTC
Marrying the probing bonuses of covert ops ships to the EW bonuses of the EAF is an intriguing proposition. Most of the EAF have one or two bonuses related to cap useage. You would probably need to have a role bonus to compensate for that. Ships like the sentinel have three bonuses to make their ewar work. They would be difficult to address.
Abyssum Invocat
Yet Another Tax Haven
#10 - 2012-07-15 07:24:32 UTC
XvXTeacherVxV wrote:
Electronic Attack Frigates are clearly in need of some love, but I thought that perhaps instead of simply beefing them up, it'd be interesting to give them a role bonus that lets them take on a niche role of stealthy tackler that could act as training wheels for flying cloaky recons.

The role bonus wouldn't necessarily let them use covert ops cloaks, but it would have to remove or significantly reduce the targeting delay after decloaking and the scan resolution penalty. Here's what I'm thinking would be ideal:

Role Bonus: 99% CPU Reduction for Cloaking Devices, no targeting delay after decloaking, 50% reduction in scan resolution penalty from cloaking devices.

With this setup players would have the option to fit a CPU intensive Covert Ops Cloak for 100 CPU, or fit a lesser cloak for almost no CPU. This would let them choose between doing more of an ambush and wait solo fit with a cheap cloak vs. a covert ops fleet tackle that can cloak in warp. The Hyena would need a CPU buff with a setup like this though to be more in line with the other EAFs. With this kind of bonus I'd be tempted to say it should just be considered a Covert Ops ship instead of a separate class though.

Thoughts?

The problem with this idea is one I've considered myself and that is that it would cause some of the EAFs to completely replace their force recon variants. Why would anyone ever fly a falcon when they have a kitsune with a cloak? The kitsune is more agile and EHP difference is negligible seeing as how your ewar is your tank.
Cpt Branko
The Scope
Gallente Federation
#11 - 2012-07-15 07:40:57 UTC
XvXTeacherVxV wrote:
[quote=Saile Litestrider]
As for tackling with covops...eh.. they work ok but they're pretty frail and bombers are even more. I do think a Buzzard with one of those new ASBs might fair ok, but it still suffers a 3.6 second targeting delay after decloaking with two tech 2 rigs (4.1 with t1s).


They are frail, but it's perfectly doable to do with a covops alt, especially if target is juicy enough. TD is actually a good part of your tank on one because a lot of the guns just can't hit you with either range script loaded (medium guns). I mean ofc, a ship loaded with frigate countermeasures, starting from warrior IIs, is bad news, and the element of risk, naturally, exists.

However from a ship which is great at scouting (because frig hull with covops cloak) and can probe people out, expecting interceptor-like performance in tackling, much less recon-like would be just too much. Of course that it is mostly flown by alts, since the ship doesn't require your attention except while probing or scouting/moving, and when combat starts you send it somewhere, cloaked.

But I mean, hypothetically, if I could do this with a Kitsune, then it would not be sent off somewhere cloaked, but ecming from 50km which is almost as hands-free activity as sending it somewhere cloaked, and puts one large ship out of the fight easy. Things get bad? Warp it off and cloak it. And you have to admit this would be a little broken.
Saile Litestrider
Deep Core Mining Inc.
Caldari State
#12 - 2012-07-15 10:35:32 UTC
Sounds to me like you guys are complaining about ECM, not EAFs.
Cpt Branko
The Scope
Gallente Federation
#13 - 2012-07-15 10:47:04 UTC
The role of cloaky tackler which provides EW on top and is not a suicide-mobile (but costs as much as other T2 frigs) is broken.
Noisrevbus
#14 - 2012-07-15 12:39:28 UTC  |  Edited by: Noisrevbus
Zarnak Wulf wrote:
Marrying the probing bonuses of covert ops ships to the EW bonuses of the EAF is an intriguing proposition. Most of the EAF have one or two bonuses related to cap useage. You would probably need to have a role bonus to compensate for that. Ships like the sentinel have three bonuses to make their ewar work. They would be difficult to address.


That's a simple task - just buff the core stats to not be as anaemic. They should probably have some cap-issues though (as the Recons do), but how things are today speak volumes about why the ships are underused. I can't think of any of these ships where the bonus actually have any effect. The Keres and Hyena have major cap issues running points even with the bonuses, while the Kitsune and Sentinel either do or don't have issues wether you apply the bonus or not depending on how you use the ship.

One thing in particular that make the probing-outlook appealing to me is that it's an inadvertent buff to Keres and Hyena (considering how Kitsune and Sentinel seem more popular within the impopular class), since the tackle bonus become more appealing in combination.

I'll end on a final note to the short-winded complaints: those of you who consider the idea of a Keres with these properties overpowered should probably take a look at how people utilize Bombers today, and not stare yourselves blind on the CovOps (though that too serve a good example of how it's "already being done"). The Bomber may not have the probing bonus, but for any non-specialist probing it does have a cloak, damage, fitting and cap to actually run points and an instant-lock after decloak. That's what you're competing with if you aim to make the EAF functional in a similar role. There's no need to overexaggerate and claim someone is trying to say they should get everything - just look at how existing options overstep the role (recon, bomber, covops) and find the balance between them cut out for that role.

CovOps are already used as probing cloaky tackle - but hardly ever by undermanned mains (on alts and blobs though...).
Bombers are already used as probing cloaky tackle - may not have half a Recon bonus but do have instant lock and dps.
Recons are already used as probing cloaky tackle - may not have the probing bonus, but have awesome tackle ranges.

Consider that and then look at what would be eligable for the EAF.

If the Kitsune is the sole reason for all those reservations, just cut down on it's current EW-str to Tech I levels. It already has less projection and slots. There's no need for the entire class to suffer just for some ramped up fear of ECM.
Kraschyn Thek'athor
Aliastra
Gallente Federation
#15 - 2012-07-16 13:10:23 UTC
For EAFs, a revamp like done on the Assaultfrigs will do fine.

- Remove nonsense Boni and look into Slotlayout.
- Reduce Signature arround 10-15%, buff EHP a bit.
- Introduce an 40-50% MWD Signature Role Boni.

Alternative:
An +2 Warpstrenght Boni like Transporter. Enabling EAFs to pick Fights and Escape until overwhelmed.
Dorian Wylde
Imperial Academy
Amarr Empire
#16 - 2012-07-17 00:14:50 UTC
Don't really need more cloaking ships.

Give EA an afterburner bonus, the smallest sig radius, and high maneuverability. Complete speed tank. Minimal weapons. E-war strong enough to lock down a single ship up to and battleships.

Recon's still keep the heavier tanks, weapons, and multi-target ewar. EA frigates get a good speed tank, able to avoid damn near any damage, but can only be effective against a single target at a time.
Sigras
Conglomo
#17 - 2012-07-17 01:13:19 UTC
Dorian Wylde wrote:
Don't really need more cloaking ships.

Give EA an afterburner bonus, the smallest sig radius, and high maneuverability. Complete speed tank. Minimal weapons. E-war strong enough to lock down a single ship up to and battleships.

Recon's still keep the heavier tanks, weapons, and multi-target ewar. EA frigates get a good speed tank, able to avoid damn near any damage, but can only be effective against a single target at a time.

pretty much this ^^

a while ago, CCP experimented with assault frigates giving them a 10% bonus to the speed bonus of afterburners per level; they found that this was incredibly overpowered and turned assault frigates into solo win-mobiles.

This was because assault frigates tank and do damage pretty well, but EAS do neither of these, and it would provide them a much needed tank bonus, as well as a reason to use them over T1 electronics cruisers.
Bill Serkoff2
Tachyon Technology
#18 - 2012-07-17 01:22:33 UTC
The idea for bonus warp strength is interesting. EAFs seem to be just the kind of ship that could go well with.

"The Cyclone and the Drake are two ships which will basically never be good for shield tanking, primarily because they have almost no lowslots in addition to shield tanking bonuses. " -Iam Widdershins

XvXTeacherVxV
Be Nice Inc.
Prismatic Legion
#19 - 2012-07-17 02:02:20 UTC
Bill Serkoff2 wrote:
The idea for bonus warp strength is interesting. EAFs seem to be just the kind of ship that could go well with.


The idea of having a warp strength bonus on a pvp ship is... well... yeah, interesting. It could actually accomplish a lot of the same things a cloaky tackler could without overdoing it. They'd be a little safer to roam with and the ability to pick a 1v1 fight and then high-tail it at any point before their backup shows up makes you even harder to kill than a cloaky ship in some ways. I think a bonus like this would turn EAFs into the solo-frig pilots new mainstay ship. They'd even be a little bit more survivable in fleet situations since they'd require extra tackle to hold. I like your other suggestions as well Kraschyn.
Can you see the rapier?: http://imgur.com/aFelCpv,GH6lqDE
XvXTeacherVxV
Be Nice Inc.
Prismatic Legion
#20 - 2012-07-17 15:49:20 UTC
I was thinking about the afterburner bonus, but I think EAFs should have some kind of EWAR tank, which is in part why I like the warp stab strength idea if it was accompanied by a general buff.

It seems like if anything was going to get an afterburner bonus it should be ceptors. I'd rather have one class of ceptors get their MWD bonus changed to an AB bonus. That would divide them into short range scram/ab ceptors and long range mwd/disruptor ceptors but at least the short ranges ones would have something Assault Frigates don't: more AB speed.
Can you see the rapier?: http://imgur.com/aFelCpv,GH6lqDE
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