These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Assembly Hall

 
  • Topic is locked indefinitely.
Previous page123
 

[Proposal] Actually make warp speed scale with the time spent in warp.

Author
Twotoad
Deep Core Mining Inc.
Caldari State
#41 - 2012-07-11 18:13:30 UTC
+1 I would like to see this happen.

I would also like for warp paths to take into account orbital mechanics and the proximity of solar bodies - IE warping towards a gas giant or sun will make the ship travel faster.

Bubanni
Center for Advanced Studies
Gallente Federation
#42 - 2012-07-11 21:21:46 UTC
FloppieTheBanjoClown wrote:
Zloco Crendraven wrote:
More ways to engage a combat = better game, so interceptors should be excellent in that area and they are missing exactly this one.

This. On paper, the interceptor looks like it's designed to outrun fleeing ships, not just on grid but in warp as well. As it stands, most pursuits the interceptor will have to rely solely on a faster align time because the warp speed, as demonstrated in the OP, is only relevant in longer warps.


I would even be happy with only the intercepter getting a faster warp acceleration to begin with... it is clearly intended for such an ability?

So that said... add a a extra ship bonus to the intercepters of 20% faster warp speed acceleration per level? Perhaps only on the ceptors that have tackling range bonus? Or both?

Supercap nerf - change ewar immunity https://forums.eveonline.com/default.aspx?g=posts&t=194759 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934

Scatim Helicon
State War Academy
Caldari State
#43 - 2012-07-12 20:55:58 UTC  |  Edited by: Scatim Helicon
This thread at least deserves a CCP reply on whether the idea is workable from a technology point of view.

Twotoad wrote:
I would also like for warp paths to take into account orbital mechanics and the proximity of solar bodies - IE warping towards a gas giant or sun will make the ship travel faster.


Warp vectors accounting for celestial bodies and slingshotting ships around planets and stars rather than just passing through them would be stupendously awesome.

Every time you post a WiS thread, Hilmar strangles a kitten.

Corina Jarr
en Welle Shipping Inc.
#44 - 2012-07-12 22:15:30 UTC
Scatim Helicon wrote:
This thread at least deserves a CCP reply on whether the idea is workable from a technology point of view.

Twotoad wrote:
I would also like for warp paths to take into account orbital mechanics and the proximity of solar bodies - IE warping towards a gas giant or sun will make the ship travel faster.


Warp vectors accounting for celestial bodies and slingshotting ships around planets and stars rather than just passing through them would be stupendously awesome.

Also insanely demanding of the server. And insanely difficult to add since there isn't even the basis of orbital relationships.

Also... when warping, we are not completely part of this dimension or some such. Orbital bodies have no effect on us.
Twotoad
Deep Core Mining Inc.
Caldari State
#45 - 2012-07-13 13:20:22 UTC
Corina Jarr wrote:
Scatim Helicon wrote:
This thread at least deserves a CCP reply on whether the idea is workable from a technology point of view.

Twotoad wrote:
I would also like for warp paths to take into account orbital mechanics and the proximity of solar bodies - IE warping towards a gas giant or sun will make the ship travel faster.


Warp vectors accounting for celestial bodies and slingshotting ships around planets and stars rather than just passing through them would be stupendously awesome.

Also insanely demanding of the server. And insanely difficult to add since there isn't even the basis of orbital relationships.

Also... when warping, we are not completely part of this dimension or some such. Orbital bodies have no effect on us.


I don't doubt that this kind of physics calculation would be very expensive - but isn't it wonderful that we now have GPGPU servers that are well suited for crunching these kinds of numbers? I would assume if CCP had an interest in doing this, it would include a general upgrade of the Destiny physics engine to run on this specific hardware and not on general purpose CPU's.

Anyhow, from the gameplay perspective:
It would increase tactical options available to players - in the case of an entire fleet warping, the timing and vectors would be critical.

It would give space a sense of variation - terrain is something I've felt eve really lacks right now, because other than using planets and celestials as glorified bookmarks (well and PI and the eventual Dust 514 link), they have little gameplay value. Sitting next to a planet or warping to one is exactly the same as warping to a bookmark in deep space. Having them effect warping would make fleet maneuvers and chases more varied. I dont see how it could possibly be a bad thing.

The best part? It's a serverside physics implementation, so nobody would need a fancy computer in order to benefit (also I do also want to see tessellation, shield strike effects and damage skins on ships)

Sure, it's pie in the sky but would be fantastic.
Bubanni
Center for Advanced Studies
Gallente Federation
#46 - 2012-07-13 14:03:44 UTC
Twotoad wrote:
Corina Jarr wrote:
Scatim Helicon wrote:
This thread at least deserves a CCP reply on whether the idea is workable from a technology point of view.

Twotoad wrote:
I would also like for warp paths to take into account orbital mechanics and the proximity of solar bodies - IE warping towards a gas giant or sun will make the ship travel faster.


Warp vectors accounting for celestial bodies and slingshotting ships around planets and stars rather than just passing through them would be stupendously awesome.

Also insanely demanding of the server. And insanely difficult to add since there isn't even the basis of orbital relationships.

Also... when warping, we are not completely part of this dimension or some such. Orbital bodies have no effect on us.


I don't doubt that this kind of physics calculation would be very expensive - but isn't it wonderful that we now have GPGPU servers that are well suited for crunching these kinds of numbers? I would assume if CCP had an interest in doing this, it would include a general upgrade of the Destiny physics engine to run on this specific hardware and not on general purpose CPU's.

Anyhow, from the gameplay perspective:
It would increase tactical options available to players - in the case of an entire fleet warping, the timing and vectors would be critical.

It would give space a sense of variation - terrain is something I've felt eve really lacks right now, because other than using planets and celestials as glorified bookmarks (well and PI and the eventual Dust 514 link), they have little gameplay value. Sitting next to a planet or warping to one is exactly the same as warping to a bookmark in deep space. Having them effect warping would make fleet maneuvers and chases more varied. I dont see how it could possibly be a bad thing.

The best part? It's a serverside physics implementation, so nobody would need a fancy computer in order to benefit (also I do also want to see tessellation, shield strike effects and damage skins on ships)

Sure, it's pie in the sky but would be fantastic.


m8888.... no, maybe in 10 years when they fixed lag, something like that would increase lag insanely

Supercap nerf - change ewar immunity https://forums.eveonline.com/default.aspx?g=posts&t=194759 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934

Twotoad
Deep Core Mining Inc.
Caldari State
#47 - 2012-07-13 19:52:42 UTC  |  Edited by: Twotoad
Bubanni wrote:

m8888.... no, maybe in 10 years when they fixed lag, something like that would increase lag insanely


Lag is an unfortunate truth of playing internet spaceships, much like cancer is an unfortunate truth of being alive/composed of cells and being in nulli secunda is an unfortunate side effect of being a moron.
Gerrick Palivorn
Caldari Provisions
Caldari State
#48 - 2012-07-16 06:32:27 UTC
+1 OP

MMOs come and go, but Eve remains.  -Garresh-

Previous page123