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Unified Inventory - Still Unified Fail

Author
Tippia
Sunshine and Lollipops
#81 - 2012-07-12 09:18:53 UTC
pussnheels wrote:
Absolute bubkes
Really? Why?

Quote:
Some of you people remind me of some of the older people at my office , moaning and whinning over every change and modernization
The problem is that this isn't a modernisation — it's just more flash and less functionality. You remind me of those people who think change is good. It isn't. Good change is good; bad change is bad. This leans more towards the latter due to the loss of customisation, loss of performance, and complete misapplication of an already outdated visual language.
Muad 'dib
State War Academy
Caldari State
#82 - 2012-07-12 09:43:15 UTC
Thorn Galen wrote:
Muad 'dib wrote:
Sed it before and i will say it again in regards to the hold shift button window thing:

add a toggle in the menu that flips the hold shift function, so that eve assumes shift is always pressed when clicking on bays cargo's and ships hangers


Actually, that would be a very desirable feature to the new UI which I have come to love. Have you suggested this in the ideas forum? It really is a good thing and I imagine not difficult to implement.




I put this in the very first big thread about this crappy new interface.

I could make a thread to be ignored in features and ideas i suppose, anyone agree with me?

Cosmic signature detected. . . . http://i.imgur.com/Z7NfIS6.jpg I got 99 likes, and this post aint one.

Yogsoloth
Call of Cuthulu
#83 - 2012-07-12 12:47:56 UTC
Ashera Yune wrote:
The unified inventory is annoying. It is obstructive, unintuitive, and more time consuming to use.

The unified window is especially an annoyance when you deal with poses, corp hangars, and ships with fuel bay, ship main bay, corp hangar, etc like I do.

Those who say its great knows nothing until they try flying an orca or a pos.




Accept crap like this and you will meet your downfall.

All game will diaf become players begin to accept crap that is given to them as a "feature".

We must kill the roots, reject it and destroy it, before it grows to become a big problem.


The entire system is just soo horrible it's beyond explanation. Mazes of menues, extra clicking, less screen real estate, loss of right click functionality, mouse over annoyance etc etc etc. It just goes on and on and on...
Signal11th
#84 - 2012-07-12 13:09:34 UTC
I'm used to it now but it's so much more hassle to do anything in it than the old method.
Unfortunately change isn't always good.

God Said "Come Forth and receive eternal life!" I came fifth and won a toaster!

WonkySplitDemon
Doomheim
#85 - 2012-07-12 13:19:37 UTC
Also, am I being ******** or why can't you sell items that are inside station containers? Iv'e got salvage all sorted in station containers and every time I want to sell something I have to drag it all back to the main item hanger to do so? Really annoying.

If I'm missing something glaringly obvious could someone please enlighten me?
Tippia
Sunshine and Lollipops
#86 - 2012-07-12 13:23:06 UTC
WonkySplitDemon wrote:
Also, am I being ******** or why can't you sell items that are inside station containers?
Because the unified inventory isn't actually unified…

They still have to be in your hangar to be sold.
WonkySplitDemon
Doomheim
#87 - 2012-07-12 13:32:40 UTC
Tippia wrote:
WonkySplitDemon wrote:
Also, am I being ******** or why can't you sell items that are inside station containers?
Because the unified inventory isn't actually unified…

They still have to be in your hangar to be sold.


Well that is just stupid.
Signal11th
#88 - 2012-07-12 13:33:26 UTC
WonkySplitDemon wrote:
Tippia wrote:
WonkySplitDemon wrote:
Also, am I being ******** or why can't you sell items that are inside station containers?
Because the unified inventory isn't actually unified…

They still have to be in your hangar to be sold.


Well that is just stupid.



This is CCP you're talking about...

God Said "Come Forth and receive eternal life!" I came fifth and won a toaster!

marVLs
#89 - 2012-07-12 13:36:05 UTC
Ok i have enough of Your's stupid grumbling. New inventory is better, it needs some little tweaks but it's fu...ng betterAttention
If You can't work with it that means You doing something wrong or You are just d.u.m.b... sorry but it's true, EVE is not game for people's with potato IQ, and only potato can't manage with new inv What?

Here's some clue for You kids:

http://scr.hu/4s/vl2t0 - fit perfect

http://scr.hu/4s/frtes - oh hey it's magic


Sry for my bad engOops
WonkySplitDemon
Doomheim
#90 - 2012-07-12 13:46:17 UTC
dude those screens are hideous! OWWWWW my eyes.

Anyway I don't understand what relevance they have to the discussion? Some pretty pics of a harbinger in space with a hideous colorscheme....... please elaborate...
Tippia
Sunshine and Lollipops
#91 - 2012-07-12 14:01:15 UTC  |  Edited by: Tippia
WonkySplitDemon wrote:
dude those screens are hideous! OWWWWW my eyes.

Anyway I don't understand what relevance they have to the discussion? Some pretty pics of a harbinger in space with a hideous colorscheme....... please elaborate...

I think he's trying to show that the horrible waste of screen real-estate doesn't take up an obscene amount of screen real-estate.

marVLs wrote:
EVE is not game for people's with potato IQ, and only potato can't manage with new inv What?
So why are you still here? After all, only someone with less-than-potato IQ would fail to make the old UI behave the same way the new UI does (whereas the opposite isn't possible because the new UI doesn't actually have the functionality to do that).
Cierejai
Biofuel Productions
#92 - 2012-07-12 14:02:04 UTC
Urgg Boolean wrote:


For those who say DEAL WITH IT, I'd like to point out that all (and I do mean ALL) other games I play have smoothly functioning inventory systems, all with differences, mostly all are very efficient. Name any game: LOTRO, TOR, STO, Black Prophecy, Perpetuum, Diablo III, and even Torchlight. How in God's name does CCP get away with a "new and improved" inventory design that utterly fails to match in any way the smooth functioning UIs of ANY OTHER MODERN MMOs?


Inventory needs in other game:

Bag
Bank
Guild Bank

Inventory needs in EvE.

Ship cargo
Ship hanger
Inventory
Corp Hanger
X# of containers in any of the above
Dronebay

Corp hanger
Ore hanger
Fuel bay

POS module #1
POS module #2
POS module #3-10
POS tower


Because EvE is far more complex then "any other modern mmo", you need different inventory screens for different functions otherwise it would just be a massive clusterfuck and giant nuisance. I can't comprehend how having everything in one window is hard to use then having to manually open every window you need at that moment.

PS: DEAL WITH IT.

PPS: Get over yourself.

Signal11th
#93 - 2012-07-12 14:05:30 UTC
Cierejai wrote:
Urgg Boolean wrote:


For those who say DEAL WITH IT, I'd like to point out that all (and I do mean ALL) other games I play have smoothly functioning inventory systems, all with differences, mostly all are very efficient. Name any game: LOTRO, TOR, STO, Black Prophecy, Perpetuum, Diablo III, and even Torchlight. How in God's name does CCP get away with a "new and improved" inventory design that utterly fails to match in any way the smooth functioning UIs of ANY OTHER MODERN MMOs?


Inventory needs in other game:

Bag
Bank
Guild Bank

Inventory needs in EvE.

Ship cargo
Ship hanger
Inventory
Corp Hanger
X# of containers in any of the above
Dronebay

Corp hanger
Ore hanger
Fuel bay

POS module #1
POS module #2
POS module #3-10
POS tower


Because EvE is far more complex then "any other modern mmo", you need different inventory screens for different functions otherwise it would just be a massive clusterfuck and giant nuisance. I can't comprehend how having everything in one window is hard to use then having to manually open every window you need at that moment.

PS: DEAL WITH IT.

PPS: Get over yourself.




humm although no one seemed to mind it before......

God Said "Come Forth and receive eternal life!" I came fifth and won a toaster!

Tippia
Sunshine and Lollipops
#94 - 2012-07-12 14:07:26 UTC
Cierejai wrote:
I can't comprehend how having everything in one window is hard to use then having to manually open every window you need at that moment.
Because you never had to ”manually open every window you need at that moment” with the old system any more than you need with the new one. In fact, the new one rather makes it harder to do exactly that since it requires more clicks and drags (and repeats since windows still reset and auto-close themselves) to keep all those locations in view. In addition, the old system had far more automation and intelligence in how things opened (and where) than the new one, so there was less need to manually open stuff.

The reason you listed — that EVE is far more complex — is exactly why a unified inventory doesn't make sense: because each inventory has a different purpose and use and it's a bad idea to try to unify them to fit the same mould.
Urgg Boolean
Center for Advanced Studies
Gallente Federation
#95 - 2012-07-13 08:53:26 UTC
Cierejai wrote:
Urgg Boolean wrote:


For those who say DEAL WITH IT, I'd like to point out that all (and I do mean ALL) other games I play have smoothly functioning inventory systems, all with differences, mostly all are very efficient. Name any game: LOTRO, TOR, STO, Black Prophecy, Perpetuum, Diablo III, and even Torchlight. How in God's name does CCP get away with a "new and improved" inventory design that utterly fails to match in any way the smooth functioning UIs of ANY OTHER MODERN MMOs?


Inventory needs in other game:

Bag
Bank
Guild Bank

Inventory needs in EvE.

Ship cargo
Ship hanger
Inventory
Corp Hanger
X# of containers in any of the above
Dronebay

Corp hanger
Ore hanger
Fuel bay

POS module #1
POS module #2
POS module #3-10
POS tower


Because EvE is far more complex then "any other modern mmo", you need different inventory screens for different functions otherwise it would just be a massive clusterfuck and giant nuisance. I can't comprehend how having everything in one window is hard to use then having to manually open every window you need at that moment.

PS: DEAL WITH IT.

PPS: Get over yourself.


I think you just proved my point. The nested containers and/or containers of various types represent a more complex set of objects to handle, and yet CCP tried to deliver a simplified single window system that just made tasks more laborious, and is simply inadequate to the task.

So CCP has a more complex engineering task than other MMO's producers. So what. The Golden Gate Bridge is a very complex structure. I guarantee you that nobody would have cut the builders any slack if it fell down, just because "it was more complex" than other bridges. It's okay, it's only a game, and cars falling into the bay is not a concern. Only playability and fun.
Aramatheia
Tiffany and Co.
#96 - 2012-07-13 10:40:21 UTC  |  Edited by: Aramatheia
Ashera Yune wrote:
The unified inventory is annoying. It is obstructive, unintuitive, and more time consuming to use.

The unified window is especially an annoyance when you deal with poses, corp hangars, and ships with fuel bay, ship main bay, corp hangar, etc like I do.

Those who say its great knows nothing until they try flying an orca or a pos.

.


exactly! i fly mining ops a fair bit with an orca, shift clicking multiple times every time the orca has to make a station run (we dont have a hauler for our mining ops).

I arrive on belt want to get my hulk out. shift click or i lose cargo hold (i have admittedly started allowing maint bay to overwrite cargo hold, i just click the hold button after reship.
Want to open corp bays, right click orca shift click corp bays, or else i lose cargo hold again.

Over to the orca, its boosts are up and such, time to prepare to accept ore.
Want to open corp bay, right click my ship in space, shift click corp bay or i lose cargo hold.
Want to open ore hold. click little arrow thing, open scroll section, get rid of stupid filter thing that i dont use, scroll to ore hold, shift click ore hold or i lose cargo bay. Click arrow thing to make scroll section go away.

the amount of fiddle to set up a simple mining op is insane.

I think though for me personally the most anoying thing of the new inventory is looting. I bash belt sanshas, and i bash sansha hide outs quite alot. Theres always loot to be had. Killing a site with 15-20 wrecks then having to shift click to open every single one because failing to do so closes my cargo hold and opens the wreck in its place is the most idiotic thing i have ever seen in a game, seriously.

Oh and shift clicking is still not 100% on the money. It still overwrites my cargohold from time to time when attempting to shift click stuff be it wrecks or orca related

Tippia wrote:
The problem is that this isn't a modernisation — it's just more flash and less functionality. You remind me of those people who think change is good. It isn't. Good change is good; bad change is bad. This leans more towards the latter due to the loss of customisation, loss of performance, and complete misapplication of an already outdated visual language.


yeah nuclear weapons are much more powerfull miners and construction workers should use that purely cause its more powerfull and is assured to carve out more earth per charge, anyone who disagrees and thinks digging and sparing use of dymamite are better for excavation and site prep must be living in the 1900s.. wimps!
InternetSpaceship
State War Academy
Caldari State
#97 - 2012-07-13 13:19:47 UTC
Jesus Christ, you stupid pubbies are ******* hopeless.

Is there a single thing in this game you won't ***** and whine about literally momths on end?

What do you do when life throws you an actual challenge?

Official Recruiter for GoonSwarm Corporation.

If you paid isk to get into GoonSwarm, you were probably scammed.  If you had the foresight to save the name of your scammer, let me know and I'll do what I can to help you.

Signal11th
#98 - 2012-07-13 13:22:31 UTC  |  Edited by: Signal11th
InternetSpaceship wrote:
Jesus Christ, you stupid pubbies are ******* hopeless.

Is there a single thing in this game you won't ***** and whine about literally momths on end?

What do you do when life throws you an actual challenge?



Yep because everyone knows just accepting things in life makes it turn out all rosey....

God Said "Come Forth and receive eternal life!" I came fifth and won a toaster!

Aramatheia
Tiffany and Co.
#99 - 2012-07-13 13:27:13 UTC  |  Edited by: Aramatheia
InternetSpaceship wrote:
Jesus Christ, you stupid pubbies are ******* hopeless.

Is there a single thing in this game you won't ***** and whine about literally momths on end?

What do you do when life throws you an actual challenge?


correct me if im wrong but isnt the flying in space meant to be the challenge part of eve, not getting the inventory to work in a timely efficient manner?

I mean if i bought a car with remote locking but the remote locking would only work if i had the key in the boot lock while pressing all buttons.. i'd probably take it back and ask for a system that you know, worked. Gotta love bringing real life into computer game scenarios!
Robert Warner
Back Door Burglars
#100 - 2012-07-13 13:32:37 UTC
I also agree with the OP. While I have managed to get used to 'dealing' with the new inventory system, it's slow and obtrusive and I have to keep dealing with that other annoying piece of new UI on the left hand side every time I enter station and want my inventory to open. I always look forward to finding that little triangle at the bottom left of the screen to locate my inventory window.

Personally I like functionality over aesthetics when it comes to UI, and I'll keep saying it.


p.s. Confirming Charlie Sheen is a CCP alt.