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Siege ship

Author
Jahnk Sanj
Center for Advanced Studies
Gallente Federation
#1 - 2012-07-11 12:24:37 UTC
Hello all,

I'd just like to suggest the idear of a ship that would be capable of using the siege module and maybe some type of weapon to go with it in order to help out during POS bashing or Outpost bashing.
It would be 1.5 x the size of a battleship but modeled to look like the hull was built around the weapon, and would require the siege mod to be active before it could fire.

I wouldn't give it drones or other turrets either, but the weapon it fires would do a slightly higher amount of damage than a Battleship, but with the disadvantage of being unable to move when in siege mod and having a much higher sig.

Before it gets suggested, no I'm not someone bitter about not having cap ships, as I have 3 cap pilots all with cap ships, I just think it would add a bridge between the gap of a BS to a Dread, and would also be useful for high sec ops.

The weapon could be race specific, or a universal type, and would be really cool if the ship opened up on deploy with the weapon extending out of the opening once siege is activated.

Please post up reply's.

Jahnk.
Sheynan
Lighting the blight
#2 - 2012-07-11 12:51:07 UTC
So, a dreadnought for highsec ?








Why would a highsec player need a dreadnought ?

If he has that many skillpoints he can go to low/nullsec Lol
Jahnk Sanj
Center for Advanced Studies
Gallente Federation
#3 - 2012-07-11 13:00:22 UTC
No, not a dreadnaught for high sec.

Roll

A step between BS and Dread, that is not restricted to low/null.

It would also add variation to fleets.
Robert Caldera
Caldera Trading and Investment
#4 - 2012-07-11 13:11:28 UTC  |  Edited by: Robert Caldera
no.

siege ships for high sec would be bad.

Bashing POS and other structures shouldnt be easy task in high sec.
Jahnk Sanj
Center for Advanced Studies
Gallente Federation
#5 - 2012-07-11 13:17:55 UTC  |  Edited by: Jahnk Sanj
Robert Caldera wrote:
no.

siege ships for high sec would be bad.

Bashing POS and other structures shouldnt be easy task in high sec.


Ah yes, I see what you mean, I just thought that as an idear they could be quite fun, of course they wouldn't be only for high sec, but would inevitably be used there.

Maybe use them for low / null by restricting deployment in high, like a bubble?

Edit: Forum ate reply Sad
Kadeyoo
Viziam
Amarr Empire
#6 - 2012-07-11 13:42:33 UTC  |  Edited by: Kadeyoo
Jahnk Sanj wrote:
Hello all,

I'd just like to suggest the idear of a ship that would be capable of using the siege module and maybe some type of weapon to go with it in order to help out during POS bashing or Outpost bashing.
It would be 1.5 x the size of a battleship but modeled to look like the hull was built around the weapon, and would require the siege mod to be active before it could fire.

I wouldn't give it drones or other turrets either, but the weapon it fires would do a slightly higher amount of damage than a Battleship, but with the disadvantage of being unable to move when in siege mod and having a much higher sig.

Before it gets suggested, no I'm not someone bitter about not having cap ships, as I have 3 cap pilots all with cap ships, I just think it would add a bridge between the gap of a BS to a Dread, and would also be useful for high sec ops.

The weapon could be race specific, or a universal type, and would be really cool if the ship opened up on deploy with the weapon extending out of the opening once siege is activated.

Please post up reply's.

Jahnk.


No.

Even during low/null POS bashes players are always careful to drop in their dreadnoughts. Only reason we use them, is because they can pump out up to 16-18 times the damage of a single battleship - this somewhat compensates their complete immobility while in siege. But you only do that if you can bring enough dreads to do one single siege cycle, maybe two on the outside (or for large POSes) - because otherwise your dreads will become target practice very quickly.

But hey, let's make this fun. Let's entertain your idea for a second. You want a siege module on a battleship hull? Great, let's boast their DPS to a reasonable 4k DPS - this seems fair for a ship of that size. It cannot move or warp during that time, and it will have really low scan resolution. But it will become immune to E-War. You like this idea?

Oh I forgot, it cannot receive any remote repair units. POS gunners and hostiles - enjoy! Melt down those cute tiny siege battleships within seconds!
Oh I forgot, it cannot receive any energy transfers. POS gunners and hostiles - enjoy! Neut those ships out in no time.
Oh I forgot, it's supersquishy, super sensitive to neutralizers - and it cannot move. POS gunners and hostiles - enjoy! You don't even have to use points. Once they are deployed - they are dead.

Dreadnaughts at least have the advantage of doing their job in big numbers in record time, often giving only a 5-10min window during which they are vulnerable - and during this they can comfortably tank POS guns, and even a small fleet. And they have a huge buffer, which unless it escalated into a huge capital fight, has plenty of buffer to survive half a siege cycle before the carriers can rescue him.

And even then 5 minutes is a really short time to organize capital pilots and a support fleet to meet the opposing force, and getting a cyno in their face - which might have get around bubbles as well, not to mention the Titan pilot to do the bridging.

Such a POS bashing battleship you wish for is ill-conceived, and would only benefit bashing carebears POS towers - to which I can only say: Good job, be proud of yourself. You sat in front of yet another POS, shooting ammo - just to bully some defenseless people who don't care about your game. The second where the POS bash becomes a risk, you want extreme DPS in Dreadnaughts to do the job in one siege cycle, or total mobility with PvP fits, so you can engage when needed - or better yet a mixture of both.

And instead of filling your relative short idea with graphics idea to make the idea more appealing, I suggest to leave graphic details to the end, if your idea gets some serious attention. Focus on giving your own analysis of your idea from all perspectives, rather than a wishful thought of "Omg, I want to fit a DD on a rifter with an X-Large ASB and 10 heavy neuts. The graphics would use this very cool looking model from XYZ, I always wanted to fly such a ship in Eve - it's why I'm suggesting this model along with some random wishful mechanics I just came up with!". Analyze the issue at hand, the underlying cause. Show us what the problem is, and how your proposal *affects* this problem both ways - good and bad, instead of just throwing in a random idea.
Valk Enaka
Wohlstandsgesellschaft
#7 - 2012-07-11 17:32:12 UTC
Kadeyoo wrote:

But hey, let's make this fun. Let's entertain your idea for a second. You want a siege module on a battleship hull? Great, let's boast their DPS to a reasonable 4k DPS - this seems fair for a ship of that size. It cannot move or warp during that time, and it will have really low scan resolution. But it will become immune to E-War. You like this idea?

Oh I forgot, it cannot receive any remote repair units. POS gunners and hostiles - enjoy! Melt down those cute tiny siege battleships within seconds!
Oh I forgot, it cannot receive any energy transfers. POS gunners and hostiles - enjoy! Neut those ships out in no time.
Oh I forgot, it's supersquishy, super sensitive to neutralizers - and it cannot move. POS gunners and hostiles - enjoy! You don't even have to use points. Once they are deployed - they are dead.

Dreadnaughts at least have the advantage of doing their job in big numbers in record time, often giving only a 5-10min window during which they are vulnerable - and during this they can comfortably tank POS guns, and even a small fleet. And they have a huge buffer, which unless it escalated into a huge capital fight, has plenty of buffer to survive half a siege cycle before the carriers can rescue him.

And even then 5 minutes is a really short time to organize capital pilots and a support fleet to meet the opposing force, and getting a cyno in their face - which might have get around bubbles as well, not to mention the Titan pilot to do the bridging.

Such a POS bashing battleship you wish for is ill-conceived, and would only benefit bashing carebears POS towers - to which I can only say: Good job, be proud of yourself. You sat in front of yet another POS, shooting ammo - just to bully some defenseless people who don't care about your game. The second where the POS bash becomes a risk, you want extreme DPS in Dreadnaughts to do the job in one siege cycle, or total mobility with PvP fits, so you can engage when needed - or better yet a mixture of both.

And instead of filling your relative short idea with graphics idea to make the idea more appealing, I suggest to leave graphic details to the end, if your idea gets some serious attention. Focus on giving your own analysis of your idea from all perspectives, rather than a wishful thought of "Omg, I want to fit a DD on a rifter with an X-Large ASB and 10 heavy neuts. The graphics would use this very cool looking model from XYZ, I always wanted to fly such a ship in Eve - it's why I'm suggesting this model along with some random wishful mechanics I just came up with!". Analyze the issue at hand, the underlying cause.

I don't really have enough experience either way, so just gonna ask a couple things.

First, with current siege mode, dreads are invulnerable to ewar? But not neuts, so what forms of ewar are they invulnerable to?

Second, your biggest complaint about these are that they would die quite easily. Isn't the OP asking for basically a Tier 3 Battleship much like the Tier 3 Battlecruisers that were just released? And if these BS's do die really quickly to turrets, etc, where is the balance issue? Sure you get the increased DPS, but it can't go anywhere and has no real tank available.

Kadeyoo wrote:
Show us what the problem is, and how your proposal *affects* this problem both ways - good and bad, instead of just throwing in a random idea.

Why should there be a problem for a feature to be discussed? For ships like the Tier 3 Battlecruisers, what problem existed before they came about? Or was it simply a really cool new ship for people to use?

Really, what is wrong with more ships to fill the gap between subcaps and capitals? I'm not saying we should have mini carriers and dreads, but what would the disadvantage be? And would that disadvantage still exist if they were restricted from highsec?

Again, I don't have much experience with capitals personally, but would not mind finding out some answers to what I mentioned. As long as they are balanced, I don't see anything wrong with adding more ships (or other content) to the game.
Kadeyoo
Viziam
Amarr Empire
#8 - 2012-07-12 06:14:18 UTC  |  Edited by: Kadeyoo
Valk Enaka wrote:
I don't really have enough experience either way, so just gonna ask a couple things.

First, with current siege mode, dreads are invulnerable to ewar? But not neuts, so what forms of ewar are they invulnerable to?

Tracking disrupting, sensor dampening, jamming, target painting, etc.

Quote:
Second, your biggest complaint about these are that they would die quite easily. Isn't the OP asking for basically a Tier 3 Battleship much like the Tier 3 Battlecruisers that were just released? And if these BS's do die really quickly to turrets, etc, where is the balance issue? Sure you get the increased DPS, but it can't go anywhere and has no real tank available.


He's asking for a BS sized dread, not a BS sized Nado/Oracle/Talos/Naga. Nobody would want a stationary platform that is easy to gun down with a handful of POS guns, neut out in one cycle with a Bhaalgorn, with only mediocre DPS.

The reason why we use Tier 3 BCs is because they are highly agile while keeping their DPS on. The damage potential of a Carrier is comparable to the one of a battleship. A Dreadnought has even less DPS with total crap tracking - but only gets effective on Siege with all the heavy penalties that it incurs. That leaves us with Motherships and Titans, which deal the same damage as a sieged dreadnought.

We deploy Dreadnoughts because they have that huge EHP buffer with the crazy DPS of a 16-18 battleship fleet. Drop in 1-2 dozen dreadnoughts and you can reinforce a POS within one siege cycle (5 minutes) - which is the equivalent of roughly a 300 battleship fleet. At the same time since they have a jump drive, they can jump into the POS instantly, giving little to no warning to the POS owner to prepare or defend.

This means even relatively small corporations can almost reliably reinforce POSes with enough Dreadnoughts without getting caught. But to take the POS down afterwards, dreadnoughts are a hard choice, because you really don't want a dozen or two dreadnoughts in Siege while a cyno goes up and suddenly you see a metric ton of ships, supercaps and whatnot spiking local.
Reason being: Now they had time to prepare, everybody knows the exact time the POS comes out of reinforcement. And if you jump in your dreads and siege them, they could just have a cyno ready, with a Titan (to create a jump bridge) + Fleet standing by to hotdrop once those juicy Dreadnoughts get into siege.

Dreadnought and Carrier pilots usually need permission to go into Siege and Triage respectively, because it puts them and the fleet at a great risk. Especially dreadnoughts should make sure that all their siege cycles are synchronous, so once the siege cycle ends, they are *all* immediately ready to go, instead of having to leave people behind. So you see, the Siege module has extreme downsides. And the only reason people use it, is because it has capital ship EHP, and supercapital DPS.

Quote:

Kadeyoo wrote:
Show us what the problem is, and how your proposal *affects* this problem both ways - good and bad, instead of just throwing in a random idea.

Why should there be a problem for a feature to be discussed? For ships like the Tier 3 Battlecruisers, what problem existed before they came about? Or was it simply a really cool new ship for people to use?

Really, what is wrong with more ships to fill the gap between subcaps and capitals? I'm not saying we should have mini carriers and dreads, but what would the disadvantage be? And would that disadvantage still exist if they were restricted from highsec?


He needs to justify why we actually need a new line of ships, why we or CCP should spend time that could be used to improve on much more important problems to design ships from the scratch, balance them into the game while doing what CCP is doing at the moment: Redesigning and rebalancing subcaps.

Until I can see what possible role such a ship type could fulfill, and whether we actually need it to fulfill that role, and whether anyone would actually use it for that, this is pointless and wishful thinking.

Again, I don't have much experience with capitals personally, but would not mind finding out some answers to what I mentioned. As long as they are balanced, I don't see anything wrong with adding more ships (or other content) to the game.
DrysonBennington
Eagle's Talon's
#9 - 2012-07-12 07:06:09 UTC
I think a Siege Ship is an awesome idea for high sector.

Like you mentioned the ship would not have any drones and would be fitted like the Talos with BS sized weapons with a tank of around 35k base hp in either shield or armor.

The Siege Ship would have penalties added to it of course.

For example: The faster the ship is moving regardless of which direction it was traveling in would reduce its overall weapons range, weapons damage, locking range and tracking values for the simple reason that since it is a siege weapon all of the energy would be put into its weapons and defenses so that when it was moved such energy would need to be diverted to engines in order to move the ship.

The Siege Ship would not have any drones requiring protection support.

Its max range would be 300 km

Higher Slots x 5
Medium Slots x5 - For capacitor modules
Low Slots x 5
Two rig slots - Battlecruiser sized rigging
Velocity 100 m/s
Resistance 20/20/20/20
Cargo Hold 100 m3 - would require a cargo ship on standby to re-supply it
Fuzzy Dice and a Mouse in the Pod
Jump Drive activation and alignment of 30 seconds

The Siege Ship Idea is a good one that can be used in high sector to assault POS.

Why should a POS under a War Dec enjoy the security of being in High Sector to begin with?

After all a War Dec is a War Dec and being in High Sector and not being able to assault the POS with a Siege Ship can be considered an exploit giving the High Sector POS the upper hand when being attacked.

If I were a CEO assaulting a high sector POS I would much rather have a few Siege Ships assaulting a POS instead of wasting my Corps precious time by sending in twenty or thirty Battleships that would more than likely not survive the assault.
DrysonBennington
Eagle's Talon's
#10 - 2012-07-12 07:09:26 UTC
I think it's time for the High Sector POS owners to feel the heat of low and null sector combat instead of always being able to gloat and poke an enemy in the face because of their High Sector Status.

After all a War Dec is a War Dec and being in High Sector and not being able to assault the POS with a Siege Ship can be considered an exploit giving the High Sector POS the upper hand when being attacked

Time to feel the pain of low and null sector.
DrysonBennington
Eagle's Talon's
#11 - 2012-07-12 07:12:01 UTC
See how the High Sector POS owners squirm when someone mentions an idea that makes their entire POS shutter with fear?

I think CCP should bring the fear of null and w-space to High Sector.
Relient Tolemus
Lazy Town
#12 - 2012-07-12 07:23:25 UTC  |  Edited by: Relient Tolemus
you mentioned built around the weapon, so basically this in space?

Also CCP mentioned continuing with the Tier 3 battlecruiser style of ships with oversized weapons so maybe possible.

Not sure if I support this, a battleship fleet can already do the same thing in high-sec without the need for a specialized ship.

Take into consideration also, Dreads can at least fight other capitals and thus are useful in more than just POS bashes. Were these new ships to be created, and designed solely for POS bashes, this would make ships that would be almost useless on a day to day basis. More is needed other than "I WANT HIGH SEC DREAD!!1!" to make any ship like this feasible.

I do not own a high sec POS, nor do I have any interest in owning one. But the Idea of a high sec dread (Don't argue, we all know that's what this is really about) is not well thought out and I would rather see changes in existing ships before they add new ones.

It's also important to remember that this is a signature.

Griffin Omanid
Knights of the Zodiac
#13 - 2012-07-12 09:23:06 UTC
Let me make another proposal. What is about Artillery Ships (I´m not sure if this would be the right English Formulation). They uses the vessel of Tier 3 BC, so they can also use large guns, but have also the ability to use siege mode, like Dreadnaughts. They would be also able to fire over 200 km wide, but if they want to deal a lot of damage they have to use the siege mode. But because of the weak hull of a Tier 3 BC they would be really weak targets, if they are forced to stay still while in siege, and for example a group of Assault Frigs or Interceptores get near them. This would be like Artillery in RL, able to do strong and heavy attacks over a long range, much further then sniper, but weak in close combat.
Kadeyoo
Viziam
Amarr Empire
#14 - 2012-07-12 11:50:12 UTC
So much wishful thinking and terribly bad ideas here. Can we just please stop it, until somebody demonstrates that there's a good reason to discuss this.
Jahnk Sanj
Center for Advanced Studies
Gallente Federation
#15 - 2012-07-12 17:21:55 UTC

Hello,

Sorry for the late reply's, I've been thinking more about this idear, and how to word it correctly on here, aswell as answer some of your questions as best I can.

Kadeyoo:

Thank you for your comments,

You are saying the ship would be super squishy, Yes this is sort of true. The ship would certainly be more Squishy than a dread ( obviously ), However, the siege mod would boost its local reps, so even a LAR / XLSB would gain a boost to thier effectiveness making them ( once in siege ) not that squishy.

You mentioned it would be used to bash carebear towers. Probally yes, but it would also be used to bash all towers.
You suggested that I'm after a DDD equiped rifter with 10 heavy neuts and a XL ASB, Roll no, as mentioned before it should be bigger than a BS and I never mentioned slot layouts, I have yet to see a ship with 11 highs tho.

Valk Enaka:

No, I'm not suggesting a BS sized version of a tier 3 BC, more of a mobile cannon that requires to be stationary to fire.
The advantage of this would be to enable people/corps without the ISK to field and potentionally loose mulitiple dreads to still engage in POS warefare.
The Disadvantage of this is that they are very vunerable when not in siege ( slow, unable to fire and low rep rate ) and even when in siege, they are sitting ducks, requiring a fleet to support them against hostile ships.

Dryson Bennington:

I'd say the max range should be 150km max ( probally lower tbh )
A hull size bigger than a BS
Slot layout of:
2 highs ( 1 weapon 1 siege mod )
3 meds ( 5 caldari )
5 lows ( 3 caldari )

Additionally, no jump drive, these should be slow and forced to use gates. With a jump drive, they would be used in hotdrops.

Relient Tolemus:

Yes, a space version of something like that, all weapon, bit of armour and an engine.
A BS fleet is whats currently used in high sec pos bashing, as my own high sec pos found out Ugh this would lower the number of ships required ( making smaller corps capable of doing it ) and would also help out in WH pos bashing where you might not be able to get a large number of ships into the WH due to mass restrictions.
They could be used to hit cap ships with, but due to them having much less ehp and dps of the cap ships they would die quite quickly. They could be brought onto the field to help finish off a dying SC or Titan tho.

Griffin Omanid:

I'd rather it not be another artillery ship like the current tier 3 BC's. More of a stepping stone towards a Capital Ship ( dread ).
But yes, about the idear of massive damage but lowish tank. Also, most sniper BS ( and tier 3 BC ) can infact out-range them.

I hope this has helped people understand what I'm suggesting more, and answered a few
Jahnk Sanj
Center for Advanced Studies
Gallente Federation
#16 - 2012-07-12 17:23:00 UTC
a few questions that people have asked.

Jahnk.
Hiyora Akachi
Blood Alcohol Content
T O P S H E L F
#17 - 2012-07-12 17:40:00 UTC
So....Highsec dread? Oh wait its a BS to Cap stepping stone...why do we need one? The T2 BS are as much of a stepping stone as we need, this'd just be used for the sole purpose of bashing carebear POS, which can be done with BS already.
Lost Greybeard
Drunken Yordles
#18 - 2012-07-12 18:15:49 UTC
Hiyora Akachi wrote:
So....Highsec dread? Oh wait its a BS to Cap stepping stone...why do we need one? The T2 BS are as much of a stepping stone as we need, this'd just be used for the sole purpose of bashing carebear POS, which can be done with BS already.


It is kind of weird/dumb that if you're training combat ships the Advanced Spaceship Command skill is just a time sink that gives you nothing (until V, since it's a prereq for Capitals). I do agree that there should be something in there on the combat trees that only requires 3 or so just so the skill is less stupid.

I don't think the OP's suggestion is the best way to fill that gap, though.
Crunchie Attuxors
Always Another Corporate Venture
#19 - 2012-07-12 18:37:23 UTC
People need to realize that there is a reason why capitals are not allowed in high-sec. They once were, no longer so.

There is a reason for that.

Also, siege mode is useless without capital level ehp. So this is a solution in search of problem.
Eve forums official anthem: http://www.youtube.com/watch?v=pudOFG5X6uA Real men tank hull. Fake women shield-tank Gallente.
Griffin Omanid
Knights of the Zodiac
#20 - 2012-07-12 23:27:46 UTC  |  Edited by: Griffin Omanid
Jahnk Sanj wrote:

Griffin Omanid:

I'd rather it not be another artillery ship like the current tier 3 BC's. More of a stepping stone towards a Capital Ship ( dread ).
But yes, about the idear of massive damage but lowish tank. Also, most sniper BS ( and tier 3 BC ) can infact out-range them.


With 200 km i suggested a normal T2 fit, with standard ammo (standard Crystals, Lead). And no extrem range fittings like a 350-km-Rokh, more like the fitting from a high Damage 100 km Rokh.

Jahnk Sanj wrote:
No, I'm not suggesting a BS sized version of a tier 3 BC, more of a mobile cannon that requires to be stationary to fire.
The advantage of this would be to enable people/corps without the ISK to field and potentionally loose mulitiple dreads to still engage in POS warefare.
The Disadvantage of this is that they are very vunerable when not in siege ( slow, unable to fire and low rep rate ) and even when in siege, they are sitting ducks, requiring a fleet to support them against hostile ships.


This sounds like a PAK
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