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Player Features and Ideas Discussion

 
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Replace Defenders with Electronic Flares

Author
Ashera Yune
Doomheim
#1 - 2012-07-12 20:36:23 UTC
Defenders are buggy and don't work properly.

I think we should have flare launchers that drop a flare which has a chance of confusing guided missiles.


Unguided missiles will not be affected and give unguided missiles an advantage over unguided.

"Yesterday we obeyed kings and bent our necks before emperors. But today we kneel only to truth."

 Kahlil Gibran

serras bang
Caldari Provisions
Caldari State
#2 - 2012-07-12 22:37:15 UTC
this isnt a bad idea
Daria Meridian Carlile
Necromatic Inc.
#3 - 2012-07-12 23:28:50 UTC
Ashera Yune wrote:
Defenders are buggy and don't work properly.

I think we should have flare launchers that drop a flare which has a chance of confusing guided missiles.


Unguided missiles will not be affected and give unguided missiles an advantage over unguided.


Adding flares would work on the assumption that missiles go for your engines, which they don't,


It would also make very little sense that a flare would make a missile miss a ship, while an unguided rocket would swirl around and hit the ship spot on no matter how it maneuvers
Derron Bel
Viziam
Amarr Empire
#4 - 2012-07-12 23:45:22 UTC
well I'm sure some mumbo jumbo can be invented to justify magical flares. So I don't think thats really a problem.

I don't really see flares as replacing defenders though. There's no reason they can't be complimentary. Especially if defenders targeted all missiles.

Random brainstorm: Flare module reduces signature radius by 90% for 10 seconds. Haz cooldown.
Esaf Itog
Faulcon de Lazy
#5 - 2012-07-13 00:06:14 UTC
I had a similar idea to this which I would of described more along the lines of Chaff Dispensers for small ships (frigs, cruisers and maybe BCs) and then a different system which still works in the same kind of way as chaff but this would be a Flak Screen for BC and up into the capitals.

I would see the Chaff Dispensers working in a way that reduces the sig radius of the ship. Have the module run on a 15 second cycle with the effect gradually decreasing during the cycle.

Flak Screen would work in a sort of directed smartbomb way (if that would be possible) by actually doing damage to incoming missiles and drones while also causing either a tracking disruption on hostile vessels or sig radius reduction on host vessel.

The idea being that these are systems that can be used not just against missile boats but also against turret boats as well.

Another idea I had was CWIS but I haven't really thought it all through yet...
Corina Jarr
en Welle Shipping Inc.
#6 - 2012-07-13 00:11:09 UTC
Daria Meridian Carlile wrote:
Ashera Yune wrote:
Defenders are buggy and don't work properly.

I think we should have flare launchers that drop a flare which has a chance of confusing guided missiles.


Unguided missiles will not be affected and give unguided missiles an advantage over unguided.


Adding flares would work on the assumption that missiles go for your engines, which they don't,


It would also make very little sense that a flare would make a missile miss a ship, while an unguided rocket would swirl around and hit the ship spot on no matter how it maneuvers

Missiles do go for the engine... which is deep inside the ship. What your thinking of is the exhaust. Which may not be hotter than a ships hull.

Guided missiles have on board computers targeting the ship. Whereas unguided use the ships computers to hit the enemy. On board systems are smaller, and likely more prone to interference.

The idea could work... though with the new change to TDs possibly coming, it would make missiles a little too hindered.
Nicoli Voldkif
Legion of the Obsidion Star
#7 - 2012-07-13 00:57:53 UTC
Daria Meridian Carlile wrote:
Ashera Yune wrote:
Defenders are buggy and don't work properly.

I think we should have flare launchers that drop a flare which has a chance of confusing guided missiles.


Unguided missiles will not be affected and give unguided missiles an advantage over unguided.


Adding flares would work on the assumption that missiles go for your engines, which they don't,


It would also make very little sense that a flare would make a missile miss a ship, while an unguided rocket would swirl around and hit the ship spot on no matter how it maneuvers


More and likely it would be a combination Flare/Chaff/Decoy launcher. I also had a similar thought about doing this to defenders, Make a separate launcher for them that doesn't take up a launcher/turret slot. Make it ammo dependent and have it reduce your sig size for incoming missiles possibly guns as well. Have it work on everything since chances are the missiles aren't contact fused.
a newbie
Kenbishi Heavy Industries Inc.
#8 - 2012-07-13 02:28:13 UTC
Daria Meridian Carlile wrote:
Ashera Yune wrote:
Defenders are buggy and don't work properly.

I think we should have flare launchers that drop a flare which has a chance of confusing guided missiles.


Unguided missiles will not be affected and give unguided missiles an advantage over unguided.


Adding flares would work on the assumption that missiles go for your engines, which they don't,


It would also make very little sense that a flare would make a missile miss a ship, while an unguided rocket would swirl around and hit the ship spot on no matter how it maneuvers


Im sorry are you a missile expert? Just watch some TV, it doesn't always rot the brain. Flares can also take forms different from heat signatures. Laser guided missiles can be jammed, advanced radar can be jammed, and considering the size of ships in EVE, I am sure a chaff the size of a AWAC (which has some REDICULOUS off-label capabilities) could easily contain the technology to screw with missiles.

+1 OP

...um.. fire?

a newbie
Kenbishi Heavy Industries Inc.
#9 - 2012-07-13 02:34:37 UTC
Nicoli Voldkif wrote:
Daria Meridian Carlile wrote:
Ashera Yune wrote:
Defenders are buggy and don't work properly.

I think we should have flare launchers that drop a flare which has a chance of confusing guided missiles.


Unguided missiles will not be affected and give unguided missiles an advantage over unguided.


Adding flares would work on the assumption that missiles go for your engines, which they don't,


It would also make very little sense that a flare would make a missile miss a ship, while an unguided rocket would swirl around and hit the ship spot on no matter how it maneuvers


More and likely it would be a combination Flare/Chaff/Decoy launcher. I also had a similar thought about doing this to defenders, Make a separate launcher for them that doesn't take up a launcher/turret slot. Make it ammo dependent and have it reduce your sig size for incoming missiles possibly guns as well. Have it work on everything since chances are the missiles aren't contact fused.


The chaffs wouldn't reduce your signature size, but rather increase it for a bit. When you launch flares you have to look at them as a sphere effect as they are designed to radiate whatever form of decoy it is with extreme effectiveness. The air around a flare from a chaff launcher used in todays combat jets could easily burn you just being a little closer than 10'. Until the chaff departs your relative area you would appear as a much larger circle with some holes in the middle between you and the chaffs.

This would in effect expand the computers idea of a targets surface making you appear MUCH larger, but it also means it could plot a shot thinking it would hit when in fact something rediculous like 30% of its actual target is your ship. This is the point when fighter jets either get caught by a SAM because you're hoping it goes for the wrong part of the moving blob as you and the chaff go different directions.

So in this respect it possibly should operate on a % basis.

...um.. fire?

Nicoli Voldkif
Legion of the Obsidion Star
#10 - 2012-07-14 13:36:22 UTC
a newbie wrote:
Nicoli Voldkif wrote:

More and likely it would be a combination Flare/Chaff/Decoy launcher. I also had a similar thought about doing this to defenders, Make a separate launcher for them that doesn't take up a launcher/turret slot. Make it ammo dependent and have it reduce your sig size for incoming missiles possibly guns as well. Have it work on everything since chances are the missiles aren't contact fused.


The chaffs wouldn't reduce your signature size, but rather increase it for a bit. When you launch flares you have to look at them as a sphere effect as they are designed to radiate whatever form of decoy it is with extreme effectiveness. The air around a flare from a chaff launcher used in todays combat jets could easily burn you just being a little closer than 10'. Until the chaff departs your relative area you would appear as a much larger circle with some holes in the middle between you and the chaffs.

This would in effect expand the computers idea of a targets surface making you appear MUCH larger, but it also means it could plot a shot thinking it would hit when in fact something rediculous like 30% of its actual target is your ship. This is the point when fighter jets either get caught by a SAM because you're hoping it goes for the wrong part of the moving blob as you and the chaff go different directions.

So in this respect it possibly should operate on a % basis.


I understand that the it would increase the apparent size of your ship, however it would decrease the chance of a full on hit of the missile which effect is best shown by a reduction of signature size.