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EVE New Citizens Q&A

 
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Certifications or straight to level 5 one skill at a time?

Author
Phelan Kheldian
EVE University
Ivy League
#1 - 2012-07-13 03:27:44 UTC
So, I'm new to Eve Online and I'm hoping to join a low-sec corp soon. I've been leveling up my skills here and there and like many new players I'm trying to figure it out on my own while taking advice from others. On my own, I thought it might be nice to just start doing the certifications suggested for the ships I plan on spending a good amount of time in. I know they don't mean anything in terms of game code, but I thought the certifications would provide good 'rails' to ride as I level.

I ran into someone today while I was mining waiting for the corp I applied for to make a decision on me and this really nice guy hit me up and offered to fleet with me so I could get his mining foreman bonus. At first, I was really suspicious because I've heard and read enough about Eve Online to know few people do ANYTHING without a vested interest in it. I finally agreed to fleet up as he seemed up on the up and up (turns out he was).

While we were mining, we talked about leveling and he was very adamant that I'd be better off taking certain skills to level 5 before worrying about anything else. Granted, he gave me a list of like 6 skills and then added more as we talked. He told me I was 'wrong' for following certifications and I would be better off pushing skills to 4 or 5 and then grabbing the next.

If it matters, my current 'plan' for myself is to be a cloaked courier, using a small ship under a cloak to safely move small valuable items across eve space for my corp or for others under contract. Also, because the skillset is similar and I enjoy PvP (in every other game I've played), I'm aiming to also become a stealth bomber pilot. And then eventually, I plan on grabbing a blockade runner so I can do the cloaked courier job on a much larger size.

My basic question is: are either of us more right than the other? I understand the miner's theory that capping skills is important, but I also feel I'll be missing out on other needed skills (and thus modules) by spending so much time getting every skill to 4 or 5 before thinking about another skill. I grabbed cloak 2 so I can learn how to use a cloak before I get into a stealth bomber... I'm also getting a few points in propulsion jamming so I can be a tackler in my frigates until I can get my stealth bomber.

TL;DR: what's better: leveling a skill to 4 or 5 and moving on to the next OR gradually building up all the skills you really need to do the role you need/want to do in Eve?
Zoe Athame
Don't Lose Your Way
#2 - 2012-07-13 03:50:36 UTC
For the most part, getting a skill to 4 is good enough with the exception of fitting skills which should be maxed ASAP. T2 ships and modules will have a prerequisite skill that has to be at 5 so you can train those on a case by case basis. For example, stealth bombers need your racial frigate + electronics upgrades both at 5.

Also, not all skills train equally so you can get a bunch of level 5s that take 3 days to train or one that takes a month.
Sten Biller
Deep Core Mining Inc.
Caldari State
#3 - 2012-07-13 04:15:26 UTC
Zoe is right lvl4 skills are mostly good enough. I would also say "gradually building up" is the best plan; no good to max a single weapon if you can't hit (track) with it, have no defense, move slower, etc.

I would have an ideal build you can reach in 2-4 months, & plan to have a few other lower-tied builds that you feel useful as stepping stones. I think you want to do this; research/join RedVsBlue or other "University"/"Academy" PC corp to help with ship-builds, then train towards those. With this tiered-ship approach, you'll see that you'll need to stagger your training. Let t he ship builds be your "certificates"

I would do the NPC Security missions for 2-14 days while training, then join RedVsBlue for a few weeks, to see what you truly like.
Istan Mahwi
Aliastra
#4 - 2012-07-13 05:16:43 UTC  |  Edited by: Istan Mahwi
play it how you want to. there's no perfectly skilled character so just level up what you want when you want.

take ppl's advice into consideration but dont follow it rigidly.

sandbox....sandbox....

.

malaire
#5 - 2012-07-13 07:01:46 UTC  |  Edited by: malaire
If I were to make new char, I wouldn't train even fitting skills to V until I need them or don't have any other usefull skills to train.

If you can afford to buy skillbooks, buy any which seems to give at least small benefit and train 2-3 levels. Then continue training skills which seems to offer most benefit for time trained. I often don't check what level I am training but how much benefit I am getting - e.g. this skill gives 5% bonus for 10 days of training but other gives 2% bonus for 1 day of training, so 2nd one gives more bonus per day.

As for certificates: Core certificates are good to follow. For all other certificates, I sometimes check them to see if there is a skill I have missed and should train. But I never follow other certificates (except for fun, like my trading certificates which I havn't ever fully needed, but still wanted to get.Cool)

EDIT:

TL;DR: Build gradually but don't necessarily follow certificates. Check all skills and train what is usefull to you.

New to EVE? Don't forget to read: The Manual * The Wiki * The Career Options * and everything else

Mara Rinn
Cosmic Goo Convertor
#6 - 2012-07-13 09:19:44 UTC
Core Competency -> Standard.

Then play around with ship hulls, weapon systems, play styles, until you find something you're interested in. Then focus on the specialist skills that will help fly that ship better (Starting with Core Competency -> Elite).
Celeste Taylor
Ruby Dynasty
#7 - 2012-07-13 09:34:21 UTC
The first thing I did with this character was to train cybernetics to level 5, but I did have a good amount of money to burn on +5 implants and backups if needed. The first thing I got ranked to 5 for my first character was drones 5, but had most of the core skills at standard by then.
Vellen Thoss
The Scope
Gallente Federation
#8 - 2012-07-13 12:52:12 UTC
Mara Rinn wrote:
Core Competency -> Standard.

Then play around with ship hulls, weapon systems, play styles, until you find something you're interested in. Then focus on the specialist skills that will help fly that ship better (Starting with Core Competency -> Elite).



This.

Also, to the OP; I look at certificates as guidelines that help you set a target objective and show you the skills and levels of those skills needed to do that target objective somewhat well, well, good, and best.

Tavin Aikisen
Phoenix Naval Operations
Phoenix Naval Systems
#9 - 2012-07-13 15:17:41 UTC
I've always thought of it like this:

-Level 3 = You can do it
-Level 4 = You can do it competently
-Level 5 = You're spending a lot of time doing it

"Remember this. Trust your eyes, you will kill each other. Trust your veins, you can all go home."

-Cold Wind

Vellen Thoss
The Scope
Gallente Federation
#10 - 2012-07-13 15:35:41 UTC
Tavin Aikisen wrote:
I've always thought of it like this:

-Level 3 = You can do it
-Level 4 = You can do it competently
-Level 5 = You're spending a lot of time doing it



Pretty much, only time I train level V in anything is when:

1. I need it to move up a tier (ie, Racial Cruiser V to fly HACs/HICtors/Recon)

2. I need it to make a fit work (AWU V)

3. I am about to take a long break and might as well set a 24+ day skill to train so I don't waste time.
Lyric Lahnder
Deep Core Mining Inc.
Caldari State
#11 - 2012-07-13 16:17:51 UTC
As a new player theres so much **** you need to train up to contend I would say get all the core stuff to 4 then start knocking out V's when you know what tech II **** you want to fly. Dont forget there Overhauling all the ships starting with frigates. Theres going to be more tech 1 **** out there thats nasty if you can fly it right.

Noir. and Noir Academy are recruiting apply at www.noirmercs.com I Noir Academy: 60 days old must be able to fly at least one tech II frigate. I Noir. Recruits: 4:1 k/d ratio and can fly tech II cruisers.

Ryelek d'Entari
Horizon Glare
#12 - 2012-07-14 00:04:43 UTC
Mara Rinn wrote:
Core Competency -> Standard.

Then play around with ship hulls, weapon systems, play styles, until you find something you're interested in. Then focus on the specialist skills that will help fly that ship better (Starting with Core Competency -> Elite).


Make sure to look at the certificates with a critical eye. My favorite example is Core Targeting Standard. Training Electronics Upgrades V is just a silly waste of a week, until you want to fly covops.
Kahega Amielden
Rifterlings
#13 - 2012-07-14 00:41:29 UTC
Quote:
Make sure to look at the certificates with a critical eye. My favorite example is Core Targeting Standard. Training Electronics Upgrades V is just a silly waste of a week, until you want to fly covops.

I can one up you. That same cert asks for Targeting V and Multitasking to some level.

The only ship that ever can or need to lock that many ships at once are logi.
Phelan Kheldian
EVE University
Ivy League
#14 - 2012-07-14 01:57:31 UTC
Just wanted to thank everyone for their advice. Nice to know I'm on the right path.

Ryelek d'Entari wrote:
Mara Rinn wrote:
Core Competency -> Standard.

Then play around with ship hulls, weapon systems, play styles, until you find something you're interested in. Then focus on the specialist skills that will help fly that ship better (Starting with Core Competency -> Elite).


Make sure to look at the certificates with a critical eye. My favorite example is Core Targeting Standard. Training Electronics Upgrades V is just a silly waste of a week, until you want to fly covops.


In reply to this:

This is a very valid point that I should have thought of... but didn't. I was thinking of certificates as an atlas showing me a good way to get where I'm going; but, as we all know, sometimes the atlas isn't always dead-on correct. As mentioned, multi-tasking isn't going to do me a lot of good since the ship that I'm really looking to pilot has 5 or 6 locks possible... so multi-tasking would be wasted time.

Although Electronics Upgrades V is actually on my list as I want to fly covert ops. :D But again, thank you for the advice and the reminder to treat certificates as a roadmap and not as railroad tracks.
malaire
#15 - 2012-07-14 06:41:45 UTC  |  Edited by: malaire
Kahega Amielden wrote:
Quote:
Make sure to look at the certificates with a critical eye. My favorite example is Core Targeting Standard. Training Electronics Upgrades V is just a silly waste of a week, until you want to fly covops.

I can one up you. That same cert asks for Targeting V and Multitasking to some level.

The only ship that ever can or need to lock that many ships at once are logi.

Having 10 targets is also extremely usefull for salvaging level 4 mission in Noctis. But yes, that can easily be skipped until you have real use for so many targets. EDIT: Also Targeting V is needed to get full 7 targets for battleships.

ps. I have over 40 million skillpoints and just recently got Electronics Upgrades V because I now decided to go for covops.

New to EVE? Don't forget to read: The Manual * The Wiki * The Career Options * and everything else

Karloth Valois
1st. Pariah Malefactor corp.
The New Eden Yacht Club.
#16 - 2012-07-14 17:29:30 UTC
When i started i trained as many skills as i could to level 3, it gave me a good base of skills then i upgraded them to level 4 over time and level 5 for some the the most important ones, now i choice my own goals based on what i want to be able to fly and fit, and the support skills that will benifit them. Certificates are not a bad way to get an idea of what skills you need but dont follow them to the letter, some have pointless skills in them that its not worth training to such a high level, and the "recommended" certicates for some ships just arent good enough, if that was all you had most ships your be flying only tech1 fit.

There is no right or wrong way to train, but having a lot of skills at lower levels is generally better than having few high level skills, unless your doing something very speciallised.

It's not been nice, but thanks for using lube