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Is carebearing finally dying?

Author
Nicolo da'Vicenza
Viziam
Amarr Empire
#61 - 2012-07-13 17:46:55 UTC
Rico Minali wrote:
Hisec needs to be lower reward due to its lower risk
Or preserve current yield but increase risk, and therefore scarcity
Sarton Wells
The Scope
Gallente Federation
#62 - 2012-07-13 17:49:06 UTC
Zyress wrote:
If more people run missions as their primary activity than any other activity, then why as a game manufacturerer would you want to make it an unpleasant or boring and less rewarding activity? Why would you want to make your game less enjoyable to play?


Why would they make a pvp-centric (and advertised) game cater mainly to pve players?
baltec1
Bat Country
Pandemic Horde
#63 - 2012-07-13 17:53:54 UTC
Lady Ayeipsia wrote:
baltec1 wrote:
Do faction warfare. It has by far the best frigate pvp going and frigate pvp is by far the most fun.


Um.... I would say that RvB has the best frigate pvp. We really do burn through the frigates.


RvB is a lot of fun and by all means join it, FW however has figate only areas which means a pair of cynables cant spoil the fun.
Tippia
Sunshine and Lollipops
#64 - 2012-07-13 17:57:54 UTC
Zyress wrote:
According to this source The largest amount of ships (mainly Battleships) destroyed anywhere in the game over any given time period is in Jita, high-sec. That makes Jita the most dangerous system in the game.
Fixed your source. If you're going to reference something, reference the part that provides the information you're using.

Anyway, that all depends on how those battleships were lost. It doesn't really qualify as “dangerous” if you choose to blow up your own ship, now is it? Blink

Quote:
If more people run missions as their primary activity than any other activity, then why as a game manufacturerer would you want to make it an unpleasant or boring and less rewarding activity? Why would you want to make your game less enjoyable to play?
False dichotomy. They would make it less rewarding to promote other activities. This does not have to make the game less enjoyable — quite the opposite. Moreover, just because it's activity the largest number of players do as their primary activity doesn't mean that it's the activity most people engage in or that it's an activity that is particularly important to the overall well-being of the game.
DarthNefarius
Minmatar Heavy Industries
#65 - 2012-07-13 18:01:17 UTC  |  Edited by: DarthNefarius
Messoroz wrote:
Not CCP's fault carebears in highsec are destroying their own reward value by farming constantly.



lol & no mention of the farmers in lo sec sucking up the Winmatar LP with 8day old speed tank alts ?
Expect the +4 & +5 learning implant prices to come crashing down since Tier 5 has a 75% ISK price reduction.
At first the LP sink will appear to increase but over the months expect the LP ISK sink ( which was around 6 trillion a month )to drop significantly.
An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
Zyress
Caldari Provisions
Caldari State
#66 - 2012-07-13 18:08:30 UTC  |  Edited by: Zyress
Sarton Wells wrote:
Zyress wrote:
If more people run missions as their primary activity than any other activity, then why as a game manufacturerer would you want to make it an unpleasant or boring and less rewarding activity? Why would you want to make your game less enjoyable to play?


Why would they make a pvp-centric (and advertised) game cater mainly to pve players?


Statistics indicate that this this "Pvp-centric" game's most used activity is PVE, regardless of how they advertise themselves this is the choice of the majority statistically speaking of their player base which one would assume they would like to make the game enjoyable for. Statistics
baltec1
Bat Country
Pandemic Horde
#67 - 2012-07-13 18:10:06 UTC
Zyress wrote:
Sarton Wells wrote:
Zyress wrote:
If more people run missions as their primary activity than any other activity, then why as a game manufacturerer would you want to make it an unpleasant or boring and less rewarding activity? Why would you want to make your game less enjoyable to play?


Why would they make a pvp-centric (and advertised) game cater mainly to pve players?


Statistics indicate that this this "Pvp-centric" game's most used activity is PVE, regardless of how they advertise themselves this is the choice of the majority statistically speaking of their player base which one would assume they would like to make the game enjoyable for. Statistics


A good bulk of high sec mission runner are alts of low sec/0.0 players. I personally have 4 chars in high sec for things.
Jenn aSide
Worthless Carebears
The Initiative.
#68 - 2012-07-13 18:10:35 UTC
Mirime Nolwe wrote:
Since your are a old player you should already realized that this is a Massive Multiplayer Online Game, therefore it's developed for group play and promotes interaction with every player. Dont expect to see solo play rewarded, still, you can choose play alone as you like but dont demand CCP to improve that type of play.

Try X3-Terran Conflict or something similar.


This is what I always say. The OP is an example of the kind of High-sec player thinking that drives me nuts (they always do the "appeal to CCPs wallet").

I don't care how or where someone plays, but a simple look at eve tells you it's an MMO with heavy emphasis on pvp and player interaction. You can play solo, but that's not the games theme. You can play in high sec, and some hi-sec , but the game's economy revolves around consumption so the most natural progression i from high to low to null/WHs, not the other way around. You can play "casually" but EVE is a game that for most activities rewards actually being around a lot to make Friends and form/kill empires.

The High Sec only, NPC (or self owned player) corp, casual solo player has a place in EVE, but they are confining themselves to second class citizen status in many ways. Rather than accepting this OR doing the very simple things needed to participate in the larger game, some of them come here and "tsk tsk" at for ignoring the "reality" of the fact that it seems most people live in high sec and thus want a solo/casual game.

At the risk of sounding like a broken record, why not play something like Star Trek online (or the game Mirime mentions) which is designed to be more the casual, independent solo players cup of Tea? Why do some choose to bang their heads on a brick wall that won't move (EVe has been EVE for almost 10 years now)?

If I weren't a pvp/null sec exploration pve type, I would simply leave EVE without complaining, there are other games to play.
Patrakele
Sebiestor Tribe
Minmatar Republic
#69 - 2012-07-13 18:11:48 UTC
I love the tears of "pvpers". Please buff highsec so my ship can use their tears as fuel --- going all "green" on reusable fuel with low emissions.
Poetic Stanziel
The Scope
Gallente Federation
#70 - 2012-07-13 18:13:56 UTC
Eyup Mi'duck wrote:
Doesn't stop me from feeling sad about it though... just because someone doesn't realise that 'balancing' is not just a one-way activity.

You could have gone out silently ... but no, you had to go out publicly crying like a babby.
Tarryn Nightstorm
Hellstar Towing and Recovery
#71 - 2012-07-13 18:30:16 UTC  |  Edited by: Tarryn Nightstorm
Carebearing is very much alive and well, and no reason it shouldn't be.

The new-generation carebear mentality that has begun infesting this game since the last year or so...

..That needs to die.

Messily, and soon.

E:

Ur stuffs, can I haz, OP?

Star Wars: the Old Republic may not be EVE. But I'll take the sound of dual blaster-pistols over "NURVV CLAOKING NAOW!!!11oneone!!" any day of the week.

Tarryn Nightstorm
Hellstar Towing and Recovery
#72 - 2012-07-13 18:32:30 UTC  |  Edited by: Tarryn Nightstorm
Nelran Estemaire wrote:
Well, considering how empty lowsec is for the moment [...]


Fine by me:

It just means that I make more money, more easily, exploring out there in the wastelands.

I like that for more reasons than just the obvious:

It makes space feel huge and epic, and "real" in the sense of being in an environment that is absolutely inimical to all life, and that's always been a big part of why I am addicted love EVE so much.

Star Wars: the Old Republic may not be EVE. But I'll take the sound of dual blaster-pistols over "NURVV CLAOKING NAOW!!!11oneone!!" any day of the week.

Tippia
Sunshine and Lollipops
#73 - 2012-07-13 18:33:27 UTC
Zyress wrote:
Statistics indicate that this this "Pvp-centric" game's most used activity is PVE
Do you have a source for that? The link you provided doesn't say anything of the kind.
Bunnie Hop
Bunny Knights
#74 - 2012-07-13 18:33:28 UTC
Tarryn Nightstorm wrote:
Carebearing is very much alive and well, and no reason it shouldn't be.

The new-generation carebear mentality that has begun infesting this game since the last year or so...

..That needs to die.

Messily, and soon.

E:

Ur stuffs, can I haz, OP?


There is no new carebear mentality, the only thing that has changed is the anti carebear mentality. This nonsense of calling everyone in high sec 'afk miners', afk missioners', etc. Though I would like to see more pve content I really would rather see more null and low sec content to keep those muppets entertained so they can stop being whiny elitist 12 year olds.
Zyress
Caldari Provisions
Caldari State
#75 - 2012-07-13 18:35:21 UTC  |  Edited by: Zyress
baltec1 wrote:
Zyress wrote:
Sarton Wells wrote:
Zyress wrote:
If more people run missions as their primary activity than any other activity, then why as a game manufacturerer would you want to make it an unpleasant or boring and less rewarding activity? Why would you want to make your game less enjoyable to play?


Why would they make a pvp-centric (and advertised) game cater mainly to pve players?


Statistics indicate that this this "Pvp-centric" game's most used activity is PVE, regardless of how they advertise themselves this is the choice of the majority statistically speaking of their player base which one would assume they would like to make the game enjoyable for. Statistics


A good bulk of high sec mission runner are alts of low sec/0.0 players. I personally have 4 chars in high sec for things.


And wouldn't you prefer to enjoy the time you spend making money for your "Main" (which statistically speaking you would be playing less than your "alts" if the CCP presentation I have been linking is to be believed) instead of grinding the same old boring content for less and less reward as it continues to be nerfed.

Tippia said " Yes, a lot of people run missions. That's because everyone needs a source of income. Does this mean that more people are “mission runners”?

Yes by definition they are mission runners. Anyone who does the activity is a mission runner. Its necesary to have an income in order to do Pvp, and for more people the income grind is the primary activity. To make the game enjoyable that activity should be buffed not nerfed. If it is buffed you can maybe someday have Pvp as your primary activity.
Tarryn Nightstorm
Hellstar Towing and Recovery
#76 - 2012-07-13 18:39:33 UTC
Bunnie Hop wrote:
Tarryn Nightstorm wrote:
Carebearing is very much alive and well, and no reason it shouldn't be.

The new-generation carebear mentality that has begun infesting this game since the last year or so...

..That needs to die.

Messily, and soon.

E:

Ur stuffs, can I haz, OP?


There is no new carebear mentality, the only thing that has changed is the anti carebear mentality. This nonsense of calling everyone in high sec 'afk miners', afk missioners', etc. Though I would like to see more pve content I really would rather see more null and low sec content to keep those muppets entertained so they can stop being whiny elitist 12 year olds.


Indeed, I would absolutely love to see more, more meaningful/challenging/immersive PvE content--especially exclusive to losec, it's been begging for it since day 1--But, in that aforementioned last year-odd, the carebears--the wrong kind of carebears for EVE--have been doing a totally insane "whinge-blitz jihad," which hasn't really seemed the case in years past.

Moreover, CCP seems to be listening to them, at the expense of the whole sandbox, PvP and PvE, and everything in-between be damned.

I hope that I don't need to explain why this is not a good thing for EVE's future?

Star Wars: the Old Republic may not be EVE. But I'll take the sound of dual blaster-pistols over "NURVV CLAOKING NAOW!!!11oneone!!" any day of the week.

Bunnie Hop
Bunny Knights
#77 - 2012-07-13 18:43:06 UTC
Tarryn Nightstorm wrote:
Bunnie Hop wrote:
Tarryn Nightstorm wrote:
Carebearing is very much alive and well, and no reason it shouldn't be.

The new-generation carebear mentality that has begun infesting this game since the last year or so...

..That needs to die.

Messily, and soon.

E:

Ur stuffs, can I haz, OP?


There is no new carebear mentality, the only thing that has changed is the anti carebear mentality. This nonsense of calling everyone in high sec 'afk miners', afk missioners', etc. Though I would like to see more pve content I really would rather see more null and low sec content to keep those muppets entertained so they can stop being whiny elitist 12 year olds.


Indeed, I would absolutely love to see more, more meaningful/challenging/immersive PvE content--especially exclusive to losec, it's been begging for it since day 1--But, in that aforementioned last year-odd, the carebears--the wrong kind of carebears for EVE--have been doing a totally insane "whinge-blitz jihad," which hasn't really seemed the case in years past.

Moreover, CCP seems to be listening to them, at the expense of the whole sandbox, PvP and PvE, and everything in-between be damned.

I hope that I don't need to explain why this is not a good thing for EVE's future?


Taking anything to extremes is bad, that includes the ganker psuedo pvp'ers (who I think whine more than the carebears). Balance is not an easy thing to achieve but if they try, and not be influenced by large alliances whose voices should not be any more important than anyone elses, I am sure they can find it.
Tippia
Sunshine and Lollipops
#78 - 2012-07-13 18:47:29 UTC
Zyress wrote:
Yes by definition they are mission runners.
…and when you ask them, they will say no, because running missions is not how they defined their EVE experience and they won't particularly care if missions are ”improved” (in fact, they might resent it since it breaks their habits).

If you want to expand the categories to that extent — “anyone who does X is an X:er” — then you've made them completely useless. With that logic, everyone is a PvP:er so this noise about the game being mostly PvE is just nonsense.

Quote:
To make the game enjoyable that activity should be buffed not nerfed.
…except that buffing or nerfing it has nothing to do with game enjoyment. You could nerf it into the ground and still make the game more enjoyable, since people have to move on to different things that are inherently more fun to do. In fact, history has shown that buffs of that kind rather had the opposite effect: it made more people do more of the newly-buffed activity, and less of what they actually wanted to do (because the latter became a relative waste of time).

To make the game enjoyable, activities should be made less important by the addition of worth-while alternatives. Nerfs may very well be part of that package.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#79 - 2012-07-13 18:52:22 UTC
Sarton Wells wrote:
Zyress wrote:
If more people run missions as their primary activity than any other activity, then why as a game manufacturerer would you want to make it an unpleasant or boring and less rewarding activity? Why would you want to make your game less enjoyable to play?


Why would they make a pvp-centric (and advertised) game cater mainly to pve players?

Considering that the items produced by PvE can often be the focus of PvP, both market and ship to ship, improving PvE gameplay doesn't really make the game PvE centric.
Sarton Wells
The Scope
Gallente Federation
#80 - 2012-07-13 18:56:54 UTC  |  Edited by: Sarton Wells
Zyress wrote:
To make the game enjoyable that activity should be buffed not nerfed. If it is buffed you can maybe someday have Pvp as your primary activity.


No, it shouldn't be. The way it is currently is pretty much perfect. The only change that should be made is to increase the rewards in low-sec. And I'm speaking as a player that stays almost exclusively in high-sec. The only times I go to low-sec is for exploration and the only times I go to null sec is for bp research.

The way high-sec is setup currently allows for players to generate all the income they would need in relative safety. In fact it generates waaay more isk than the effort/risk it takes. Buffing that would be ridiculous. Nerfing it would also be bad since people are already used to it. Making more incentives for people to leave high-sec should be the most important thing for CCP. And those incentives should be mainly directed towards solo players since that's the type of people that stay in high-sec.

Tyberius Franklin wrote:
Considering that the items produced by PvE can often be the focus of PvP, both market and ship to ship, improving PvE gameplay doesn't really make the game PvE centric.


Then we need to discuss what "improving pve gameplay" means.