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Alts in Eve?

Author
Kadeyoo
Viziam
Amarr Empire
#41 - 2012-07-12 06:47:22 UTC
CCPs revenue would drop by over 50% if they allowed skill training on all characters per account.

Relient Tolemus
Lazy Town
#42 - 2012-07-12 07:13:44 UTC
Kadeyoo wrote:
CCPs revenue would drop by over 50% if they allowed skill training on all characters per account.



This.

And the simple fact that eve players dont like having features, especially those they have become accustomed too, taken away. Just look at what happened when you couldnt spin your ship anymore?

If you could train all three alts on a single account then that would make it nearly pointless to have multiple accounts (assuming you have less than 3 alts) and would force people to spend another $20 on character transfers per character to move them to the main account.

It's also important to remember that this is a signature.

Xorv
Questionable Acquisitions
#43 - 2012-07-12 08:47:16 UTC
Smapty wrote:

Xorv wrote:
Your thread has everything to do with WoW, you came charging into these forums identifying yourself as a WoW player, proudly proclaiming yourself a "hardcore raider" Lol and proceeded to ask for EVE to be more like WoW. You should be grateful we all just didn't tell you to F... off.

At this point I'll assume you we're screamed at by your raid leader at some point for repeatedly standing in fire, and are scarred for life. How dare I mention the MMO that shall not be named.


Lol I'd sooner go out and clean up after other people's dogs than play WoW, at least I'd be outside. I am familiar with the game though as friends and even one family member played it (seriously the shame of admitting that). PvE raiding in Themepark MMOs like WoW is the antithesis of the gameplay I enjoy and value, and that's a sentiment that's going to be found among a lot of posters here on the EVE forums, as we came here to play a Sandbox MMORPG built around player conflict.

If there's hostility towards you it's because your probably poster 1232544353 that's come here from that blight on the gaming world and rather embrace the gameplay we enjoy immediately proceed to demand our game be made more like WoW in one way or another. So, yeah how dare you! Go the F.. back to WoW.
Tchulen
Trumpets and Bookmarks
#44 - 2012-07-12 12:24:27 UTC
Whilst I can understand you questioning the skill progression system in EvE, coming from WoW as you have, what I can't understand is your beligerant refusal to accept that the reason it's this way is because that's how it works best for the game as a whole. You seem to think that you, having considered this for all of a few weeks, know better than the people who originally designed the game and the thousands upon thousands of predominantly intelligent people who've played and helped develop the game since its inception.

I've read this thread. You've had all the reasons explained to you and yet you persist in demanding that everyone else is wrong and you're right. How many people in this thread have agreed with you? None. This should tell you something although it appears to have completely passed you by.

Your suggestion that WoW is like EvE is laughable. I've played WoW for some time. It's what I do when I don't want to use my brain. If you wish to see what is generally accepted as the difference between WoW and EvE do a google search for "learning curves of popular mmorpg". They are in completely different leagues.

You also claim that CCP should take a lesson from Blizzard. Well, quantity does not equal quality as exemplified by WoW. It's a game for the masses which requires only a modicum of intelligence to understand and play. It's not a sandbox. It's a hand-holding theme park.

You repeatedly state that because you can max level a character in WoW in a day (where's the fun in that?) you should be able to level up 3 characters in eve simultaneously. How are you reaching this conclusion? The progression systems are completely different. It's like me saying that because when playing rugby I can carry the ball I also should be able to in football(soccer). They're completely different games with different rules.

Perhaps you should concentrate more on playing the game than on complaining about core aspects which simply aren't going to get changed because one person, who clearly doesn't understand them, whines on the forum.

Or, as previously stated, go back to WoW.
Smapty
The Scope
Gallente Federation
#45 - 2012-07-12 15:25:11 UTC
Tchulen wrote:
Whilst I can understand you questioning the skill progression system in EvE, coming from WoW as you have, what I can't understand is your beligerant refusal to accept that the reason it's this way is because that's how it works best for the game as a whole. You seem to think that you, having considered this for all of a few weeks, know better than the people who originally designed the game and the thousands upon thousands of predominantly intelligent people who've played and helped develop the game since its inception.

I've read this thread. You've had all the reasons explained to you and yet you persist in demanding that everyone else is wrong and you're right. How many people in this thread have agreed with you? None. This should tell you something although it appears to have completely passed you by.

How many people in this thread have even agreed with each other? Allow me to summarize the intelligent arguments presented so far:

  1. Playing multiple Alts would stress me out, you shouldn't have them either.
  2. The existence of Alts is destroying the game.
  3. Without Alts CCP would lose 50% of it's revenue, so clearly everyone playing agrees Alts are destroying the game.
  4. The system in place is great because it forces people to focus on one character in the sandbox, except it clearly doesn't at all. In fact, CCP has made Alts and Alt trading a significant revenue source, but certainly they agree Alts are ruining the game, too, right?
  5. We think it makes perfect sense to be charged double, triple, or whatever to play the game how folks normally play any MMO, including Eve. That certainly has no effect on the game's growth and popularity.
  6. WoW is the dumbest game EVAR!

Did I miss anything?

Honestly I think this is one of those cases where the view is FAR clearer from outside the sandbox. The current Alt system seems a bit abusive to its player base. Yes, CCP would in the short term lose revenue, but in the long run I think they'd gain significantly more. Only reason I brought this up... I'd actually like to see this game expand.

Tchulen wrote:
Your suggestion that WoW is like EvE is laughable. I've played WoW for some time. It's what I do when I don't want to use my brain. If you wish to see what is generally accepted as the difference between WoW and EvE do a google search for "learning curves of popular mmorpg". They are in completely different leagues.

You also claim that CCP should take a lesson from Blizzard. Well, quantity does not equal quality as exemplified by WoW. It's a game for the masses which requires only a modicum of intelligence to understand and play. It's not a sandbox. It's a hand-holding theme park.

Yes, without a doubt the learning curve in Eve is very steep, which is a blessing and a curse... a game can be wildly sophisticated without being excessively tough on new players. WoW's designers have always had the philosophy "easy to learn, difficult to master", which means you do have droves of morons playing the game... but at the higher ends of raiding and PvP it's a fairly sophisticated game, something you've clearly never experienced.

Tchulen wrote:

You repeatedly state that because you can max level a character in WoW in a day (where's the fun in that?) you should be able to level up 3 characters in eve simultaneously. How are you reaching this conclusion? The progression systems are completely different. It's like me saying that because when playing rugby I can carry the ball I also should be able to in football(soccer). They're completely different games with different rules.

WoW leveling was only brought up because someone in this thread was making the comparison. In WoW the game doesn't actually start until you reach max level and gain all of your skills... leveling is simply a roadblock. It then takes months and years to develop the gear, reputation, and skill to conquer the hardest aspects of the game.

But yes, its comparing apples and oranges. In Eve the skill progression system itself is designed to take months or years, effectively making it impossible to "max out" multiple characters outside of buying multiple accounts... which apparently half the people playing the game are forced to do. Just doesn't seem like a healthy situation, which between that and the learning curve are reflected in the subscription numbers.
Yeep
The Scope
Gallente Federation
#46 - 2012-07-12 16:09:47 UTC
Would you be ok with the ability to train all 3 slots on your account at once at the cost of all training times increasing 3x?

I have played WoW at an endgame raiding level and while I wasn't in an elite guild we cleared everything except the Lich King in Icecrown 25 hard modes. At the end of Wrath I was unemployed and had a level 80 of every class. WoW alts allow you to do something you can't do on your main, whether that be playing a different class or faction or server (although I hear a lot of that is possible now with paid transfers). Eve alts allow you to do something you can't do right now on your main, go somewhere dangerous, fly something different. In Eve theres nothing you can't do with a character, just stuff you can't do yet. If I want to get into industry I have a choice. I can train an alt for it, pausing training on my main, I can train my main for it or I can pay CCP for another account.

CCP have decided on a rate of training that keeps people interested and for the most part its worked. Eve has a much healthier subscriber curve than most MMOs. Allowing 3 training queues per account effectively reduces the time it takes for you to reach goals and as Blizzard are finding out, if you make goals too easily achievable you'd better have something harder for people to aim for or they'll get bored and leave.
Smapty
The Scope
Gallente Federation
#47 - 2012-07-12 17:03:20 UTC
Yeep wrote:
I have played WoW at an endgame raiding level and while I wasn't in an elite guild we cleared everything except the Lich King in Icecrown 25 hard modes. At the end of Wrath I was unemployed and had a level 80 of every class. WoW alts allow you to do something you can't do on your main, whether that be playing a different class or faction or server (although I hear a lot of that is possible now with paid transfers). Eve alts allow you to do something you can't do right now on your main, go somewhere dangerous, fly something different. In Eve theres nothing you can't do with a character, just stuff you can't do yet. If I want to get into industry I have a choice. I can train an alt for it, pausing training on my main, I can train my main for it or I can pay CCP for another account.

CCP have decided on a rate of training that keeps people interested and for the most part its worked. Eve has a much healthier subscriber curve than most MMOs. Allowing 3 training queues per account effectively reduces the time it takes for you to reach goals and as Blizzard are finding out, if you make goals too easily achievable you'd better have something harder for people to aim for or they'll get bored and leave.

I do agree that making goals too easy too achieve is a bad thing, it has certainly been bad for WoW (one of the reasons why I'm here), but I don't believe that really pertains to this discussion as much as you do...

Maxing out alts in Eve takes a LONG time, and maxing out several alts capable of doing different things very well takes an unrealistic amount of time for many players. Regardless of how you think people should be playing the game, how they are actually playing the game can't be denied. They like alts. They like separate training queues.

If the rate of training with one account was sufficient why do a staggering number (50%?!) of people have additional accounts? Clearly half of Eve's players are so convinced the rate of training isn't sufficient they are willing to fork out double or triple their subscription rate. Sorry, but that's a broken model. Short term gain for the company perhaps, but ultimately crippling in a world where most MMOs are going free to play.
Yeep
The Scope
Gallente Federation
#48 - 2012-07-12 17:40:04 UTC  |  Edited by: Yeep
Smapty wrote:

I do agree that making goals too easy too achieve is a bad thing, it has certainly been bad for WoW (one of the reasons why I'm here), but I don't believe that really pertains to this discussion as much as you do...

Maxing out alts in Eve takes a LONG time, and maxing out several alts capable of doing different things very well takes an unrealistic amount of time for many players. Regardless of how you think people should be playing the game, how they are actually playing the game can't be denied. They like alts. They like separate training queues.

If the rate of training with one account was sufficient why do a staggering number (50%?!) of people have additional accounts? Clearly half of Eve's players are so convinced the rate of training isn't sufficient they are willing to fork out double or triple their subscription rate. Sorry, but that's a broken model. Short term gain for the company perhaps, but ultimately crippling in a world where most MMOs are going free to play.


Sure, I have 4 accounts but a lot of that has to do with wanting 4 characters logged in at once. When I started my second account back in 2006 I needed to be able to run freighter logistics in empire at the same time as FCing fleets in 0.0. My third account came when the second pilot joined Goonfleet for 0.0 freighter logistics and I needed a neutral pilot for empire. Both those accounts now have research and manufacturing characters in the other 2 spots and the two "main" characters now fly dreads. But thats more a side effect of needing to train something to justify keeping the account subbed than any strong desire on my part to triple box dreads. The fourth account is because I want a Tengu to PvE in when my caps are deployed.

Yeep is pretty close to a perfect Moros pilot but my two alts have the bare minimum skills for reimbursement. That doesn't stop me taking them out and having fun. If not having perfect skills is stopping you trying something in Eve you're going to be miserable. You need to set goals based around achievement rather than numbers on a character sheet. To put it in WoW terms you should aim to clear bosses, not for a high average iLevel. Skillpoints (like gear) are a means to an end, not the end itself.

I think, contrary to your final statement, that providing people with 3 training queues per account would provide more short term gain at the expense of sustainability. The faster people train skills the more content CCP has to add to constantly provide them with carrots to chase. Right now people are getting that training speed via multiple accounts. If they don't have to do that any more CCP lose the income stream multiple subscriptions provide while also having to create content faster to account for all the new characters in training.

As for the free to play thing, a lot of MMOs take that route because they tried to compete with WoW and failed. If you go after WoW players you're going to have to compete with Blizzard's 10 year headstart and incredible budget for content and nobody can do that so they're left with trying to compete on price. One of the reasons Eve has managed steady growth for most of it's life is there isn't really anything else like it.
Smapty
The Scope
Gallente Federation
#49 - 2012-07-12 18:40:44 UTC  |  Edited by: Smapty
Yeep wrote:
I think, contrary to your final statement, that providing people with 3 training queues per account would provide more short term gain at the expense of sustainability. The faster people train skills the more content CCP has to add to constantly provide them with carrots to chase. Right now people are getting that training speed via multiple accounts. If they don't have to do that any more CCP lose the income stream multiple subscriptions provide while also having to create content faster to account for all the new characters in training.


I appreciate the cogent responses, btw... it would terrify some Eve players to know how remarkably similar the forums here are to WoW's forums in average post coherence. P

So based on what you're saying, here are some assumptions:

  1. If Skillpoints are simply a means to an end, and the true fun of the game occurs regardless of skill level, then being maxed shouldn't have a huge bearing on your desire to play the game, or the need for additional content.
  2. People like alts because they allow them to be parked in several places at once, as well as being able to focus on different skill areas.
  3. People like multiple accounts not only because they can train separately, but perhaps more significantly, because they can play several characters at the same time.

Therefore, It seems to me that allowing folks to train 3 characters simultaneously on the same account would:

  • Not have a huge negative impact on their desire to play the game long term (see 1 above).
  • Actually have a positive impact on player retention (aka more money for CCP), since all of the folks who currently can't afford multiple accounts could explore and participate in more of the game, staying interested.
  • Still leave many players wanting additional accounts for simultaneous play, since it's clearly advantageous (a legitimate reason to purchase additional accounts IMO), therefore no mass exodus from additional accounts would be likely.

Seems like all upside to me.
Corina Jarr
en Welle Shipping Inc.
#50 - 2012-07-12 18:45:39 UTC
Allowing alt training on the same account would still cut significantly. into CCPs income (specifically from all those folks who train alts just to sell on the EVE character market). For that reason alone, it will never happen.
Mag's
Azn Empire
#51 - 2012-07-12 23:15:14 UTC
No thank you. Other MMO's do not allow this, so why should Eve?
Not only that, but it would reduce CCP's income. That alone, should tell you it's a bad idea.

If you want to train more chars, then open a second account. Unlike other MMO's, you can pay for this account with in-game monies. Blink

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Katie Frost
Ministry of War
Amarr Empire
#52 - 2012-07-13 00:27:03 UTC
The problem you have Smapty is that you are simply comparing WoW and Eve far too much. Although I appreciate that you clearly say that the two are very different, the fact remains that your mindset is still on WoW and other MMOs - which Eve really doesn't resemble and should not be compared to. Indeed, this is the Iron Chef of the restaurant world and we like having our 50 loyal customers that enjoy fine food and good taste, as opposed to simplicity and speed offered by McDonalds.

Once you understand this mindset, you will appreciate why most of the player base will vehemently object to making changes to the current 'alt' system.

Let's put it this way - all arguments aside:

You aren't wrong in saying that there may be logic in allowing simultaneous training on all 3 character (alt) slots. The math may even work out. However, it goes against what Eve is and what it is designed for. I believe that the DEVs noted at one point that allowing 3 character slots for each account was a mistake. It’s not meant to be easy to access all aspect of the game and speed-level on one character.

I generally dislike using this logic but at times it's just the way it is - and the more you play Eve and realise that it's really not about grinding up to a certain level and/or having everything maxed out, you will likewise see the validity of the feedback provided by the rest of the community.

It may take a bit to beat the 'completion-ist' out of your system but you will learn.

P.S. It's nice to see a coherent argument being put forward though - generally any mention of WoW and people start bombarding the thread with gtfo's.
Nicoli Voldkif
Legion of the Obsidion Star
#53 - 2012-07-13 00:49:45 UTC
Kadeyoo wrote:
CCPs revenue would drop by over 50% if they allowed skill training on all characters per account.



No it wouldn't. People have alt accounts in EVE for the same reason they have Alt accounts in WoW and every other MMO out there. The ability to run 2 or more games simultaneously. You think that person with 10 accounts is training each one to be used one at a time? Nope they are multi-boxing training multiple characters on the same account does nothing for them well except to sell.

Now I have run upwards of 3 accounts my self and frankly its just not worth it after about 3-4 months into the game if your not multi-boxing. You end up spending more time retraining the same base skills over then you would by just training them on your main anyways.
Corina Jarr
en Welle Shipping Inc.
#54 - 2012-07-13 00:51:52 UTC
Nicoli Voldkif wrote:
Kadeyoo wrote:
CCPs revenue would drop by over 50% if they allowed skill training on all characters per account.



No it wouldn't. People have alt accounts in EVE for the same reason they have Alt accounts in WoW and every other MMO out there. The ability to run 2 or more games simultaneously. You think that person with 10 accounts is training each one to be used one at a time? Nope they are multi-boxing training multiple characters on the same account does nothing for them well except to sell.

Now I have run upwards of 3 accounts my self and frankly its just not worth it after about 3-4 months into the game if your not multi-boxing. You end up spending more time retraining the same base skills over then you would by just training them on your main anyways.

You forget the people who make alts to sell. And those who skill up alts for specific purposes, like dying a lot.
Yeep
The Scope
Gallente Federation
#55 - 2012-07-13 00:52:11 UTC  |  Edited by: Yeep
So the optimal solution for me as a player would be a system where you paid a one off fee for each character slot and your monthly subscription would scale based on how many active skill queues and concurrent logged in characters you wanted. Multiple accounts would become obsolete (except I guess for spies) instead you'd have one single battle.net-esque login with a potentially unlimited number of characters.

That said I'm very aware that this would result in a net loss of income for CCP because I'd have access to all my characters all the time, only paying for training queues and concurrent logins when I needed them. And as I mentioned earlier, CCP has to balance income against content creation, people training into content faster means they expect more content sooner. Increase training speeds and you'd better have an income increase to go alongside to pay for that extra content.

Katie Frost wrote:

P.S. It's nice to see a coherent argument being put forward though - generally any mention of WoW and people start bombarding the thread with gtfo's.


MMOs don't exist in a bubble but its important to learn the right lessons from WoW rather than putting it on a pedestal or burying it with disdain.

Corina Jarr wrote:

You forget the people who make alts to sell. And those who skill up alts for specific purposes, like dying a lot.


Theres also the issue that once you've trained an alt on a second account its easy to keep it there rather than transferring it. And if you do that you need to keep paying your subs otherwise you lose access to the alt. And if you're paying subs you might as well keep training.

MMOs are all about getting people to log in regularly to keep them engaged with the game. Logging in to change your skill queue is a big part of that. Its the same with dailies in WoW, you're logging in, people will talk to you in shared channels so you keep up social ties. Social ties are one of the best ways to stop people bailing on your MMO for the next big thing.
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