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Player Features and Ideas Discussion

 
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Mining Field Command Ship

Author
zelklen
Team-UBER
#1 - 2012-07-11 08:39:13 UTC  |  Edited by: zelklen
ORE Industrial Command Ship Skill
5% Bonus to cargo hold capacity per level.
10% Bonus to mining laser yield per level.

Role Bonus
99% reduction in the CPU need of Warfare Link Modules.

6 High Slots
5 turrets
2 Med Slots
4 Low Slots
3 Rig Slots

400 m^3 Cargo Hold

CPU Grid
400
Power Grid
300

50 Drone Bandwidth
50 m^3 drone bay

Signature Radius
125m

Original message follows:

First I would like to say, thank you for reading my first post. I normally enjoy playing the game more than... slowly talking about the game, however I felt a need to be heard by the devs that could not, and would not be met by simply playing the game. I encourage you to read all the way to the end of this post, despite the fact that is it long, as I answer some of the more obvious criticisms near the end.

+1's to bump, are always greatly appreciated.

In light of the upcoming mining ship overhaul, there is a mining ship that has been missing forever, and since the ORE mining frigate is finally being added, I felt it was a good time to mention this ship as well.

For every fleet boosting ship, there is the command ship, and the field command, the command runs 3 simultaneously, the field command runs 1, but also does DPS. This ship is designed to fill the field command ship role in mining fleets, as there is currently no ship for that. Since it is ORE, and does not shoot, it instead is a decent miner.

Post has been moved to the top, in the name of being concise.

An ORE Cruiser skill would need to be added to the game, along with the already being added ORE Frigate skill.
It will fit perfectly, since the skills are already set up as Racial Frigate into either Racial Cruiser, or Racial Industrial.

It serves two purposes. Firstly, it is a field command ship, of the rock smashing world. Secondly, it is the best gas cloud miner, since there currently is no ORE sponsored gas cloud miner. I say best, because while it would only be able to fit the 5 gas cloud miners like every other gas cloud miner, it would gain a bonus to its boosting, making it slightly better than a Ferox (Simply chosen as an example). Why not give it a direct bonus to gas harvesting? Because no ships in EVE have a bonus to gas harvesting.

Now, I know what you're thinking "But they already have the Orca and the Roqual".
Right, so let us look at those compared to other command ships. The orca gives 3% per level, and can run 3 at a time. The Roqual... Um... Uh... So, you can see that the Roqual... Um...
On the other hand, Command ships come in two varieties, the 3 simultaneous, and the "field commander" variant. This ship would be the field commander variant of the Orca.

"This just seems like a cop-out to not have to use an Orca, because we all know that there is only one useful mining foreman link module any ways."
So I don't know what to say in rebuttal to that statement. This is supposed to be, in every fashion, a field commander mining ship. Meaning you can mine with the guys, while you boost. However unlike in a Hulk, you would have very little down time, as your cargo hold would be full every 2 minutes. I didn't make the mining foreman link modules, and yes, there is only one useful one. But this ship would be a totally different approach to what the booster is doing with his time.

"This is unbalancing, it would be way quicker to get into this ship than into a Hulk, and it mines almost 2/3s as much." Yes, it does mine a lot, but it doesn't have to be way quicker to get into. Especially not if it required ORE Frigate 5, unlike the ORE Industrials which only require ORE Frigate 4, and throw in Astrogeology 4 or something. Problem solved.

And finally "Who would want to train a skill just to fly 1 ship?" I thought about this a lot, and toyed with the idea of having instead rely on ORE Industrial, and Command Ship. However since all ships which have Command Ships as a dependant skill gain 4 distinct bonuses in addition to their roll bonuses, I decided against it. So who would train this? Someone who wants to be a team player, but doesn't want to be resigned to sitting behind POS shields doing the job of an alt.

This quasi qualifies as a feature, and it is definitely an idea, thus meeting rule #4 of the Features and Ideas Rules.

Feel free to tell me how much you hate it, and how much you hate me for proposing it, and how everything else in the game already does exactly this, but will also makes you breakfast. Just don't break rule #1 of the Features and Ideas Rules.

As for rule #5, I have read the linked "Gas harvesting ship" on the Commonly Proposed Ideas list, and I believe that this ship fills a role which is currently empty, and would bring much to the game without taking anything away or unbalancing.
Tchulen
Trumpets and Bookmarks
#2 - 2012-07-11 10:31:07 UTC
Hi and welcome to the F&I forum.

Your proposal is pretty well thought through and is also well presented.

Personally, I quite like the idea. It would mean that a decent mining fleet wouldn't lose that one useful boost whenever the Orca went to dump ore but the orca could give the other two boosts (if desired although I agree with you that there is only one necessary boost).

Whether it's a good idea to make this a good gas harvester ship as well as being a good mining ship and a good mining command ship, I'm not so sure on. I'm not against it completely but it just seems that this is a mining ship specialised in boosting (fleet command). Should it also specialise in gas harvesting as well? I just think that perhaps one speciality would be better, allowing another ship to be set up as a specialist gas harvester.

Just my two pence worth.
serras bang
Caldari Provisions
Caldari State
#3 - 2012-07-11 11:05:29 UTC
ore criuser will not be needed as all t1 barges will be able to be flown on mining barge 1 thus eliminateing the need for a criuser ore ship why i say this is simple.

all ships are getting an ore buff witch means the proc will be a lot closer to the old osprey and varients and even over that the ret witch is a standard ship for young miner already has a higher ore yield that the osprey and its counterparts witch will also recieve a buff in ore per cycle so im sorry but i think your suggestion is redundant.
Paikis
Vapour Holdings
#4 - 2012-07-11 11:08:05 UTC
Welcome.

Two things.

1. The range link is good as well. Not *AS* good, but still good.
2. Your cruiser mines almost as much as a max-skilled Hulk (10% less) *AND* provides links. May want to tone it down.

Love the idea, implementation needs work.

+1
mxzf
Shovel Bros
#5 - 2012-07-11 12:53:09 UTC
[quote]Mining Field Command Ship[quote]

... you mean an Orca? Mining gangs will already have an Orca on the field. Why would they bring a second ship to fill the same boosting role?
Daria Meridian Carlile
Necromatic Inc.
#6 - 2012-07-11 13:39:39 UTC  |  Edited by: Daria Meridian Carlile
Good idea imo, all current command ships have 2 variants, why not industrial ones aswell.

A few changes though

Mining bonus needs to be reduced to 5 max 10% per level, at 20% the thing will own a hulk except for the cargo space.

Needs more Cpu and power grid, perhaps.. 600-700 CPU and 4-500 pg, 5 miners and a link will take up almost 450 cpu and barely 250 pg.
Viktor Fyretracker
Emminent Terraforming
#7 - 2012-07-11 14:57:38 UTC
could swap the ORE field command from mining lasers to energy weapons or missiles and give it eight high slots and 6 turret or launcher hardpoints with bonuses to one or the other. making the Field Command ORE ship more aimed at defending miners. Orca just has drones(and not that they are not good as T2 drones do pack a punch), but things could be tweaked as we know once an outfit has a POS the orca will sit at the POS. could make the field command be geared towards well being in the field and as such have a combat angle.

EVE is like swimming on a beach in shark infested waters,  There is however a catch...  The EVE Beach you also have to wonder which fellow swimmer will try and eat you before the sharks.

Daria Meridian Carlile
Necromatic Inc.
#8 - 2012-07-11 15:47:28 UTC
Viktor Fyretracker wrote:
could swap the ORE field command from mining lasers to energy weapons or missiles and give it eight high slots and 6 turret or launcher hardpoints with bonuses to one or the other. making the Field Command ORE ship more aimed at defending miners. Orca just has drones(and not that they are not good as T2 drones do pack a punch), but things could be tweaked as we know once an outfit has a POS the orca will sit at the POS. could make the field command be geared towards well being in the field and as such have a combat angle.


No, ores does not make combat ships.

Also, why energy weapons? miners using mining LASERS isn't an excuse, mining lasers behave more like tractor beams than energy weapons, making it use energy weapons would become a balance issue.

In any case, making a ship specified at defending miners would be pointless, unless you can come up with a really good reason for defending a mining fleet with this instead of any other existing combat ship.
zelklen
Team-UBER
#9 - 2012-07-11 17:58:28 UTC  |  Edited by: zelklen
Thank you for your support, and especially for your criticism; even a good idea can be refined, and the more refined it is, the more CCP might consider it to be a good idea. I would like to verbally answered a number of your intelligent criticisms, and I have already made changes to the OP for things that I and you, felt were very important. Any criticism I did not answer, was because it was either a repeat criticism, or because it was painfully obvious that the poster didn't actually read OP, and didn't know what this thread was proposing.

Thank you for reading my idea and helping me to refine it, which will in turn help to possibly get it noticed by CCP.


Amendments:
Daria Meridian Carlile said:
Quote:

Mining bonus needs to be reduced to 5 max 10% per level, at 20% the thing will own a hulk except for the cargo space.

Needs more Cpu and power grid, perhaps.. 600-700 CPU and 4-500 pg, 5 miners and a link will take up almost 450 cpu and barely 250 pg.

Paikis said:
Quote:

2. Your cruiser mines almost as much as a max-skilled Hulk (10% less) *AND* provides links. May want to tone it down.

Truly, two excellent points. I had compared it to a hulk using T2 strip miners, however upon inspection you are right, 10 effective mining lasers is too much. I had wanted it to be the best T2 mining laser miner in the game, however I see that that should not be among its assets. I have changed the bonus from 20% per level to 10%. Meaning that at level 5, it will have 7.5 effective mining lasers, and will be just behind any BC or BS with 8 mining lasers, while still being a field command mining ship.
Secondly, I will not change its CPU and Power grid. This is because electronics and Engineering already boost them by 25% each. I did not intend this to be an easy ship to just jump into with a perfect fit. The ORE ships are all VERY tight in their CPU and Power Grid, and I wanted this to feel the same, while still being able to perfectly fit its role when flown by a highly skilled player, yet not eliminate the ship when flown by a low skilled player.

Tchulen said:
Quote:

Whether it's a good idea to make this a good gas harvester ship as well as being a good mining ship and a good mining command ship, I'm not so sure on. I'm not against it completely but it just seems that this is a mining ship specialized in boosting (fleet command). Should it also specialise in gas harvesting as well? I just think that perhaps one specialty would be better, allowing another ship to be set up as a specialist gas harvester.

I feel as though I had verbally overplayed my hand here, and misled you. It does not, and will not have any bonuses to gas mining, because no ships in EVE have a bonus to gas mining. It would simply be the best gas miner because if it and a BC were mining gas, they would mine the same amount as two BCs who also had an orca in system with them. However it would eliminate the need for the orca pilot to either sit afk behind POS shields, or to lose his bonus every time he went warping to haul cargo.

serras bang, mxzf, you disappoint me. Please at least read my idea before expressing your dislike of things that I am not proposing.
Paikis
Vapour Holdings
#10 - 2012-07-12 11:03:31 UTC
I really like this idea (so I'm bumping it).
zelklen
Team-UBER
#11 - 2012-07-12 21:07:00 UTC
I am embarrassed to say that I have never before realized that field command ships do not provide a bonus to command modules, as such, I have scrapped my ORE Mining Command Cruiser idea, as its veritable evolution would make it almost identical to a T1 battlecruiser, while being slightly better at mining, and requiring ORE skills instead of the battlecruiser skills.

Thank you to everyone who supported this idea, I appreciated it, and I am sorry to have wasted your time.

My final attempt to retool the ship to make it fill the tiny notch that is missing in the game, posted here simply in the interest of curiosity.

ORE Mining Command Cruiser

ORE Industrial Command Ship Skill
5% Bonus to cargo hold capacity per level.
10% Bonus to mining laser yield per level.

ORE Industrial skill
3% Reduction to the duration of mining lasers per level.
7.5% Bonus to mining laser optimal range per level.

Role Bonus
99% reduction in the CPU need of Warfare Link Modules.

6 High Slots
5 turrets
3 Med Slots
6 Low Slots
2 Rig Slots

400 m^3 Cargo Hold

CPU Grid
400
Power Grid
300

25 Drone Bandwidth
25 m^3 drone bay

Signature Radius
125m
zelklen
Team-UBER
#12 - 2012-07-15 02:56:29 UTC
I'm bringing this back because of the overwhelmingly negative response I got from my peers in game for having closed it. I have made a 3rd revision, which I believe makes it even more fair, and even better at filling its missing role.
The break down on what this does and why it is fair. Using tech 2 mining lasers, it will have 7.5 effective mining lasers. As compared to the Rohk's 8. Both the Rohk this ship, and the Hulk have 50 drone bandwidth. Its CPU and power grids are tight, just like they are for all ORE ships. It is T1, because the Orca is T1 even though it should be T2. I say this because all triple boosting command ships are T2.
Barbara Nichole
Royal Amarr Institute
Amarr Empire
#13 - 2012-07-15 03:27:09 UTC
You put a lot of work into this.. but I still think that the orca is fine for mining links. If you want more links you can always use a normal command ship for links and the orca for hauling.

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]

Gerrick Palivorn
Caldari Provisions
Caldari State
#14 - 2012-07-15 03:58:54 UTC
Barbara Nichole wrote:
You put a lot of work into this.. but I still think that the orca is fine for mining links. If you want more links you can always use a normal command ship for links and the orca for hauling.


Quite frequently I know that people will run 2 Orca's (or 2 Orca's and a Rorqual, Rorq in a POS of course) to provide bonuses to the hulks and the orca's will drop in, grab the ore cans and go store the ore. Quite an effiecient operation, especially if you have a pos handy to store the ore during the operation.

MMOs come and go, but Eve remains.  -Garresh-

zelklen
Team-UBER
#15 - 2012-07-17 22:24:16 UTC  |  Edited by: zelklen
Barbara Nichole and Gerrick Palivorn, I recognize what you guys are saying, that that makes perfect sense, that however, is the now what I am proposing to change.

A field command ship, is generally used in smaller groups, when they would like a bonus, but can't sacrifice anything. If you only have 4 people, would you really want even one of them permanently locked into an orca?

This ship would do what the Rokh is currently used for, only it would do it correctly. Currently, the Rokh is the best T2 mining laser ship, and there isn't an ORE equivalent of a battlecruiser, or a field command ship.

This ship would be that, a field command, doing a hybridization of command bonus and on field participation. It would be the best T2 mining laser ship by a slight margin over the Rokh when it is able to run its booster, but in no way would replace an Orca.

To make a metaphor;
An Orca is to a Vulture, as ORE Field Command Ship is to a Nighthawk.

The ship would be very close to a Harbinger, only its bonuses would be towards mining, instead of combat.

It's a small nitch, but it could still be filled, and since the mining ships are getting an overhaul any ways, why not fill it?

Also, I want to make mention that I am disappointed that you feel the need to recognize how much work I put into this. In my opinion, anyone who proposes a suggestion who has not put in at least the same amount of work into their idea as I have should be ashamed of themselves. They serve only to waste peoples time, and flaunt themselves as the idiots that they are.