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Moving out to neut null sec, brotips?

Author
Atrum Skyhunter
The Scope
Gallente Federation
#1 - 2012-07-13 21:24:31 UTC  |  Edited by: Atrum Skyhunter
So in my glorious plans to get myself and my corp space rich, we have decided to move out to neut null sec setup a PoS, ect. Anybody got tips for me, or things I should watch out for?

We're planning on using an Amarr Medium Tower (Good def capabilities/decent industrial bonuses), and setting up PI and Moonmining asap, to become independent of fuel.
Styth spiting
Brutor Tribe
Minmatar Republic
#2 - 2012-07-13 21:32:24 UTC
Atrum Skyhunter wrote:
So in my corp's glorious plans to get space rich, we have decided to move out to neut null sec setup a PoS, ect. Anybody got tips for me, or things I should watch out for?

We're planning on using an Amarr Medium Tower (Good def capabilities/decent industrial bonuses), and setting up PI and Moonmining asap, to become independent of fuel.



Don't setup a medium tower, it will just be gone in a few days.

If you haven't been with this corp long expect to get kicked, ganked, lol'ed at etc. Not saying it will happen but don't go out thinking you'll be getting space rich, assume you'll be back in a med center space poor.

Don't bring everything with you, just bring what you need. Make sure you bring ammo (drones), PI command centers.

Not sure if your moving into space with or without a station, but either or never store anything for long periods of time in the corp hanger. Bring an alt and have them login/off in an industrial ship that holds all your important stuff. Because really why WOULDN'T other corp members take your stuff if they can.
Atrum Skyhunter
The Scope
Gallente Federation
#3 - 2012-07-13 21:34:14 UTC  |  Edited by: Atrum Skyhunter
Corp is mine, and every Director is an IRL buddy of mine that is <$50 plane ticket away from punching distance! Editing main post to clear that up.
Brewlar Kuvakei
Adeptio Gloriae
#4 - 2012-07-13 22:17:09 UTC  |  Edited by: Brewlar Kuvakei
Mate depending on what your wanting from null depends where you should go. There are plenty of systems where you can just set up a pos and no one will give a single fuc. Particularly if you're just milking isk. If you start bashing in other isk farmers or bots you will get your tower knocked down.

If you put your tower somewhere pointless and empty nothing will happen to it. If you don't put up some anit sub cap defences. If you make the tower look lush, put it in a SOV alliance staging area or start messing with local SOV or sov alliance you will get you tower popped.
Atrum Skyhunter
The Scope
Gallente Federation
#5 - 2012-07-13 23:57:37 UTC
I see, assuming I'm moving in a fairly low trafic area (150 jumps ever 24 hours), how many gun batteries are enough to protect myself from a random PoS bash?

Currently I'm considering with 1 large, 2 mediums, 4, small, arties. As well as a cap drainer.
Styth spiting
Brutor Tribe
Minmatar Republic
#6 - 2012-07-14 00:20:30 UTC
Atrum Skyhunter wrote:
I see, assuming I'm moving in a fairly low trafic area (150 jumps ever 24 hours), how many gun batteries are enough to protect myself from a random PoS bash?

Currently I'm considering with 1 large, 2 mediums, 4, small, arties. As well as a cap drainer.


Unless you have enough people to defend the POS (taking on a number of attackers, possible caps) you would be better off focusing on making it a pain in the ass to destroy, and not try to destroy the attacks.

Google search dickstar eve pos for more info. It basically makes it a pain in the ass and take forever to put a POS into reinforced mode. The idea is that if you can't defend it, make it so no one would want to bother attacking it. With a few guns but no hardeners people would be more likely to attack it just for fun because they wont lose any ships and it will fall pretty fast.
Atrum Skyhunter
The Scope
Gallente Federation
#7 - 2012-07-14 01:28:13 UTC
Is it possible to make a dickstar with a Minnie Control tower? The area of space we are planning to settle only yields the minnie isotope.
Abditus Cularius
Clancularius Industries
#8 - 2012-07-14 03:07:08 UTC
You want a minny tower no matter what area you're in.
Abdiel Kavash
Deep Core Mining Inc.
Caldari State
#9 - 2012-07-14 07:13:10 UTC
Atrum Skyhunter wrote:
So in my glorious plans to get myself and my corp space rich, we have decided to move out to neut null sec setup a PoS, ect. Anybody got tips for me, or things I should watch out for?

We're planning on using an Amarr Medium Tower (Good def capabilities/decent industrial bonuses), and setting up PI and Moonmining asap, to become independent of fuel.


A word of advice, as a four man corp the chances of you getting rich in 0.0 are close to infinitesimal. People don't go to null to make money, people go to null to look for fights - content with the fact that if they lose the fight, they also lose money.

How long it takes for your tower to be destroyed (and yes, it's very likely a question of when, not if - even if it may take months) depends very much on how desirable of a moon you choose and how close to someone's doorstep you settle. And just because the sovereignty info in the top left names an NPC faction, it doesn't mean that someone else doesn't lay informal claims to the space and won't want any intruders to be purged immediately.

Therefore your best defense would be finding out who the locals are, what the surrounding political situation is, and befriending at least one of the sides before you move anything that can't cloak, run away, or is expendable in.
Anhenka
The New Federation
Sigma Grindset
#10 - 2012-07-14 07:16:11 UTC
Atrum Skyhunter wrote:
Corp is mine, and every Director is an IRL buddy of mine that is <$50 plane ticket away from punching distance! Editing main post to clear that up.


I call bullshit.

I never get a plane ticket for <$50.


Oh and bring a halfassed industrial alt, an ammo array, and a few ammo blueprints. Refine loot at an npc station and build your own ammo.

Course you prob have a JF, cause fueling even a medium tower in null without one would be a pain.

That''s it.
P3po
Perkone
Caldari State
#11 - 2012-07-14 09:40:28 UTC
Medium tower can be raped by few battleships in couple of hours, therefor to the defense of the tower. If they are bored and drop one siege dred on it, its gone in one hour max.

Since you are 4 man corp and probably focusing on industry, i dont think you have big pvp backup for these cases.

I dont wanna be demotional or sceptic, but it will be hard, so prepare for the situation when you have to go home with nothing.

Also dont expect to mine tons of ISK from moons, every valuable moon is allready taken.
Atrum Skyhunter
The Scope
Gallente Federation
#12 - 2012-07-14 16:49:20 UTC
Well, we're planning to expand once we move there. We haven't been recruiting because two of our friends are newbros and we wanted to get the comfortable enough and knowledge enough with the community and mechanics to where they can take director roles, before actually recruiting players for them to manage. We also didn't want to bother recruiting until we had something to offer players, so we wouldn't be that corp that just "Hurr, join us cuz we ask." So hopefully our numbers will increase.

In terms of finding a moon to settle, we found two pretty inactive systems (150 jumps per day & 7 moons and 30 jumps per day & 71 moons). The 150 one seems to have a bunch of stations all fully decked out in anything that we would want, as well as ice belt. The 30 one however has 22 astroids and a metric fuckton of moons, as well as a station to dock up at. Based on the advice here, I feel like we should build our PoS in the 30 jumps system as well as rat there, but for the most part live out in the 150 jumps system. As a note, they're right next to each other.
Galadriel Vasquez
Project Omega Industries
#13 - 2012-07-14 17:31:42 UTC
Atrum Skyhunter wrote:
Well, we're planning to expand once we move there. We haven't been recruiting because two of our friends are newbros and we wanted to get the comfortable enough and knowledge enough with the community and mechanics to where they can take director roles, before actually recruiting players for them to manage. We also didn't want to bother recruiting until we had something to offer players, so we wouldn't be that corp that just "Hurr, join us cuz we ask." So hopefully our numbers will increase.

In terms of finding a moon to settle, we found two pretty inactive systems (150 jumps per day & 7 moons and 30 jumps per day & 71 moons). The 150 one seems to have a bunch of stations all fully decked out in anything that we would want, as well as ice belt. The 30 one however has 22 astroids and a metric fuckton of moons, as well as a station to dock up at. Based on the advice here, I feel like we should build our PoS in the 30 jumps system as well as rat there, but for the most part live out in the 150 jumps system. As a note, they're right next to each other.


I wouldnt give too much info out - theres always someone who has interest in harvesting tears.
Make the POS a pain in the ass to attack - lots of Jamming etc.
Make sure Stront Bay is full for when you are all asleep :)

Good Luck to you I wish you well.

Send me a mail in game if you want further opinions.

I have tin foil hat trained to 5.

Anhenka
The New Federation
Sigma Grindset
#14 - 2012-07-14 19:51:23 UTC
Galadriel Vasquez wrote:
Atrum Skyhunter wrote:
Well, we're planning to expand once we move there. We haven't been recruiting because two of our friends are newbros and we wanted to get the comfortable enough and knowledge enough with the community and mechanics to where they can take director roles, before actually recruiting players for them to manage. We also didn't want to bother recruiting until we had something to offer players, so we wouldn't be that corp that just "Hurr, join us cuz we ask." So hopefully our numbers will increase.

In terms of finding a moon to settle, we found two pretty inactive systems (150 jumps per day & 7 moons and 30 jumps per day & 71 moons). The 150 one seems to have a bunch of stations all fully decked out in anything that we would want, as well as ice belt. The 30 one however has 22 astroids and a metric fuckton of moons, as well as a station to dock up at. Based on the advice here, I feel like we should build our PoS in the 30 jumps system as well as rat there, but for the most part live out in the 150 jumps system. As a note, they're right next to each other.


I wouldnt give too much info out - theres always someone who has interest in harvesting tears.
Make the POS a pain in the ass to attack - lots of Jamming etc.
Make sure Stront Bay is full for when you are all asleep :)

Good Luck to you I wish you well.

Send me a mail in game if you want further opinions.



As much as I hate to say it, CVA is probably the best choice for a 4 man group.

NPC nullsec is doable, but the lack of market and logistics is a pain. Geminate...well you don't need a POS there, iirc, over half the systems have a station.