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Marauders :: Still Viable ???

Author
Urgg Boolean
Center for Advanced Studies
Gallente Federation
#1 - 2012-07-13 07:29:19 UTC
I discovered that I now qualify for Gallente, Caldari, and Minmatar Marauders after training skills for unrelated needs. WIth the changes to looting mechanics (thanks new UI), it may not be viable to salvage in concert with mangling NPCs, although that is still an attractive concept for me. Plus, Marauder prices are gonzo, bizeemo, and generally nutzoid.

So, I'm curious to know if these very expensive ships are worth the price (hull, skill book, fittings, rigs). Do they still fulfill their role as a "salvage as you go" mission runner ?

Now, my Mach can speed run L4's, but then I have to salvage after the fact. So, even if the Marauder kills more slowly, there may be more time savings due to concurrent salvage capability.

Comments, thoughts, ideas, please !
TheGunslinger42
All Web Investigations
#2 - 2012-07-13 07:42:29 UTC
I think it'd be faster to smash the mission with some other ship then clean it up with a noctis. While marauders can do both things at once, they do each thing much slower so... eh. Marauders are a crap ship class these days.
Vain Eldritch
Pandemic Horde Inc.
Pandemic Horde
#3 - 2012-07-13 07:53:19 UTC
TheGunslinger42 wrote:
Marauders are a crap ship class these days.


They are if you consider marauders as only salvaging battleships for PvE, yes. Outside that limited view, there's still much to recommend them.

Androgynous Caldari Cross-dresser

Lord Drokoth
Hostile.
PURPLE HELMETED WARRIORS
#4 - 2012-07-13 07:54:40 UTC
Macha + Noctis alt. Problem solved.

As they are now, marauders are redundant.
Maeltstome
Ten Thousand Days
#5 - 2012-07-13 09:03:23 UTC
They are only good for ninja plexing. Even then, i'd still take an ishtar.
Maeltstome
Ten Thousand Days
#6 - 2012-07-13 09:05:50 UTC
Lord Drokoth wrote:
Macha + Noctis alt. Problem solved.

As they are now, marauders are redundant.


There was a rash of video's popping up of people flying the Eos and other command ships and absoutely TRASHING people (e.g. noobs who dont fit damage mods) - this leads to a lot of command ships being nerfed and CCP have a nervous breakdown when they realised T2 Battleships would have to 'one-up' the command ships in terms of combat capabilities if they where gonna be flown.

The decided to make them into useless niche ships, such as blops and marauders.

I'd like to see the tier 3 BS rival faction battleships for combat PVP purposes tbh. With proper t2 resists.
Tor Gungnir
Sebiestor Tribe
Minmatar Republic
#7 - 2012-07-13 09:24:40 UTC  |  Edited by: Tor Gungnir
Wasn't there a fight in the Tourny last week where two Vargurs owned the living snot out of the other team?

Just sayin'

Space. It seems to go on and on forever. But then you get to the end and a gorilla starts throwing barrels at you.

Crellion
Nano Rhinos
PURPLE HELMETED WARRIORS
#8 - 2012-07-13 10:43:53 UTC
With a little practice a Vargur will kill and salvage in a fraction more of the time the Machariel takes to kill. If you are dual boxing with a Noctis alt its still wrong you should be dual boxing with 2 Marauders.

PvP wise in many / some situations the 4 utility slots and slightly better resists compensate easily for the sensor strngth disadvantage. Marauders are faction BSs with a twist (Vargur - Macha, Nightmare - Paly, Kronos - Vindicator, Golem - ugh now thats not qute half as good as a rattler :P) and that ho you treat them and price them.

You can cram enough neuts on a gank Kronos to make a Bhaalgorn jealous :P
Lord Drokoth
Hostile.
PURPLE HELMETED WARRIORS
#9 - 2012-07-13 10:54:04 UTC
Crellion wrote:
With a little practice a Vargur will kill and salvage in a fraction more of the time the Machariel takes to kill. If you are dual boxing with a Noctis alt its still wrong you should be dual boxing with 2 Marauders.

PvP wise in many / some situations the 4 utility slots and slightly better resists compensate easily for the sensor strngth disadvantage. Marauders are faction BSs with a twist (Vargur - Macha, Nightmare - Paly, Kronos - Vindicator, Golem - ugh now thats not qute half as good as a rattler :P) and that ho you treat them and price them.

You can cram enough neuts on a gank Kronos to make a Bhaalgorn jealous :P


Funnily enough i did both...
I used to dual box 2 fof cruise golems and a noctis..
Id just sit and pull aggro with the marauders and load/launch the missiles.. and id salvage on the noctis alt while the golems ripped the spawn a new one.
Fof golems are deffo subpar... but then theres 2 of them doing 600-700 dps at whatever range they work at.. the only problem is the missiles ******** target choice.
I also used to 4box rattlesnakes for a laugh the same way... but it was actually slower than the golems.
Cambarus
The Baros Syndicate
#10 - 2012-07-13 10:56:15 UTC
Crellion is right, aside from the golem thing (golem is much, MUCH better than the rattler for missions).

If you're going back to salvage with a second ship, by the time you've warped back to the mission you've already lost the advantage you gained by that fraction more dps you did with the mach. By the time you've looted and salvaged the mission the guy in the vargur has now burned halfway through his next mission, and is now beating you in terms of isk/hour.
Saile Litestrider
Deep Core Mining Inc.
Caldari State
#11 - 2012-07-13 11:02:42 UTC
Cambarus wrote:
Crellion is right, aside from the golem thing (golem is much, MUCH better than the rattler for missions).

I've got to question whether you've played with rattler fittings since the advent of the drone damage augmentors and ancillary shield boosters. It can get downright scary now.
Abyssum Invocat
Yet Another Tax Haven
#12 - 2012-07-13 11:23:45 UTC
Tor Gungnir wrote:
Wasn't there a fight in the Tourny last week where two Vargurs owned the living snot out of the other team?

Just sayin'

They won because they got lucky that the other team had no ECM. They were a bad choice considering how ECM heavy loadouts tend to be. Also, this thread is clearly about PVE.
ACE McFACE
Dirt 'n' Glitter
Local Is Primary
#13 - 2012-07-13 11:47:43 UTC
Vain Eldritch wrote:
TheGunslinger42 wrote:
Marauders are a crap ship class these days.


They are if you consider marauders as only salvaging battleships for PvE, yes. Outside that limited view, there's still much to recommend them.

You mean they're much better for flying into low, getting tackled by a Hurricane with ECM drones, being perma-jammed, and dying?

Now, more than ever, we need a dislike button.

Effect One
Caldari Provisions
Caldari State
#14 - 2012-07-13 12:00:35 UTC
Admitedly I've never tried to PvP in a Marauder.

That said, I can't imagine the low sensor strength being much of an issue generally. With the way ECM is currently implemented you're going to get jammed if a Falcon decloaks 100km from you whether you're in a regular BS or Marauder. ECM is broken.

Gives people more of a chance to get in the lucky jam with the obligatory flight of ECM drones I suppose.

What am I missing?

'This might be internet spaceships, but it's not rocket science to protect yourself and fly with a little common sense' - CCP Falcon

Cambarus
The Baros Syndicate
#15 - 2012-07-13 12:01:12 UTC
Saile Litestrider wrote:
Cambarus wrote:
Crellion is right, aside from the golem thing (golem is much, MUCH better than the rattler for missions).

I've got to question whether you've played with rattler fittings since the advent of the drone damage augmentors and ancillary shield boosters. It can get downright scary now.

Drone damage mods take the drone rattler to like 700 DPS, which is still awful. If you put torps on it then you've got the same problems as a golem, but no TP bonus and less DPS.

If you want a ship that makes good use of the drone damage mods, fly a navy domi (I think I got my mission fit to 1400 DPS with rails but I'd have to double check that)
Saile Litestrider
Deep Core Mining Inc.
Caldari State
#16 - 2012-07-13 12:26:17 UTC
Cambarus wrote:
Drone damage mods take the drone rattler to like 700 DPS, which is still awful. If you put torps on it then you've got the same problems as a golem, but no TP bonus and less DPS.

If you want a ship that makes good use of the drone damage mods, fly a navy domi (I think I got my mission fit to 1400 DPS with rails but I'd have to double check that)

You're only getting 700 out of it? I'd recommend taking another look at your fitting.

Then again it's one of those ships where, if you don't like it, you're not likely to ever like it. At least that's my experience with rattlesnake fans and those unimpressed by it.
Urgg Boolean
Center for Advanced Studies
Gallente Federation
#17 - 2012-07-13 12:42:09 UTC
Cambarus wrote:

Drone damage mods take the drone rattler to like 700 DPS, which is still awful. If you put torps on it then you've got the same problems as a golem, but no TP bonus and less DPS.

If you want a ship that makes good use of the drone damage mods, fly a navy domi (I think I got my mission fit to 1400 DPS with rails but I'd have to double check that)

I don't think 700DPS is right. With Torps+sentries+bonuses, torp rigs, dual TPs, dual Omni's, and BCU X3, my Snake burns down BS's out to ~43Km far faster than my Navy Domi with sentries+bonuses, sentry DPS rigs, dual omni's and no TP's. Torps do require TPs for optimal performance, perhaps that's the difference. My Mach delivers obviously high DPS out to ~50km with 800mm ACs, but the Snake has a way better tank.

How all that matches up with a Marauder is the point of this thread.
Tor Gungnir
Sebiestor Tribe
Minmatar Republic
#18 - 2012-07-13 13:37:50 UTC
This doesn't apply to all the Marauders, but the big Falloff bonus on the Vargur clearly makes it lean towards Auto-Cannons. Personally I love Auto-Cannons, but they are hard to use effectively on most ships in PvE; Artillery can start applying damage as soon as you enter the mission area. Auto-Cannons most often can't. But the Vargur looks like it can get some nice range out of Auto-Cannons.

Space. It seems to go on and on forever. But then you get to the end and a gorilla starts throwing barrels at you.

Batelle
Federal Navy Academy
#19 - 2012-07-13 14:09:55 UTC
Cambarus wrote:
Saile Litestrider wrote:
Cambarus wrote:
Crellion is right, aside from the golem thing (golem is much, MUCH better than the rattler for missions).

I've got to question whether you've played with rattler fittings since the advent of the drone damage augmentors and ancillary shield boosters. It can get downright scary now.

Drone damage mods take the drone rattler to like 700 DPS, which is still awful. If you put torps on it then you've got the same problems as a golem, but no TP bonus and less DPS.



I get 800 dps with drones and t1 cruise missiles (crappy missile skills), so your numbers are way off. Furthermore, that dps can be projected 50km with garde's w/ excellent tracking and no loss of dps due to falloff. Can a Machariel boast that?

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Airto TLA
Acorn's Wonder Bars
#20 - 2012-07-13 17:17:27 UTC
The Marauders as ships are most defintly viable, the vagaur is behind the Mach in DPS, but it is not that enormous of a differnce, but it is significantly less ammo hungry than the Mach (the machs 7 rof bonused guns vs the vaguar's 4 double damaged bonused guns), THe paladin is in the general range of the nightmare, the golem is better/equal to the CNR. THe upside of cherry picked salavage vs no PVP due to crappy sensor.

BUT, the maurauder skill is definitly obsolete:

It is a dead end (it not a prerequisite for anything), it is a skill training pain (a 10x, Willpower/Perception, with high pre reqs), it is also not a cheap skill book. Basically if you could add the train the second race BS (to allow the pirate ship you want) to 5 for the same cost as maruder 5 and get a lot more out of it.
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