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EVE New Citizens Q&A

 
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Newbie: 0 for 3 so far, 0 for 5 (or more!) soon enough.

Author
Arvantis Sauril
Federal Defense Union
Gallente Federation
#1 - 2012-07-13 21:35:34 UTC

Hello, I just reactivated my EVE account, which I created last summer. ( I only played for 2 months or so last year, did the tutorials and the SOE arc, and had grand plans with some RL friends to conquer all of space which fell through...) but I couldn't resist the lure of spaceships, and I figured I never really gave EVE a decent shot, as all I had done was that one epic arc and futzed around in the market.

I have like 3mil skill points and about that much ISK. My brief and resuscitated career thus far consists of stupidly losing a Vexor in lvl 2 Blockade because I got mad and aggro'd the whole room, running endless missions to make the ISK back, and getting blown up in the process. (I got popped trying to dock in a station in an imicus) I was a member of the Minmitar Militia as I had logged out last year in Rens, so I tried that briefly and after engaging in some low hanging fruit of skill training I realized I needed to work on core skills before trying to fly everything under the sun(s.) In the time I was there, I managed some GF's, if you consider getting obliterated by a destroyer and learning the hard way not to duel an Imp Navy Slicer with T2 stuff on it in my T1 frigate, good fights.

I was near penniless, so, I said: "**** this" and zoomed my way back to Gallente space, and after doing enough missions to buy another Vexor and some spare cash for some frigate fun, I am now trying my hand at Gallente FW. I would have no idea where to even find Nullsec, nor would I be of any use, to anyone, and would probably just get podded on my way there, so I figure FW is as good a place as any to learn how to pvp a bit. Some observations/questions:


1) Don't fight a Tengu in an Incursus.

If I had some friends, could some frigates take out a monster like this or is it just too powerful for T1 frigs? The heavy missiles just wrecked me.


2) Don't wait until someone else has targeted me before I decide to fight. He who strikes first will probably strike last.

I learned this as well. I was sitting there wondering if I should engage or warp away and the next thing I know, I'm the one whose been scrambled, thus it was fight or die or rather, fight and die.


3) D-Scanner.

Is there any written guide out there on how to use this thing? I thought I was making progress in using it, but...


4) Corps:

Anyone know any newbie friendly Gal-FW corps out there?


5) Ships:

I don't know that I'd ever want to be in anything bigger than a cruiser. Are cov ops (not bombers) and recon pilots a sought after commodity? I'm terrible at the D-Scanner now but its easily the most exciting thing I've found so far, jumping into a system, warping to some asteroid belt and then scanning for...well...targets...


Dradius Calvantia
Lip Shords
#2 - 2012-07-13 22:27:37 UTC  |  Edited by: Dradius Calvantia
1) The Tengu is pretty decent against frigs... it is possible, but not likely for new players to kill using only T1 frigs.

3) No real useful guides that I know of. Just go to a high sec system and practice trying to find things.

4) I am sure there are, but I don't really keep up with specific names there.

5) CovOps can be semi useful, but in most situations an interceptor is better. The problem with the scouting role, is that even though the SP requirements are fairly low the actual player skill needed is much higher. You need to be able to keep your self alive while finding targets, relaying intel, tackling things when needed, and making judgment calls that could potentially get the whole fleet killed. The best scouts are pilots who also FC, and the scout often takes up the responsibilities of an FC at the most critical times.

Recons can be used in a scouting role, but more often they are there for their e-war in the actual fight. Strat cruisers are the go to for cloaky scouting as they are more survivable (bubble immune) and you can combine that role with off grid command links.
Kate Stenton
Foundation Enterprises
#3 - 2012-07-14 01:01:44 UTC
Hi Arvantis, welcome back to EVE!

I'm new, too but found http://www.tigerears.org/2012/04/17/how-to-hunt-in-w-space-using-d-scan/ to be a helpful guide on using d-scan.

I can't help with your other questions, but good luck!
Lost Greybeard
Drunken Yordles
#4 - 2012-07-14 06:13:20 UTC
Arvantis Sauril wrote:

3) D-Scanner.

Is there any written guide out there on how to use this thing? I thought I was making progress in using it, but...


Defenting yourself with d-Scan:

1: Create a combat tab that has enemies and probes on it, but nothing else (or nothing else that would show up on d-scan, celestials, gates, and stations and living NPCs are fine. No wrecks though.)

2: "Use overview filters" or whatever the exact wording of the checkbox is.

3: ???? (Spam the hell out of that button at every opportunity.)

4: Profit.


Albeit, if you want to _find_ someone with d-scan it's just a directional rangefinding problem, which makes it simple enough in theory but in practice kinda relies on doing it enough to have an intuition. So the main thing for offensive d-scan is just to keep at it.

The actual process is basically:

Hard polar quadrangulation method (say you're cloaked):
-- Detect person on scan at max range/360 degrees
-- Narrow scan angle, look around till you find them
-- Once you have them in a 15-degree arc or so, look at all the celestial objects along that arc. Fiddle with your d-scan range to exclude the farthest, see if they disappear. Repeat until you know basically where they are.
-- If you're really anal you can use ranging to narrow it down to even the specific asteroid belt.

Vector intersection quadrangulation method (you're using a warping cloaker, or simply aren't cloaked and thus moving anyhow)
-- Detect person on scan at max range/360
-- Narrow angle to 30 degrees or so
-- Note celestials along the path
--Warp to another point off of the line you just scanned from.
-- Using a narrow scan (15 deg is usually fine, 5 if you want) and check each of those objects
-- Knowing the general object, warp to it or near it, look at secondary objects (belts, moons, etc) if you can't narrow it down from your original position.

Note that, if you're a combat prober, the hard polar method tends to be the preferred way to get a general idea of where people are even if they _aren't_ at an object, so you can drop your combat probes on them, scan 'em out, and recall probes before they see probes on their own d-Scan.

This is literally everything about d-Scan, so I hope you enjoyed the complete written guide there.

Arvantis Sauril
Federal Defense Union
Gallente Federation
#5 - 2012-07-14 18:59:40 UTC


Thanks!
Barrak
The Painted Ones
#6 - 2012-07-14 20:32:52 UTC
http://www.youtube.com/watch?v=WydGHvTH7NA&feature=youtu.be

These guys are very good. They also have a Wiki page that I have not checked out, but when I was with them........ it's was my bible